Raise salvage drops


Adam_Alpha

 

Posted

You don't have to have a hand on the pulse of the CoX community to know that a lot of people are complaining about the price of common salvage. I'm not sure how much marketeers and poor use of Architect tickets is to blame, but the fact is, the exorbitant prices for common salvage are making it a pain for everyone, especially since it's now used for base crafting as well.

The best solution I can think of is to raise the frequency of common salvage drops from enemies. If you have a better idea I'd like to hear it, but I think I speak for the majority of the playerbase when I say I don't have the patience or organisation to wait overnight for a reasonable price on salvage, especially with all the alts I juggle. If there's more supply, and I'm more likely to come across drops that I can use, we might see less complaining.

It's either that or penalise people for causing inflation and I don't see that happening.


 

Posted

The solution is not change drop rates, but resolving the issue in player behavior.

For whatever reason people seem to refuse to roll commons with tickets, then complain about their scarcity.

at 8 tickets for a roll on a group of 6, there is no logical reason for people even those who use the AE only, to complain. Its trivial to get the salvage you want via tickets.



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Posted

But people who don't play AE content regularly are still high and dry. It's not trivial to get the salvage you want if you don't have any tickets and want to stay out of the AE building. You're right that player behavior needs to be corrected, but the aberrant behavior here is people playing content that doesn't drop rewards. I16 should correct this as the farmers go back to regular content so they can farm for purples.


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Posted

Or, for those who are not inclined to play the AE, lock down a toon at the level you want for certain drops (turn off xp), then play your regular mishes. With super speedy lowbie leveling coming down the pike, I suspect this will become even more necessary in the future.

The main disadvantage with this is storage. I would rather see the SG storage capacity raised a bit, even up to 100 pieces would be helpful (remember, they used to be 2500).


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Posted

You can't change player idiocy. There's no way to convince players en masse to use their tickets for salvage instead of whatever they use it on. Likewise, I don't see how they can stop marketeers from price gouging.

On another note, if they raised salvage drops it might be a good idea to slightly raise salvage capacity.


 

Posted

I don't think there's that much of a problem. Every character has the means to earn Salvage. If the price is too high for you to buy a piece of Salvage at the Market, then just run a few missions and sell what you've earned to get what you want.
If what you want to get is in a different level tier than what you are at, then either go get AE tickets (and take the "Random Common" rolls at whatever level you want), or get SK'ed/Exemplared accordingly.

When there was a major price difference between Arcane and Tech back in I-10, some folks would exemplar down to L24/29 via Ouroboros and ignore the arc to go AoE slaughter zombies in DA.

I think the reason that Salvage is expensive is Supply/Demand (AE runners burning tickets on Recipes, notice price drops on Rare Salvage and Set IO's?), not Marketeers bothering to try to manipulate Common Salvage. Which happen to be the most easily/quickly generated items, and thus hardest to corner the market on.

*shrug*


 

Posted

Go hunt. Kill skulz.

What can you defeat in this game and NOT get common salvage, or tickets, or merits or something to sell and buy common salvage?

It's common salvage. It's still common salvage. Go shoot something.


 

Posted

I'm in the "Change player behaivour" crowd, quite honestly. I don't have problems getting salvage, dump most of what I'm not using on the market at maybe 10 inf each, and only bother with tickets if I don't want to pay for uncommon or rare salvage. I end up filling up pretty quickly, and don't generally run on large teams.

See what happens after I16. If it draws people out of AE, it may help correct itself.


 

Posted

Maybe, but you tell me how anyone can change player behaviour.


 

Posted

I'm not opposed to raising drop rates. However, the only problem is people refusing to roll for common salvage with AE tickets. This is not a problem caused by marketeers in any way. They are simply selling salvage at prices people are willing to pay.

I'm also ok with drop rates remaining where they are currently. Because if someone refuses to use the tools available to them to get what they want, then paying high prices is only the fault of the player. There is nobody else to blame.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Maybe, but you tell me how anyone can change player behaviour.
25,000 volts of social readjustment.


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Posted

First and foremost, I would say that the random salvage needs to be outlined. I have no idea what a level 20-40 arcane salvage drop will give me. Each time I'm looking for a specific piece of salvage, I'm stuck looking it up on Paragon wiki. To make it a lot more user friendly, I would change it to say something along the lines of "Select this to receive a random drop from one of the following- Alchemical silver, yada yada yada..." I'm pretty sure if people knew what they were likely to get up front, they would be more likely to select it.


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Posted

Quote:
Originally Posted by Prof_Backfire View Post
Maybe, but you tell me how anyone can change player behaviour.
A technical change -- the introduction of AE -- changed player behavior. A similar change -- coming up in I16 -- will probably change player behavior again.

The answer for salvage is simple. If you want some, you have to do the things that generate the salvage.

The easiest way to get common salvage now is to run AE missions and then use the tickets for the common salvage roll. You don't need to go to Atlas and get mobbed -- just go to any other zone (I use Talos and it's empty most of the time, even on Freedom) and and solo some AE missions that sound interesting. When you find one you like, do the other ones that author wrote. The competently written AE missions are just as good as most of the dev-generated content. You just have to look for them.

If that's just too onerous, run some Ouroboros missions. Or just run around and fight mobs on the street. There's no magic involved, but there are some tricks for getting salvage on the street: fight white, blue and green bosses and LTs. Their chance for drops is greater, but they're not that much harder to take down than even-con minions.

Sitting around on our hands wondering why everyone else isn't out there generating cheap salvage for us is rather presumptuous.


 

Posted

(QR)

Please, no. It's bad enough that I have to run to the Black Market after every third to fourth mission. Please don't make me cross the zone or clear my inventory after every mission. As has already been said, the drop rates are not the problem.


 

Posted

Quote:
Originally Posted by Basilisk View Post
First and foremost, I would say that the random salvage needs to be outlined. I have no idea what a level 20-40 arcane salvage drop will give me. Each time I'm looking for a specific piece of salvage, I'm stuck looking it up on Paragon wiki. To make it a lot more user friendly, I would change it to say something along the lines of "Select this to receive a random drop from one of the following- Alchemical silver, yada yada yada..." I'm pretty sure if people knew what they were likely to get up front, they would be more likely to select it.
Perhaps things have changed but at one point you could right click an enemy and hit info. There were two tabs that I believe were named "Info" and "Salvage". The one gave the normal details "This is a bad guy" and the other explained what types of salvage that enemy is able to drop.


 

Posted

Quote:
Originally Posted by Smurphy View Post
Perhaps things have changed but at one point you could right click an enemy and hit info. There were two tabs that I believe were named "Info" and "Salvage". The one gave the normal details "This is a bad guy" and the other explained what types of salvage that enemy is able to drop.
I think Basilisk is saying that when you're in the ticket window in AE, it's hard to know what random salvage roll you should take -- arcane or tech -- if you need Masterwork Weapon, for example.

It's generally obvious from the name. "Hydraulic piston" doesn't sound very arcane.

What's missing, though, is the level and tech/arcane origin in the Info you get from clicking on [Hydraulic Piston]. Right now it just tells you that it's Invention Salvage, and not what level or origin it is.


 

Posted

could always go to WW and set the same lv range for the rolls to see what is in that lv range. it doesn't help with the origin but at least it is a start.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Maybe, but you tell me how anyone can change player behaviour.
You can't change others behaviour, but you can change your own.

Just run an AE mission, get some tickets and the roll random. You can fill your entire salvage bin with one mission sometimes.


 

Posted

Quote:
Originally Posted by Rodion View Post
I think Basilisk is saying that when you're in the ticket window in AE, it's hard to know what random salvage roll you should take -- arcane or tech -- if you need Masterwork Weapon, for example.

It's generally obvious from the name. "Hydraulic piston" doesn't sound very arcane.

What's missing, though, is the level and tech/arcane origin in the Info you get from clicking on [Hydraulic Piston]. Right now it just tells you that it's Invention Salvage, and not what level or origin it is.
Actually, what I'm talking about is when you go into the AE window to trade your tickets. Under the reward rolls tab, you get the choice of 6 different common salvage rolls: level 10-25, 26-40, or 41 to 50 tech or arcane salvage. The description that they give for these rolls is "Purchasing this reward will grant you a random roll for a common piece of [origin] salvage within the level [range] range."

What I'm proposing is to change that description to something along the lines of: "Purchasing this reward will grant you a random roll for a common piece of salvage from the following list: Ancient Artifact, Luck Charm, Clockwork Winder, Spell Scroll, Spiritual Essence, Runebound Armor" (in the case of the 10-25 Arcane roll. Change as necessary for the others)

My feeling is that half of the problem is that a lot of people, myself included, don't know offhand what they're likely to get from a level 26-40 Tech roll. After all, if I say I'll sell you a figglesnuzz for $50, is that a good deal, or a bad one? Am I trying to sell you a car, or a piece of bellybutton lint? Would you want to put down the $50 to find out?

If I'm looking for a luck charm for my recipe, I've only got the information to guess that it's an arcane roll without going outside of the game, or running around clicking enemies to find what they drop. If I'm looking for a luck charm, I should be able to simply go in and find the drop table that specifies it drops luck charms instead of stabbing in the dark.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

so then are you suggesting that they do that for all the random roll rewards also? because that would be a hell of a list to put on there and would only get ignored by more then half the people anyways. like i said before, go to WW, set the lv range and filter for common and go look at invention salvage. most of it is easy to figure out if it is arcane or tech. same thing goes for every other lv range of salvage.


 

Posted

I was going to post a suggestion that lowering the ticket price on the common salvage roll but then I stopped and did the math. If you take random Tier 3 Arcane Salvage rolls and list only the Fortunes and Nevermelting Ices for 80K each (because those are the only ones I can remember the general overnight sale price for off the top of my head) that's still more profitable per ticket than selling rare salvage for 1mil each (the going rate). You might get a bit more per ticket with some uncommons but even then you'd need to list them for 270K each and only a few hit that mark.


 

Posted

No, I'm not talking about adding it to all reward rolls, though it would be nice not having to fart around with WW every time I'm looking for something specific. I agree that recipe rolls would make way too long of a list. However, recipes aren't the problem that we're trying to address here, either.

In this case, common salvage only offers 6 different options, which is a point in its favour. In addition, if the AE is supposed to be one of the options where people drop tickets to get their common salvage needs, why not make it easier? Then, there's the added annoyance of the level system. Arcane/tech, I'll admit is easy enough to find out in-game, but salvage doesn't come with little numbers on it. Why is it necessary to do all of these half-***** workarounds to compensate for information that should be there in the first place?

If changing the text on the salvage rolls is an offence to someone's sensibilities, then how about adding plaques inside the AE (preferably on the vendor level) detailing what the rolls entail? Then you could cover the whole gamut- salvage rolls and recipe rolls- without making any change to the vendor. I just don't see how making it less confusing and frustrating to get what you want is a bad thing.


My story arcs: #2370- Noah Reborn, #18672- The Clockwork War, #31490- Easy Money

Sartre once said, "Hell is other people." What does that make an MMO?

 

Posted

Quote:
Originally Posted by Basilisk View Post
First and foremost, I would say that the random salvage needs to be outlined. I have no idea what a level 20-40 arcane salvage drop will give me.
What level is the recipe you want to craft? Roll in the range that includes that level. In most cases, it's obvious whether you want arcane or tech. If it's not, well... each tier only holds 6 different commons; once you have six different results from one roll, nothing else will show up. If you don't have what you needed, roll on the other type (Tech->Arcane or Arcane->Tech).


 

Posted

For the longest time, I've been putting all my savlage up at WW/BM for 1. I don't use any of it right now and it's just too darned expensive to have enough storage in the base for it, so... away it goes.


 

Posted

Maybe things are radically different for heroes (which I haven't really played much in about 6 months), but I haven't had any problems on villains.

Run mission.
Dump stuff on BM.
If I want to buy a salvage and it's currently too overpriced (over 50k or so), place a reasonable bid.
Come back later. Chance are about 90% that it'll be filled within a few hours if it's salvage. I think I've had salvage bids still unfilled after sitting overnight twice, and one of those was during double XP.

I don't think I've paid over 60k for any common salvage... ever... except when I absolutely want it this very moment, and I don't think I've paid over 800k for a rare since MA hit. A lot of the common/uncommon prices are up enough on average that I do have to buy at higher prices than I used to, but I'm also selling at just as much higher.


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