critique Fire/SD, modified build
Needs to have the build posted
Looks to me like you have everything underslotted, and I'm not real fond of your power choices. It may take you a while to actually kill anything with that build.
I've got to agree with Machine Man. While you're softcapped with good max HP and great recovery, you've made too many sacrifices on individual powers. Set bonuses are good, but it doesn't do you a lot of good if your attacks have only 30% damage enhancement.
I'm not convinced on skipping AaO either, especially as you got Flurry instead. If it's for concept, go for it, but Flurry is a terrible attack for scrappers.
I've got to agree with Machine Man. While you're softcapped with good max HP and great recovery, you've made too many sacrifices on individual powers. Set bonuses are good, but it doesn't do you a lot of good if your attacks have only 30% damage enhancement.
I'm not convinced on skipping AaO either, especially as you got Flurry instead. If it's for concept, go for it, but Flurry is a terrible attack for scrappers. |
Stupid me
I've got to agree with Machine Man. While you're softcapped with good max HP and great recovery, you've made too many sacrifices on individual powers. Set bonuses are good, but it doesn't do you a lot of good if your attacks have only 30% damage enhancement.
I'm not convinced on skipping AaO either, especially as you got Flurry instead. If it's for concept, go for it, but Flurry is a terrible attack for scrappers. |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(46)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11), T'Death-Dmg/EndRdx(13)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(19)
Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15)
Level 8: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit(13), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(31), RgnTis-Regen+(33), Heal-I(39)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Zephyr-Travel/EndRdx(40), Zephyr-Travel(46)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Kick -- Empty(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResPsi(39), ImpArm-ResDam/Rchg(48)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50), Mrcl-Rcvry+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I would move the Miracle +recov to Health. You also have a free slot or two in Combat Jumping. There is an error with Phalanx Fighting not counting Ranged damage. No need for the Blessing of the Zephyr in CJ.
The build looks good otherwise. I went a different route for mine, but I like Breath of Fire. It really helps with farming IMO.
YMMV---IMO
Ice Ember
I would move the Miracle +recov to Health. You also have a free slot or two in Combat Jumping. There is an error with Phalanx Fighting not counting Ranged damage. No need for the Blessing of the Zephyr in CJ.
The build looks good otherwise. I went a different route for mine, but I like Breath of Fire. It really helps with farming IMO. |
I wanted a /SD build with Aid self, and I had to make sacrifices to fit it in. I gave up shield charge, which I am definitely not happy about.
What I'm thinking is that I'll have two builds, one being for exemping. At low levels I can't help but take both cremate and fire sword, but once I hit the 30s and get both incinerate and fire sword and get them slotted I'm thinking I won't need it, which would clear up a power slot and full slotting for shield charge, and I could just take my secondary powers earlier to fit in the build. That would give me three single target and three AoE attacks.
I'm theory crafting the entire thing though, and I have no experience with fire melee. Of the first three attacks, which two are most skippable? Is shield charge worth only taking one of them? Advice would be great.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Hero Profile:
Level 1: Fire Sword -- Dam%(A), Dmg/EndRdx(7), Dmg/Rchg(9), Dmg(9), Acc/Dmg/Rchg(46), Acc/Rchg(46)
Level 1: Deflection -- Rchg+(A), Def/EndRdx(3), Def/EndRdx/Rchg(3), Def(5), ResDam(5), ResDam/EndRdx(7)
Level 2: Cremate -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(13), Acc/Dmg(17), Dmg/EndRdx(17), Dmg/Rchg(19), Acc/Dmg/Rchg(46)
Level 4: True Grit -- Heal-I(A), Heal-I(19), ResDam-I(21), ResDam-I(21)
Level 6: Kick -- Acc-I(A)
Level 8: Breath of Fire -- Dam%(A), Acc/Dmg/Rchg(23), Dmg/Rchg(23), Acc/Rchg(25), Dmg(25), Dmg/EndRdx(45)
Level 10: Combat Jumping -- Rchg+(A), Travel(11), Travel/EndRdx(11), ResKB(13)
Level 12: Build Up -- Build%(A), ToHit/Rchg(27), ToHit/Rchg/EndRdx(27), Rchg/EndRdx(29), ToHit(29), ToHit/EndRdx(34)
Level 14: Super Jump -- Travel(A), Travel/EndRdx(15), ResKB(15)
Level 16: Active Defense -- RechRdx-I(A), EndRdx-I(45)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Heal/+End(A), Rcvry+(40), Regen/Rcvry+(43)
Level 22: Stamina -- End%(A), EndMod(40), EndMod-I(40)
Level 24: Battle Agility -- Def(A), EndRdx(37), Def/EndRdx(37), Def/Rchg(39), EndRdx/Rchg(39), Def/EndRdx/Rchg(39)
Level 26: Fire Sword Circle -- %Dam(A), Dmg(36), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(37), Acc/Dmg/EndRdx/Rchg(45)
Level 28: Aid Other -- Heal-I(A)
Level 30: Aid Self -- Heal(A), Heal/Rchg(31), Heal/EndRdx(31), Heal/EndRdx/Rchg(31), EndRdx/Rchg(33)
Level 32: Incinerate -- Dam%(A), Acc/Dmg/EndRdx/Rchg(33), Acc/Dmg(33), Dmg/EndRdx(34), Dmg/Rchg(34), Acc/EndRdx/Rchg(50)
Level 35: Against All Odds -- EndRdx-I(A)
Level 38: Phalanx Fighting -- Rchg+(A)
Level 41: Greater Fire Sword -- Dam%(A), Dmg/EndRdx/Rchg(42), Dmg/EndRdx(42), Acc/Dmg(42), Acc/Dmg/EndRdx(43), Dmg/Rchg(43)
Level 44: Tough -- ResDam/Def+(A)
Level 47: Weave -- Def(A), EndRdx(48), Def/EndRdx(48), Def/EndRdx/Rchg(48), EndRdx/Rchg(50), Def/Rchg(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 15% DamageBuff(Smashing)
- 15% DamageBuff(Lethal)
- 15% DamageBuff(Fire)
- 15% DamageBuff(Cold)
- 15% DamageBuff(Energy)
- 15% DamageBuff(Negative)
- 15% DamageBuff(Toxic)
- 15% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 20.5% Defense(Ranged)
- 11.8% Defense(AoE)
- 67.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 55% Enhancement(Accuracy)
- 10% FlySpeed
- 95.4 HP (7.12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 13% (0.22 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 5% Resistance(Toxic)
- 2.5% Resistance(Psionic)
- 10% RunSpeed
Set Bonuses:
Hecatomb
(Fire Sword)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Deflection)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Deflection)
- 2.5% (0.04 End/sec) Recovery
(Cremate)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Breath of Fire)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Battle Agility)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Incinerate)
- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Greater Fire Sword)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Tough)
- 3% Defense(All)
(Weave)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
ANY build without Shield Charge is a waste IMO. Why bother?
Do you have the Influ for the purples or is it a dream build? I dont plan builds with them because I have more toons to IO than one uber build. Plus, there are much better bonuses to go for with a Shield toon. (Why do you want high recharge when the one attack you have which would benefit the most you dont even take?)
Dont push Phalanx Fighting to 3 people in range, it is a dream. Plan for solo to see how you are, anything else is a bonus.
Active Defense is way more important than Build Up.
Against All Odds should be taken way sooner.
I dont have Aid Self on mine, but that is preference. I do have it on my spines/vuln. Solo, I get enough drops to not worry about it. On teams, there is either support or other meat shields too, and you can dish out enough damage to not worry about it. I have not felt the need to have Aid Self on my Shield scrapper with capped positional defenses. (almost capped, I dont have the third BotZ yet... and have not really needed it either.)
I have and use both Fire Sword and Cremate.
This is my build. It is not the right way, it is just the way I did it and it works very well for me.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(7), T'Death-Dam%(9)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), ResDam-I(15), Numna-Heal(17), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(19), RgnTis-Regen+(19)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40), LkGmblr-Rchg+(50)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Heal-I(48)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), RechRdx-I(27)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22: Against All Odds -- Taunt-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 26: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(34)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 41: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Dam%(50), Range-I(50)
Level 44: One with the Shield -- ResDam-I(A)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Confront -- Zinger-Dam%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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YMMV---IMO
Ice Ember
Since the topic is already here, I'd like to submit mine for critique as well.
I wanted a /SD build with Aid self, and I had to make sacrifices to fit it in. I gave up shield charge, which I am definitely not happy about. What I'm thinking is that I'll have two builds, one being for exemping. At low levels I can't help but take both cremate and fire sword, but once I hit the 30s and get both incinerate and fire sword and get them slotted I'm thinking I won't need it, which would clear up a power slot and full slotting for shield charge, and I could just take my secondary powers earlier to fit in the build. That would give me three single target and three AoE attacks. I'm theory crafting the entire thing though, and I have no experience with fire melee. Of the first three attacks, which two are most skippable? Is shield charge worth only taking one of them? Advice would be great. Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Fitness Power Pool: Medicine Hero Profile: Level 1: Fire Sword -- Dam%(A), Dmg/EndRdx(7), Dmg/Rchg(9), Dmg(9), Acc/Dmg/Rchg(46), Acc/Rchg(46) Level 1: Deflection -- Rchg+(A), Def/EndRdx(3), Def/EndRdx/Rchg(3), Def(5), ResDam(5), ResDam/EndRdx(7) Level 2: Cremate -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(13), Acc/Dmg(17), Dmg/EndRdx(17), Dmg/Rchg(19), Acc/Dmg/Rchg(46) Level 4: True Grit -- Heal-I(A), Heal-I(19), ResDam-I(21), ResDam-I(21) Level 6: Kick -- Acc-I(A) Level 8: Breath of Fire -- Dam%(A), Acc/Dmg/Rchg(23), Dmg/Rchg(23), Acc/Rchg(25), Dmg(25), Dmg/EndRdx(45) Level 10: Combat Jumping -- Rchg+(A), Travel(11), Travel/EndRdx(11), ResKB(13) Level 12: Build Up -- Build%(A), ToHit/Rchg(27), ToHit/Rchg/EndRdx(27), Rchg/EndRdx(29), ToHit(29), ToHit/EndRdx(34) Level 14: Super Jump -- Travel(A), Travel/EndRdx(15), ResKB(15) Level 16: Active Defense -- RechRdx-I(A), EndRdx-I(45) Level 18: Hurdle -- Jump-I(A) Level 20: Health -- Heal/+End(A), Rcvry+(40), Regen/Rcvry+(43) Level 22: Stamina -- End%(A), EndMod(40), EndMod-I(40) Level 24: Battle Agility -- Def(A), EndRdx(37), Def/EndRdx(37), Def/Rchg(39), EndRdx/Rchg(39), Def/EndRdx/Rchg(39) Level 26: Fire Sword Circle -- %Dam(A), Dmg(36), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(37), Acc/Dmg/EndRdx/Rchg(45) Level 28: Aid Other -- Heal-I(A) Level 30: Aid Self -- Heal(A), Heal/Rchg(31), Heal/EndRdx(31), Heal/EndRdx/Rchg(31), EndRdx/Rchg(33) Level 32: Incinerate -- Dam%(A), Acc/Dmg/EndRdx/Rchg(33), Acc/Dmg(33), Dmg/EndRdx(34), Dmg/Rchg(34), Acc/EndRdx/Rchg(50) Level 35: Against All Odds -- EndRdx-I(A) Level 38: Phalanx Fighting -- Rchg+(A) Level 41: Greater Fire Sword -- Dam%(A), Dmg/EndRdx/Rchg(42), Dmg/EndRdx(42), Acc/Dmg(42), Acc/Dmg/EndRdx(43), Dmg/Rchg(43) Level 44: Tough -- ResDam/Def+(A) Level 47: Weave -- Def(A), EndRdx(48), Def/EndRdx(48), Def/EndRdx/Rchg(48), EndRdx/Rchg(50), Def/Rchg(50) Level 49: Grant Cover -- EndRdx-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit ------------ Set Bonus Totals:
Set Bonuses: Hecatomb (Fire Sword)
(Deflection)
(Deflection)
(Cremate)
(Breath of Fire)
(Combat Jumping)
(Combat Jumping)
(Build Up)
(Super Jump)
(Stamina)
(Battle Agility)
(Fire Sword Circle)
(Aid Self)
(Incinerate)
(Phalanx Fighting)
(Greater Fire Sword)
(Tough)
(Weave)
|
With that said, I'd take shield charge over any of the AoEs you've chosen. Breath of fire is marginal in its usefulness IMO and is completely overshadowed by fire sword circle and shield charge.
The order in which you take your powers bothers me too. As a scrapper, you want to take your mez protection (active defense) as soon as it's available. When I see builds delay it, I automatically think the builder doesn't have experience in making melee characters or it's a concept build gimped on purpose.
I'd also take Battle Agility, AAO and Phalanx Fighting way earlier. You have them way too late in your build.
Also, you have way more positional defense than you need. Anything in excess of 45% is a waste for the most part. I'd move things around to get more recharge, recovery and regen.
Lastly, you have to be happy with your build, and that's all that matters; however, I'd hate playing your build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Hero Profile: Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(19) Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), S'fstPrt-ResDam/Def+(46) Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11), T'Death-Dmg/EndRdx(13) Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(5), Numna-Heal/Rchg(19) Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(15) Level 8: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit(13), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45) Level 10: Active Defense -- RechRdx-I(A) Level 12: Hurdle -- Jump-I(A) Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(31), RgnTis-Regen+(33), Heal-I(39) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43) Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(37) Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40), Zephyr-Travel/EndRdx(40), Zephyr-Travel(46) Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25) Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31) Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A) Level 30: Kick -- Empty(A) Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34) Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37) Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResPsi(39), ImpArm-ResDam/Rchg(48) Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(46) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50), Mrcl-Rcvry+(50) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Critical Hit Code:
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1. Looks like you're way over ranged positional defense. Mine shows you have close to 49%. Have you accounted for the fact that a bug in Mid's doesn't factor in the 3.75% ranged defense for Phalanx Fighting. Use that to move around slots (slot in a Crushing Impact and then move the extra slot to Active Defense (see below).
2. The Psi resistance proc in Tough gives you very little value. With the proc, you have 3% psi resitance or not enough to matter. Swap it out for a Res/End/Rech piece to up smash/lethal resistance and save a bit on endurance.
3. I'd move a 2nd recharge IO into Active Fighting. It's helpful when you exempt down, and since you don't have purple sets in the build, it's nice to be able to count on perma mez protection when you exempt and lose your set bonuses.
I'd redo the build. If you're not going to take shield charge, make a /SR toon. They're easier to soft cap and allow you to take the fire melee powers you want.
With that said, I'd take shield charge over any of the AoEs you've chosen. Breath of fire is marginal in its usefulness IMO and is completely overshadowed by fire sword circle and shield charge. The order in which you take your powers bothers me too. As a scrapper, you want to take your mez protection (active defense) as soon as it's available. When I see builds delay it, I automatically think the builder doesn't have experience in making melee characters or it's a concept build gimped on purpose. I'd also take Battle Agility, AAO and Phalanx Fighting way earlier. You have them way too late in your build. Also, you have way more positional defense than you need. Anything in excess of 45% is a waste for the most part. I'd move things around to get more recharge, recovery and regen. Lastly, you have to be happy with your build, and that's all that matters; however, I'd hate playing your build. |
Breath of fire = teh suck, thats important information.
So I took the original build and remade it based on some suggestions here. I dropped fire breath for shield charge later, and what I'm thinking is that I'll hump it up to 27 on normal enhancements, and then switch to my second build (that I'll post below) when I can take incinerate to change slotting and start putting some IOs in. I find myself doing that alot lately, like the bots/traps I made recently where I took both personal attacks and switched out of them once I had both protectors.
Sheild charge will be up to open every spawn and I can follow up with fire sword circle and single attacks. I guess if SS can get by with only one AoE from its primary I can do it with fire.
Only one purple set plus some expensive single IOs. The LOTGs will likely be the last addition to the build, but I put them in because given enough time playing a character I will start adding them to the build one by one. I'm no longer ridiculously over the softcap, Kick is no longer at level 6 to provide a power to help level, etc.
Grant Cover got pushed to the very top, I didn't think it was too big a deal though. If I'm wrong, correct me, as I'm still working this on theory and my fire/SD is at like level 6 atm.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Fire Sword -- (A)(3)(3)(5)(5)(7)
Level 1: Deflection -- (A)(7)(9)(9)(11)(11)
Level 2: Cremate -- (A)(31)(31)(34)(37)(39)
Level 4: True Grit -- (A)(13)(13)(15)
Level 6: Battle Agility -- (A)(15)(17)(17)(19)(19)
Level 8: Combat Jumping -- (A)(27)(27)(31)
Level 10: Active Defense -- (A)(21)
Level 12: Build Up -- (A)(21)(23)(23)(25)(25)
Level 14: Super Jump -- (A)(29)(29)
Level 16: Against All Odds -- (A)
Level 18: Fire Sword Circle -- (A)(39)(39)(40)(40)(40)
Level 20: Hurdle -- (A)
Level 22: Health -- (A)(42)(42)
Level 24: Stamina -- (A)(42)(43)
Level 26: Incinerate -- (A)(43)(43)(45)(45)(45)
Level 28: Aid Other -- (A)
Level 30: Aid Self -- (A)(46)(46)(46)(50)
Level 32: Greater Fire Sword -- (A)(33)(33)(33)(34)(34)
Level 35: Shield Charge -- (A)(36)(36)(36)(37)(37)
Level 38: Phalanx Fighting -- (A)
Level 41: Kick -- (A)
Level 44: Tough -- (A)
Level 47: Weave -- (A)(48)(48)(48)(50)(50)
Level 49: Grant Cover -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 6.13% Defense(Psionic)
- 16.8% Defense(Melee)
- 20.5% Defense(Ranged)
- 14.9% Defense(AoE)
- 4% Enhancement(Heal)
- 33% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 10% FlySpeed
- 85.3 HP (6.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% Resistance(Toxic)
- 10% RunSpeed
Feedback always appreciated, thanks for those who've helped thusfar.
::Edit:: Forgot Data Chunk
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Breath of Fire does not equal the suck. Try it on test to see if you like it in a full spawn with saturated AAO after a build up. I like it and it works well for me. Try it before you decide. (on test server)
You still have too much ranged defense. Phalanx Fighting is not working right, so you can click it off to see. Ranged doesnt change. This can change your slotting abit, maybe adding another LotG or changing Incinerate to a different set.
YMMV---IMO
Ice Ember
Breath of Fire does not equal the suck. Try it on test to see if you like it in a full spawn with saturated AAO after a build up. I like it and it works well for me. Try it before you decide. (on test server)
|
Breath of Fire is a cone, requires positioning and has a slow animation. Fire sword circle has a quick animation as does shield charge and only requires you to be in the middle of a spawn to maximize its effectiveness (something you'd do anyway to saturate AAO). Breath of Fire on the other hand works best if you're a short distance away and hence doesn't get nearly the same benefit of AAO.
If you like it, that's fine. But I'll hold to my position that it's a suboptimal choice in a primary chock full of better choices.
Does Breath of Fire "suck" (your words, not mine)? No. Is it better than either fire sword circle or shield charge. Not a chance. Will it be overshadowed by either of those two AoEs? Yep.
Breath of Fire is a cone, requires positioning and has a slow animation. Fire sword circle has a quick animation as does shield charge and only requires you to be in the middle of a spawn to maximize its effectiveness (something you'd do anyway to saturate AAO). Breath of Fire on the other hand works best if you're a short distance away and hence doesn't get nearly the same benefit of AAO. If you like it, that's fine. But I'll hold to my position that it's a suboptimal choice in a primary chock full of better choices. |
I use SC, then FSC. Then I jump away from the herd and fire BoF which will hit most of the spawn. The pure fire damage will take a nice chunk out and will have benefit of AAO when you time it right.
and calling it "teh suck" was not my words... but the poster above me.
YMMV---IMO
Ice Ember
I use all three very well and without a problem. I agree with your opinion. I even agree with each point. I did not say take it over FSC or SC. I said take it with them.
I use SC, then FSC. Then I jump away from the herd and fire BoF which will hit most of the spawn. The pure fire damage will take a nice chunk out and will have benefit of AAO when you time it right. and calling it "teh suck" was not my words... but the poster above me. |
Now, here's a question.
Breath of fire vs Cremate.
I've worked up builds with both, and at this point I still think I like cremate more than BOF, because it can replace fire sword in my single target rotation and it does more damage for .2 sec more cast time. I also finally let the "ranged def" thing you guys have kept smacking me with sink into my brain and added two defense IOs to deflection to up its resists a bunch while still maintaining defense. Net loss of like .1 EPS and with the Phalanx fighting bug I'm now at like 47% Ranged 46.2% Melee and 44% AoE. With Aid self and combat jumping on, I'm comfy with the not capped AOE, worst case I'll have no trouble hopping around a pillar or corner to heal and then turning around to AoE everyone who's chasing me.
This is Cremate, currently favored build with everything described above.
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play both on test server and see which one YOU like more. Now, it is how you enjoy to play and what you like now that you have a plan.
YMMV---IMO
Ice Ember
play both on test server and see which one YOU like more. Now, it is how you enjoy to play and what you like now that you have a plan.
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Can run CoH just fine, but not test, can't explain why. I get errors relating to my ATI drivers, but they're updated to current stable release for Windows 7. Im not at the point where I'm about to reinstall windows to get on test or anything, so I've let it be. I've e-mailed CoH, Windows 7, and ATI tech support to try to figure it out, no luck so far.
Even if I could get on test though, I still like the opinions of others who have played the sets, my highest melee is a claws/sr brute atm, at 23.
then use your second build. But i would not waste a respec just for an experiment. though, some of the IO's will be a bit costly for two IO builds.
I dont know what to say about test server. I never had an issue, but each PC is different. try to reinstall test from copying your main CoH file.
YMMV---IMO
Ice Ember
In the time it takes BoF to animate you would have killed(or close to it) the 3 enemies that you would have hit with a single target chain with fsc.
To each their own but I hate BoF.
Virtue: @Santorican
Dark/Shield Build Thread
Looks solid overall. However three nitpicks.
1. Looks like you're way over ranged positional defense. Mine shows you have close to 49%. Have you accounted for the fact that a bug in Mid's doesn't factor in the 3.75% ranged defense for Phalanx Fighting. Use that to move around slots (slot in a Crushing Impact and then move the extra slot to Active Defense (see below). 2. The Psi resistance proc in Tough gives you very little value. With the proc, you have 3% psi resitance or not enough to matter. Swap it out for a Res/End/Rech piece to up smash/lethal resistance and save a bit on endurance. 3. I'd move a 2nd recharge IO into Active Fighting. It's helpful when you exempt down, and since you don't have purple sets in the build, it's nice to be able to count on perma mez protection when you exempt and lose your set bonuses. |
Number 2. Didn't care about proc, just needed 4 for the end buff. changed it out.
Number3. I don't usually exemp. Will have to think about it.
Here is my planned build, currently level 36.
Copy & Paste this data into Mids' Hero Designer to view the build |
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Here is a Xanex posted build that I have have tweaked and moved some slots around.
Comments?