A Soft-Capped Blaster Build


Adeon Hawkwood

 

Posted

So, this was a purely theoretical build, to see close I could get to the soft cap using "poor man" IOs. By "poor man", I'm referring to non-purple, non-multi million inf. enhancements.

Anyhow, I was surprised to actually hit it, but I'm not a blaster. I'm not terribly familiar with blaster sets, or how they play, or what you're really supposed to slot for, so I became curious. Below is a theoretical build that soft caps Ranged Defense. How practical would this build actually be to play, in game? Are there things that could be dropped to improve it? Different sets I could try? Slotting in different order? The slots themselves are fairly sloppy, I think, and were rather haphazardly throw around to get defense bonuses where I could.

Basically, can y'all help me tear this build down and see if any of it actually works? Thanks in advance.

Hero Plan by Mids' Hero Designer 1.401
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Jasper Kraine: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Power Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)

Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(11)

Level 2: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)

Level 4: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)

Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)

Level 8: Swift -- Flight-I(A)

Level 10: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)

Level 12: Combat Jumping -- DefBuff-I(A)

Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)

Level 16: Aim -- RechRdx-I(A)

Level 18: Health -- Heal-I(A)

Level 20: Stamina -- EndMod-I(A)

Level 22: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)

Level 24: Power Push -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)

Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)

Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(34)

Level 30: Conserve Power -- RechRdx-I(A)

Level 32: Nova -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)

Level 35: Boost Range -- RechRdx-I(A)

Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)

Level 41: Body Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46), S'fstPrt-ResDam/Def+(48)

Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(46), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(50)

Level 47: Sleep Grenade -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(50), LgcRps-Acc/Sleep/Rchg(50)

Level 49: Maneuvers -- RedFtn-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance


 

Posted

It'll be very tough, but you really need more recharge in your key powers. If your concept allows, I'd take hover/fly instead of CJ/SJ. This makes it easier to leverage your ranged defense.

I'd take out the Gaussian's set. It has poor recharge enhancement and isn't worth the ranged defense. I'd also skip sleep grenade in favor of surveillance instead. To make up the loss of ranged defense, slot CJ with BotZ and put more slots in Maneuvers.

I'm not sure why you 6-slotted Nova with Scirocco's dervish. Not only does it have poor recharge enhancement, it doesn't give any bonuses that are really useful to you. I would frankenslot it with 4 Dam/Rech pieces (you can ignore accuracy slotting since it has inherently high base hit chance).

You can replace the proc in Positron's Blast with common IOs to boost recharge (since it has - you guessed it - poor recharge enhancement).

Power Boost is +Special. It doesn't really benefit any of your powers except Cryo Freeze Ray. I'd think about dropping it for Hasten.

If you can find the slots, I'd try to 2 or 3-slot Stamina.

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Posted

Quote:
Originally Posted by Laevateinn View Post
You can replace the proc in Positron's Blast with common IOs to boost recharge (since it has - you guessed it - poor recharge enhancement).
I'd actually suggest keeping the proc and dropping the Dam/Range. Positron's set over-enhances for damage and the range is of limited utility. It'll be of more use in Energy Torrent than Explosive Blast but with my Assault Rifle characters I've tried it both ways and found that I really don't notice the extra 6ft of cone range whereas the extra burst damage from the proc is nice.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
I'm not sure why you 6-slotted Nova with Scirocco's dervish. Not only does it have poor recharge enhancement, it doesn't give any bonuses that are really useful to you. I would frankenslot it with 4 Dam/Rech pieces (you can ignore accuracy slotting since it has inherently high base hit chance).
As I said, this started out as an exercise to see how much defense I could get on a blaster. It wasn't supposed to be a play-build until curiosity got the best of me.

But you're right. I have no real attachments to the set bonuses in any of my AoEs, so I might as well frankenslot the bejeezus out of them.

Quote:
You can replace the proc in Positron's Blast with common IOs to boost recharge (since it has - you guessed it - poor recharge enhancement).
I thought of that as I was falling asleep this afternoon.

Quote:
Power Boost is +Special. It doesn't really benefit any of your powers except Cryo Freeze Ray. I'd think about dropping it for Hasten.
Hasten would be nice. I like Hasten. Boost Range doesn't seem like it'll be all that useful to me, either. Any suggestions for what to grab instead?

Quote:
If you can find the slots, I'd try to 2 or 3-slot Stamina.
Yeah, I was a little hazy about that. My recovery looks good on paper, but as I recall, Blasters have wicked end costs on their attacks, no?