When is the best time to slot for set bonuses?
It's supposed to be underpowered defense-wise, because it gets two spectacular bonuses to offense (Shield Charge and AAO). If it was as rugged as the other Tanker sets it would be miles better than any other set.
That said, if you get the fighting pool, you can get to the soft cap pretty easily, and that alone is good enough for a lot of mainstream tanking. My suggestion is to shoot for IOs to soft-cap right after you pick up and slot Weave, whatever level you choose to do that. As soon as you have Weave slotted for defense, the soft cap is tantalizingly close, so go for it then.
In my case, I didn't feel the need for Weave until late in the build, because I got a lot of mitigation from my secondary (Axe, for knockdown). So in the forties I picked up Weave. I already had a Steadfast 3% global defense IO , so I just needed 5 or 6 percent. My preferred way was to slot the entire Touch of Death set into my crappiest single-target attack (it has questionable recharge enhancement, so I didn't want it in a good attack) for melee defense, slot the entire Blessing of the Zephyr set into my travel power for ranged and AoE defense (the -knb IO costs 100 million and you don't need -knb, but on the other hand, you get AoE defense capped for only one more slot, and you can buy the IO outright with the merits you get running the Task Force Commander Accolade). Then I threw a single common defense IO into Combat Jumping and I was soft-capped.
Net cost in slots: two. (Already had six-slotted the attack power; used the default slot in Combat Jumping; only needed to add two slots to Super Jump to hold the BOTZ set.) Even a low-level BOTZ set provides enough enhancement for Super Jump to hit the speed cap, too, so I lost no travel speed.
edit: If Touch of Death is hard to acquire (took me some time to get all the pieces) you could put Mocking Beratement into Taunt and 5 Razzle Dazzles into Jab, which takes stun sets, and get equivalent melee defense, but that makes Jab less useful.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Cheers, I've already got kick from the fighting pool and was planning to pick up tough and weave at 32 and 35...pushing back stomp and shield charge to 38 and 41.
I'll stick with the current game plan then and try and build on my inf reserve and merits....see if I can get some recovery in there at some point.
As Sailboat said, it is pretty easy to soft-cap Shields, especially if you plan to take Tough/Weave. Because you don't have far to go to soft-cap, you have lots of options for how to do it.
For my Shield/Electric build, I did it on the (relative) cheap, using Multistrike for Melee/AoE with 2-slots of Blessing of the Zephyr and Eradication for Ranged def. I also plan to slot the Steadfast +Def, plus 6-slot Build-Up with Gaussian's for 2.5% def to all positions. Note that this is without CJ, so if you do take CJ, you'll need around 3% less in bonuses.
As for when to slot sets, well, that depends in part on whether you have access to enhancement storage. Once I decide on my build, I start buying recipes, and crafting and storing enhancements as soon as I can afford to do so. Then when I reach the level when they can be slotted, I slot 'em.
If I'm on a server where I don't have SG storage, I buy and slot as I go, starting around level 30. Keep in mind that often level 35-45 enhancements will be perfectly adequate for your needs, so there's no reason to only use level 50's and wait until level 47 to slot them.
Hope that helps!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Cheers, I've already got kick from the fighting pool and was planning to pick up tough and weave at 32 and 35...pushing back stomp and shield charge to 38 and 41.
I'll stick with the current game plan then and try and build on my inf reserve and merits....see if I can get some recovery in there at some point. |
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I agree with Findulias -- Foot Stomp and Shield Charge should be taken and slotted as soon as you can, unless it's a deliberate concept decision to avoid them. Those are the real fun of your powerset combo -- get 'em and go find a buncha bad guys.
Hrm...if you're taking the fighting pool that late, and also putting off the big AoEs, my next thought is, what are you taking in their place? Maybe other changes would work better for you. Can you describe or post your planned build?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Well I haven't got a planned build yet, haven't got the hang of mids....and because most of my toons just have basic IOs, I tend to wing most of my builds.
But the powers i've taken so far are:
Super Strength:
Jab, Haymaker, Taunt, Knockout Blow and Rage.
Sheild Defence:
Deflection, Battle Agility, True Grit, Active Defence, Against all Odds and Grant Cover.
Other:
Swift, Health, Stamina...Air Supp, Fly and Kick.
I suppose I could drop Grant Cover for Sheild Charge and take Tough at 32, Weave at 35 and Stomp at 38.
Although I do have Grant Cover in my Shield/SS tank you can hold off on getting it till late(r). As was mentioned, get Shield Charge as soon as you can. It helps greatly with both with damage and mitigation. (And it is a lot of fun too. )
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I've been playing my Shield/SS tanker a lot recently and I absolutely love it....the look, the feel (and the 2 handed shield uppercut), but does kind feel a little underpowered defence wise....probably not, but it feels that way to me.
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I also rely on a number of sets that don't go all the way to 50 - especially Eradication (max 30), Kinetic Combat (35), Touch of Death and Reactive Armor (40). My banker character usually has bids out for those sets, so I make them and slot them as soon as I am able. Any deficiencies in the resulting slotting (Kinetic Combat is weak on accuracy, but as Super Strength you can get by with less) gets made up with other IOs, generic or frankenslotted, or synthetic Hami-Os at 47+.
Generally, I start planning for sets at 32+, because any 35+ IO is just as good as a SO. For core powers I want them to be as close to the limit as possible.
I also always take into account what "exotic" and relatively un-demanded sets can be plugged into powers: Razzle Dazzle and Pulverizing Fisticuffs (25!) for Jab is one idea. KO Blow gives you a defense bonus for 2 Basilisk's Gaze, though that can get pricey.
Anything routinely selling for over 10M inf on the market is a "buy straight up with merits" situation IMO. Some characters roll theirs and others save theirs, and a lucky roll for something needed can free up more merits to roll and sell.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I've been playing my Shield/SS tanker a lot recently and I absolutely love it....the look, the feel (and the 2 handed shield uppercut), but does kind feel a little underpowered defence wise....probably not, but it feels that way to me.
So i'm thinking about making this toon the first one that I try to hit the soft-cap on defence, but have no real experience on set bonuses and when they should start being slotted. I'm currently sat at lvl31 and on basic SOs, was gunna swap to basic IOs at 32....so I could get the lvl35 ones. Would it be better for me to invest said inf (about 100million'ish) into set bonuses now or hold out on IOs and tough/weave till the late 40s? Also...how much would a build cost to reach soft-cap (like I said, no real experience) Cheers. |
Here is my soft-capped build for my shield/dark tanker. Maybe it can help you out. (ok, missing 0,5% on the AoE part). It also caps S/L resist with One with the Shield running. Quite cheap too! No expensive sets or so.
Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/
Murky Guard: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
------------
Level 1: Deflection
(A) Serendipity - Defense/Endurance: Level 40
(3) Serendipity - Defense: Level 40
(3) Steadfast Protection - Resistance/Endurance: Level 30
(5) Steadfast Protection - Resistance/+Def 3%: Level 30
(5) Resist Damage IO: Level 50
(7) Defense Buff IO: Level 50
Level 1: Shadow Punch
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(7) Mako's Bite - Chance of Damage(Lethal): Level 50
(9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(9) Mako's Bite - Damage/Recharge: Level 50
(11) Mako's Bite - Damage/Endurance: Level 50
(11) Mako's Bite - Accuracy/Damage: Level 50
Level 2: True Grit
(A) Resist Damage IO: Level 50
(13) Resist Damage IO: Level 50
(13) Resist Damage IO: Level 50
(15) Healing IO: Level 50
(50) Healing IO: Level 50
Level 4: Shadow Maul
(A) Multi Strike - Accuracy/Damage: Level 50
(15) Multi Strike - Damage/Endurance: Level 50
(17) Multi Strike - Damage/Recharge: Level 50
(17) Multi Strike - Accuracy/Endurance: Level 50
(27) Multi Strike - Accuracy/Damage/Endurance: Level 50
(29) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 6: Active Defense
(A) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
Level 8: Hurdle
(A) Jumping IO: Level 50
Level 10: Battle Agility
(A) Red Fortune - Defense/Endurance: Level 50
(21) Red Fortune - Defense/Recharge: Level 50
(21) Red Fortune - Endurance/Recharge: Level 50
(23) Red Fortune - Defense/Endurance/Recharge: Level 50
(23) Red Fortune - Defense: Level 50
(25) Red Fortune - Endurance: Level 50
Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50
(27) Recharge Reduction IO: Level 50
Level 14: Super Speed
(A) Run Speed IO: Level 50
Level 16: Against All Odds
(A) Endurance Reduction IO: Level 50
(48) Taunt Duration IO: Level 50
(50) Taunt Duration IO: Level 50
Level 18: Health
(A) Healing IO: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
(29) Endurance Modification IO: Level 50
(31) Endurance Modification IO: Level 50
Level 22: Taunt
(A) Mocking Beratement - Taunt: Level 50
(31) Mocking Beratement - Taunt/Recharge: Level 50
(31) Mocking Beratement - Taunt/Recharge/Range: Level 50
(33) Mocking Beratement - Accuracy/Recharge: Level 50
(39) Mocking Beratement - Taunt/Range: Level 50
(39) Mocking Beratement - Recharge: Level 50
Level 24: Boxing
(A) Accuracy IO: Level 50
Level 26: Shield Charge
(A) Obliteration - Damage: Level 50
(33) Obliteration - Accuracy/Recharge: Level 50
(33) Obliteration - Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(34) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Soul Drain
(A) Scirocco's Dervish - Accuracy/Recharge: Level 50
(36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(48) Recharge Reduction IO: Level 50
Level 30: Tough
(A) Aegis - Resistance: Level 50
(37) Aegis - Resistance/Endurance: Level 50
(37) Aegis - Resistance/Endurance/Recharge: Level 50
(37) Aegis - Psionic/Status Resistance: Level 50
Level 32: Weave
(A) Serendipity - Defense/Endurance: Level 40
(39) Serendipity - Defense: Level 40
(40) Luck of the Gambler - Defense/Endurance: Level 50
(40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 35: Dark Consumption
(A) Efficacy Adaptor - EndMod: Level 50
(40) Efficacy Adaptor - EndMod/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy: Level 50
(43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Midnight Grasp
(A) Crushing Impact - Accuracy/Damage: Level 50
(43) Crushing Impact - Damage/Endurance: Level 50
(43) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(45) Crushing Impact - Damage/Endurance/Recharge: Level 50
(45) Crushing Impact - Damage/Recharge: Level 30
(45) Crushing Impact - Accuracy/Damage/Endurance: Level 30
Level 41: Siphon Life
(A) Theft of Essence - Accuracy/Healing: Level 30
(46) Theft of Essence - Accuracy/Endurance/Healing: Level 30
(46) Regenerative Tissue - Heal/Recharge: Level 30
(46) Damage Increase IO: Level 50
(48) Damage Increase IO: Level 50
Level 44: Phalanx Fighting
(A) Defense Buff IO: Level 50
Level 47: Grant Cover
(A) Endurance Reduction IO: Level 50
Level 49: One with the Shield
(A) Resist Damage IO: Level 50
(50) Resist Damage IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
10,5% DamageBuff(Smashing)
10,5% DamageBuff(Lethal)
10,5% DamageBuff(Fire)
10,5% DamageBuff(Cold)
10,5% DamageBuff(Energy)
10,5% DamageBuff(Negative)
10,5% DamageBuff(Toxic)
10,5% DamageBuff(Psionic)
8,31% Defense(Smashing)
8,31% Defense(Lethal)
10,2% Defense(Fire)
10,2% Defense(Cold)
6,13% Defense(Energy)
6,13% Defense(Negative)
3% Defense(Psionic)
9,88% Defense(Melee)
9,25% Defense(Ranged)
8% Defense(AoE)
1,8% Max End
16% Enhancement(Accuracy)
27,5% Enhancement(RechargeTime)
70,3 HP (3,75%) HitPoints
MezResist(Held) 6,05%
MezResist(Immobilize) 7,7%
MezResist(Sleep) 1,65%
MezResist(Stun) 3,85%
3% (0,05 End/sec) Recovery
48% (3,76 HP/sec) Regeneration
2,21% Resistance(Fire)
2,21% Resistance(Cold)
5,5% Resistance(Psionic)
5% RunSpeed
2,5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Cheers, I've already got kick from the fighting pool and was planning to pick up tough and weave at 32 and 35...pushing back stomp and shield charge to 38 and 41.
|
It's not the worst idea I've ever heard, but putting off what may be the two best aoe attacks in the game is a little on the crazy side.
Well I haven't got a planned build yet, haven't got the hang of mids....and because most of my toons just have basic IOs, I tend to wing most of my builds.
But the powers i've taken so far are: Super Strength: Jab, Haymaker, Taunt, Knockout Blow and Rage. |
Sheild Defence:
Deflection, Battle Agility, True Grit, Active Defence, Against all Odds and Grant Cover. |
Hrm. You would be less fragile with Phalanx Fighting in there somewhere. If your list of powers is complete, you'll have to give up something else to get it...hrm, how much do you use Taunt?
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Originally Posted by Sailboat
Hrm. You would be less fragile with Phalanx Fighting in there somewhere. If your list of powers is complete, you'll have to give up something else to get it...hrm, how much do you use Taunt?
|
Would Phalanx Fighting be skippable till lvl42? I could swap it with Weave at lvl35 and get that at lvl42 instead....but i'm assuming Weave would give the better defence buff at the cost of endurance.
I'll download Mids at some point today and see what I can make up....should be intresting at least, I have no idea on costs of sets...so will probably end up costing a gajillion inf
I tend to slot level 35 IOs. One reason is that you can exemplar as low as 32 without your enhancement strength being affected by exemplar scaling, so this is a nice cutoff point. From a levelling-up prespective, the 30s is usually when you get enough slots to be able to really invest in set bonuses.
Shields isn't expensive to softcap; no positional defense set is. Depending on primary, you can load up on multistrikes, red fortunes, Weave, CJ and a Steadfast +3 def, and softcap yourself without touching a single rare IO. Softcapping only gets expensive when you're trying to achieve other major build goals while still keeping softcapped defense.
With the exception of a few extremely high-priced recipes and stuff for which there is no reliable market supply, direct merit purchases are usually poor value for money (people who claim otherwise are interested in trying to harm the market, not outfitting their characters). However, low-level recipes are a problem because market supply of non-max level Pool Cs and most Pool A rares is infrequent and unreliable. You're probably going to have to save up large amounts of your merits for them, avoid buying random rolls and put in bids far in advance.
Right, i've had a little play and seem to given myself a headache (i'm not a numbers type of guy) and have come up with a build that has all the powers that I want, reached soft-cap on all 3 positional defences and given myself little extras here and there....mainly Recharge and Accuracy (altho I have no ideas on how much it'll cost).
This is by no means perfect, I expect....but feel free to tear it apart and make other suggestions:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Royal Guard: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Defense/Endurance/Recharge
- (5) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (42) Red Fortune - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (19) Razzle Dazzle - Accuracy/Endurance
- (46) Razzle Dazzle - Accuracy/Recharge
- (A) Healing IO
- (5) Healing IO
- (7) Healing IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (A) Run Speed IO
- (A) Accuracy IO
- (A) Endurance Reduction IO
- (13) Endurance Reduction IO
- (42) Taunt Duration IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Healing IO
- (42) Healing IO
- (43) Healing IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (31) Taunt Duration IO
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Crushing Impact - Accuracy/Damage
- (23) Crushing Impact - Damage/Endurance
- (23) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (29) Focused Smite - Accuracy/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (25) Red Fortune - Endurance/Recharge
- (27) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Multi Strike - Accuracy/Damage
- (31) Multi Strike - Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Accuracy IO
- (A) Reactive Armor - Endurance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance
- (43) Reactive Armor - Resistance/Endurance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense
- (36) Serendipity - Defense/Recharge
- (36) Serendipity - Defense/Endurance/Recharge
- (45) Serendipity - Endurance
- (A) Multi Strike - Accuracy/Damage
- (39) Multi Strike - Damage/Endurance
- (39) Multi Strike - Damage/Recharge
- (39) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Defense Buff IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Healing IO
- (48) Healing IO
- (48) Healing IO
- (48) Endurance Modification IO
- (50) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 3% Defense(Psionic)
- 11.1% Defense(Melee)
- 11.8% Defense(Ranged)
- 9.25% Defense(AoE)
- 20% Enhancement(RechargeTime)
- 19% Enhancement(Accuracy)
- 91.4 HP (4.88%) HitPoints
- MezResist(Immobilize) 15.4%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 3.3%
- 2% (0.03 End/sec) Recovery
- 4% (0.31 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
Don't use Kinetic Combat except as a last resort. It's expensive and gives more typed (i.e. smashing, lethal) than positional defense. You should also try to slot some resistance in Deflection (especially since it stacks nicely with Tough).
Here's my changes. You are softcapped to everything, have 45% S/L resistance and an extra 12.5 recharge. Nothing here should be terribly expensive, except for the rare salvage required for the BotZ pieces, but you can get those for AE tickets.
(edit) Took out red fortune in Battle Agility to put some slots in health.
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I always start at level 32 so I can get level 35 IO's. This is my Shield/SS as he is on Virtue server. This was the first toon I made that broke 500 million so he aint cheap but it might give you some ideas. You can save money by running AE for tickets ( YES you can STILL do AE missions ) and doing TF's for merits...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Majestic: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), S'fstPrt-ResDam/Def+(5), ResDam-I(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 4: True Grit -- ResDam-I(A), ResDam-I(11), ResDam-I(11), Heal-I(13), Heal-I(13), Heal-I(15)
Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25), LkGmblr-Rchg+(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), Mrcl-Heal(46), Numna-Heal(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29), P'Shift-End%(29)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 49: Grant Cover -- EndRdx-I(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 9.25% Defense(Ranged)
- 10.2% Defense(AoE)
- 1.8% Max End
- 70% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 2.5% Resistance(Psionic)
- 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1409;682;1364;HEX;| |78DAA5934B53134110C7674942202404081008AF10790592052C0F3E0E1E042448A| |A28414E2A2E614C027193CAAE5572F30378F7E4CDE747B0FC26EA37F1B176F77F48| |C1D9ADE4FF9BE9E9E99E9E47F9D5465CA9D7779515BFD7703CEFE8C071CF743B76A| |02B35B7D96856CF7BCACEA9F6FC7A25AA949AC2F0D1867EAE5D4FDBFBB5BA6E9C5C| |7427CC685937348DBD6C517BDF6F6BB7EAD7064B6E4D53D3B72F1AF1BD66B361EF6| |AA75577ABE86CD57D577B5E4C3AFB2DAD4F12C65EADF9E495DA6CD52BF6A6ABDBD5| |F3A3B2E3F9BA7D3E46CBCAD37F234162D15F051135408D9CEA1A015282F03090264| |CA9EE82E25E21A6CC17586A9B2B54C5926093E2598817B210AF1BF17A10AF07F1B6| |C82F64F28610347605F1B9CBE8078A943782BCE1C8338C3882810AA0054327029BD| |CA3C63D0AF721B80FC37D187EA398759FD6D46BAAEA5DC1880145E9C348A8EF7B17| |9BC67E003F0505D49826BF04FC546249A646C89444A12A591453944C83668F060F6| |5626647502C018FB055E497327EA9AC4CCD0093066F25F93A953982AC911194398D| |32A78F01549B45B55954BB4D0B4DCB51052A3D2BA607641A3781C67F49ECEC6FC1E| |C1FE02F1008AEA910E33AA59F903B144426DE63E403F05130F709F80C7C11E4A27C| |5D2457D7147679E10A2C7298317B39931153884C39B321B969D9A38519C1E22C901| |3DCA015CD9B3AE651C722EAC8A38E3CEAC8A38E65D411A6E84B26FA12AEEE328E75| |1957B780AB5BA25D5AC1C6592B3099E35FA5BCB6C96BD724F66A1D3805CE70602F8| |0866087E2AD21AFB586835847BCC970E799D18F3EB57BD982DBB417360F984C169E| |493EDC79D4FFF57D8D5F64EB7DC82FFE80658FE590E531CB1396A72C0ECB314B852| |5F8D6999DBCC90BBAC5729BE50ECB1B768AF2ABEA6389B32458FA59922C032C2996| |51960CCB3B96E01F4F94EAB3| |-------------------------------------------------------------------|
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Don't use Kinetic Combat except as a last resort. It's expensive and gives more typed (i.e. smashing, lethal) than positional defense. You should also try to slot some resistance in Deflection (especially since it stacks nicely with Tough).
Here's my changes. You are softcapped to everything, have 45% S/L resistance and an extra 12.5 recharge. Nothing here should be terribly expensive, except for the rare salvage required for the BotZ pieces, but you can get those for AE tickets. (edit) Took out red fortune in Battle Agility to put some slots in health. Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1414;689;1378;HEX;| |78DAA593DB521341108667930D816C428891338483402084052C2F3C5CA07212355| |5145096172A2EB0262BEB06B31BCBDCF900BE8262E99D6F60F926FA2EC6EEFE07AA| |525EBA95FCDF6CCF74CF744F6FE5FD465AA90F6BCA48AFFB4E181E1E38C1A9DBE8A| |E342327F2EA81B5576F39FEE476D3699C249552E3983FDC705FB941E8DAFB35CFF5| |4F2E5E47F56CC5F55D9A6B9ED1783F6AB84135AAE576829A4BC3C8BE18A477EB75D| |FDEF2A2C00D430B2FBE57AD45193D41432FA8E6E46D2778E785DE91E77B512BBF79| |E61DDB9B81DBA8B60E2B4E18B98DD6101D6E81FE1B191283FEAA9D5083341857B10| |2BDADAA58CA609826A1A87ACB62EC2B89B19C52FA699BEAA5E20569073816F49D08| |965CC1166D626013D3589378E65D41D73DC1C27D41695D6053F4B88E1E47F4EE230| |0D153889E42F46D8A9EC07223B128A62E20415790C4BE2AB9041F32F560B1EA1911| |D303F2B7E4786D654D89C9A255191D32F32B2605F82D48D24C162163D91924D9816| |53A7C0EAE899C2F3E573CE0B5A0702A28D604A537826E0A9BD761F39312E86A0756| |296CBF0EDB8F9A0CA0E20328CD084A3386D28C3D156C521283081B1FC47D0EE13E8| |7FEC00B77FD88D60DEBE8C3673253780B3404532110014DC1753AD3A8344FDB1CFD| |2C79CC9C03DF802FC8F1ABC0487277A1F4E3287D9C4C13BAFB264A72B0C945A00C2| |CA13F6C6019BD435ED3DA6B1A595DB38034904197F60A56B3821B74DA599DE32C72| |9C438E73C8710E391691631139EE5065E6750BCD17C4744EBDB98840B145345AB90| |3DFC9C7D6E7B375577442DF69071E92D78ADE69056D38665E7E66F4A3473DFEC7B2| |6BEAEF972C865816CCCB4FFABF9E1FE98BBD7AF6F87B3F60D96579C2F28CE539CB0| |B1687E588E598A5FDF3D23B7B930F748BE536CB1D968FBC286991582C69960C4B2F| |4B96A58F25CF32C032C2F289A5FD17FD06F210| |-------------------------------------------------------------------| |
This is the reason, why its always a good idea to ask questions.
Cheers.
Airhammer, do you really have 6 LotG +recharges in that build? The Mid's data shows that you do. If so, the 6th one is doing you no good as you've broken the rule of 5. Any more then 5 of the same type of bonus will not apply/work.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Yes I do and my understanding is that the rule of five does not apply to LoTG's Global recharge speed IO's.
|
But I'm the first to admit my lack of experience in this area, so I definitely could be wrong.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Yes I do and my understanding is that the rule of five does not apply to LoTG's Global recharge speed IO's.
|
I thought that LotG was a special case because it's considered a different bonus than any other 7.5% recharge bonuses. Therefore, you can have 5 other 7.5% bonuses and 5 7.5% LotG bonuses. Usually, a bonus of the same type and amount is considered the same bonus and you can't have more than a total of 5 from any set.
But I'm the first to admit my lack of experience in this area, so I definitely could be wrong. |
This is my understanding of how the rule of 5 applies. Mid's is also showing that you've exceeded the rule of 5 and capped with the LoTG's +7.5% recharge's. It's also showing that you've capped with the + 21.1 hp (1.13) Hit point bonus as well, but I figured that was minor compared to the LotG.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Ill be honest.. I dont worry about the lil bonuses like the health bonus. However the LotG is a concern because that is a waste of a slot.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Thanks I didnt realize I had messed that up.. so I respec'd and this is the new build. Good thing is that I was able to move two slots and put them in health get a regular IO heal and a Regen Tissue in there.. more health regen for me !!!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Majestic: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5), S'fstPrt-ResDam/Def+(5), ResDam-I(7)
Level 1: Jab -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(46)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 4: True Grit -- ResDam-I(A), ResDam-I(11), ResDam-I(11), Heal-I(13), Heal-I(13), Heal-I(15)
Level 6: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19)
Level 8: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(27), Heal-I(45), Mrcl-Heal(46), Numna-Heal(46), RgnTis-Regen+(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(29), P'Shift-End%(29)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(43)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
Level 44: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 49: Grant Cover -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 7.06% Defense(Energy)
- 7.06% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 9.25% Defense(Ranged)
- 10.2% Defense(AoE)
- 1.8% Max End
- 62.5% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 140.6 HP (7.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 5% (0.08 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 2.5% Resistance(Psionic)
- 5% RunSpeed
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I've been playing my Shield/SS tanker a lot recently and I absolutely love it....the look, the feel (and the 2 handed shield uppercut), but does kind feel a little underpowered defence wise....probably not, but it feels that way to me.
So i'm thinking about making this toon the first one that I try to hit the soft-cap on defence, but have no real experience on set bonuses and when they should start being slotted. I'm currently sat at lvl31 and on basic SOs, was gunna swap to basic IOs at 32....so I could get the lvl35 ones.
Would it be better for me to invest said inf (about 100million'ish) into set bonuses now or hold out on IOs and tough/weave till the late 40s?
Also...how much would a build cost to reach soft-cap (like I said, no real experience)
Cheers.