PBAOE's and character model size


DarkSideLeague

 

Posted

It's just occurred to me to ask this ... Does character size make any difference to the effectiveness of PBAOE attacks and auras? Say you have a small radius PBAOE at 8' (mudpots on dominators for example) - would the size of the character model affect how many mobs can get into the area of effect?

I suppose this comes down to whether the radius is measured from the centre - in which case it makes sense that a very small character would take up less space and therefore be at an advantage or if it is measured from the edge of the character model (which I doubt) in which case you'd want to be as big as possible.

Or does all this make no difference whatsoever - are all character models treated as being the same size when it comes to collision detection with the mobs?

I imagine this'll make little difference in the end but the idea that we should really be City of Tiny Heroes in order to push the bleeding edge of performance amuses me


 

Posted

Quote:
Originally Posted by parabola_EU View Post
It's just occurred to me to ask this ... Does character size make any difference to the effectiveness of PBAOE attacks and auras? Say you have a small radius PBAOE at 8' (mudpots on dominators for example) - would the size of the character model affect how many mobs can get into the area of effect?

I suppose this comes down to whether the radius is measured from the centre - in which case it makes sense that a very small character would take up less space and therefore be at an advantage or if it is measured from the edge of the character model (which I doubt) in which case you'd want to be as big as possible.

Or does all this make no difference whatsoever - are all character models treated as being the same size when it comes to collision detection with the mobs?

I imagine this'll make little difference in the end but the idea that we should really be City of Tiny Heroes in order to push the bleeding edge of performance amuses me
If you were to draw a circle with an 8 ft radius it would not make any difference whether you were 7 ft tall or 4 ft tall so no it does not effect the attack at all.


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Posted

Yes but surely a 7' huge character is wider than a 4' male/female character?


 

Posted

Quote:
Originally Posted by parabola_EU View Post
Yes but surely a 7' huge character is wider than a 4' male/female character?
Not if you draw a circle and stand in it after it has been drawn it just means you take up more space.If character size did make a difference you would seen nothing but 7ft tall huge characters,now this might be funny seeing them try and get an 8 man team into the cave maps and run around but it would not be fun for those playing.


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Posted

Actually, I think the point that is trying to be made is that a smaller character model may allow more mob models to gather around them, thus more mobs could be affected by the same radius of effect.

I don't believe that is the case, but I've never tested this. However, all PBAoE powers have a max target cap, so it's probably irrelevant.


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Posted

Quote:
Originally Posted by parabola_EU View Post
Or does all this make no difference whatsoever - are all character models treated as being the same size when it comes to collision detection with the mobs?
This. The bounding box is a fixed size, regardless of the model and scales of your character.


@Roderick

 

Posted

Ah fair enough - makes sense it being like that. Thanks for the replies all


 

Posted

Quote:
Originally Posted by Roderick View Post
This. The bounding box is a fixed size, regardless of the model and scales of your character.
I'm not sure that it is. Or, if it's supposed to be, then it's broken in a couple of cases.

I've seen tiny toons get stuck under pipes in Council Cave maps that my larger toons bounce right off of. I've also seen a persistent and extremely annoying bug on my Warshade, where it seems that the client and the server *disagree* on how big my bounding box is. I'll try to run between two obstacles, appear to get through, then rubber band back to my previous position.

Given the vagaries of mob AI and ragdoll and let's not even mention that the mob-stack-bug still happens once in a while on dense packs.... any effect from the collision size of your character model is going to be utterly negligible as far as target caps.


 

Posted

Quote:
Originally Posted by LineNoise View Post
I'm not sure that it is. Or, if it's supposed to be, then it's broken in a couple of cases.
For player characters, the boundary is a fixed-size cylinder at all times, which cannot rotate. Enemies don't always follow this rule.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
For player characters, the boundary is a fixed-size cylinder at all times, which cannot rotate. Enemies don't always follow this rule.
In fact, it was deliberately broken because players couldn't be bothered to move their mouse up a bit to talk to Fathiim in the last SSA.


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Posted

Quote:
Originally Posted by LineNoise View Post
I've seen tiny toons get stuck