Fire/Kin farm only


FireKry

 

Posted

Hello everyone I am revamping my old fire/kin in order to farm for purps and to powerlevel those who don't have access to the AE.

I will be doing the battle maiden farm and the council empire far


I have heard of people no longer using flashfire before jumping in and it increases farm time

What I really need help on is which epic pool do I take and what are goals I need to slot sets for

Money is really no object, except no 2 billion influence enhancements

Thank you to all who reply


Jordon Justice

 

Posted

Same as it has been for years now.. the Stone epic. Get softcapped S/L, simply run in, hit Cages, FS and then go SMASH with Fissure and Seismic Smash. Proc out Hot Feet if you're fast enough to keep ~10ish FS on you at all times (because any more will beyond damage cap).

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

You can farm battle maiden with SOs or common IOs.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

This is my Fire/kin he is soft capped s/l def and a second from perma hasten without siphon speed, and about 73% accuracy.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

FireKrysTroller: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Recharge/Hold
Level 1: Transfusion
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (7) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal
  • (27) Efficacy Adaptor - EndMod/Accuracy
  • (33) Doctored Wounds - Heal/Recharge
Level 2: Fire Cages
  • (A) Gravitational Anchor - Immobilize
  • (5) Gravitational Anchor - Immobilize/Recharge
  • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (29) Gravitational Anchor - Immobilize/Endurance
  • (31) Positron's Blast - Chance of Damage(Energy)
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Hot Feet
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (37) Endurance Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (13) Absolute Amazement - Stun/Recharge
  • (13) Absolute Amazement - Endurance/Stun
  • (33) Javelin Volley - Chance of Damage(Lethal)
  • (34) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
Level 14: Siphon Speed
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (15) Pacing of the Turtle - Range/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (34) Recharge Reduction IO
  • (37) Pacing of the Turtle - Accuracy/Endurance
Level 16: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Speed Boost
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (37) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - EndMod/Endurance
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Super Jump
  • (A) Jumping IO
Level 28: Acrobatics
  • (A) Endurance Reduction IO
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Expedient Reinforcement - Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Crushing Impact - Accuracy/Damage/Recharge
  • (45) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance
  • (50) Crushing Impact - Accuracy/Damage
Level 47: Rock Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Earth's Embrace
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Endurance Modification IO
  • (46) Endurance Modification IO
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.5% Enhancement(JumpHeight)
  • 102.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(RunSpeed)
  • 73% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 4% Enhancement(Heal)
  • 61.04 HP (6%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 8.55%
  • MezResist(Sleep) 5.25%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 4.7%
  • 15.5% (0.26 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)



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