+dmg res in bg mode: before or after pets' share?


Death_Before_PL

 

Posted

Does extra dmg res, like orange insps, or a patron pool +res toggle, take effect before or after dmg has already been split up between the MM and his pets? I'm wondering if this will only help the MM, or if it will in effect "stack" with bg mode itself.


Powerleveling� -- "For when there are no cheat codes."

"If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked." -Oyasumi_Nasai

 

Posted

Quote:
Originally Posted by Death_Before_PL View Post
Does extra dmg res, like orange insps, or a patron pool +res toggle, take effect before or after dmg has already been split up between the MM and his pets? I'm wondering if this will only help the MM, or if it will in effect "stack" with bg mode itself.
Before. Popping purple inspirations before running into a group in bodyguard mode helps the same way. The game checks to see if you take damage first, and if so, takes any powers or buffs on you that would reduce that damage into account. Whatever is left over is what gets divided out and assigned to your pets.

Tough + Ancillary/Patron Shields can push S/L resist to mastermind cap pretty easily, which is situationally very useful for precisely this reason (like if you tank for your pets,) though you could just eat oranges like you said.


 

Posted

Before, yes. The more "invincible" you can make yourself via DEF or RES, the "tougher" your pets become as well (assuming the damage is channeled through you)

MT


Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."

 

Posted

Quote:
Originally Posted by Master_Templar View Post
(assuming the damage is channeled through you)

MT
This is big for players to understand.

This is why Provoke is so important or maybe I should say very helpful for a mastermind when it makes sense to pick it up for the build your playing. This is why Tankermind builds are what they are.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives