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Posts
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Joined
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I didn't choose a travel power for a reason, mostly because I use Ninja Run, this build has no intentions of exempting down, and its very much made for 50 farming.
Thanks for the suggestions, i've never made a tanker before.
I also thought Energy Absorption required a hit check.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Pacing of the Turtle - Chance of -Recharge
- (3) Pacing of the Turtle - Endurance/Recharge/Slow
- (3) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Damage/Slow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Eradication - Damage
- (7) Eradication - Accuracy/Recharge
- (7) Eradication - Damage/Recharge
- (9) Eradication - Accuracy/Damage/Recharge
- (9) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Chance for Energy Damage
- (A) Endurance Reduction IO
- (21) Endurance Reduction IO
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Endurance/Recharge
- (17) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (13) Scirocco's Dervish - Accuracy/Damage/Endurance
- (13) Scirocco's Dervish - Damage/Endurance
- (29) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Accuracy
- (46) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Eradication - Damage
- (25) Eradication - Accuracy/Recharge
- (25) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Eradication - Chance for Energy Damage
- (A) Performance Shifter - EndMod/Recharge
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (48) Performance Shifter - EndMod
- (A) Mocking Beratement - Taunt
- (34) Mocking Beratement - Taunt/Recharge
- (37) Mocking Beratement - Taunt/Recharge/Range
- (42) Mocking Beratement - Taunt/Range
- (48) Mocking Beratement - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (34) Accuracy IO
- (A) Numina's Convalescence - Heal
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Damage/Endurance
- (39) Scirocco's Dervish - Damage/Endurance
- (39) Scirocco's Dervish - Accuracy/Damage
- (39) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance
- (42) Aegis - Resistance/Recharge
- (46) Aegis - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Endurance/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (50) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Still fiddling with it. -
Personally, i'd like advise on a build that I have in another thread, =/ nothing yet. D=
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Endurance/Recharge
- (43) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Pacing of the Turtle - Chance of -Recharge
- (3) Pacing of the Turtle - Endurance/Recharge/Slow
- (3) Pacing of the Turtle - Accuracy/Slow
- (19) Pacing of the Turtle - Accuracy/Endurance
- (37) Pacing of the Turtle - Damage/Slow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (43) Accuracy IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (7) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Damage
- (9) Obliteration - Accuracy/Recharge
- (9) Obliteration - Damage/Recharge
- (17) Obliteration - Accuracy/Damage/Recharge
- (A) Endurance Reduction IO
- (21) Endurance Reduction IO
- (A) Numina's Convalescence - Heal
- (11) Numina's Convalescence - Heal/Endurance
- (11) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Armageddon - Damage/Endurance
- (13) Armageddon - Chance for Fire Damage
- (13) Armageddon - Accuracy/Damage/Recharge
- (29) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Obliteration - Damage
- (25) Obliteration - Chance for Smashing Damage
- (25) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod/Accuracy
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (34) Accuracy IO
- (34) Energy Manipulator - Chance to Stun
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Empty
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (39) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (45) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - EndMod/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Okay, i've been trying to get this badge for the last TWO months.
Either Scrapyard goes and walks into the Black Market area and gets insta-gibbed, despawns due to lack of people, or decides to run away from me and get insta-gibbed anyway.
What is WRONG with this Giant Monster?
Whats the criteria or 'respawn' timer on this guy? Its getting to the point where I want to -tear- my hair out. -
Quote:Haihai Mazzo.*points to the Energy/Energy guide in his sig*
My Blaster i a hybrid of sorts, much more single-target when it comes to blapping and blasting, but that's on purpose. On a team it's hard to be the AoE master with Energy/Energy due to all the knockback. However, knocking a few targets back and Slapping them with your hard-hitting Melee attacks and watching bosses get stunned makes life very tasty. Once you get the boss stunned you can clean up as you see fit, considering the biggest threat now cant fight back. If you wanna try a more single-target brawler than fire/fire, this is the next best step.
Rad/Energy is a decent option for Blapping in this style too. That is, if your not man enough to learn how to control your own knockback.
But... yesh. /Fire /Energy are supurb for when mobs or.. players decide to get in your melee range, thinkin' you're helpless, then you hit them with a retardedly powerful melee range attack, and they cringe.
But yes, Blappers are essentially Blasters who emphasize melee attacks over ranged. -
I just created a Ice Armor / Electric Melee Tanker, and i'm uncertain how to build it exactly, any suggestions would be good, as well as the merits and disadvantages of choosing said sets.
But, from what my brain believes and has calculated.
It'd be a insanely fun farming machine.
I'd link you a build but i'm currently multi-tasking in my Inventor 10 Class. While in college, the district computers don't exactly look nicely upon me installing things. -
Quote:Thanks again Werner.
Now... the rule of 5s, would that apply individually to crushing and doctored? Both give 5% recharge, so would that mean that I can have a total of 5 recharge bonuses between both sets, or would each set be it's own "rule of 5"?
I actually already have both the Kismet and Steadfast uniques slotted as I grabbed them with bronze AE rolls. Yay for that. Will have to look into makos and gaussian.
Rule of 5 refers to only 5 slotting certain abilities, because the 6 slot doesn't really do anything truly useful, OR I.E: DR on it.
But, good points in the above posts, most of them are rather well founded, although I havn't messed with blue-side in forever. :3
Exceptions would be attempting to soft-cap a /shield as electric, or another set reliant on defense.
Most of the 'Superior' IO's 6 set bonuses are Toxic Resistance, thats, not terribly useful, and having 6 makes the ability get hit by DR too hard.
ectect. -
Global Name: @Caveat Draco
Server: Virtue
City of Heroes/City of Villains
RP Characters:
Keshka Di'mir / Keshka
Cymoril Di'mir
Saril Di'mir
Nianna Di'mir
Elenwe Di'mir
Dalos Di'mir
Lor'vandon
Lorrie Di'mir
Ishaila Ti'nari
Ishaila
Lorelia Ti'nari
Sasha Ti'nari
[Think I have enough aliens?]
Ai Ishikawa
Arisha Tarasova
And a lot more that I can't recall.
Type of RP: All, as long as character situations call for it.
Can be contacted: By Global, Email, Messengers on Request.
Times on: All hours, typically 2PM - 8 AM
Timezone: East Coast -USA -
You want at least 68% global recharge BEFORE Hasten, in order to achieve Perma Dom, so, recharge, max endurance, end production, and control is what keeps a Dom alive.
Even with 68%, your cutting it pretty close. -
Quote:Whirling Hands isn't really worth picking up. It really isn't.Hey everyone,
I was wondering if Whirling Hands is worth it to take for my grav/energy dom.
Energy assault isn't really big on AoEs so I was wondering if this was a waste or if it delivers decent damage.
Thanks.
Just grab the AoE Hold instead. You can send me a ingame mail and I can help you with a build later. <3
My global is in my signature. -
I really hate Longbow, I really do. I typically call them 'condomheads' or 'Candy Canes' depending on the character i'm on.
Did I mention that I hate Longbow? That grenade they have is annnnnoying. YES. FLOOR YO' DEF and RESISTANCE. FOR SWEET JUSTICE. -
Quote:Because everyone plays heroes more.You failed reading class in school didn't you? Redside market is crap.
I can't stand Hero Side AT's, or their zones. They're INSANELY difficult to navigate, and time consuming, I spend more time in loading screens sometimes trying to get to a destination then I do actual playing.
Yes, the market sucks on red-side, but this is because of the disparity between the ability to get Merits faster, and or lack of players.
Less players, means less supply, coupled with high demand = Crap Market.
Seeing as I have 2 heroes, and 24 villains. >.> Lessee. -
I never seemed to do that very much, not sure why, just doesn't seem apparent really.
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Dark/Pain is painfully lacking in damage, but, its definitely made, and fulfills the support role wonderfully, with -to hit, and amazing healing capabilities, and generally, a great annoyance in PvP if you decide to use it to team.
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Quote:I dont use pen & paper to make a build, I use the power set description, the individual powers info chart by pressing the "Info" button during creation, and I make my choices by reading from there.Its acctually a very simple thing, and no, I will not get off Mid's.
Mid's is for people who have no imagination, or are poor at math, or possibly both.
I find it funny that people have to sit down and chart out a character, or use Mid's for it, scratching there heads like monkies as if its Rocket Science.
What I like about this game, that Mid's does not tell you, is the fact that not a single combonation is a poor choice to play compaired to any others within any given AT.Thats why alot of people call Fire Armor, and other sets like it weak, because they dont know how to use it, and gosh darnit!Mid's says its bad, or another player does.
So Mid' can take a flying leap.
If you dont like how I talk about Mid's, simply stop listening.You complain about my comment/s on Mid's and ill tell you exactly how I feel about it.Its that simple.
I was not raised to use Diplomecy, or use Tact.They are utter wastes of Time for our society to keep using them.
I mostly use Mids to help me plan out my characters ahead of time, so I don't have to worry about trying to memorize where slots go, or having to do a respec.
Powersets I won't play?
Archetypes I won't play are more accurate, I can't stand Controllers, Tankers, or for that matter, Scrappers, why, I don't know, I just don't like them. Not my play style. -
Quote:Signed! Also, Dispari! <3 you with mouth.And Corruptors and MMs. Arguably those two need it more, since they get neither higher debuff values or longer mez durations. Or really anything to stack it with.
But yes, Trick Arrow's and Archery i've found on my corruptor, sitting at 27 isn't that great in doing what Trick Arrow is meant to do. Be a pain in the rear for the enemy, its a pain, but not this jabbing thorn in the side like most other power sets.
I very much agree with the OP's post some pages ago. -
Not a big fan of Invul, but.. thats because its such a late late bloomer, its such a end-drain with SS.
Not sure myself on /invul, I don't have much experience with it.
Maybe War Mace, or Dark Melee to suppliment, either for concept or fun. -
Quote:I prefer having taunt, due to well, the extra potential AoE damage from the Psionic Proc' in sets, as well as being able to produce Fury better, as my brute is Electric/Shield, I don't get hit much.Just wow I am so surprised to see this demand for taunt expressed here. I have to say I have noted more and more players using taunt.
Taunt and corner pull was the main method of several teams I ran into recently. When I asked why were doing it this way they all said it was safer. Plus it kept aggro off the Squishies (oh please). I asked a few more questions and decided it was best not to disturb them after the mission was over I left to have some fury filled fun.
Other teams the leader is a Brute playing tank. Taunting etc when asked about it they know no other way to play. I give talking about Red tactics a try but most are experts and do not want to listen. Those that do I add to my global.
I have seen for some time more and more obvious Blue side teams playing Red side. More should check out the Red side I do think they could realise there are some potential gains to using Red side tactics.
Maybe it has not been said loud enough or often enough but being a brute is all about the SMASH. Were fricken engines of destruction. Anything that slips my aggro the team should be able to handling. Otherwise why are they on my team, am I doing all the work?
Gaining and keeping fury has never been a problem with out taunt. When I play a squishy COV side its sure nice to have a brute on the team. But I do not need or want them to play tank.
So in closing SMASH, SMASH, SMASH. -
Quote:I agree that Assault Rifle needs a similar update, its very weak, as Smashing and Lethal are the two most resisted damage types in the game.I saw that Dual wield pistols are getting 4 or so different types of ammo. I'm wondering if the Assault Rifle powerset is gonna get some of that. I know for some of the attacks that would be stupid but on the other hand it wouldn't. If you use acid ammo for "AS" instead of the flamethrower you shoot an acid spray. Same for ignite, and all the other ammo types if you get the picture. Anyone else think that would be cool?
Also, i'd like to see Full Auto's animation reduced, as when it misses, its such a waste. -
Quote:Traps is a good set, if used correctly, removed from the game? No.Traps is a horrible, horrible set. It does not give all of your teammates approximately 20% defense which cannot be backed up with a reasonably large ToHit debuff and the ability to give a regeneration boost to allies. Offensively it doesn't have a power that gives a 26.6% resistance debuff along with a nice defense debuff. Finally it doesn't have a power that not only acts as a short duration hold but also debuffs enemies.
To summarize, Traps is an awful set that should be removed from the game.
I hope that helps
Its just not utilized in a manner that you see, for a defender? Probably not, but they'd be rather annoying. -
Thugs/Traps is insanely powerful, if used correctly, just as any AT, but more specifically a /traps MM, requires some interesting micromanagement to squeeze the most of it.
I myself am fond of Mercenaries / Traps. -
Question: Does Force Recharge: +100% Recharge (10%) chance, stack of multiple casts from pets on the player, and not for the actual pets? Because thats what Mids is showing me. I just wanted confirmation.
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Quote:Answer: No, not specifically develop a archetype for hero-side.Apologies if this has been asked previously, but are there any plans to develop a MM-like archtype for the Hero side?
However, Going Rogue will allow you to basically switch sides, almost. But not quite, being a "Redeemed" Villain.
The closest thing you'd get to a MM on hero-side, is a Illusion Controller, which, isn't a true MM, but its close enough.