What's the best way for a returning player to make influence?
I have two level 50 toons at my disposal, a Fire/Fire/Pyre tank and an Ice/Rad/Fire controller. I am figuring my tank is still the best for farming influence. However, I am not sure what the best way to go about that is now. I have just been running some regular missions and while I am making a bit of influence I am thinking there must be a faster way to do this. Is it better to run certain types of missions or is just farming in a higher level danger zone the best way to go?
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You could also run Radio missions in PI the same way, though you won't get any merits. For a change of pace you can also run some AE missions to get tickets that you can use to get random Bronze rolls (often very good results with this), and buy rare salvage.
Fire tanks are pretty durable against Nemesis and Council, and do fairly well against CoT and Cimerorans. Not so hot against Carnies. If you fight Malta you might want to respec into Char so that you can hold sappers before wading in.
I'd recommend running Ouroboros missions that your tank does well in. Try setting your solo team size to something like +0/x4 and see how you do. Keep cranking it up a la the Peter Principle (you reach your level of incompetence). This way you'll get merits, salvage, and the best shot at purples. Since I16 I've got six purple drops.
You could also run Radio missions in PI the same way, though you won't get any merits. For a change of pace you can also run some AE missions to get tickets that you can use to get random Bronze rolls (often very good results with this), and buy rare salvage. Fire tanks are pretty durable against Nemesis and Council, and do fairly well against CoT and Cimerorans. Not so hot against Carnies. If you fight Malta you might want to respec into Char so that you can hold sappers before wading in. |
The really big money in this game has always been at farming and marketeering. There are some good guides in the sticky up there, so I won't talk about marketeering.
There aren't any enemy groups or missions with higher droprates. Droprates increase with rank (i.e. a boss has a higher droprate than a minion) but not level (a +4 enemy has the same droprate as a -1 one). Just find enemy groups that you can kill quickly.
For farming, set your difficulty to +0 your level, 8 players, and farm any of the traditional farming maps or an AE mission filled with Council Empire troops. The Cimerora wall (the battlements of the castle at the northern edge of Cimerora) is also an option but since it's not in an instance, you may have competition from other players.
Join speedrun TFs and farm Ouro missions for merits. With some exceptions (LotG 7.5, possibly the Miracle unique, certain Pool A rares, and anything that has no or infrequent supply on the market) you generally get better value for money by buying expensive recipes with merits, selling them on the market, and buying what you want with influence instead. Be wary of people who lie that direct merit purchases are always better, since these people usually give this advice out of a misguided desire to harm the market. They tend to dishonestly exaggerate the effects of inflation, or the risk of random rolls. Remember that these people are more concerned with avoiding the market than equipping their characters.
If you are farming for drops (instead of tickets/merits), don't team, since rewards are shared among all teammates.
Paragon City Search And Rescue
The Mentor Project
Thanks for the advice. Haven't even checked out the Ouroboros stuff until today. It looks promising. I am currently running +0/+6 and am doing OK with the enhancements I have. I will try to crank it up some next time I run some.
A quick question about the Ouro missions...Is there a finite supply of them or do they keep generating like the police radio missions?
A quick question about the Ouro missions...Is there a finite supply of them or do they keep generating like the police radio missions?
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If the mission is at a level less than 50, your character is exemplared down to the highest level for that story arc, but a nifty new bonus is that you can keep powers up to 5 levels above that. So, for example, if you did an arc that capped at level 45, you would still have access to all the powers you have at 50, but would be fighting characters at level 45.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Thanks. What about Ritki? I heard you can get a lot of drops from the missions in the warzone? I remember doing fairly well against the Ritki, so long as there aren't to many mentalists around :-)
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Rikti are potentially interesting for another reason - many of their units give better XP than equivalents in other factions. It can be hard to see why this might be when fighting them on traditional solo settings, but if you ramp up your effective team size it becomes a lot more obvious. However, if you can manage to take them on successfully, it's a quite nice bonus.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
craft and sell
The market really is the way to go.
It's VERY common to find IO's where the recipe sells for X (say, 5 million) and the crafted IO sells for X + 10 million. Now you have to take out the cost of the salvage and the crafting cost (probably 1.5 million) and you lose 10% in Went fees, but you can still make over 5 million per craft-and-sell.
You have to plan ahead on this- it is very rare to find such a recipe in stock, so you put up bids and wait for a few hours- but I have made literal billions this way. A lot of it, admittedly, at more than 10 million profit per item, but you can get rich without setting foot out of Wentworth's.
Read a guide or two for details on what NOT to do- there are mistakes to make, and you will probably make each of them at least once. I sure did.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
You can make some starting capital pretty fast by crafting uncommon recipies.
Recently i transferd over 10 million to a lowbie, went through the popular uncommon recipies with good cheap stock(up to 300k per recipy) crafted a couple pretty fast since you dont have to deal with rare salvage. Had 5 million left. Checked the crafed prices and undercut the going rate so it would sell fast but still with profit. Then the next day i collected 30 million bought myself a -kb io and money to craft some more.
Usually start dipping into rares/purples when i have about 100 million.
Fire/fire tank ?
Get the demon farm from Harvey. You will go through it like a hot knife through butter.
Hello everyone. I am returning to the game from a couple year hiatus. I have been looking on the boards and other places and see things have really changed. My richest toon is only sitting at around 17M influence and I see people talking about needing 200M+ to get the new sets that are out there.
What I need to know is...what is the best way for me to start building up my influence so I can start playing with some of the new goodies out there?
I have two level 50 toons at my disposal, a Fire/Fire/Pyre tank and an Ice/Rad/Fire controller. I am figuring my tank is still the best for farming influence. However, I am not sure what the best way to go about that is now. I have just been running some regular missions and while I am making a bit of influence I am thinking there must be a faster way to do this. Is it better to run certain types of missions or is just farming in a higher level danger zone the best way to go?
Any advice or links to guides would be appreciated.