Bots/Force - Should I get Aid Other?
You must have Aid Other to get Aid Self. It is not one of the things they changed in the update. I made the same mistake not so long ago and asked the same question.
But regardless, as was pointed out to me as well when the Incarnate Alphas came out. You can pick up Nerve Alpha and be defense capped all around yourself and pets included and you will still have room to pick up Aid Other and Aid Self.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I would not take repair over Aid Other. On my bots/ff, i'd say Aid Other recharges (with hasten up) in 3 seconds or so. Repair is what 2minutes unslotted? I forget as it has been a long time since i took the power. I guess it is a full heal, but i find i'm usually needing to heal a bot at 50% health, if I try at 20% it is too late and I think that re summoning the bots only costs a little more than repair anyway.
Force is a great set to have the med pool on since you dont get interrupted much.
The only other comment on your build is that I find having Photon Grendade and Repulsion Bomb is a devastating combo. Both are mag 2 stuns.
Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller
I skipped Repair on my bots/ff character, too. Aid Other does what I need it to do
You must have Aid Other to get Aid Self. It is not one of the things they changed in the update. I made the same mistake not so long ago and asked the same question.
But regardless, as was pointed out to me as well when the Incarnate Alphas came out. You can pick up Nerve Alpha and be defense capped all around yourself and pets included and you will still have room to pick up Aid Other and Aid Self. |
Other notes -
No Endurance Reduction in Maneuvers.
The word on Fly is that it caps flight speed with no enhancement at all. I'd put a proc here of some sort, whether -kb or stealth or Winter's Gift.
Repulsion Bomb is a pretty decent tool to have around.
That's a lot of slots dedicated to Veng and Resuscitate. I'll second that Repulsion Bomb and Photon Grenade will serve you well and offer Veng and Resusc as 2 powers to drop for them.
Global = Hedgefund (or some derivation thereof)
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I took both Aid Other and Repair...
Stimulant is a waste..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I don't think I've ever seen this attack used. Are there any other issues with the power that I should know? Would it still be worthwhile even without Photon Grenade?
I hadn't considered that. I'll see what I can do. I was trying to avoid the personal attacks, but perhaps it's worthwhile, no?
"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject |
You know I didn't even look because I have no clue why someone would take Stimulant over Aid Other. By bad and his.
|
But on an otherwise heal-less MM, yeah, I'd always take Aid Other over Stimulant and would just find the slots from somewhere; it's too useful to be able to heal your pets and Repair's recharge isn't fast enough to be sure you'll have it when needed.
I actually took Repair as well though - it doesn't see nearly as much action as Aid Other does, but every now and then things go south in such a way I'm glad I have it.
Yeah, it got changed to knockdown. It also had its damage boosted to roughly the same damage as blast set AoEs.
I took both Aid Other and Repair on my Bots/Traps. If in the rare chance I'm not doing anything and a bot could use a heal, I hit Aid Other. If things are going south and a bot takes a lot of damage, hit repair. Aid Other should be your "go to" heal and Repair is a "panic button"
My two cents.
MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
I looked over the build last night.
It does need some work. It has inspired me to test some stuff out and update my own old robot ff build. Let me see tonight and I will post up what I might consider as my new build.
One thing is for sure with robot ff you need the protector bot bubble to obtain your defense cap. In one set or another. So I am thinking you might as well go for the full 12% that it offers ( I think that is the max ) and work around getting yourself capped and your pets. I think also you should have enough room for photon and repulsion and even one other attack.
Currently I have provoke on my build as a tankermind concept which still might be doable. But I might try to switch stuff around.
I keep pushing for them to fix Group fly or remove the option from Null the Gull and put it in your own option tab right next to the group teleport option. Once Group Fly is fixed or the option of it at least I will be one of the dozens using it on my robot builds.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I skipped Repair on my bots/ff character, too. Aid Other does what I need it to do
|
That's how I made mine.
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I'm going to echo the sentiment from the last couple of posts and say that I specced out of Repair and replaced it with Aid Other a long time ago and never looked back.
The interrupt can be annoying at times, but my bots' HP bars only seem to ever exist in three states: full, half or dead. In those rare cases where a bot survives with like 1 HP left, I find that it still works as a bandage and my Protector will follow up with their own heal. Add to that its utility on teams by giving you a way to save squishies from near death and it's a great choice for bots/ff.
Repair still makes a good emergency heal, but my build is fairly tight and I just can't justify taking it over Aid Other considering its massive cooldown and lack of utility.
Didn't it used to do knockback? Did they change it knockDOWN?
I don't think I've ever seen this attack used. Are there any other issues with the power that I should know? Would it still be worthwhile even without Photon Grenade? I hadn't considered that. I'll see what I can do. I was trying to avoid the personal attacks, but perhaps it's worthwhile, no? |
In general, I think not taking personal attacks is a good philosophy on an MM. I just think these powers are exceptions.
Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller
Repair, in my humble opinion, is about as big of a joke as any power available to a MM primary. The pets have such low max HP values that a decently slotted Aid Other will heal them for the majority of their hp anyway, and the cooldown on Repair is absurdly long. I have Aid Other slotted with 5xDoctored Wounds and 1xLevel 50 -Interrupt Time IO, and it's all the healing I need. I never feel like, "Darn, if I had repair, I may have been able to save that one." Usually when one of my pets dies it's because it gets one-shot through it's soft-capped defense.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I find Aid Other to be very handy, I have gone back and forth on Aid Self but overall I'd say its not necessary unless you want to solo AVs/GMs, which would be tough on a /FF (I was /Traps so it was very doable even while leveling on SOs). Just using green insps was enough self healing for me, especially since unless you set up keybinds to pass them to pets or are willing to do a lot of drag-and-dropping you aren't needing inspirations for much else.
Hey guys,
I respecced into Aid Other and things are going a lot smoother. I came up with a new build that incorporates both Photon Grenade and Repulsion Bomb. (Both are frankenslotted to boost stun but keep endurance usage down). Take a look:
Better?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bots-Force Hero: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- Acc-I(A), Acc-I(7)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Fly -- Frbd-Stlth(A)
Level 10: Maneuvers -- Krma-ResKB(A), DefBuff-I(39), DefBuff-I(40)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg(15), BldM'dt-Acc/Dmg/EndRdx(15), DefBuff-I(17)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 16: Personal Force Field -- RechRdx-I(A), RechRdx-I(40)
Level 18: Aid Other -- Heal-I(A), Heal-I(19), Heal-I(19), RechRdx-I(34)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx(23), RedFtn-EndRdx/Rchg(40)
Level 22: Aid Self -- Heal-I(A), Heal-I(25), Heal-I(25)
Level 24: Assault -- EndRdx-I(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Photon Grenade -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(31), Rope-Acc/Stun(31), Rope-Acc/EndRdx(33), Rope-EndRdx/Stun(33), Dsrnt-I(33)
Level 30: Vengeance -- DefBuff-I(A), DefBuff-I(43), ToHit-I(45)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Repulsion Bomb -- Rope-Acc/Rchg(A), Rope-EndRdx/Stun(36), Rope-Acc/EndRdx(36), Stpfy-EndRdx/Stun(36), Amaze-Stun/Rchg(37), RzDz-EndRdx/Stun(37)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(39)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 49: Resuscitate -- RechRdx-I(A), RechRdx-I(50)
Level 50: Nerve Radial Boost
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject |
Drop Resuscitate and take Provoke. You should be soft-capped with bubbles from the pets. Taunt aggro off them.
I know it's not widely supported, but I like the protector bots photon grenade, Mastermind photon grenade, and repulsion bomb cocktail. That's a LOT of stun, and it helps for the mastermind getting attention AoE style of the foes.
Repair is basically your panic button, and it is useful if the Assault bot gets hit by something smashing and hard.
I like PFF over aid self, I can slot a LotG 7.5 in PFF
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I know it's not widely supported, but I like the protector bots photon grenade, Mastermind photon grenade, and repulsion bomb cocktail. That's a LOT of stun, and it helps for the mastermind getting attention AoE style of the foes.
Repair is basically your panic button, and it is useful if the Assault bot gets hit by something smashing and hard. I like PFF over aid self, I can slot a LotG 7.5 in PFF |
Hey folks,
Just got back from a loooooong hiatus, and looking to optimize my revised build. I always liked the idea of Force Field, but my attempts always stalled out due to annoyance with constant re-bubbling. Now, since that's no longer an issue, here's my next go at it:
You can see it lacks Aid Other (but it does have Repair and Aid Self.) Will I regret not taking it? Any other general slotting choices I should be concerned about?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Bots-Force Hero: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Force Bolt -- Acc-I(A), Acc-I(7)
Level 2: Deflection Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
Level 4: Insulation Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Fly -- Flight-I(A), Flight-I(23)
Level 10: Maneuvers -- Krma-ResKB(A), DefBuff-I(36), DefBuff-I(37), DefBuff-I(40)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg(15), BldM'dt-Acc/Dmg/EndRdx(15), DefBuff-I(17)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 16: Personal Force Field -- RechRdx-I(A), RechRdx-I(40)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(19), EndRdx-I(19), RechRdx-I(37)
Level 20: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(21), RedFtn-Def(21), RedFtn-EndRdx(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(34)
Level 22: Assault -- EndRdx-I(A)
Level 24: Stimulant -- EndRdx-I(A)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 28: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(33), Numna-Heal(33), Numna-Regen/Rcvry+(33)
Level 30: Resuscitate -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(43)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Vengeance -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36), ToHit-I(37), ToHit-I(39), ToHit-I(39)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(39), EndRdx-I(45)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50), TotHntr-Dam%(50)
Level 49: Stealth -- DefBuff-I(A), DefBuff-I(50)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
-UnknownSubject