My Crab Spider Build


Anaxibia

 

Posted

Hallo,

i have made a build for my Crab Spider.

My problem is I didnt reach the soft cap. Can someone look above it and tell me which powers and slots i should chance to maybe archive this?


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

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Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5), T'pst-EndDrn%:30(7)
Level 1: Crab Spider Armor Upgrade -- ResDam-I:50(A)
Level 2: Longfang -- Entrpc-Dmg/EndRdx:35(A), Entrpc-Acc/Dmg:35(7), Entrpc-Dmg/Rchg:35(9), Entrpc-Dmg/EndRdx/Rchg:35(9), Entrpc-Heal%:35(11), T'pst-EndDrn%:30(11)
Level 4: Combat Training: Defensive -- DefBuff-I:50(A), DefBuff-I:50(13)
Level 6: Aim -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 10: Maneuvers -- DefBuff-I:30(A), EndRdx-I:30(17)
Level 12: Combat Jumping -- EndRdx-I:50(A), DefBuff-I:50(15)
Level 14: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx:50(19), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-Def:50(21)
Level 16: Suppression -- Posi-Acc/Dmg:50(A), Achilles-ResDeb%:20(17), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43)
Level 18: Tactical Training: Assault -- EndRdx-I:50(A)
Level 20: Tactical Training: Leadership -- GSFC-Build%:50(A), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-ToHit/Rchg:50(45), GSFC-ToHit:50(45), GSFC-ToHit/EndRdx:50(46)
Level 22: Wide Area Web Grenade -- GravAnch-Hold%:50(A), Enf'dOp-Acc/Rchg:50(23), Enf'dOp-EndRdx/Immob:50(23), Enf'dOp-Acc/EndRdx:50(39), Enf'dOp-Acc/Immob/Rchg:50(39), Enf'dOp-Acc/Immob:50(40)
Level 24: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(25), Posi-Acc/Dmg/EndRdx:50(37), Posi-Dam%:50(39)
Level 26: Frag Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dam%:50(29), Posi-Acc/Dmg/EndRdx:50(34)
Level 28: Mental Training -- Run-I:50(A)
Level 30: Fortification -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(31), EndRdx-I:50(31)
Level 32: Serum -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:50(34)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-EndRdx/Dmg/Rchg:50(37), ExRmnt-+Res(Pets):50(37)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A), EndRdx-I:50(42)
Level 44: Weave -- RedFtn-Def:50(A), EndRdx-I:50(45), RedFtn-Def/EndRdx:50(50)
Level 47: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(48), C'Arms-Dmg/EndRdx:30(48), C'Arms-Acc/Dmg/Rchg:30(48), C'Arms-EndRdx/Dmg/Rchg:30(50), C'Arms-+Def(Pets):30(50)
Level 49: Wolf Spider Armor -- ResDam-I:50(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/EndRdx:50(34), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------



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greetings


 

Posted

What cap(s) are you shooting for? Personally, I went for all positional caps on my Crab (M/R/AoE). You're way over the cap on Range, but fall short on the other two, basically, you want to adjust sets so you have more M and AoE DEF, there are various options but most power choices are to your personal taste.

Here's my build if you're curious:

Capped positionals, pretty much perma pets, etc

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Best,
MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Why the lone purple IO in Wide Area Web Grenade? If you really care about holds, why not use Devastation in Channelgun and Longfang? And for the cost of that purple, why not invest in some Luck of the Gambler instead?

I am curious why you want full sets of Entropic Chaos in Channelgun and Longfang. The best set bonus is the 6.25% Recharge bonus, but you don't really see that benefit because you are way over the "rule of five" on that bonus. The heal proc is really lackluster, even if you plan to spam it non-stop, which you won't be doing since you have four AoE attacks to keep you busy. I like Devastation a lot better for this build, even if you skip the hold procs.

Slotting all six Efficacy Adaptor IOs in Stamina uses a lot of IO slots to buff useless things like accuracy and recharge. If you really want that 5% recharge bonus, you could get it by 5-slotting Red Fortune in Maneuvers (pool) and/or Weave and it would increase your defenses to boot.

If you are concerned about endurance, I would do more to discount the end cost of real endurance hogs like Maneuvers (pool) and not worry about the end cost of Combat Jumping.

You have slotted the damage resistance in Fortification way into the red (for enhancement diversification purposes) so that much of it is being wasted. Your other damage resistance power, Tough, is hardly slotted at all.
I am partial to the Aegis set for both of these powers because it can raise your AoE defense by 4.69%. You can slot the Steadfast Protection unique in Crab Spider Armor Upgrade, which gives you pretty trivial damage resistance anyway.

Knockback protection! You need it. Trust me.

And something I often say: If you simply must use that Achilles' Heel proc, why not put it in Channelgun where you can spam it rapidly at an ArchVillain and not in Suppression which is best for clearing away hordes of minions that don't need to be debuffed anyway.

Wolf Spider Armor gives you a pretty trivial resistance bonus. How about a movement power instead?

As far as defense caps go, I think AoE is important for the ranged AoE crab, but you can get by without capped melee defense if you stay on your toes. Aegis sets are my favorite way to get AoE defense, but Shield Breaker is also a good set for defense... and one of the few ranged attacks that can make you tougher in melee. Also, only one of your defense powers (TT:M) is currently red-lined for ED purposes. You can still slot the others (Pool Maneuvers, Weave and Combat Jumping) for higher defense and squeeze out a few more points for all categories.


 

Posted

Quote:
Originally Posted by Pitho View Post
Not even attempting to have single target damage, interesting.
My best ST attack is simply to have the pets all focused on one target. My approach is that, the faster you wipe out everything else, the faster they will concentrate on the hard target. That said, it would be nice to swap out Frenzy for Longfang, and most likely Super Jump for Aim or Arctic Breath (for the -RES) or something. It needs a few tweaks after the recent changes (can take some powers earlier, etc), but I use this build now and it's pretty powerful.

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."