Opinions requested: Weakest Primary/Secondary and least synergy


Another_Fan

 

Posted

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Originally Posted by Gemini_2099 View Post
Psi Blast receives a bad rep, but it actually works well with Devices. Caltrops allows you to create distance and take advantage of Psi Blast's range. Also, Psi Blast's secondary effect is more useful solo wise than Elec. Psi has a sleep where you can then toe bomb safely. You can also stack stuns with Psi Blast + Devices, while Elec...can yeah...
The problem with Psi anything is it is overwhelmingly single target oriented and only has psi tornado to neutralize/mitigate incoming damage from an entire spawn. High multiples for difficulty mean the spawns can shred you at range while you are trying to kill them off one at a time.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
The problem with Psi anything is it is overwhelmingly single target oriented and only has psi tornado to neutralize/mitigate incoming damage from an entire spawn. High multiples for difficulty mean the spawns can shred you at range while you are trying to kill them off one at a time.
Not when paired with Devices. Caltrops + Trip mine they can't do anything about it if you set it up properly.

You have two stuns in Psi (Psychic Wail and Scramble Thoughts) with a stun in Device (Taser) if you need to come into melee range. You also have access to a sleep (Will Domination).


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Not when paired with Devices. Caltrops + Trip mine they can't do anything about it if you set it up properly.

You have two stuns in Psi (Psychic Wail and Scramble Thoughts) with a stun in Device (Taser) if you need to come into melee range. You also have access to a sleep (Will Domination).
I think we should remember that any combo in this game can be effective. The point of my request was to judge relative performance. I hope to make Psi/Devices work. I just don't want it to be as easy as most other combos in the game to do so.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Originally Posted by EvilGeko View Post
I think we should remember that any combo in this game can be effective. The point of my request was to judge relative performance. I hope to make Psi/Devices work. I just don't want it to be as easy as most other combos in the game to do so.
You pretty much picked the safest combo by accident. Elec/Dev on the other hand is a piece of ****.


 

Posted

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Originally Posted by Gemini_2099 View Post
You pretty much picked the safest combo by accident. Elec/Dev on the other hand is a piece of ****.
Psi Blast will never beat Ice Blast for safety. And personally, I tend to think that Mental and Ice are stronger than Devices for defense.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Not when paired with Devices. Caltrops + Trip mine they can't do anything about it if you set it up properly.

You have two stuns in Psi (Psychic Wail and Scramble Thoughts) with a stun in Device (Taser) if you need to come into melee range. You also have access to a sleep (Will Domination).
Forgetting that Psychic wail is a death sentence without build up, (Usually is even with build up), scramble thoughts and taser are just too damn slow. You try locking down a large spawn one mob at a time and they will kill you before you are a third of the way through.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Forgetting that Psychic wail is a death sentence without build up, (Usually is even with build up), scramble thoughts and taser are just too damn slow. You try locking down a large spawn one mob at a time and they will kill you before you are a third of the way through.
You don't need to lock down most of the spawn when most of it is blown up into smitherings.


 

Posted

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Originally Posted by Gemini_2099 View Post
You don't need to lock down most of the spawn when most of it is blown up into smitherings.
That is just devices being its pokey self. Lay down your mine field pull things onto it. You can do the exact same thing on a traps corruptor, just better.