CoX Infamy/Influence


Aett_Thorn

 

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...Where does it go after you've bought an item on the market, sold an item to a vendor, or paid for a tailor session? It's just something I've always wondered, AND I NEED TO KNOW!


 

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It goes away. It no longer exists. They're called Influence sinks for a reason.


If you want a more RP-ish way of dealing with the loss, the Influence goes to paying for local schools to get afterschool programs (gotta keep the kids outta all of the gangs in the city), while Infamy goes into the "Make Recluse look FABULOUS" city fund.


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Rofl


 

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Incidentally, said Infamy fund goes towards enough roofies to go into Recluse's drink until he's out long enough for the Widows to work their magic.


 

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Originally Posted by Prof_Backfire View Post
Incidentally, said Infamy fund goes towards enough roofies to go into Recluse's drink until he's out long enough for the Widows to work their magic.
Now that's what I call a good time!


 

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Role-playing-wise, it's not currency at all. It's represents what people are willing to do for you because of your reputation. Like if a local grocer gives the police officer on the beat a free apple. That police officer had 'influence' over the grocer and it was 'spent' in gaining an apple.

That influence is not unlimited. If the officer is greedy and wants bags and bags of 'free' groceries for family and neighbors, the grocer will tell the officer to take a hike. However, if the officer saves the grocer's life in a hold-up, then the officer just might have 'earned' enough influence to receive all those free groceries.


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it goes to the devs xD


 

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The entire economic system of this game does not make a hint of sense upon the slightest examination. And I like it that way. Other MMO gear systems are a pain.


 

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Quote:
Originally Posted by Zombie Man View Post
That influence is not unlimited. If the officer is greedy and wants bags and bags of 'free' groceries for family and neighbors, the grocer will tell the officer to take a hike. However, if the officer saves the grocer's life in a hold-up, then the officer just might have 'earned' enough influence to receive all those free groceries.

Now what I'm trying to figure out is how I get so much less influential...... building inventions in a private room in the back of my base. Either 1) no one can see or know, so it shouldn't change my influence with the public at all, or 2) they should be impressed by my Incredible Invention Skills™ and give me more influence!



...well, or like the Professor says, it doesn't really make sense. /chuckle


 

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Originally Posted by Kiralyn View Post
Now what I'm trying to figure out is how I get so much less influential...... building inventions in a private room in the back of my base. Either 1) no one can see or know, so it shouldn't change my influence with the public at all, or 2) they should be impressed by my Incredible Invention Skills™ and give me more influence!



...well, or like the Professor says, it doesn't really make sense. /chuckle
Along the same lines, how does your character playing around all day in a virtual reality simulator building affect your influence or infamy at all? If anything I would think that it would lower it because you're in a light beam playing video games all day instead of out saving the real city or causing real havoc.


 

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Originally Posted by AquaJAWS View Post
Along the same lines, how does your character playing around all day in a virtual reality simulator building affect your influence or infamy at all? If anything I would think that it would lower it because you're in a light beam playing video games all day instead of out saving the real city or causing real havoc.
I live in the United States of America, and there is a town BUILT on the influence (and real life cash) of "Not Real" to the south of me that is huge.

And here is a hint of what I am speaking of.


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Quote:
Originally Posted by Kiralyn View Post
Now what I'm trying to figure out is how I get so much less influential...... building inventions in a private room in the back of my base.
Well, you see, you're sitting there at a table with a hydraulic piston and a vial of spell ink and a typed report on local demonic threats laying in front of you and you're saying "C'mon guys... please help my accuracy? PLEASE???" until eventually they somehow bind together in a way which does so.

Needless to say, convincing a random pile of junk to come together in such a fashion takes a LOT of influence.


 

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Quote:
Originally Posted by AquaJAWS View Post
Along the same lines, how does your character playing around all day in a virtual reality simulator building affect your influence or infamy at all? If anything I would think that it would lower it because you're in a light beam playing video games all day instead of out saving the real city or causing real havoc.
It's not just a video game. It is a combat simulator! You are gaining influence because people see that you spend all of your time honing your skills to be a better hero. They just never notice that you aren't spending any time actually, you know, hero-ing.

Or villain-ing, as the case may be.


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[U]Virtue Villains (Serenity's Orphans):[/U][/COLOR][/SIZE][SIZE=1][COLOR=Yellow] [/COLOR][/SIZE] [SIZE=1][COLOR=Yellow] [B]Eek a Rat[/B], [B]Bomb Blondeshell[/B], Babe Brute, Jeanne Dark, Fallen Angle[/COLOR][/SIZE]

 

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Quote:
Originally Posted by PhantasmKing View Post
...Where does it go after you've bought an item on the market, sold an item to a vendor, or paid for a tailor session? It's just something I've always wondered, AND I NEED TO KNOW!
Bought an item on the market... most of it goes to the person selling.
Sold an item to a vendor... it goes to your character.


Forum Game: Lower the Rep

 

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The Anti-Clockwise spiral in the inf sinks, is why they never created a dedicated Australian/New Zealand server.

For whatever reason the natural clockwise movement in the Southern Hemisphere interacted with the hard-coded spin, and basically made the server hamsters seasick.

Creating new Hamsters by genetic engineering to counteract this issue, was vetoed by Cryptic as being outside the budget of the Freem-15.

Word is that under NCsoft, this policy is being re-assesed, but BABS has about 10 years of gene splicing school to get through before he can start this.



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Originally Posted by Ironblade View Post
Ah, and I thought you were going to mention Disney.
Pfft. Hollywood laughs at Disney's comparative lack of influence.


"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy