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Posts
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Joined
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Buying ATOs from the merit vendor is *ridiculous*. For the same 400 merits, buy two LotG Rech globals. Sell those for at least 80M each on the market. Buy *two* ATO pieces for 80M each. You've now got two ATO pieces for 400 merits, and you didn't even need the extra 25M or the 20H cooldown.
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Quote:It's still manual input. The damage procs are taken care of in Mids, by setting it up to use "damage*%chance" for variable effects, which I think is the default. So you get an average damage per activation that includes the procs. There's no way, in Mids or in NoChain, to account for non-damage procs like the Dom ATO or -Res procs. If you really want accurate simulations on those, then head back to Excel and do it the hard way.How does NoChain work? I remember a post about it, but it never got integrated into MIDS, and at least back then you had to manually enter the various different stats for attacks.
Does it account for purple dmg procs vs normal damage procs?
But it doesn't account for -RES procs?
To be perfectly honest, I don't really trust simulation of -Res procs, and I kinda want to see Pylon test if someone wants to sell me an attack chain that relies heavily on -Res. Although Arcanaville had a really nice formula for them at some point that I would have to go digging for. (I really need to make that Pwiki page where I collect all the scraps of mathy goodness for advanced building.)
In terms of Dark Assault, it doesn't really matter. The only -Res proc you can get is the Fury of the Gladiator in Engulfing Darkness. And there's no way it's going to be good enough. I've been spending a lot of time on my Plant/Dark lately, and I've pretty much proved the 4-chain for ST use. In general play it's a lot more chaotic, but the general rule is "throw enough control that you're not going to die", followed by "throw MG whenever it's up", followed by "is an AOE recharged? Hit it!"
In my particular case, that tends to look like Seeds of Confusion, MG, Fireball, Engulfing, Smite/MG/Smite, Engulfing, and I'm about ready for the next spawn. If I actually hit something that can live through a Smite/MG/Smite, then I drop down to the simple 4-chain. Smite/MG/Smite, and either Gloom or Life Drain, depending on whether I need the heal. Smite/MG/Smite/LD is actually a respectable chain for ST DPS. It clearly lags behind Gloom, but not by *that* much, and it ends up being a lot more sustainable in real-world situations where squishy dom is getting slapped by AoE all the time. -
Quote:I've actually got all of the T4 Core Lore crafted on beta, I've done one pass at the pylons. I need to re-run a few of them to double check anomalies, and I also have an idea for testing "real world" performance instead of the artificiality of Pylon runs. I'll probably start that tomorrow, but I've got a busy week, might not have the final results until Sunday.It seems I'm a little late to the party.
Sorry for the semi-necro (hasn't been 30 days however).
I've been on a slight hiatus from the game.
Interesting.
Now my curiosity is peaked to find out where that margin is.
Although as others have mentioned my testing was done with out any Interface slotted.
Thanks for the heads up on this, and from Draeth Darkstar, I might come out of hiatus a bit to test the pets out again.
Maybe next week or two, 5 month old baby makes free time sparse.
I can say conclusively that Cimerorans are still amazing to the point of needing a nerf, and Seers are still craptacular and *desperately* need a buff. And I suspect that the "best AoE" crown would probably go to Polar Lights in real-world scenarios. Boss has a cone and a TAOE, the LT has a cone, and they're pure ranged and thus more likely to be activating them intelligently. Storm Elementals would be a strong contender if they weren't end-dropping themselves halfway through the run. Nemesis deserve special mention for AoE because Grenade is on a 4s recharge. Wut. -
Quote:I think if you really want bad synergy, then you need to go with a weapon-based primary, simply to force constant redraw. Of the weapon sets, Dual Pistols lags quite far behind AR and Archery. You also have the option of deliberately self-gimping by not using Incendiary.Good day all, I will be starting a new alt soon and I'm looking for opinions. This thread has nothing to do with the general issue of changing Blasters. I am not doing this to prove or disprove anything about Blaster performance. I'm just looking for a "hard mode" experience.
My last Blaster project was a Energy/Devices and I was unimpressed with the project because the combo would up being more effective than I would have hoped. I'm looking for some help. Right now, I'm considering Electric/Fire, but would be open to suggestions.
I should note, that I do intend to play whatever combo to the best of my abilities and to build it with a reasonable, but not top tier invention build.
For secondaries, I'd say probably Ice Manipulation? Although that might be too good here, since all that control might actually keep the mobs off of you long enough for DP's glacial animations. DP/Elec and make a rule that "I'm a blaster not a blapper, dammit!"?
Electric Blast can be very gimpy under that same rule, actually. Ball Lightning is good, but the lack of a T3 blast really hurts your attack chain potential. My main is actually Elec/Energy, and it's a powerhouse when I'm allowed to melee, because Elec gives me quite a bit of control to stay alive, but when fight mechanics force me to range, it's really kinda bad. -
Quote:I'm not sure that it is. Or, if it's supposed to be, then it's broken in a couple of cases.This. The bounding box is a fixed size, regardless of the model and scales of your character.
I've seen tiny toons get stuck under pipes in Council Cave maps that my larger toons bounce right off of. I've also seen a persistent and extremely annoying bug on my Warshade, where it seems that the client and the server *disagree* on how big my bounding box is. I'll try to run between two obstacles, appear to get through, then rubber band back to my previous position.
Given the vagaries of mob AI and ragdoll and let's not even mention that the mob-stack-bug still happens once in a while on dense packs.... any effect from the collision size of your character model is going to be utterly negligible as far as target caps. -
Quote:You also have to consider that converters are still slurping up a large percentage of the "cheap stuff", so prices are going to rise across the board.A while back Cathulu asked:
I'm starting to think this is a significant effect; either that or the lower price of the rare PVPs is freeing up inf for the rest of the build.
("I would have had to put two billion into that 3% Glad; now I can save a billion and still buy everything else for BUY IT NAO prices!" )
What I mean is, I'm seeing prices on a lot of things go UP. The market is a lot looser (in the slot machine sense.) People don't seem to care as much if they spend an extra 40 million on something.
Interesting times, interesting times.
It's also providing a really straightforward way for people to make some decent inf from "nothing", because they're getting dropped converters and using them on dropped recipes. So the unwashed masses that were always broke because they can't figure out arbitrage or even simple buy-and-craft flipping suddenly have hundreds of millions more than they're used to. And they've already demonstrated that they don't have the patience or the knowledge to use the market efficiently, so they're buying everything NAO.
I'm only burning merits for converters on a couple of toons now, but I'm still using up all my dropped converters on simple flips like Category: Defense and such. And I'm seeing all my played alts running around with a lot more loose cash than I'm used to. -
Quote:I took my Katana/Invul to 59% S/L, assuming saturated Invincibility. Didn't really sacrifice any offense to do it, since my attack chain is fully 6-slotted. I have to use Flashing Steel instead of gapless GD/GC/SD/GC, but that also gets me more -Res procs, so I figure it's about a wash.I'm posting this in the general discussions forum because it technically applies to both Brutes and Scrappers. Is it theoretically possible to attain 59% S/L/E/N defense with the Invulnerability secondary? In my head it seems like it is, but every time I try for it the sacrifices are insane and I don't even get there.
What's the highest you've gotten on your /Invuln?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Xiana Wu: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 2: Flashing Steel -- SScrappersS-Acc/Dmg(A), SScrappersS-Acc/Dmg/Rchg(7), SScrappersS-Dmg/EndRdx/Rchg(9), Armgdn-Dam%(9), Achilles-ResDeb%(11), FotG-ResDeb%(11)
Level 4: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(19)
Level 6: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(23)
Level 10: Build Up -- RechRdx-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(33), M'Strk-Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(33)
Level 20: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 22: Resist Energies -- ResDam-I(A)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(50)
Level 28: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(39)
Level 30: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(40)
Level 32: Golden Dragonfly -- SScrappersS-Dmg/Rchg(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(40), SScrappersS-Rchg/+Crit(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42)
Level 35: Tough Hide -- DefBuff-I(A), LkGmblr-Def(43), LkGmblr-Rchg+(43)
Level 38: Tactics -- EndRdx-I(A)
Level 41: Ring of Fire -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(45), GravAnch-Hold%(45)
Level 44: Fire Blast -- Dev'n-Dmg/EndRdx(A), Dev'n-Dmg/Rchg(46), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50), Posi-Dam%(50)
Level 49: Vengeance -- AdjTgt-Rchg(A)
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), P'Shift-End%(17)
Level 1: Critical Hit
Level 4: Ninja Run
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Put your 4 pieces of Soulbound or Expedient in there, then put the Glimpse: Chance for Psi in the 5th slot? You're allowed to mix and match, and there's no reason to ever slot more than 4 pieces of Soulbound.
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Quote:There's a way to get Mids to use the right numbers for Hide and Stealth. Pop open Options->Configuration, head to the "Effects and Maths" tab, then under the "Suppression" header, click the box for "MissionObjectClick". This will then correctly suppress all the out-of-combat Defense bonuses for powers that suppress in combat. So you can leave Hide toggled on, and get your in-combat defense values on the Totals window.Unfortunately, the default display Mids is giving is misleading - its showing you the unsuppressed benefit of Hide. In combat, Hide will be giving you the same +def as CJ. I recommend turning it off in Mids to see a more realistic view of your defenses, but you should then add about 2.8% (2.9% if 3-slotted) to all your displayed defense values to account for the in-combat benefit of Hide. I see that as around 44.4% melee, 45.1% ranged and 42.9% AoE.
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There was also a mention in the thread about not being able to add up all the +Defense values from sets. There's a way to do that, too. Right next to your Archetype in the main window, hit View Active Sets. That will give you a summary list of all of the bonuses that you're getting to various attributes, as well as a breakdown list of where those bonuses are coming from. And, most importantly, it will highlight any set bonuses that you're "wasting" due to Rule-of-5 limits. -
Quote:To set IO level globally: Options->Configuration->Default IO Level. That will affect all IOs placed *after* the change. Then if you want to reset your active build there's a big shiny "Set all IOs to Default" button right there, or back out on the main screen there's Slots/Enhancement menu, "Set all IOs to...."- button will only reduce if its already boosted.
Thinking about it, I'm not sure how to change the level of enhancements. I think it must be set to automatically set them to their highest level. I havent checked if theres a way to turn that off (I'm sure there is), but havent needed to do so myself.
If you want to change the level of a single piece (I often buy LotG procs in bulk at L25, so I need to double check that I'm still getting enough +Def from them.), you right-click on the slot to pop the place enhancement window, hover over the piece you're about to place, and just type the level you want it to be. Then + or - to play with boosters, then click to place as normal. (Note that the typed level is "sticky", so if you go to place more IOs, they'll all come in at the typed level until you type a new level.) -
I've probably gone up a bit more than 20B liquid, but I've also been slotting and storing purples at about 5 times my normal rate. And I had almost nothing stored before the converters hit, partly because I was lazy, and partly it was too good to be true so I didn't invest as heavily as I should have.
So my churn rate since converters has been *huge*. If you count the market fees on the crap purples I'm buying, plus the fees on the converted purples that I'm selling, I've got a pretty steady bonfire going right now. (I've also got a pyre set up on my private SG that I finally decided that I needed to store all the fancy purples. Over a million prestige and counting.) -
Quote:Herald Volazj? My Warrior used to *own* that phase, while the rest of my team struggled to put a dent in my clone. Tank4Lyfe.This must be a very recent and/or inconsistent bug, because I too observed no problems just a couple weeks ago. Did anyone on the team have a very new powerset, like Beast Mastery? Possibly the game doesn't know how to spawn such a doppelganger, and got hung up on that, which prevented it from spawning the rest?
I prefer to make jokes like "Man, did you see the guy with {description of my character's costume}? Can you say tasteless?" Usually gets a laugh or two.
I was once gifted (?) with an abnormally difficult doppelganger in another game that had a similar encounter, though. It would split the group up into separate phases, each fighting doppelgangers of the rest of the party. I would always warn my group, "hey, my doppelganger is for some reason ridiculously hard, so do everything in your power to kill it immediately, or failing that, stall until I can come help you." They'd laugh, yet I was always the first one to finish my own phase and go help the others. Not because I was awesome, mind you, but because my phase was the only one that didn't have my own doppelganger.
The Simulacrum fight in Posi is mad fun, and I keep hoping they'll do more with the Doppleganger tech. I always like to "test" my villains by running the clones arc and trying to solo Army of Me. Some toons can handle it easily, some of them have to chug a couple of trays of insps. -
Quote:Your guess is correct. I've done it, and running the arcs pre-50 eats up all your "first run" bonuses. If you then run your own arcs at 50, you get cooldowns on every arc. So if you're planning on trying to run all the arcs in one go later on, then it's a good idea to *not* run along on anyone else's arcs. Character level doesn't affect the cooldown mechanics, it just locks you out of Incarnate rewards.It might also screw up running the arcs back to back at 50. All of the arcs share a reward table cooldown.
Normal first run:
Heather Townshend (uses first run bonus, doesn't start cooldown)
Mu'Vorkan (uses first run bonus, doesn't start cooldown)
Praetor Duncan (uses first run bonus, doesn't start cooldown)
etc.
However if you're already done them sub-50:
Heater Townshend (full table, starts cooldown timer)
Mu'Vorkan (oops! component choice is on cooldown because you got the table less than 20 hours ago)
Praetor Duncan (now both component and merit are on cooldown...)
I haven't actually had a chance to verify that yet, but current evidence suggests that's what would happen. You'd have to wait a day between each arc to be able to qualify for the component each time. -
I did the entire arc at +4/x8 with my Katana/Invul Scrapper. I only turned it down once, and that was for the badge at the end of Solaris' Arc, because it *took too damn long*. She's +3, and with saturated Invincibility she's over the iCap to S/L, and over the normal softcap to everything but Psi.
The only time I used Lore was in that same mission, to deal with a dozen bosses popping Unstoppable. >.<
My Ill/Cold *can* do it, I proved it to myself, but it was so painfully slow that I turned it back down just to get done faster. My Plant/Dark Dom also *can* do it, but if I'm turned up that high she's trying to dance the tango on a razor blade, and even a fairly small mistake cuts me to ribbons. I tend to leave it down around 3/6 because it's less likely to instagib me if I'm not perfect on controls.
I'd imagine that just about any AT can manage it, maybe not every combination of powersets. Stuff like that has a *lot* more to do with player skill than with specific combinations of powersets. -
Quote:If they're still on your Active list, but not offering you any missions, then what they've got is their "Personal Story Mission". I don't remember if those are on Oro or not.I'm trying to complete all the incarnate mishes in DA but missed some mishes from contaqcts Heather Townsend, Mu' Vorkan and Praetor Duncan. I can't get these contacts to talk to me and I can't find any of the mishes I''ve missed in Oroborous.
How do I get these contacts to talk to me or how do I complete these mishes in Oroborous if I can't find them!?
The Story missions are treated as "story arcs", aka they'll have a book icon in your contacts list. It's possible to get locked out of the arcs if you have too many books open from previous content. So you're going to need to go back through your Active Contacts list, talk to everyone, and start running through old leftover arcs for a bit until you clear up enough room for the DA contacts to give you their Story missions. -
Quote:I would imagine that a significant chunk of the player base isn't really paying attention to the changes in the supply and demand curves, and they're just so happy that purples have dropped by half that they're spending their hard-earned stashes. There's a lot of people in this game that don't *do* marketing, they just play a lot. The people making money hand over fist are exploiting a temporary imbalance, but the basic source of currency hasn't changed. All the currency in this game eventually derives from people killin' d00ds. So we don't even need to postulate that anyone "lost" money in order for a select few to be getting filthy-stinkin', they're just catching a greater-than-normal share of the same revenue stream that's always existed.The buyers?
My guess is that the number of active marketeers is probably less than a hundred, definitely lower than one thousand. There's likely to be hundreds of players for every marketeer, if not thousands. And those hundreds of players are probably earning hundreds of millions to billions of inf a week per marketeer. The players amassing influence are probably getting it collectively from large numbers of players who aren't. And I suspect the number of people who continuously amass influence even after they have a hundred billion or more is even lower, because past that point there's little point to it and it becomes more work to manage than it can possibly benefit them.
I would bet also that the people making billions one week might often be the same people spending billions another week to outfit a new alt, tossing a percentage of that influence back into circulation to make someone else a few billion that week. -
Quote:You and I were probably fighting over the recipes, because I noticed several of them with 152M and change that I was overbidding just enough to get the pieces. I can't imagine using converters for anything other than churning purples, right now, it's just too reliable. Even if the baseline keeps creeping higher, it's still way more money per converter compared to even really good low-investment niches, and it's actually getting *better* over time, at least until the Emp/Astral/Align patch finally goes live. (Which probably leaves those of use with Reward Merits left only a couple days to squeeze out a little more profit.)Fair enough. I have done zero this week (business trip, now posting from the airport waiting to come home...), but prior, I was using any converters to convert purples. It's 2.25 to go from a non-damage to a damage, and I was buying them up for 152m or less. I'd get 300. -30m in fees leaves 118m in profit. 118m/2.25 converters = 52.4m per converter, or more like ~50 after salvage. YMMV. As time went on, though, the market of purples available to buy at my buy price was definitely dwindling. The week after converters I bought a hundred that way. The next week I bought 50. It was looking to be more like ~20 after (half of which, oddly, were pre-crafted).
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Quote:Focus is knock*down*, not knockback. It's a major source of mitigation, as well as your best ST attack. You're missing a key part of the set if you skip it. If you only take AoE powers you're going to grind to a halt as soon as you hit a boss.Okay so here is my Claws/FA build i made for AE farming. My goal with this was to squeeze out as much fire def as possible and staying away from Focus and Shockwave due to the KB on those 2 powers. I went pyre because i am not gonna go through the hassle of switching alignments for mu mastery :P i could however use more recharge since it sucks on the current build. If anyone has any ideas as to how i can get some more recharge out of this build then please feel free to incorporate your own ideas into the build and post it back up. Please keep in mind that i DO NOT want either of the 2 KB powers in the set. Thanks in advance
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Partially correct. The +Defense from Group Invis comes as two separate applications of 1.88% unslotted, only one of them suppresses. In other words, you get half the normal defense when you're in combat.
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Whereas, as long as I'm making enough money personally, I don't mind fighting crowds at all. I'm still plowing every last reward merit I can find into churning purples. I'll probably run out of RMs about the same time they finally give us the rest of the currencies, at which point I'll be poised with enormous amounts of ready cash to take advantage of the high-end enhancements crashing back down again. (The spread on purples and PVPs is growing, gradually, as more and more people run out of converters and merits and drop out of the race. I've been able to lower my fishing net for cheapos, and Apoc and Ragnarok are trending back towards 400M.)
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Quote:If the regular mobs were all orange+, then the ambush wasn't bugged as far as levels. The mission holder was set to +1 or +2 (Or possibly even +0, if you yourself were sidekicked, since indoor missions generally include some rooms that spawn at +1).Ukaserex: It's hard to remember through the thick fog of annoyance that is currently clouding my mind....but I seem to recall that most of the mobs we were encountering were orange and some red, but the ambushes always had AT LEAST one purple. I don't recall the name - if I calm down and log back in sometime before 6/1 I'll try to post the name.
By the third time it happened, we knew full well there would be an ambush, but the nature of the spawning made that awareness of almost no use...I remember being struck in the head with red lightning that took 2/3 of my Health AND immobilized me the INSTANT the ambush group appeared.
I knew there would be an ambush, and I even tried to - - (actually DID) position myself so that none of the villains had line of sight to me...still got hit. Before anyone was even on the screen to be targeted I was getting killed. A teammate stacked all possible buffs, lucks, defenses, etc...POOF.
I appreciate folks taking the time to answer my questions. I hope you all continue to have a great time playing, but in all honesty this has kind of soured me on it.
As I noted, I was finding some of it a bit boring (we had a mission last week where we seriously had a network of caves with corridors - each ended in the same shaped room filled with the exact same mix of bad guys. SIX copies of this room in one 'dungeon'.
But then tonight we finally had an experience that wasn't boring, but sadly it was infuriating. Actually I take that back, because I really was getting bored of flying back from the hospital.
Sounds like they need to tweak FW, or they need to save it for the most diehard fans of the game.
As far as the instant revivals and such...I get their business model, and it makes sense to pay for what you get, but the idea that they might have actually deliberately put in instant-kill missions to drive incremental sales of items to avoid the hospital just kind of strikes me wrong. Maybe that's an issue with F2P - it drives the wrong behaviors by the company. I know that's not what you're saying, but I think the temptation is there.
What happened was you were playing on a low enough difficulty that all of the standard spawns did not include any bosses. And the ambush included a scripted boss. And First Ward enemy groups generally include bosses that bend if not outright break the normal difficulty curve. The Awakened (corrupted Seers) are generally moderate-to-hard as a group. And then there's Subjugators. Subjugators will bend you over, and they don't ask nicely first. As near as I can tell, this is Working As Designed, but it's part of the reason that First Ward isn't played as often.
So no, it's not "normal", but it's probably not a bug. Welcome to First Ward! -
My Plant/Dark just hit 42 yesterday, and is absolutely *beast*. I haven't rolled Dark Control yet, but I took Plant/Thorns to 50 and ended up deleting it. Plant/Dark is *so* much better than Plant/Thorn that it's not even funny.
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Quote:Don't knock the "cheap" sets, I've done permaDom builds without a single purple before. There's nothing wrong with using yellow sets if they give you the bonuses you want.This is what I have come up with so far, I am missing perma-Hasten, missing my defence by a bit too, and generally feel like I am wasting potential because I am having to slot what I consider to be cheap sets
Point in fact, I looked at this one and I can get you permaHasten and your missing fragment of Melee defense with one simple swap. Drop Enfeebled Operation (L50 yellow immob) into Fluffy, 6 pieces. Et viola!
To be completely honest, I've never found it needful to slot Fluffy for *anything*. If I'm tight for slots I'll drop an Acc in his base slot and call it a day, and never really notice the lack of performance compared to builds where he's 6-slotted. So it's a fantastic place to mule random sets to make up for low spots in the overall build. Enfeebled offers you 3.75% +Rech, which is enough to close the small gap you had in Hasten, and both S/L and Melee Defense, which more than closes the couple of % you were short of the stated 32.5%.
ETA: If you're looking to free up a loose slot, you can also swap the Glimpse-5 in Fearsome for Cloud Senses-4. Still the same +Rech bonus, one less slot, and if you're running permaHasten then Fearsome Stare is already perma unslotted. Slotting +ToHit increases the effectiveness of it more than +Fear. If you *really* want to be 32.5% to all positions, then take the slot you get back from Fearsome, and the Gaussian's proc from Soul Drain, drop two more in Dark Consumption, and grab the +AoE from Shifter-6.
Like so:
http://www.cohplanner.com/mids/downl...63EDFFE849E59C -
Quote:Little from column A, little from column B.Really? I figured it was because people were keeping all the enhancements the converted to use on current and future characters rather than selling them.
800M for a Miracle is clearly a typo that was supposed to be 80M. We've all done it, I'm sure, but usually not for such a large amount.
As far as purples, there's still not that many of them coming in to the market via drops to replace the ones that people are buying up for builds. And people are likely buying more of them and faster, since they're half the price they used to be. The PVP procs fell much further, proportionately, because there was a lot more useless crap to feed to the converter-mill, relatively to the number of desirables. Even a *bad* purple is still best-in-slot for plenty of builds. It's not like *nobody* uses Fortunata Hypnosis.
I suspect we'll see another broad correction downward once the converters come in from Astral/Emp/Hero merits, but I expect that the long-term price on purples is probably going to stay at 200-300M, unless there's a change in the drop rate. -
As per Arbiter Hawk in http://boards.cityofheroes.com/showthread.php?t=286660
Quote:Anyone keen on trying to rebuild the rankings list?There's been at least one significant Lore DPS balance pass since this compilation - i22 included a bug fix that was preventing 8 or so Lore trees from proc'ing Interface or benefiting from any Alpha slots. I also made a balance pass on them around the time of i20.5's release in an attempt to bring all of the sets within a reasonable margin of performance.
It's probably worth re-evaluating Lore pet DPS rankings if what you're interested in is maximum DPS performance.
ETA: Which is not to say "Hey, do my homework for me!" I'll happily help with the testing. But I don't really want to do all of the testing myself, and I want to gauge how much people care about re-doing the testing.