Fire/Fire question


Ad Astra

 

Posted

I've noticed in a lot of Fire/Fire builds people do not take flares and I was curious as to why this is. My FF blaster is my highest lvl toon at 25 and I use all of the powers I've given him thus far quite regularly.

Also, on the subject (everytime I start a thread I end up asking more than the question I originally intended lol), are there any powers that are absolutely "must haves"? I know hasten is one from everything I've read, I'm just curious as to whether or not there are any others regardless of what pool they come from that I should make sure I have. Especially the ancillary pools as I've yet to get that far but am intending on flame (character concept and I LIKE FIRE!!!).


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Since you can use them when held, it is my personal opinion that they should be taken. They are a great filler and when low on end and on Hasten you can fire them off when their animation ends.

I always take the first two attacks in Blasters, just for the held rule. I'm not aware of any real turds to skip.


 

Posted

Quote:
Originally Posted by Postagulous View Post
Since you can use them when held, it is my personal opinion that they should be taken. They are a great filler and when low on end and on Hasten you can fire them off when their animation ends.

I always take the first two attacks in Blasters, just for the held rule. I'm not aware of any real turds to skip.


Definitely this^.

It's possible that some of the builds you are seeing are left over from before the Great Blaster Changes to Defiance (note the capitals, it was a pretty big change for us).

Before the change to Defiance (can fire Tier 1 & 2 primaries and Tier 1 secondary when mezzed), and a change in the animation (or was it activation?) times for the first 2 blasts in each set, Flares was slower (and even worse in a way, looked much slower due to its animation - cool animation, but like molasses it was) than some other Tier 1 blasts.

Of course, before the change to Defiance, many, many builds across the Blaster primaries skipped the Tier 1 blast due to the minor damage. Skipping it left space for something else, perhaps a power pool pick.

Nowadays, I really, really like firing blasts while mezzed, so I respec'd all my blasters to have the Tier 1 & Tier 2 blasts each & every time.

EDIT to add: I don't regard "Hasten" as a *must have* on some of my blasters. I might come to that conclusion on a Fire/Fire, though, because you need to kill quickly as that is your only mitigation. My Fire/Fire doesn't have it yet, and she's about level 23. I may or may not pick it up later. In fact, on my main blaster (Energy/Elec), I respec'd out of Hasten to get her Tier 1 blast Energy Bolts.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

I skipped flares on my Fire/Fire, because my build uses Ring of Fire as an attack instead (which is also usable when mezzed, albeit with shorter range). Since I have enough recharge to spam Fire blast > Ring of Fire without gaps, Flares was skippable. For my build the extra power choice was more valuable since I did not have enough slots to fully slot another attack. It's not as mandatory as people are making it out to be.


 

Posted

Thanks for the responses... but I'm ashamed to admit I got lost at "defiance" and "mezzed" lol


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Everyone of us once started the game without knowing some things :
Mezzed: Mezzed means that you are affeted by status effects: Hold, Sleep, Stunned...

Defiance: Your inherent power. Before the changes it works as teh following:
The less HP you got the more dmg u do. That is why some Blasters hated it when an empath was on team healing him all the time

Defiance now works as this:
Every attack you charge gives a small bonus to your dmg for a short time. Single target attacks give a higher bonus then cones or AoEs. On top of that a blaster now can use the first two attacks of his primary and the first power of his secondary powerset while mezzed


 

Posted

Quote:
Originally Posted by Teh_Danny View Post
Everyone of us once started the game without knowing some things :
Mezzed: Mezzed means that you are affeted by status effects: Hold, Sleep, Stunned...

Defiance: Your inherent power. Before the changes it works as teh following:
The less HP you got the more dmg u do. That is why some Blasters hated it when an empath was on team healing him all the time

Defiance now works as this:
Every attack you charge gives a small bonus to your dmg for a short time. Single target attacks give a higher bonus then cones or AoEs. On top of that a blaster now can use the first two attacks of his primary and the first power of his secondary powerset while mezzed

OH! So that's why I was able to fire off flares when it said I was slept the other night. I thought the game was glitchy but since it kept me alive I didn't complain lol.

Thanks!


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

I definitly took hasten on my fire/fire, so I have build up+aim every other mob.. He is about to ding lvl 39, and still uses flares quite regularly. Have to take stamina as well because he eats up endurance and a few people take the fighting pool as well for tough and weave, bit I haven't yet.


Triceth LVL 50 Ice/Storm Controller
Ghost Scrapper LVL 50 MA/reflexes Scrapper
Gespin LVL 44 Spine/Regen Scrapper
Treal LVL 41 Emp Defender
Radill LVL 41 Ill/Rad Troller

 

Posted

While we're on the subject, can someone take a look at this build and tell me what they think? It's gonna be hard getting this build because Oblitz is rare, but should be doable.. I'm more concerned about what do you think of the build overall.

-32.5% Melee defence and 38% S/L defence..so that one small purple would cap me. I figured I'd focus on both Melee and S/L since S/L helps in all positional attacks not just melee.
- Enough recharge to maintain an AoE chain, a Single Target chain, and a Fire Blast -> Ring of Fire chain while mezzed.
- 45% Accurecy bonus.
- 20% Damage bonus.
- On top on the insane damage output, this toon also has some utility in the sense that it can stealth/TP when needed.

On a side note, I would kill for two more slots for Rain of Fire (recharge) and hoarfrost (Heal/Recharage numi), but hey...lol.
Also, I skipped Blazing Aura because between HotFeet and Burn, no one will be stepping into the tiny 8 feet radius of the power. Not to mention it saved me a few slots which I really need.

The last thing I can say is that this guy is a melee range fighter. I'm almost always paired up with my friend on his Tank, so aggro isn't exactly a problem unless we pull more than we can handle.



Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Inferno Sparky: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(19), Enf'dOp-Acc/EndRdx(21), Enf'dOp-Immob/Rng(21), Enf'dOp-Acc/Immob/Rchg(23), Enf'dOp-Acc/Immob(23)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19), RechRdx-I(33)
Level 4: Combustion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(5), Oblit-Dmg(5), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(48)
Level 6: Fire Sword -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx(27)
Level 8: Recall Friend -- Zephyr-ResKB(A)
Level 10: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg(11), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(33)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), EndMod-I(42)
Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit(33), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/Rchg(37)
Level 24: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(48), RechRdx-I(50)
Level 26: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Ruin-Acc/EndRdx/Rchg(46)
Level 28: Consume -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 30: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43)
Level 32: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(50)
Level 35: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Rchg(37)
Level 38: Hot Feet -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Dct'dW-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 19.5% DamageBuff(Smashing)
  • 19.5% DamageBuff(Lethal)
  • 19.5% DamageBuff(Fire)
  • 19.5% DamageBuff(Cold)
  • 19.5% DamageBuff(Energy)
  • 19.5% DamageBuff(Negative)
  • 19.5% DamageBuff(Toxic)
  • 19.5% DamageBuff(Psionic)
  • 21.4% Defense(Smashing)
  • 21.4% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 30.5% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 3% Enhancement(Immobilize)
  • 68.8% Enhancement(RechargeTime)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 67.8 HP (5.62%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 11%
  • 7.5% (0.13 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 10% RunSpeed




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Posted

And flares looks cool.


 

Posted

Anyone?