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Posts
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Joined
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Except for the (grumble, grumble) annoyingly long cooldown between shots of the curing wand. :/
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Quote:Great info everyone, thanks. I guess I missed my story arc contact somehow. I guess I'll have to go to each of my contacts and see if there was a choice I missed.
Something to note.... even the contacts who have a story arc will still offer "generic" missions. You need to do 2-3 missions to get the story arc going, but once it is, most contacts will offer one mission that will continue the story, and one random mission. And once you've finished the story arc, they'll still offer pairs of random missions as long as you're within their level range. -
Stiletto boots, in some form or another are on almost every slot of every female character.
Female faces 10 and 14(?).
Fishnets.
Fingerless gloves and leather pants are pretty popular, too.
And if there's sunglasses, they're Government.
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Hmm, not sure how that article was "bad mouthing".... seemed like a reasonably balanced editorial on issues of what players want, what they'll do when they're given total freedom, and other issues of game development. Seemed reasonably neutral in tone. /shrug
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Quote:And that kind of gets back to my original post question of "what are you defining as 'farming'?"Here's something fun for you all, the original full question I had in mind when I stated the OP: Why so serious? Or in longer form: Why take the game so serious that you spend hours "working" a second job for imaginary "stuff"?
I mean, from a certain point of view, *any* dedicated pushing for a specific goal could be called farming.
"I'm going to get my next level tonight. No distractions, bring on the consecutive scanner missions!" Is that farming? Is that turning a game into "work"?
What if I change it to "I'm going to get 20 merits tonight so I can gamble a recipe roll! That'll take these two story arcs in Ouro. Charge!" Is that different than the last case? Is it farming and/or "work"?
(Of course, there's always "I'm going to grind back and forth on the wall for three hours, hoping to get some purples to play the market with." Yeah, that one's farming.....but for some goal-oriented or obsessive personalities, it might even be fun. /shrug)
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In the end, with most MMOs (and other free-roam games), if you don't have some goal to "work" toward (even things as simple as "I want to get to 30 to unlock auras" or "I've never played a PoolA/PoolB ArchetypeC, let's get one to 50 and see how it works" or complex as "I want to build a completely maxed-out purple Scrapper"), there's no reason to keep playing past a point. Once you've seen the story arcs and TFs..... well, you either pick something new to work towards, or you quit and go play something else.
And as long as you're having fun.... it's still a game. -
You need to define what you mean by "farm". There's several things in CoX now that are labeled with that term, and they're all somewhat different.
And, at it's most basic, "farming" (or grinding) is a normal feature of any MMO (and many single player RPGs as well).
You see an IO recipe in WW, and you say "gee, I need 1mil more Inf for that. I'll go to the RWZ and beat up a bunch of Rikti for it!" That's farming.
You want to buy something expensive for your SG base, and go do paper missions in PI one after another to gain prestige.... you're farming.
You want some arcane salvage drops, so you go beat up lots of CoT. Farming.
You sign up 7 level 2 doorsitters and wander into a maxed-out boss AE mission, so that you can grind out lots of inf & tickets (and 20 levels for your doorstops). Farming. And powerleveling for the extra dudes.
But which one are you saying "why" about?
Try Bud Dry! (or not. Sounds nasty) -
Quote:Oh, and, if you really wish to fix the "boss farm problem" make custom critter groups REQUIRE at least one minion, one Lieutenant, and one Boss type. PROBLEM FIXED. And you didn't even have to tweak the experience tables!
Ah, but the tweaked XP tables gives you options, while still encouraging minion/lt/boss custom groups.
If you want XP, make the full variety group.
But, if you're trying to make an intense challenge for yourself (as some of the people who create all-boss missions claim), then you still have that option..... you just have to content yourself with the fact that you're just doing it for the "Yeah, I can beat that!" rather than XP.
But at least you have that choice. Whereas with "make custom critter groups REQUIRE at least one minion, one Lieutenant, and one Boss type," you wouldn't.
Not a perfect solution, but it is a reasonably good balance between "let them make what they want" and "prevent them from boss farm PL'ing." -
Quote:Actually, my lv5-10 characters make their starting chunks of inf (50-100k) by selling a few select pieces of salvage into the inflated market.If a piece of level 10 common 10-25 invention salvage sells for 5000 inf on the auction house, and a level 10 player gets 10 inf per minion defeated, this means that the player is going to have to defeat 500 minions to afford it.
Not sure how prevalent it is, but as a mostly new player (coming up on my 3 month vet in a week or so), I haven't really bothered with DO/SO enhancements. I start sticking in generic IOs in the 10-20 range, then start switching to frankenslotting Set IOs at 20-25+. (Sticking with the less popular sets these days, as the prices for the better lv20-30 melee/range/defense sets have gotten into the 5-15mil range per recipe.) -
Quote:What I'm proposing is to change that description to something along the lines of: "Purchasing this reward will grant you a random roll for a common piece of salvage from the following list: Ancient Artifact, Luck Charm, Clockwork Winder, Spell Scroll, Spiritual Essence, Runebound Armor" (in the case of the 10-25 Arcane roll. Change as necessary for the others)
As I recall, the random Merit rolls for rare salvage include lists like this...
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Personally, I don't have big issues with common salvage. If I don't have some that I need, and the market is overpriced at the moment, I just run a quick AE mission and blow all the tickets on random common rolls. Works fine.
(I try to avoid it, though. I don't like AE missions because they don't give that nice bonus of XP & Prestige at the end. Or Merits once the story arc is done.) -
Heh.
(There's one case I could think of where "native PC" and Bootcamp would be a bit different..... graphics drivers. Apple doesn't seem to upgrade the Bootcamp drivers as often as ATI & nVidia's normal PC ones. Of course, I wouldn't think that'd be as big of an issue with an older game. Aren't most of the little driver updates to fix things with whatever's the Latest Cutting Edge thing?)
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Quote:Don't spend 220+ merits to bypass the game's random loot? The chance to get a non-random reward is a luxury. It costs significantly more.I've been thinking about this whole merits thing for awhile. I agree with with concept, that the merit system needs to be reworked. Most of the players are not starting oro farm teams for merits or tf teams etc etc to earn merits fast. And honestly, I wouldn't be too excited knowing how many times I'd have to run the same handful of tf/trials to get enough merits to earn one single recipe, let alone an entire set.. for one power... Yes I think this needs to be looked at.
Random drop loot system is a pretty central conceit of the game. Avoiding it is going to cost something.
So don't do it. Take your TF Merit Farming group, farm up 40-60 merits, and then all go to the vendor and grab 2 or 3 random rolls. Now trade around your group (trade your scrapper's ranged drop to a blaster for their melee drop, for example.)
Just a thought for another way to do it.
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(Me, I've got a bunch of alts, which I play solo. I get my merits from story arcs and ouro. I then make 20 merit random rolls and spread the rewards around however is appropriate - give the melee stuff to the melees, the ranged stuff to the ranged, and the frickin' expensive stuff to the market. Thereby giving me 100's of millions of inf to use buying vast amounts of mid-range IOs to trick out *all* my heroes. Win-win.)
So, no.... I don't think the merit system needs much adjustment. And I certainly don't think that non-arc (either story or TF/SF) missions need merits.
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Also, remember - the prices listed in WW are the prices *paid*, not the prices asked. If you see 500mil.... that's because someone was willing to pay it. Don't blame the marketeers for seeing how far the silly and desperate will go. If the stuff didn't sell, they'd set their prices lower. -
Quote:Literally on the few first quests with my shaman I received a weapon (to get there it's like 10 min work) that replaced my epic weapon. That was a slap in the face.
Unfortunately, along with the cap increases, there has to be a gear reset in that game. With so much potential raid advancement in that game, the difference between someone who's just playing the game up through 60-70/80, and someone who spent a year getting better and better raid gear is so high.... that it'd be impossible to balance the new world content in an expansion. Either it'd be impossible for people without raid gear (meaning that no new players would ever be able to level up in the game), or it'd be 110% utterly meaningless for the raiders until they hit the new cap.
And even then, if the new cap's raids were balanced against people with gear from the old raids, no new players would be able to join in.
One of the drawbacks of a system of advancement that's mostly gear based. :/
(As I mentioned, I never did the raid game in WoW. I just got my characters to max level, and then played around with finishing world quests, working on crafting skills, etc. And then making new alts.)
CoX is mostly free of stuff like that. Although the enhancement system (with SOs, Hamis, IOs, IO sets, Purples, PvP's, etc) has gotten complex enough that increasing the level cap would cause a number of problems, I'd imagine. (Although I suppose someone fully purpled out could still find some challenge while leveling to a new cap, via the I16 difficulty settings.) -
Quote:Not when they can see all your badges. Even a new person can figure out that if I'm a level 12 character with 5 years of badges, I probably have influence lying around.
I suppose so. (Someday, I'll eventually figure out how to inspect someone, *and* actually do it.)
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Quote:37 is just a number Sam, don't keep getting hung up on it. Popping off that number as your sole proof that this person should have known better isn't making your case.
You still have to admit that begging inf from someone lower level than them..... is kinda weird. (Unless, of course, it's a lv4 Wentworths alt named UltraMoneyBags, wearing a tux/tophat/monocle.)
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Quote:Anyone else agree that we should get some alternative way some time/have this problem?
Hi, Mac user here, been playing for a few months.
Answer? Nope, no problem here. Fan-produced programs will always be more prevalent on the platform with more users, just because there's a much larger user base to generate the one or two guys who 1) are motivated, and 2) are skilled enough to make them.
Just the way it is.
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Of course, I'm used to this stuff from decades of dealing with shareware, fanfic, and other similar fan made stuff. I don't complain to the fanfic writer that there hasn't been an update to My Favorite Story #13.... because I'm not a writer. He/she is doing it because they like to/want to/feel like it. They have little to no obligation to me to produce free content on my schedule; it's their hobby, not their job.
Or.... hey, Scorched Earth - '90s shareware artillery game - would have been awesome on the Mac, instead of just watching my dorm-mates play it on their PC - but, well, the author was a PC programmer. And there wasn't a Mac programmer who would/could port it. Them's the breaks.
I can't program, so while I can say "Hey, wouldn't it be cool if there were a Mac version of X/Y/Z?", I don't really have the standing to say "Dammit, why don't they get off their butts and make a Mac version of X/Y/X!"
...just my $0.02 -
As someone who's played WoW since ~2005 (on and off, I've quit for a year at a time between expansions)....
....I really don't think that WoW releasing an expansion/raising it's cap has any bearing on CoH at all. Different genres, different markets, different fanbases, different styles of MMO. WoW's raising their cap? That's nice, move along.
/shrug
(Now, things that CO and DCO? do.... those could have some bearing, since they're close competition.)
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Disclaimer - I play WoW kind of like I play CoH: mostly solo, leveling many alts to see things, and low pressure. No raids, no arena, no guild drama, no "the game starts at the cap". -
Quote:Reminds me of my favorite response in WoW. "Sure, but all my spare cash is on mobs in <level appropriate zone>. Go get it!"Things like this make me kind of nostalgic for fantasy-based MMOs.
In DAoC, my standard response was to tell the beggar to seek a manor outside the city, the lord can likely use a new serf and the beggar is clearly unsuited to the life of a freeman.
Quote:I was in Cap AE on this server when a Lvl 50 asks in local if anyone needed any inf. Thinking it may be a couple-20k and enough to set this lowbie I spoke up.
"You have traded nothing for 48,000,000"
(And I've since learned that 2mil isn't actually all that much. Need to keep an eye out for that charity thing again, so that I can pass on the 2mil to some other lowbie nearby....) -
Quote:That influence is not unlimited. If the officer is greedy and wants bags and bags of 'free' groceries for family and neighbors, the grocer will tell the officer to take a hike. However, if the officer saves the grocer's life in a hold-up, then the officer just might have 'earned' enough influence to receive all those free groceries.
Now what I'm trying to figure out is how I get so much less influential...... building inventions in a private room in the back of my base. Either 1) no one can see or know, so it shouldn't change my influence with the public at all, or 2) they should be impressed by my Incredible Invention Skills and give me more influence!
...well, or like the Professor says, it doesn't really make sense. /chuckle -
Quote:Or a medical person who gives you a bonus to the medical units rez %. Would be cool having them walk around and interacting with you, especially during those long nights alone, no one to talk to but your best friend "Gregory" who you made up in your head to make the silence bearable...
You know, just adding filler NPCs would be awesome. Like, instead of adding "desk chair".... add a chair with someone in it. Actually have a receptionist in your entry room. Medical personnel in your medbay. Technicians sitting at the control panels in the control room.
Of course, anything other than basically static NPCs with pre-set outfits would be fantastically complicated. /sigh
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Quote:I don't recall the exact name for the system, but sometime ago they added a diminishing returns feature to enhancement bonuses. Once you hit around 90%, you get less and less actual effect from additional bonus.The total % from Adjusted Targetting is 21.2+26.5+26.5+42.4=116% plus the lvl 50 Recharge enhancement (42.4%) comes to a grand total of 159% but the stat window shows a recharge rate bonus of 103.8%.
(Also, watch your actual Set Bonuses. Apparently there's also a system where you can only get 5 of any specific bonus... like "+7.5% Recharge". Adding a sixth copy of that bonus won't do anything.) -
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Quote:Ironic.There used to be no end to the crap I gave a friend about paying a monthly fee to play EverQuest. I couldn't understand how someone would be willing to pay so much, so often, on a constant basis, just to play a game! I mean, who does that?
Usually, the topic would come up in conversation over a game of Magic: The Gathering.
(I eventually got over my Cardboard Crack habit.... but the many boxes of cards on the back shelf are testament to how much I blew on that game.) -
Quote:This is turning into a 'Who's On First'.
The Halloween event allows you to get pieces of salvage based on cheap Halloween costumes- Lord Recluse Mask, Statesman Mask, Back Alley Brawler Gloves and Hamidon Costume. Once you get one of each, you can take them to either Annah (heroside, on the south side of the train station in Croatoa) or Granny Beldam (villainside, on a small island north of the entrance point into Nerva) to unlock an extra costume slot.
Yeah, there seemed to be a bit of confusion between unlockable Costume Pieces (invention recipe wings/boots; ITF roman costume; veteran reward costumes; etc) and unlockable Costume Slots (quests at 20/30/40 or turning in Halloween salvage).