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Posts
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Joined
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Can you confirm that the proc fired while there were no enemies in range of the aura? Not that I don't believe you, but I distinctly remembered that my Kismet in Invincibility refused to fire at all unless there was something in the aura. This could change my slotting slightly.
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Out of curiosity, why not the level 50 one? Despite the benefits of keeping set bonuses while exemplaring, the vast majority of recipes (and enhancements) sold are at maximum level.
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Don't use Kinetic Combat except as a last resort. It's expensive and gives more typed (i.e. smashing, lethal) than positional defense. You should also try to slot some resistance in Deflection (especially since it stacks nicely with Tough).
Here's my changes. You are softcapped to everything, have 45% S/L resistance and an extra 12.5 recharge. Nothing here should be terribly expensive, except for the rare salvage required for the BotZ pieces, but you can get those for AE tickets.
(edit) Took out red fortune in Battle Agility to put some slots in health.
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Fire/Shield is devastating. Any /Shield character is, really. As a matter of fact, Shield has spoiled all the other secondaries for me, permanently. A crashless nuke on your secondary that animates in 1.5 seconds, has a huge radius and does KD and outdamages most Blasters? Sign me up.
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No. My characters are needed on the Alpha team.
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I skipped flares on my Fire/Fire, because my build uses Ring of Fire as an attack instead (which is also usable when mezzed, albeit with shorter range). Since I have enough recharge to spam Fire blast > Ring of Fire without gaps, Flares was skippable. For my build the extra power choice was more valuable since I did not have enough slots to fully slot another attack. It's not as mandatory as people are making it out to be.
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I'm too much of a perfectionist when it comes to bios. Even though all my characters have in-depth concepts and backstories, only three have bios, because I don't always feel capable of writing a bio that feels worthy of the character. No bio beats an average or mediocre bio, in my opinion, and I've gone so far as to delete existing bios that seemed less stellar at a second glance.
Here's an example of a bio I'm happy with:
Quote:(Razorgirl, Kat/SR scrapper)
She was born under rainy skies and neon lights, a place of dark streets and bright dreams. Long ago people called it the City of Heroes, but now graffiti on the walls read "Paragone" and "hero" meant a broken Rikti War vet.
Superpowers were passe and beauty was cheap, thanks to technology. Signing a ten-year contract with the Japanese zaibatsu or Chinese mafia got you enough cybernetics and genemods to squash an armored division. You got to do their dirty work on the streets, but hey, it was a tax-free job with benefits.
They called people like her razorgirls, delivery boys, street samurai. She bought into that promise of power: a life of dodging bullets, blowing up robots, cheap thrills and expensive living that ended when the high-tech doodad she was hired to guard malfunctioned and kicked her rear forty years back in time.
When she woke up in a hospital she asked "Where?" and they said "Paragon City", and she smiled and spent a week in a coma.
Later she wished she'd asked, "When?" -
All my characters are female, but I basically never use walk. I don't find it distasteful, it's just not appropriate for my characters' personalities.
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I tend to slot level 35 IOs. One reason is that you can exemplar as low as 32 without your enhancement strength being affected by exemplar scaling, so this is a nice cutoff point. From a levelling-up prespective, the 30s is usually when you get enough slots to be able to really invest in set bonuses.
Shields isn't expensive to softcap; no positional defense set is. Depending on primary, you can load up on multistrikes, red fortunes, Weave, CJ and a Steadfast +3 def, and softcap yourself without touching a single rare IO. Softcapping only gets expensive when you're trying to achieve other major build goals while still keeping softcapped defense.
With the exception of a few extremely high-priced recipes and stuff for which there is no reliable market supply, direct merit purchases are usually poor value for money (people who claim otherwise are interested in trying to harm the market, not outfitting their characters). However, low-level recipes are a problem because market supply of non-max level Pool Cs and most Pool A rares is infrequent and unreliable. You're probably going to have to save up large amounts of your merits for them, avoid buying random rolls and put in bids far in advance. -
Procs in Invincibility only fire when there's an enemy in range of the aura. RttC has the same behavior, I believe.
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I actually wish they'd remove the ability to unslot enhancements during a respec.
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Quote:Switch to the next lowest attack chain? Use other attacks as fillers? Accept a minor delay in the chain? Just because I build for an attack chain doesn't mean I do nothing but press buttons in that exact sequence.Those aren't attack chains. Those are attack strings. And everybody who doesn't click one attack and stand around for 5min before pushing another one does this. I'm more or less talking about players posting a Mids' build and then asking for advice and are like "And what should my attack chain be? Because I was thinking blahblahbla".
I mean, really? You can't just shoot/hit with whatever powers? Yeah, seamless attack chain blahblahblah *gets slammed by ice/psy attack with a wideareawebgrenade*. Now do you just fall apart because your pre-made button sequence is brokeded? I just don't get it... -
I'd second shields. Considering shield charge alone puts Blaster AoE output to shame, you haven't experienced power until you've played a shield character.
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It'll be very tough, but you really need more recharge in your key powers. If your concept allows, I'd take hover/fly instead of CJ/SJ. This makes it easier to leverage your ranged defense.
I'd take out the Gaussian's set. It has poor recharge enhancement and isn't worth the ranged defense. I'd also skip sleep grenade in favor of surveillance instead. To make up the loss of ranged defense, slot CJ with BotZ and put more slots in Maneuvers.
I'm not sure why you 6-slotted Nova with Scirocco's dervish. Not only does it have poor recharge enhancement, it doesn't give any bonuses that are really useful to you. I would frankenslot it with 4 Dam/Rech pieces (you can ignore accuracy slotting since it has inherently high base hit chance).
You can replace the proc in Positron's Blast with common IOs to boost recharge (since it has - you guessed it - poor recharge enhancement).
Power Boost is +Special. It doesn't really benefit any of your powers except Cryo Freeze Ray. I'd think about dropping it for Hasten.
If you can find the slots, I'd try to 2 or 3-slot Stamina.
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Quote:I haven't played a buzzsaw build before so I don't know how they compare, but the difference between vanilla SR and softcapped SR is really noticeable. If you're going to take awhile to achieve your final build, you might as well come up with a cheap softcapped build first. Just plug multistrikes and red fortunes everywhere until you hit 45% defense, and frankenslot the rest.Thanks for the input all.
I'm going to get the sets, eventually. Just not to start with until we build up more Influence, which won't take long with Sajitera (my fiance's Arch/EM blaster) sitting with 800 million+ in her sets.
I haven't ever used ToF before, it was just a filler until I get the influence up to rebuild Imm into the final DM/SR destroyer of all things big and small she used to be.
So my main question is, should I just stick with the old buzzsaw build and common IOs until I get up the influence for my final build? Or should I respec into one of the above builds?
On an SO or common IO build I might take Touch of Fear. On a softcapped build I wouldn't bother except for flavor or a set mule, since the -ToHit no longer helps and terrorize isn't that great of a mez. -
The point of knockback is to be the CoH community's equivalent of the abortion, religion, or gay marriage debate. There will be lots of shouting but no rational arguments from either side; instead there will be strawman arguments and childish personal attacks everywhere.
As a minor side effect, it knocks enemies backwards. -
The really big money in this game has always been at farming and marketeering. There are some good guides in the sticky up there, so I won't talk about marketeering.
There aren't any enemy groups or missions with higher droprates. Droprates increase with rank (i.e. a boss has a higher droprate than a minion) but not level (a +4 enemy has the same droprate as a -1 one). Just find enemy groups that you can kill quickly.
For farming, set your difficulty to +0 your level, 8 players, and farm any of the traditional farming maps or an AE mission filled with Council Empire troops. The Cimerora wall (the battlements of the castle at the northern edge of Cimerora) is also an option but since it's not in an instance, you may have competition from other players.
Join speedrun TFs and farm Ouro missions for merits. With some exceptions (LotG 7.5, possibly the Miracle unique, certain Pool A rares, and anything that has no or infrequent supply on the market) you generally get better value for money by buying expensive recipes with merits, selling them on the market, and buying what you want with influence instead. Be wary of people who lie that direct merit purchases are always better, since these people usually give this advice out of a misguided desire to harm the market. They tend to dishonestly exaggerate the effects of inflation, or the risk of random rolls. Remember that these people are more concerned with avoiding the market than equipping their characters.
If you are farming for drops (instead of tickets/merits), don't team, since rewards are shared among all teammates. -
I like this idea of villainous rep and heroic rep much more than negative and positive rep...
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That's a last resort, yes. And if even that doesn't work I'll consider inspirations. But I want to exhaust every possibility of doing it on +4 first.
People have soloed Lusca. There's got to be a tanker somewhere who's tried soloing Vanguard Sword before. -
For reasons that probably won't make any sense if I explained them, I want to solo (in the sense of scrapper challenges, meaning no insps/temps/click accolades, and preferrably no Unstoppable too) at least one spawn of rogue Vanguard at +4/x8 with bosses. My tank is Inv/DB/Ice.
One problem is I'm very limited in what power pools I can take. Neither medicine or hasten fit my concept, although they'd be useful.
After a few tries, the thing that really stumps me is the Vanguard Sorceror. It has a Defense Aura that ticks every 1.5 seconds, debuffs recovery, and inflicts very heavy energy damage (I see hits of anywhere from 600 to 1k+ in my combat log). Even with softcapped energy defense, eventually a few ticks will get through. The minions and Lts are manageable, but the Sorceror kills me everytime before I can whittle it down. On +4 it's very, very difficult to melee.
Thoughts? Ideas? I'm open to respeccing if it comes to that. -
Invulnerability is a hybrid set. It has both resistance and defense backed up with Dull Pain.
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Quote:There is no way I know of to prevent the pitch of the character from changing, even if you use auto-run.Hi. I arrived to the game a little over a month ago and I've been enjoying it a lot. I have a question regarding flying that's been bugging me and I haven't been able to figure out so far.
Is there any way to change the camera view while flying without changing the flying direction?
If (while flying) I keep the middle mouse button pressed and move the mouse around, the camera will somewhat change. The toon will not change the horizontal flying direction (good); but the vertical direction indeed changes (not so good). So, I'm forced to fly downwards whenever I want to look down to the ground.
I hope that was clear and I'd appreciate any help. -
It's new and shiny, and possibly fun. People will play it for that reason, regardless of whether it's optimal for rewards or not.
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Wow. There's nothing the devs can't do, it seems.
I can't wait until babs gets Katana done. My pylon times will go down by at least a minute! -
Quote:You rascal! I actually scrolled up to look at his post and see if I missed the build somehow.I've got to agree with Machine Man. While you're softcapped with good max HP and great recovery, you've made too many sacrifices on individual powers. Set bonuses are good, but it doesn't do you a lot of good if your attacks have only 30% damage enhancement.
I'm not convinced on skipping AaO either, especially as you got Flurry instead. If it's for concept, go for it, but Flurry is a terrible attack for scrappers.