Opinions requested: Weakest Primary/Secondary and least synergy


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Posted

Good day all, I will be starting a new alt soon and I'm looking for opinions. This thread has nothing to do with the general issue of changing Blasters. I am not doing this to prove or disprove anything about Blaster performance. I'm just looking for a "hard mode" experience.

My last Blaster project was a Energy/Devices and I was unimpressed with the project because the combo would up being more effective than I would have hoped. I'm looking for some help. Right now, I'm considering Electric/Fire, but would be open to suggestions.

I should note, that I do intend to play whatever combo to the best of my abilities and to build it with a reasonable, but not top tier invention build.


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Posted

Elec/fire actually has good synergy because ring of fire fills in the gap where the tier 3 blast should be. Elec also has a pretty good TAOE and arguably the best damage type. Depending on how you feel about their respective control powers, psi blast may be gimpier than elec for your purposes. Its aoe is worse, its damage type is in some cases much worse, and its soft control elements are either tied to crappy powers or simply unreliable. In addition to a nice blast, fire also does get a good aoe in burn. I'd say psi/elec would be a pretty poor combination since both sets absolutely lavish single target powers upon you. Do you go for /elec's better DPA and damage types or do you go for psi's range and woobliness? Whoever wins, you lose.


 

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Originally Posted by EvilGeko View Post
Good day all, I will be starting a new alt soon and I'm looking for opinions. This thread has nothing to do with the general issue of changing Blasters. I am not doing this to prove or disprove anything about Blaster performance. I'm just looking for a "hard mode" experience.

My last Blaster project was a Energy/Devices and I was unimpressed with the project because the combo would up being more effective than I would have hoped. I'm looking for some help. Right now, I'm considering Electric/Fire, but would be open to suggestions.

I should note, that I do intend to play whatever combo to the best of my abilities and to build it with a reasonable, but not top tier invention build.
I think if you really want bad synergy, then you need to go with a weapon-based primary, simply to force constant redraw. Of the weapon sets, Dual Pistols lags quite far behind AR and Archery. You also have the option of deliberately self-gimping by not using Incendiary.

For secondaries, I'd say probably Ice Manipulation? Although that might be too good here, since all that control might actually keep the mobs off of you long enough for DP's glacial animations. DP/Elec and make a rule that "I'm a blaster not a blapper, dammit!"?

Electric Blast can be very gimpy under that same rule, actually. Ball Lightning is good, but the lack of a T3 blast really hurts your attack chain potential. My main is actually Elec/Energy, and it's a powerhouse when I'm allowed to melee, because Elec gives me quite a bit of control to stay alive, but when fight mechanics force me to range, it's really kinda bad.


 

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Originally Posted by PleaseRecycle View Post
Elec/fire actually has good synergy because ring of fire fills in the gap where the tier 3 blast should be. Elec also has a pretty good TAOE and arguably the best damage type. Depending on how you feel about their respective control powers, psi blast may be gimpier than elec for your purposes. Its aoe is worse, its damage type is in some cases much worse, and its soft control elements are either tied to crappy powers or simply unreliable. In addition to a nice blast, fire also does get a good aoe in burn. I'd say psi/elec would be a pretty poor combination since both sets absolutely lavish single target powers upon you. Do you go for /elec's better DPA and damage types or do you go for psi's range and woobliness? Whoever wins, you lose.
Interesting thought. Your reasoning regarding Psi Blast is sound. So I'm going to go with that as a primary. Electric is a bit too good in my experience. Maybe Psi/Dark. A melee PBAoE instead of Build Up really screws with Psi's range style.


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Originally Posted by EvilGeko View Post
Interesting thought. Your reasoning regarding Psi Blast is sound. So I'm going to go with that as a primary. Electric is a bit too good in my experience. Maybe Psi/Dark. A melee PBAoE instead of Build Up really screws with Psi's range style.
I don't know. . .Psionic Tornado to apply a bit of control then get close and pop your Soul Drain. Not quite as clean as using Sonic's Siren's Song as the controlling method but I'd be game to try it.


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Well, as you well know, any suggestion will still perform and will have some possible benefits/synergy that someone can point out, hehe...


As much as I love Electric Blast, I was thinking I'd suggest Electric/Devices, since people so often point out Electric's lower damage and how the endurance drain suffers if not paired with /Electric Manipulation.

However... Psi/Devices could be a great one for this.

/Dark just seems too great (to me) to even consider it for this.


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Originally Posted by Electric-Knight View Post
Well, as you well know, any suggestion will still perform and will have some possible benefits/synergy that someone can point out, hehe...


As much as I love Electric Blast, I was thinking I'd suggest Electric/Devices, since people so often point out Electric's lower damage and how the endurance drain suffers if not paired with /Electric Manipulation.
Friend of mine played that combo almost exclusively solo and was quite successful with it.


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Originally Posted by Erratic View Post
Friend of mine played that combo almost exclusively solo and was quite successful with it.
Yeah, I am not surprised in the slightest.
I don't believe there's a combination of any powersets within any AT that couldn't be soloed successfully. That's one of the things I love most about this game.


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Posted

If you're thinking about the hardest Blaster combo to solo for an experienced player, I believe that is likely to be Rad/Dev.

For a novice player I would say Electric/Fire would be the worst. Its very difficult for a new player to leverage those tools.

But for an experienced player, you could get mileage out of short circuit and Fire's high damage. You could manage insps and get something out of PBAoE. Rad/Dev is going to mess with your head more, because its best when run with a very deliberate pace, something an experienced player is more likely to try to push the envelope on, and get into trouble with.


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Elec/Fire is the PBAOE king, if you don't mind spending a LOT of time in melee range of a lot of angry guys. What I'm saying is, there is synergy if you have a very defense-heavy team.

I couldn't find a damn thing to do with En/Fire, on the other hand. (My first Blaster created, and like my fifth one to L50.) Very non-synergistic.


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Radiation Blast is an interesting thought. It's secondary effect is all but useless after awhile so that's a plus. Devices scares me because I tend to get a lot of leverage from things like stealth and targeting drone. Hmm... I can't think of anything secondary that would be worse.


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Originally Posted by Fulmens View Post
Elec/Fire is the PBAOE king, if you don't mind spending a LOT of time in melee range of a lot of angry guys. What I'm saying is, there is synergy if you have a very defense-heavy team.

I couldn't find a damn thing to do with En/Fire, on the other hand. (My first Blaster created, and like my fifth one to L50.) Very non-synergistic.
Yeah, Elec/Fire is AOE sexyness right up there with Rad/Fire.

I think you should chose anything /Ice...it is the worst set in the game Imho.



 

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Quote:
Originally Posted by Fulmens View Post
Elec/Fire is the PBAOE king, if you don't mind spending a LOT of time in melee range of a lot of angry guys. What I'm saying is, there is synergy if you have a very defense-heavy team.

I couldn't find a damn thing to do with En/Fire, on the other hand. (My first Blaster created, and like my fifth one to L50.) Very non-synergistic.
This plus adding Arcanaville's thoughts.

I have an Elec/Fire, it is insanely good at putting out PBAoE damage. But there's the combo of being in melee range plus lots of DoT involved in the damage output that makes survival rough until sets, teammates and or inspires etc. provide a defense/mitigation boost.

Doomguide
Edit: In other words I would not consider this pairing anywhere near the bottom in terms of weakest or least synergy personally.


 

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Not a blaster, but an empathy/electric blast defender was the toughest time I've had soloing. Skip the hold in the secondary.


 

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AR/Devices. GLHF.


 

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Originally Posted by EJI View Post
Not a blaster, but an empathy/electric blast defender was the toughest time I've had soloing. Skip the hold in the secondary.
Oh god...same here...I will never do that to myself ever again.



 

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Quote:
Originally Posted by Fulmens View Post
I couldn't find a damn thing to do with En/Fire, on the other hand. (My first Blaster created, and like my fifth one to L50.) Very non-synergistic.
If I was of a mind to play En/Fire, I would play it as a stealth hover blaster. Hover over the spawn, hit them with torrent and/or explosive blast, then drop right in the middle of them and start fire-blapping.

Otherwise, the best keep-away primary with the highest damage come-over-here secondary is probably not the best match up.


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Originally Posted by DreadShinobi View Post
AR/Devices. GLHF.
Love the pairing ... but that said when solo vs teamed with friends etc. it's very slow going though relatively safe. Synergy is as much thematic as anything.

I'd say Rad/Dev would be a good choice as would Elec/Dev.


 

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You might try Dark Blast/Ice Manip. There is not a lot of synergy there from what I can see. Dark Blast doesn't have great damage and suffers from a knockback cone. Ice has a few debuffs but is weak on damage. It also has a mag 2 aoe sleep as its teir 9 power.


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Originally Posted by Crim_the_Cold View Post
You might try Dark Blast/Ice Manip. There is not a lot of synergy there from what I can see. Dark Blast doesn't have great damage and suffers from a knockback cone. Ice has a few debuffs but is weak on damage. It also has a mag 2 aoe sleep as its teir 9 power.
Don't hear much about */Ice. I would guess Energy/Ice would be truly atrocious synergy, but too safe for my tastes. I'm looking for weak in offense and defense.


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Posted

I vote energy/fire. Both sets tend to rely on some kind of synergy from the accompanying primary/secondary of a character to excel. Energy is a keep away set that benefits from self buffs, other keep away powers, hover, etc. /fire is a pbaoe set that relys on ST dmg coming from the primary to put down bosses, and also looks to the primary to offer some kind of controls so you dont get your face smashed- even if that "control" is really fast hard hitting ST dmg.

So then we put them together. /fire offers nothing but build up for energy blast, though ring of fire is an ok attack with immob in it. energy blast does not offer any real reliable control for fire, and that control puts the foes out of the AOE of fire's attacks. hover blasting means you might as well not have a secondary. /fire reallyrelys on defense to function, a single mag one mez, for even an instant, will detoggle blazing aura and hot feet. Energy offers no ST holds, sleeps,etc to keep that mezzer at bay.

There are a fw things you can try with the pairing, like Arcana mentioned, but really nothing works well, and your attempts will feel like they maybe 50% succeeded most of the time. I have had one of these since Issue 2. He is lvl 47, and I just dont play him because the current state of blasters mechanics leaves him grasping for straws when it comes to tactics or even surviving most any situation. nothing sucks more then trying to figure out how to leverage nrg torrent, explosive blast, pbaoe toggles and fire sword circle in the middle of a fight. you can figure out how to make them sort of work at the begining of a fight, but once you are in the fray, picking one to use without compromising the others gets really irritating.



Of course, no pairing for a blaster will lack synergy if you spend enough money on rech and soft capping def. When you have plenty of time to maneuver and position because mobs cant hit you its a whole different game then trying to fight for your life on SO's. So, regardless of what you choose, your budget will determine the outcome.


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Originally Posted by EvilGeko View Post
Don't hear much about */Ice. I would guess Energy/Ice would be truly atrocious synergy, but too safe for my tastes. I'm looking for weak in offense and defense.
That could be more difficult. Weak in defense: all blasters are relative to other ATs, but just looking inside the AT, there are some decent tradeoffs. The weaker offensive sets are stronger defensively. /Dev would have to be avoided entirely; it is slow, but way too safe for your goals.

I would lean /Dark, middle of the road offense and defense.

Then take a primary that loves range and prefers cones and has little mitigation. Psi, IME, has too much mitigation. Beam seems best here to me. A case could be made for Rad, but Soul Drain + Irradiate is too much synergy for me.


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Posted

I'd say Dual Pistols as a primary and Dark as a secondary.

I actualy want to like these two sets....but...i just cant help but feel like they are penalyzing the player way too much for what they do and what they give the player.

I think i sent in some example bug reports...as in some real good reasons....like for example....at level 20 with dual pistols i decided to go beat up trolls at a troll rave....It was taking me 3 to 5 attacks to kill the supa trolls....5 levels below me and it was taking 5 attacks?!?.....fine i still did it and got the badge for them....i then went over to defeat the ravers......again 4 or 5 attacks to beat minions 5 levels below me.....i hit groups and yet wasnt doing much damage...fully slotted and not doing much damage against things 5 levels below you...means the set is severly broken....should only be taking 1 or two shots....with out anything sloted due tothe bonus you get from level difference...but wasnt happening...

As for the dark....i decided to figure the numbers i was getting from the buff and how many it would take and how long it took to get it and things....and found for a buff power....that seamed to miss alot....it didnt give much buffage and wasnt worth the time and energy.
So my test was the easy one...mender tessract and going back to outbreak....then i rolled into a differing flash back....and told the developers to play those using dark/dark blasters....they should easily see the issues with the dark secondary that way....and how one of the dark blast powers should have been Dark Obliteration instead of the knock down torrent duplicated power.....As i feel Blasters dont need another Torrent power in another set.