My Dark/Dark/Dark Defender
This is what I have come up with so far, I am missing perma-Hasten, missing my defence by a bit too, and generally feel like I am wasting potential because I am having to slot what I consider to be cheap sets
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Infliction: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(3), Panac-Heal/Rchg(3), Panac-Heal/EndRedux/Rchg(5), Panac-Heal(5), Nictus-Acc/Heal(37)
Level 1: Dark Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(36)
Level 4: Gloom -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(11), SDefendersB-Acc/Dmg/EndRdx(13), SDefendersB-Acc/Dmg/EndRdx/Rchg(13), SDefendersB-Rchg/Heal%(36)
Level 6: Howling Twilight -- RechRdx-I(A), RechRdx-I(40)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), Aegis-ResDam/EndRdx(21), Aegis-ResDam(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(42), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/EndRdx(42)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(15), Abys-Acc/EndRdx(15), Abys-Fear/Rng(17), Abys-Acc/Fear/Rchg(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36), SW-ResDam/Re TP(37)
Level 16: Tenebrous Tentacles -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 20: Night Fall -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(27), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(29), Ragnrk-Dmg/EndRdx(29), Posi-Dam%(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(43)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Dark Pit -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40)
Level 32: Dark Servant -- HO:Endo(A), HO:Endo(33), ToHitDeb-I(33), ToHitDeb-I(33), Heal-I(34), Heal-I(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Oppressive Gloom -- HO:Endo(A)
Level 41: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-EndMod/Rchg(50)
Level 44: Dark Embrace -- GA-3defTpProc(A), GA-ResDam(45), GA-End/Res(45)
Level 47: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48), Armgdn-Dam%(50), GSFC-Build%(50)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(45)
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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British by act of union, English by grace of God, Northern by pure good fortune!
No Mids so hampered a bit ...
How close to 32% to all are you? Seems like you would have to be well short for Darkest Night + Fearsome Stare stacking To Hit Debuffs not to put you effectively well over (even with the debuff resisted). Doesn't Fearsome Stare take Acc To Hit Debuff sets, I'd slot the To Hit Debuff over the Fear portion.
Likewise I would slot Fluffy for To Hit Debuff ... pretty much everything he does debuffs To Hit.
TT - Since you are slotting for damage (vs the purple Immob set) find a 6th slot and add the To Hit Debuff damage proc.
Enhancement boosters?
Looks pretty solid overall.
Doomguide
Slotting Fluffy for Heal is a crap shoot. He doesn't fire it off where and when you need it. The common wisdom is to slot him for -ToHit to make him an even greater black hole of no-hit zone. Six slot him with Siphon Insight for better Defense, or Cloud Senses to get to perma-Hasten.
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How close to 32% to all are you? Seems like you would have to be well short for Darkest Night + Fearsome Stare stacking To Hit Debuffs not to put you effectively well over (even with the debuff resisted). Doesn't Fearsome Stare take Acc To Hit Debuff sets, I'd slot the To Hit Debuff over the Fear portion.
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TT - Since you are slotting for damage (vs the purple Immob set) find a 6th slot and add the To Hit Debuff damage proc.
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Setting all my defence giving IO's to +5 still doesn't hit the target because I am hitting the ED cap on everything but Combat Jumping already.
Likewise I would slot Fluffy for To Hit Debuff ... pretty much everything he does debuffs To Hit.
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Slotting Fluffy for Heal is a crap shoot. He doesn't fire it off where and when you need it. The common wisdom is to slot him for -ToHit to make him an even greater black hole of no-hit zone. Six slot him with Siphon Insight for better Defense, or Cloud Senses to get to perma-Hasten.
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To elaborate on this, Dark Servant has an ability called "chill of the night" which is a to-hit debuff of things that are close enough to him. This debuff has the same power as the two other big debuffs in dark miasma, darkest night and fearsome stare, so it's a big deal.
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British by act of union, English by grace of God, Northern by pure good fortune!
This is what I have come up with so far, I am missing perma-Hasten, missing my defence by a bit too, and generally feel like I am wasting potential because I am having to slot what I consider to be cheap sets
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Point in fact, I looked at this one and I can get you permaHasten and your missing fragment of Melee defense with one simple swap. Drop Enfeebled Operation (L50 yellow immob) into Fluffy, 6 pieces. Et viola!
To be completely honest, I've never found it needful to slot Fluffy for *anything*. If I'm tight for slots I'll drop an Acc in his base slot and call it a day, and never really notice the lack of performance compared to builds where he's 6-slotted. So it's a fantastic place to mule random sets to make up for low spots in the overall build. Enfeebled offers you 3.75% +Rech, which is enough to close the small gap you had in Hasten, and both S/L and Melee Defense, which more than closes the couple of % you were short of the stated 32.5%.
ETA: If you're looking to free up a loose slot, you can also swap the Glimpse-5 in Fearsome for Cloud Senses-4. Still the same +Rech bonus, one less slot, and if you're running permaHasten then Fearsome Stare is already perma unslotted. Slotting +ToHit increases the effectiveness of it more than +Fear. If you *really* want to be 32.5% to all positions, then take the slot you get back from Fearsome, and the Gaussian's proc from Soul Drain, drop two more in Dark Consumption, and grab the +AoE from Shifter-6.
Like so:
http://www.cohplanner.com/mids/downl...63EDFFE849E59C
I'll pass on my build, although it's a Dark/Dark/Soul Defender. With Soul Storm she is able to REALLY crank out the holds. I've locked down Elite Bosses on her for awhile.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Night-Wave: Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Twilight Grasp -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(7), Theft-Acc/Heal(9), Theft-Acc/EndRdx/Rchg(9), Theft-Heal/Rchg(15)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(23)
Level 2: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(25), DarkWD-ToHitDeb(40), DarkWD-ToHitDeb/EndRdx(46)
Level 4: Gloom -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(23), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(34), Apoc-Dam%(37)
Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(43)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(31)
Level 10: Moonbeam -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Acc/Dmg(11), Mantic-Dmg/EndRdx(11), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(34)
Level 12: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-EndRdx/Fear(13), Abys-Dam%(13), Abys-Acc/EndRdx(29), Abys-Acc/Rchg(31)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 16: Tenebrous Tentacles -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(17), Ragnrk-Dmg/Rchg(25), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37)
Level 18: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/Hold(43)
Level 20: Night Fall -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40)
Level 22: Fly -- Zephyr-ResKB(A)
Level 24: Howling Twilight -- RechRdx-I(A)
Level 26: Recall Friend -- IntRdx-I(A)
Level 28: Teleport -- Winter-ResSlow(A)
Level 30: Team Teleport -- RechRdx-I(A)
Level 32: Dark Servant -- GravAnch-Immob/Rchg(A), GravAnch-Immob/EndRdx(33), GravAnch-Immob(33), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(34), Cloud-%Dam(50)
Level 35: Life Drain -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(45)
Level 38: Blackstar -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(46)
Level 41: Dark Embrace -- RctvArm-EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(45)
Level 44: Soul Storm -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(45), UbrkCons-Hold/Rchg(46), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), G'Wdw-Dam%(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Void Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5)
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Hi All,
![Smile](images/smilies/smile.gif)
I am mostly a scrapper player, but I have decided that now is the time to complete the build on my D4 so that I have a good choice of characters to pick from.
My thinking currently is to aim for Perma-Hasten, 32.5% defence to all positions, and sustainable endurance, but I am used to setting myself more goals and that is bothering me.
So what should I aim for with this build?
Money is never an object, even more so with converters
My current build was just a cheap build, and is so old it doesn't even have inherant stamina but I have never really felt the need to change it (I still don't need to, I am just doing this for ego really) and is posted below.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Infliction: Level 50 Science Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Nictus-Heal(A), Acc-I(15), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40), Nictus-Acc/EndRdx/Rchg(40)
Level 1: Dark Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(39)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(5), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(11)
Level 6: Howling Twilight -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(9), RedFtn-Def/EndRdx(9), TtmC'tng-ResDam/EndRdx(11), Aegis-ResDam/EndRdx(13), Aegis-ResDam(15)
Level 10: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 12: Fearsome Stare -- HO:Endo(A), HO:Endo(13), HO:Lyso(45)
Level 14: Hurdle -- Jump-I(A)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(25)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(25)
Level 22: Stamina -- P'Shift-EndMod(A), EndMod-I(27), P'Shift-End%(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), Ksmt-ToHit+(43)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), Rope-Acc/Stun/Rchg(36)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Dark Servant -- HO:Endo(A), HO:Endo(33), ToHitDeb-I(33), ToHitDeb-I(34), Heal-I(34), Heal-I(34)
Level 35: Super Speed -- Run-I(A)
Level 38: Recall Friend -- Range-I(A)
Level 41: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(45), Aegis-ResDam(45), S'fstPrt-ResDam/Def+(46)
Level 47: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg(50)
Level 49: Soul Transfer -- HO:Endo(A), HO:Endo(50), HO:Endo(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 0: LEGACY BUILD
British by act of union, English by grace of God, Northern by pure good fortune!