I give up... What about Inventions?
with my limited knowledge
1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
you can find recipes and salvage but most likely you will have to buy stuff at WW to get exactly what you need.
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
You can build just with lvl 50 enhancements. They will still work if you exemplar down, but the set bonuses will not. So if you do not care about set bonuses you are fine.
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
Cost in WW. The cost is the recipe + salvage. Salvage usually is not the expensive part. Salvage ranges from 100 to 2 million influence (there may be some exceptional salvage). But recipes range from 100 to 1 billion influence and possibly more.
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
Depends on your character. Defense is useful to everyone so it is the most recommended. Recharge is usually the other thing built for. It is rare that you need to build for endurance since most sets will have END reduction in them already.
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
The sets are semi generic - range damage, melee damage, etc. In that sense you can assemble a character out of those. Plus there are some unique IO's that probably every build wants if you can afford them.
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
it is a sliding scale. Buying and making a cheap set for an attack is no harder than regular IO's. It is squeezing the last bit out of a build that takes the time.
1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
The best way is NOT to try to get the recipes you need as lucky drops. That would never happen, ever. You need to buy what you need from the Wentworths or Black Market.
You can come up with cash for this in various ways. It is relatively easy to generate 2 billion every 6-7 weeks on one character doing the alignment missions, gathering 35 A-Merits, getting the Glad +3% global I/o recipe, selling it. Some people think this is a horrid slow way to make cash in game.
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
You can build at 50, but some really good I/Os top out below that. I have a very expensive build on my main with a lot of I/Os that top out at 35 and 40. highest number does not equal best enhancer for a particular build.
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
Driven by Market Forces. Perception/desire/availability/and the ever popular market manipulators (some of those folks who might dis my above method for cash generation as clunky/slow)
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
No, although most people that do not buiold some defense in do it for a VERY specific reason. A good builder does not always build for defense, but when they do not it is a very conscious decision. Defense is that important.
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
Most of my high end Brutes and Scrappers use a very similar mix of Kinetic Combats, Reactive Armors, and Purple sets. However, not every power set takes every enhancer, and there is a lot of work getting even a build that is 90% similar slapped from one place to another. At least for me, but maybe I just aint that good.
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
A decent cheap build should run a few hundred million. It won't be an abusive, sick, gets away with murder design. But it will have many benefits that a straight up SO build can never have.
And to match your closing statement. I ran this game for over a year using just Single Origin Enhancers. I cringe when I look back at the stuff I threw on when I started using I/Os. THen I started buying nothing but Purple Sets, thinking price drove quality. (They aint bad, but really the cherry on a build, cannot use them to drive a build)
The best thing to do is go to the build workshop or your archtype area. Ask for help. I am not a great builder, and a worse marketeer. But there are folks out there who can take a "I need a cheap StJ/WP build that performs okay" statement and within a few hours you get a reply "Paste this in mids, the build should cost 375mil if you spend careful, and it has good def, resists, and +X global rech" Trying to tackle MIDs, the Market, and a plan for earning all at once may seem overwhelming. My advice is to find a plan to get the cash. A-Merits, marketing, or Farming. Then while you are earning start posting asking for help on a build. While you are getting your build worked out you can be earning for it in game. Good Luck!
1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
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Salvage comes from any enemy defeat. There are two types, magic and tech, and three rarities, common, uncommon and rare and three level groups, 4-25, 20-39 and 35+. All can drop all three rarities, but magic tend to come from magic enemies and tech tends to come from tech enemies. You can look at an enemy's info to see what type of salvage it can drop.
Recipes come from essentually three places. Defeating enemies, completing missions and spending merits. The types that come from defeating enemies are different to the mission completion ones, and the ones that "only" come from merits can occasionally randomly drop when defeating a boss rank or higher, but don't count on it.
Purple recipes can drop from any enemy that can drop level 50 recipes. But they're very rare.
Story arcs give merits, so you should never have to do content you're not already doing.
And, obviously, you can always use Wentworths/Black Market to buy both salvage and recipes from other players.
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen? |
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it? |
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What? |
Thanks to the heal sets and the fact we have inherent fitness now, most endurance problems are solved by slotting the Miracle: +recovery and Numina's Convalescence: +regeneration/+recovery into health.
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch? |
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand? |
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
Start simple- work on slotting a power with a basic set like Crushing Impact (for melee attacks) or Thunderstrike (for ranged). That will get you used to collecting recipes and salvage, and looking at set bonuses and what they do.
The best thing to do is go to the build workshop or your archtype area. Ask for help. I am not a great builder, and a worse marketeer. But there are folks out there who can take a "I need a cheap StJ/WP build that performs okay" statement and within a few hours you get a reply "Paste this in mids, the build should cost 375mil if you spend careful, and it has good def, resists, and +X global rech" Trying to tackle MIDs, the Market, and a plan for earning all at once may seem overwhelming.
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I don't mean to sound dismissive here, but if I am physically incapable of working with something when I don't comprehend what I'm doing on at least a fairly decent level. Whenever I see a build, for instance, my instincts are to point to an enhancement and ask "Why is this here?" Not as a challenge to whoever made the build, either, but just because I can't operate unless I know the "why" of the matter. That's one of the reasons I eventually gave up trying towards the end of my Applied Mathematics degree, because time and again I was simply told that that's what the 16th Century theorem said, so just take it on faith.
My attempt here is to get just a basic, bottom line understanding of what the hell I'm doing here and why I'm doing it, set some baseline goals and see what it takes to achieve them.
*edit*
See, this is also something I hope to try and avoid. One of the things I like most about City of Heroes is that I can sit down and play it without worrying about whether I'm playing it the "right" way. I like to run story arc missions as much as I can, and it's what I find entertaining. If it transpires that I HAVE to farm for INF or Merits and that I can't play the story arc I want right now since it doesn't drop the right kind of currency and I have to go grind Architect missions, instead, that would be... Depressing. And would serve to make the game a lot less fun.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You're probably getting ahead of yourself. Your first task for making an IO build is to actually make an IO build. Go to mids, make something you think looks decent, and then bring it here so we can tell you that you're wrong and help you along to something that will smite the faces of thine enemies.
Anyway,
1: Salvage and Recipes can be found normally while playing the game, although they have different tiers of rarity. A lot of the time, for anything specific, you are going to be using Wentworth's. If something is too expensive you might be better off doing hero alignment missions, using merit points, or farming AE. You'll want to be doing SOMETHING to get random salvage and recipe drops anyway, so any one of those is a good place to spend your efforts.
Exactly how much time and effort you want to place into making the 'perfect' build is up to you. You can grind for hours or just play normally, entirely depends on how fast you want it done.
2: You can build at level 50, and in fact most enhancements are at their best value at their max level, so it's not even a terrible idea to do so. You need to be aware, however, that set bonuses won't apply if you exemplar down past the level range of the IO. How much of a problem this is for you depends on you. My *personal* philosophy is that I didn't need set bonuses leveling up, I shouldn't need them exemplaring down. You might think differently.
The *enhancement* values will still work like any other normal SO when you exemplar down, so you needn't worry about that. Also "procs", IO's which have a chance of doing something every time the power they're slotted in gets used, will work at any level as well because they are considered an enhancement.
It is also important to note that not all the best enhancements will be capped at level 50. The Kinetic Combat set, which offers high amounts of S/L defense and is the cornerstone for many such defense based builds, caps at level 35. Achilles' Heel: Chance for Resistance Debuff maxes out at level 20. Miracle: +Recovery caps at level 40. Point is that you really want to become more familiar with a wide level range of IO's if your serious about making an IO character. Again, it can seem overwhelming, but you got this entire forum here that likes to help with stuff like this.
3: Yes. What is expensive and what is cheap depends a lot on the rarity of the item, and how the market dictates its' price. Like any shrewd business man, you should aim to sell high and buy cheap. Failing that, there is always alignment/merits/ae if you aren't willing to spend 300 billion influence on something you could more capably get utilizing some other method.
4: You don't *have* to build for defense, but it is currently one of the most powerful mitigating methods available too you. To get an idea of just how powerful it can be, go find an arch-villain, pop three purples, and watch as you don't die. Now imagine doing that, but all the time.
The problem with building defense is that you must make very specialized builds for it, often taking many defense oriented toggles and powers you normally wouldn't use, and whose use won't be appreciated until your build starts to come together. Because of this you'll also need to consider the extra amount of endurance you use, and build for that as well. The OTHER problem with defense is that the developers totally know we build for it, and meta-game more recent challenges to make it less useful. It's also probably one of the most attractive things to the nerf-hammer right now, so just keep that in mind.
How important defense is and the amount of difference it will make depends on what AT you're playing. Scrappers/brutes/tankers/stalkers, who are almost always getting hit will find defense extremely useful. Controllers or Dominators, who usually have all the enemies locked down from the word "go" might not be so enthusiastic about it.
All that said, don't worry too much about getting to the magical 45%. While it does make a big difference, a good defense is probably around 25-30%, which is generally adequate to handle the "normal" encounters in the game provided you aren't entirely relying upon it. You don't really *need* 45% defense unless you're doing something more crazy, like soloing on the highest difficulty settings or trying to take down an arch-villain by yourself. Or both. For the "normal" game you can get away with smaller defense numbers and just pop a purple of things get hairy.
I should also mention, briefly, that aside from defense the *other* major thing you can do for your build is to greatly increase its' global recharge. In fact, I might venture to say that global recharge will make a bigger impact on your builds than building for defense. As a Scrapper your attacks will come back quicker and you'll be capable of performing some of the top end DPS chains. As a Controller your long cooldown control effects are suddenly back in, say, 30 seconds, rather than two minutes. The amount of difference it can make is staggering.
5: Kind of, but it won't happen for you right away. As you create a lot of IO builds, you'll get used to what tools can make what happen. For example, Weave, Maneuvers, Tactics, Combat Jumping, and Kinetic Combat are usually go-to aspects in my builds when trying to get high Smashing/Lethal defense regardless of AT. I know Certain pool powers are good for certain things. It's just a matter of becoming educated with what's available to you.
6: Depends on what you consider a 'cheap' build. If you're just looking to round out your powers with better enhancement options with no regards to set bonuses it can be super easey. If you're looking to make something with set bonuses that's got fairly good recharge and defense, it's going to get a little more expensive. If you're absolutely sweating every single decimal point of improvement and buying expensive PVP IO's in order to get every ounce of strength so you can run around as the most ultimate being in creation (until someone pops an inspiration and easily matches you) it's going to be crazy expensive.
It's going to take awhile the first time you make an IO character anyway just because there's a high amount of STUFF you need to be educated about first. Once you get into the swing of it, and once you know how to effectively make influence, it shouldn't be terribly difficult to decently outfit your characters in a way that is meaningful to their survival.
I hope that was long enough for you :P
I actually do have a few specific questions in mind, and none of them are character- or AT-specific. Just general ones.
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1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such? |
You'll definitely want to run some tip missions to acquire Hero or Villain merits to buy some of the pricier/harder to find items directly. Nothing you'll be likely to use will cost you more than 2 Alignment merits. Otherwise it's just luck of the draw. There are a few pieces that you'll HAVE to buy directly via some means, because they almost never drop in regular content. Fortunately, the devs have made that a lot easier on us in recent years.
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen? |
But, if it's really important to you to have all the numbers the same, you can build for typed defense using all level 30 sets, as all the pieces that give typed defense exist at that level.
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it? |
Asa general rule, orange colored IOs will be more expensive than yellow ones. Purples will be more expensive still, and the PvP IOs are insanely expensive (good thing they aren't necessary for a good build). A build that makes use of a lot of Kinetic Combats and Luck of the Gambler's will be more expensive than one that relies on Mako's Bite and Gift of the Ancients.
You can spend about 10 minutes in the market interface and get a good idea of what things will cost. The pieces that cost more tickets or merits will almost always have a higher market price as well.
This is a case of a little bit of research going a long way. I've absorbed a lot of information in my use of the Invention system, and I can tell when I build something in Mids' roughly how much it will cost me to do in-game. The best part of that is I didn't really have to try and learn it, I just ind of picked it up as I went along. I don't remember ever sitting down and saying "I'm going to learn about Inventions today"
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What? |
Generally, Recharge is the next most frequently recommended thing to slot for. For pretty much the same reasons. It's not difficult to do, and any amount you get is better than none.
Specific power sets have different priorities to slot for first. For example, with a Super Reflexes, your first goal would be to hit the soft-cap on positional defense (45%). That's because SR doesn't really have anything but defense to rely on. After that, Max HP, Recharge, and Regen are all useful.
Willpower, on the other hand, wants to get a decent amount of typed defense to stack with the defense that already exists in the set via Heightened Senses. After that, Max HP, Regen, and recharge are good additions.
Melee will ALWAYS benefit from defense, and I recommend putting as much in there as you can without compromising any other goals you have with that build. Like, don't slot for defense if it takes away from something else you could be slotting, but if there isn't anything else you could obtain that would be useful, you might as well.
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch? |
It has more to do with individual power sets than it does entire ATs. You wouldn't want to use the exact same IO sets on a SR that you'd use for an Invuln, and vice versa. It also has to do with what powers you have available. Example: a build designed for a MA/SR would not work as well on an Electric/Willpower. Electric has more AoE attacks than Martial Arts, and you'd want different set bonuses for the two. But you CAN get a general idea of what IOs you'd want to use with which power sets, and apply them as needed to individual characters.
It seems a lot more complicated than it really is. Once you start playing around with it, you'll start to notice that you're remembering things you put no effort into remembering from other builds.
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand? |
If you want to avoid the market altogether, it will be quite a bit of effort, but if you spread it out some instead of feeling like you have to do it all at once, it goes a little smoother. Generally, if you want to do that, set priorities on what you want NOW, and what you can wait on. Usually I'll pick up things like the Numina's unique right away, because it will have a noticeable impact on its own, and I'll leave the full sets for later (especially if I need all 6 pieces). You can also acquire things with more than one character and just email them to the character that needs them. So if you have multiple characters sitting on a lot of Merits, you can buy what you need spread out amongst them, instead of feeling like each character has to earn all their IOs themselves.
I'm not trolling, I'm not joking, I'm not even just talking empty. I simply don't have the strength to fight people tooth and nail about not using Inventions any more when newer content clearly assumes I am. I'm starting to feel like I have to either "get with the programme" or quit the game entirely. And I don't want to quit the game quite yet, if at all possible. So this is me giving up and just trying to wrap my head around the thing. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
A couple of recommendations:
If you don't already have a copy, I would recommend getting Mids Hero Builder.
You can plan out your builds, view all the different IOs in game and even factor in Incarnate powers.
The main thing with inventions, in my opinion, is first figuring out what you specifically want to do with your build.
The two reasons people using sets are A) They give overall better bonuses than SOs/Common IOs and B) Set Bonuses that act as global buffs.
So let's say you have your character built with SOs. I'll use a Earth/Emp controller as an example.
He does pretty well for you. But sometimes you find yourself wondering - how can I get Fortitude to recharge faster? How can I make my heals more powerful? How can I die less? Maybe your Fortitude recharges fine, but you want to squeeze out more green numbers. These are things you need to consider.
Once you know what you want to improve on, it's easier to start building with Invention sets.
Now, I'm assuming you're not familiar with what sets offer what bonuses so you will have to do a little homework. And this can even be done through regular play. You get recipe drops all the time. All you have to do is like at 1 piece from a recipe set and it will tell you what "type" of set it is - like Targeted AOE, Healing, Ranged Damage, Melee Damage, etc and it will also tell you what set bonuses it gives for how many pieces of that set you slot into a power.
Also, it doesn't matter which pieces you slot to get the global set bonuses, just the amount of pieces slotted.
As far as expensive/cheap goes, I still consider anything over 50m per piece expensive. But that's me. Some folks don't.
Anything in the 500k to 10m range I consider cheap. Anything 10m - 50m I consider moderate. 50m+ expensive. A lot of stuff you can get during normal play. Recipes do drop often. And the salvage drops a plenty too.
In regard to the "numbers" on the enhancements, yes it is possible to slot only level 50 IOs. You don't have to use any of the lower sets if you choose not to. Some of them do offer better bonuses than their level counterparts. But if it's aesthetics you're looking at, you shouldn't have a problem.
And remember, there are many sources of recipes and crafted IOs. Reward Merits, A-Merits, Auction House, Tickets, Random Drops, Mission Completes, etc.
Anywho, I hope this info helped, even if just a little bit. The invention system can be overwhelming at first but once you get a general hand on it, it becomes second nature.
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Twitter: @ZFLikesNachos Save City of Heroes (Titan Network) [Successful "The Really Hard Way" runs: 4] [Click ^]
I know I've made these threads occasionally and never followed up on them, but it's starting to become very, very clear that I may simply no longer have a choice in the matter if I intend to play any part of the game newer than 2009 or so. |
That's one of the reasons I eventually gave up trying towards the end of my Applied Mathematics degree, because time and again I was simply told that that's what the 16th Century theorem said, so just take it on faith.
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See, this is also something I hope to try and avoid. One of the things I like most about City of Heroes is that I can sit down and play it without worrying about whether I'm playing it the "right" way. I like to run story arc missions as much as I can, and it's what I find entertaining. If it transpires that I HAVE to farm for INF or Merits and that I can't play the story arc I want right now since it doesn't drop the right kind of currency and I have to go grind Architect missions, instead, that would be... Depressing. And would serve to make the game a lot less fun. |
If you've been playing a lot of story arcs, chances are you've already built a nice stock of merits, unless you've spent them. Either way, carry on playing story arcs and you'll get more. Generally the older arcs give more merits than the newer ones, and the only things that can't be bought with your standard merits are purples and PvP recipes, which aren't even needed anyway.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
You'll definitely want to run some tip missions to acquire Hero or Villain merits to buy some of the pricier/harder to find items directly. Nothing you'll be likely to use will cost you more than 2 Alignment merits. Otherwise it's just luck of the draw. There are a few pieces that you'll HAVE to buy directly via some means, because they almost never drop in regular content. Fortunately, the devs have made that a lot easier on us in recent years.
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And that's not me trying to start trouble, that literally is how it feels.
It's very possible to do, but depending on the goals of your build it may not be feasible for all of them. For example, if you're building for positional defense with a set like SR, Shield, or Ninjitsu, you can have a build that is all level 50 enhancements. If you're building for typed defense for a set like Willpower, Ice, or Invuln, you'll pretty much have to have a variety of levels involved. The reason for that is that positional defense bonuses are found in sets that go all the way to level 50 (Obliteration, Mako's Bite, Scirocco's Dervish), while a lot of the typed defense bonuses are found in sets that cap lower (Eradication, Kinetic Combat).
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Sacrificing power for neatness, furthermore, goes against the very reason I'm still here with City of Heroes - because I can make a strong character that is also appealing to me. Are you honestly saying that there's NO way to build Set Inventions builds for some characters out of all level 50 Inventions? That... Would be really bad. Or do you mean that it's just not as productive or not as easy? That might not be as bad.
This is a case of a little bit of research going a long way. I've absorbed a lot of information in my use of the Invention system, and I can tell when I build something in Mids' roughly how much it will cost me to do in-game. The best part of that is I didn't really have to try and learn it, I just ind of picked it up as I went along. I don't remember ever sitting down and saying "I'm going to learn about Inventions today"
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That's more or less what Inventions are to me, to a large extent - a huge sea of unknowns that I don't even know where to begin with, and that I need to spend a considerable amount of time and effort to gain at least some basic understanding of so I'm not talking out of my ***, so to speak.
If you have all the cash you'll need to purchase stuff from the market, not much work at all. What I do if I'm trying to put a character's build together, is I'll stop by the market at the beginning of a play session and place bids on the stuff I need. Then I just play like I normally would and either check the market before I log off, or check it the next time I log that character in. Checking it one time when you log in will probably be less hassle. You can see what you managed to acquire and place bids on stuff all at once.
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I've always respected, and defended your desire to avoid using IOs. You can play the game however you like, and I was never one of the people that made a huge argument out of it. But, if you're serious about delving into fully IOed builds, I'd be happy to answer any questions you may have about specific builds, as well as general knowledge questions like these.
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SR at 32.?% is just barely tennable, and I get killed by a lot of silly stuff if I'm not careful. But it works, just about. That's against enemies with a base to-hit of 50%. Against enemies with a base to-hit of even just 65%, that is NOT workable in the slightest, and there's nowhere I can get much more defence from. I can maybe snag a couple of % from Weave, maybe one or two from... Somewhere else, but the best I can hope to do is break even at a higher endurance cost and with a build that's already compromised beyond my ability to care. And whenever I ask for help, people tell me it's my choice to gimp myself by not using Inventions and that I don't listen when I try to explain my preferences.
I no longer feel like I have any choice in the matter. Clearly, the Incarnate system expects me to have built for defence and is compensating for that. At this point, I feel that I can either build for defence for real, or otherwise beach the character at level 50 and never progress past that point, even though I really, really wanted to. Right now, I'm trying to figure out if it's even possible to make a Set build that works and doesn't compromise my desires so completely. Because if it's not, then I honestly don't know what I'm going to do.
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7. Incidentally, I thought of another question to ask: Is it possible to build with Set Inventions without losing enhancement percentage off the basic 1ACC/1END/3DAM slotting? What is this, like, number seven?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A couple more things:
The main thing with inventions, in my opinion, is first figuring out what you specifically want to do with your build.
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Let's use my above build as sort of an example - I don't want to restrict the discussion to just one build, but it might help. What would a SJ/SR/Body Scrapper want out of Inventions? How much of that can be achieved using only level 50 Inventions? How much of that would involve "expensive" inventions? How much am I shooting myself in the foot?
Sounds like you should have taken a pure mathematics degree instead. In mine, at least, you essentually weren't allowed to use a theorem unless you understood why it worked.
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I should note that I have only a single character who has a billion Inf, which she made off three Purple recipes that dropped on her over the span of two days. Aside from her, most of my characters have never seen 100 million INF in their pockets all at once. Just for the sake of basic reference of the means I'm working with.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well, let's do an exercise, Sam. What's your main? We won't use Mids or anything, and we will keep it exceedingly simple and cheap as possible.
Well, /I/ will keep it simple.
Edit: I will NOT tell you what sets to buy per say, but just general tips on a specific character. Every toon has its quirks.
Sam,
I love super reflexes builds. Also, super reflexes builds are one of the easier sets to IO out, and it is pretty easy to explain why everything is done. The only possible trick may be in getting your build soft-capped at the level you are at currently.
What level are you now, and what powers do you intend to pick from the primary and secondary? What pool and travel powers do you like, and which do you always hate? Are you open to the Fighting pool, and to Combat Jumping? Super Speed? Or what?
It wouldnt be too tricky to put together (for *me* to put together) a relatively cheap build that is easy to explain and craft, if you can tell me a few of these details about your character.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Maybe Mathematics really is just like that, but I like to think we can get down to the individual axioms before we start taking things for granted.
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Like I say, in my course we started right from the beginning with the basic axioms and everything else was built up from there. Nothing was used unless we'd already proved it from something more basic, and in turn that had to have been proven too. Nothing, except the basic axioms and definitions, was taken for granted.
As for your specific example, you might have a problem there. With /SR scrapper, what you'll want to slot are the Touch of Death sets, but those max at level 40. The only ones at level 50 that could work would be a PvP set, which would be much more costly and less effective. Would a build made entirely of level 40 enhancements be unusable for you? Edit: Actually, I got that wrong, the PvP set only gives the bonus in PvP, so that's no good.
On the other hand, I did manage to get a /SR to around 50% defence, in Mids, only using pool powers, SOs and the Nerve alpha incarnate power. So things might not be too bad after all.
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
Sam I got to thank you for making this thread. I am in the same boat. In fact I just wrote an email to a good friend in order to get them to try to help me with a build for my main. I have a full on HO build for him that I just cannot bring myself to delete so I started a second build to work on IO's.
The numbers just get meshed together for me and I just couldn't get my head around it whatsoever. I have 2 billion influence, a ton of rares saved up, about 17 purples waiting, 1500 reward merits and have no clue what to do.
So thanks to everyone posting in this thread and to Sam for making it. It helps to read the answers to the questions. My thing was that I just didn't want to go through and make a build and end up 'gimping' the build meaning I now have less damage, less recharge, less end reduction then I did before.
Basically I don't understand it so I never touch it, I just use the crafted enhancements that end up being better than lvl 53 SO's and up until now have left the IO sets alone. It has always bugged the **** out of me though...
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
When I say "just running story arcs," I don't mean to say I'll never use the Market so much as that I'll likely be buying everything with either Influence or Reward Merits, since that's what Story Arcs grant. What I also mean is I DO NOT WANT to grind Alignment missions or Architect missions or farm anything. What's at stake here is my motivation to persevere. When I'm motivated, I can work my *** off and still have fun at it. I routinely clear outdoor maps of enemies AND fog of war by hand and never feel like I'm wasting my time, but set me down to run the same Architect arc twice in a row (or, really, even just once) and I start wondering about what other games I own.
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Buying things with Reward Merits gets expensive in terms of how many you have to send to get stuff. But, you can cash in 50 reward Merits and 20 million cash for Alignment Merits. So, if you know you need 2 alignment merits for something, and you've already gotten one from somewhere, you can take some of those reward merits you've probably also got and add some cash to get what you need without spending 100's of millions on it or 240 Reward Merits.
Sacrificing power for neatness, furthermore, goes against the very reason I'm still here with City of Heroes - because I can make a strong character that is also appealing to me. Are you honestly saying that there's NO way to build Set Inventions builds for some characters out of all level 50 Inventions? That... Would be really bad. Or do you mean that it's just not as productive or not as easy? That might not be as bad. |
It's doable, but your character may not end up quite as strong as it could be otherwise. If you're okay with that, there's no problem. You know, you don't have to be at the absolute bleeding edge of performance to have a good build.
How much of that depends on alternating between different characters, though? I ask this because my preferred method of playing is to focus on one at a time and play that until I'm bored, then swap to another. I've been told to just put bids on stuff I want then go play another character for a week, then come back and see what I got, and that's... Really not going to happen. Every time I swap characters, I go through a day or two of readjustment, and that time is not actually fun at all. Swapping characters too often puts me in constant "not fun" and ruins the whole game. I've only ever cancelled for two weeks since Launch, and THAT was the reason why. I started swapping characters so much the game began to feel like a chore. |
I'm trying to build a SJ/SR Scrapper right now. |
You're in luck, that particular power set combination is easily buildable using nothing but level 50 enhancements. Mako's Bite, Obliteration, Scirocco's Dervish, and Gaussian's Synchronized Fire Control all go up to level 50 and provide defense you want.
7. Incidentally, I thought of another question to ask: Is it possible to build with Set Inventions without losing enhancement percentage off the basic 1ACC/1END/3DAM slotting? What is this, like, number seven? |
Mako's Bit gives you, at level 50: 66.25% Accuracy, 93.64% Damage, 66.25% End Reduction, and 66.25% Recharge. Or the equivalent of 9 SOs worth of enhancement across the entire power. You'll lose a tiny bit of damage, but you'll gain twice as much accuracy, end reduction, and recharge over SO slotting.
In contrast, 1 Acc/1End/1Rech/3Dam will give you 38% to Acc/End/Rech and 95% to Damage.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Sam,
I love super reflexes builds. Also, super reflexes builds are one of the easier sets to IO out, and it is pretty easy to explain why everything is done. The only possible trick may be in getting your build soft-capped at the level you are at currently. What level are you now, and what powers do you intend to pick from the primary and secondary? What pool and travel powers do you like, and which do you always hate? Are you open to the Fighting pool, and to Combat Jumping? Super Speed? Or what? It wouldnt be too tricky to put together (for *me* to put together) a relatively cheap build that is easy to explain and craft, if you can tell me a few of these details about your character. Lewis |
Jun here is designed to be a no-holds-barred agile fighter who relies on her speed, her wits and her ability to punch really hard. She's smart, but not technically inclined, so no devices or weapons of any kind. No fancy powers like teleportation, magic or spirituality, no leadership capabilities as she's just 15. Those are most of the constraints that informed my build choices.
And, really, don't worry about me making the build at this point. I just want to understand what goes where and why it goes there.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Haven't read everything, but a few notes:
1) It's typically very easy to acquire the recipes or IOs that you want for your build, depending upon their rarity. There are many ways to get the specific recipes: Reward Merits, Astral Merits, Alignment Merits, and of course regular drops from missions. Some do not drop from defeated foes, however. You can also "roll" with AE tickets, Reward Merits, and Alignment Merits.
2) Using Alignment Merits & the player Market you can make more money to get more 'cheap' recipes. For example, recently a level 30 Luck of the Gambler 7.5% Increased Recharge Speed recipe was going for 150 million influence. If you were to use 2 Hero/Villain Merits to get the IO at that level (using the level slider) you could purchase full sets of Crushing Impact, Thunderstrikes, etc.
3) You can save up Alignment Merits & Empyrean Merits (I think!) to get Purple & PVP IO recipes. This is a good deal, typically, as some of the PVP IOs are extremely expensive. At one point one of them was valued at worth more than the in-game currency cap.
4) Using AE is not necessary to craft. It *does* make things a lot easier - and you do not have to farm. There are a lot of good arcs to experience. Check out the Mission Architect forum to find some of them easily. With tickets you can attain all the salvage you will need for crafting with ease.
OK, I'll bite. I'm looking to mess with Inventions only once I hit 50. Buying them and then replacing them is NOT an option, so let's say we're building at 50. The character has everything from Street Justice and everything from Super Reflexes, and there really isn't anything I want to give up. For pools, right now she has Combat Jumping, Super Jump, Conserve Power, Physical Perfection and I intend to take Focused Accuracy and Hasten. I ran the list of power pools that made sense for her concept and were things I didn't hate, and the only ones I came up with were Speed, Presence and Body. Fighting made thematic sense, but it requires me to take a junk attack I don't want because of how Street Justice is set up with its combo metre.
Jun here is designed to be a no-holds-barred agile fighter who relies on her speed, her wits and her ability to punch really hard. She's smart, but not technically inclined, so no devices or weapons of any kind. No fancy powers like teleportation, magic or spirituality, no leadership capabilities as she's just 15. Those are most of the constraints that informed my build choices. And, really, don't worry about me making the build at this point. I just want to understand what goes where and why it goes there. |
Scirocco's Dervish in the PBAoEs. Six slotted for simplicity.
That will cap you to Melee and almost AoE without doing anything insane.
Edit: capping to range and AoE becomes less easy for keeping it simple.
Buying things with Reward Merits gets expensive in terms of how many you have to send to get stuff. But, you can cash in 50 reward Merits and 20 million cash for Alignment Merits. So, if you know you need 2 alignment merits for something, and you've already gotten one from somewhere, you can take some of those reward merits you've probably also got and add some cash to get what you need without spending 100's of millions on it or 240 Reward Merits.
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Actually, you'll frequently GAIN enhancement by using Set Inventions.
Mako's Bit gives you, at level 50: 66.25% Accuracy, 93.64% Damage, 66.25% End Reduction, and 66.25% Recharge. Or the equivalent of 9 SOs worth of enhancement across the entire power. You'll lose a tiny bit of damage, but you'll gain twice as much accuracy, end reduction, and recharge over SO slotting. In contrast, 1 Acc/1End/1Rech/3Dam will give you 38% to Acc/End/Rech and 95% to Damage. |
It brings up another question, too: I like uniformity, but can I slot with Set Inventions and still have at least my roughly equivalent attacks be slotted the same? This isn't as vitally important as keeping everything at level 50, but I really would like to have, say, Rib Cracker and Shin Breaker slotted the same, since I use them almost interchangeably in combat. I know they have their different debuffs and I do try to make use of that sometimes, but in general, they're two straight-up attacks that mostly do damage.
Touch of Death ( all level 40 max ) 6 slotted in every ST attack.
Scirocco's Dervish in the PBAoEs. Six slotted for simplicity. That will cap you to Melee and almost AoE without doing anything insane. Edit: capping to range and AoE becomes less easy for keeping it simple. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I forgot to mention something I DO know about Inventions. Some sets you can only buy with Alignment Merits, some sets you can only buy with Reward Merits. This is never more true than when looking at knockback protection. The Karma and Steadfast Protection knockback protection enhancements are both only available via Reward Merits, but the Blessing of the Zephyr enhancement is only obtainable via Alignment Merits.
This brings up another question: You say that you "frequently" gain enhancement percentage, but am I right to suspect that there's a not insignificant number of situations when you do? It brings up another question, too: I like uniformity, but can I slot with Set Inventions and still have at least my roughly equivalent attacks be slotted the same? This isn't as vitally important as keeping everything at level 50, but I really would like to have, say, Rib Cracker and Shin Breaker slotted the same, since I use them almost interchangeably in combat. I know they have their different debuffs and I do try to make use of that sometimes, but in general, they're two straight-up attacks that mostly do damage. This reminds me of something else I wanted to ask: How many holes would I need to leave with Inventions builds like this? The above talks about melee an AoE defence, but it leaves the character vulnerable to ranged damage. This is a build that concerns me, especially considering SR is one of the few sets which offers perfectly uniform defence all the way around. |
Edit: This is a quick test to see how you fair and introduce you. So, just slot the Touch of Death and see the difference! If it works for you and makes you smile, keep going. If not, well, nothing gained nothing lost.
.Let's use my above build as sort of an example - I don't want to restrict the discussion to just one build, but it might help. What would a SJ/SR/Body Scrapper want out of Inventions? How much of that can be achieved using only level 50 Inventions? How much of that would involve "expensive" inventions? How much am I shooting myself in the foot?
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Obviously, the first thing you want to do is get your defense soft-capped to normal content. It's not difficult to do that with an SR when you add Invention Sets to the mix.
Next, you'd want to gain some more max HP. You'll probably add to your Max HP by accident when you're chasing other bonuses, so I wouldn't sweat about that too much just yet.
Getting more regen will help too, especially if your concept doesn't allow for Aid Self. Shoot for at least 200%. You might not get all the way to 200%, but it gives you something to aim for. Again, don't sweat it too much if you don't get it to 200%, anything above base value will help.
After that, add some recharge and you should be in good shape.
As far as IO Set building characters, SR is one of the most straight-forward sets to work with. I'm not going to get TOO specific on it, because once I start getting specific I come off as telling people how to build their character, and I'm trying to avoid that.
I should note that I have only a single character who has a billion Inf, which she made off three Purple recipes that dropped on her over the span of two days. Aside from her, most of my characters have never seen 100 million INF in their pockets all at once. Just for the sake of basic reference of the means I'm working with. |
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
*edit*
Yes, I'm resurrecting this thread because I have just a few more questions to ask. You may want to skip to the end.
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I know I've made these threads occasionally and never followed up on them, but it's starting to become very, very clear that I may simply no longer have a choice in the matter if I intend to play any part of the game newer than 2009 or so. So, because people seem to love accusing me of not listening, this is me throwing in the towel and asking to listen.
I actually do have a few specific questions in mind, and none of them are character- or AT-specific. Just general ones.
1. What must one do to acquire the resources needed to make Inventions - recipes and salvage? Can this be done by just playing Story Arcs and regular missions like I always have, or do I need to run Architect missions or farm Alignment missions or such?
2. Is it possible to build specifically at level 50, using only level 50 Inventions, or do I have to have a menagerie of different numbers on my Enhancements screen?
3. What defines "cheap" vs. "expensive" sets? Market price? Ticket cost? Merit cost? Is there any way to tell which is which before I commit to it?
4. Does everyone have to build for Defence? Seemingly, whether your sets provide defence or not, and even whether you're melee or not, everyone suggests building for defence. What else should I build for as a general thing? Recharge? Endurance? What?
5. Is it possible to develop a basic template that's at least generally applicable to a whole AT with whatever amount of tweaking, or does every character essentially require starting a build design from scratch?
6. How much work is it to put together a decent, "cheap" build at the level cap as opposed to, say, buying a full set of Common Inventions, assuming I have the build worked out beforehand?
I'm not trolling, I'm not joking, I'm not even just talking empty. I simply don't have the strength to fight people tooth and nail about not using Inventions any more when newer content clearly assumes I am. I'm starting to feel like I have to either "get with the programme" or quit the game entirely. And I don't want to quit the game quite yet, if at all possible. So this is me giving up and just trying to wrap my head around the thing.