Hero MM?
Yeah, bring your MM heroside when Going Rogue comes out. Other than that, no.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
More specificically, since I wouldn't be surprised if you're a bit out of the information loop as a first-time poster, here's what the Going Rogue expansion will let you do.
- Take a Hero or a Villain into morally grey territory, becoming a Vigilante or Rogue respectively, who have access to the zones on both sides (but still use things like the Markets only native to their original side).
- Take a Hero or Villain all the way across to now being a full member of the other faction, with access to their markets and whatnot.
- Stick with your original faction, and earn extra rewards for doing so.
- Start any AT from either side as a neutral character in Praetorian Earth, and decide through the storyline whether they're going to become a Hero or Villain.
So no new pet-based ATs that we've been told of, or any New ATs at all for that matter, but All ATs are effectively going to be for Heroes and Villains both.
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
Hmmm, hero masterminds:
GI Joe
Fat Albert and the Cosby Kids
any bad turned good street gang
sports team?
Johnny Socko and his Giant Robot
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I feel like they should add an AT as unique as MMs for heros (impractical, I know, but still).
I have to say out of the two, Soccer is the Mastermind sport; It looks non-threatening, but then elbows you to the ground and tramples you to death.
Yeah, bring your MM heroside when Going Rogue comes out. Other than that, no.
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Remember you'll be able to create them in Preatoria, as well, so that's pretty much halfway there.
OMG...
I almost, almost want to create that now. Hopefully someone will.
The MM, of course, would have to be Bill Cosby himself.
Only one I can't really get is a necromancer hero. Sending wave after wave of mouldering corpses at people just seems inherently villainous. I guess they can claim nobody except bad guys are hurt in the process...all at the cost of a little bit of graverobbing and defilement.
Being able to control the dead doesn't make a person inherently evil. Think "Deadly Girl" from a movie called The Specials. Even though she summons demons, she's a superhero.
Also if you wanted to tweak an RP spin to raising zombies from the dead. Lets say a Gypsy Witch w/ a bag of enchanted bones. These bones are the bones of her ancestors and are enchanted to summon her family to help her fight evil.
Any primary with the right concept fits either faction with enough thought.
I mean look at Assault Rifle Defenders, could easily RP tweak that with no problem. For concept don't take flamethrower or ignite and say all the bullets are tranqs. Could still take the other two powers and claim to be "smoking out" the villains.
Personally, I've never felt raising people from the dead and using them as your minions to fight evil was any worse that draining the life force from victims and using it to feed yourself. Yet the Dark powers have been available to heroes since the game came out. If there's any power set that should be limited to villains it's those, but they aren't, and so any claim that some power is inherently "too evil to be heroic" seems disproved by that.
And really, the Marvel hero Cloak of Cloak and Dagger is a good example of a Dark power set being used for good. Cloak cannot really ignore his hunger for light, he's like a vampire, and yet he forces himself only to drain the light of criminals, and only enough to capture them, not kill them. It takes a lot MORE effort to use his power that way, which to me is what makes him heroic. He has "evil" within him, but he controls it to do good, and I think a heroic Necro MM would be the same way.
Of course, you might argue such a concept is more a Vigilante than a Hero, but Going Rogue has that covered too.
Being able to control the dead doesn't make a person inherently evil. Think "Deadly Girl" from a movie called The Specials. Even though she summons demons, she's a superhero.
Also if you wanted to tweak an RP spin to raising zombies from the dead. Lets say a Gypsy Witch w/ a bag of enchanted bones. These bones are the bones of her ancestors and are enchanted to summon her family to help her fight evil. |
Arc #40529 : The Furies of the Earth
I always thought that the illusion control set was kind of mastermindish.
Apologies if this has been asked previously, but are there any plans to develop a MM-like archtype for the Hero side?
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However, Going Rogue will allow you to basically switch sides, almost. But not quite, being a "Redeemed" Villain.
The closest thing you'd get to a MM on hero-side, is a Illusion Controller, which, isn't a true MM, but its close enough.
Only one I can't really get is a necromancer hero. Sending wave after wave of mouldering corpses at people just seems inherently villainous. I guess they can claim nobody except bad guys are hurt in the process...all at the cost of a little bit of graverobbing and defilement.
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This character is kinda pseudo-heroic: he's not an inherently bad guy, but he's an "end justifies the means" kind of amoral anti-hero. He's a great candidate for Going Rogue.
While I agree that goodie heroes would frown upon using dark arts like necromancy, I also think it's entirely possible for them to be heroic. A prime example is Diablo 2 where you use the remains of your enemies as allies. It's this very reason that I think defenders should get poison.
Hockey is designed to be rough and generally dangerous. With high speed metal and sticks going every which way no one expects it to turn out pretty, but then no eviscerations happen so it's actually boring. . Soccer is a fairly slower sport, so it's more unexpected when players start throwing clotheslines, headbutts, and full-on nutcracker kicks, which energize the stadium fans which then take to the streets in total anarchy.
I have to say out of the two, Soccer is the Mastermind sport; It looks non-threatening, but then elbows you to the ground and tramples you to death. |
In the UK the action takes place after the match - the fans tend to get themselves wound up into a state.
Thelonious Monk
No, I am not even close to kidding.
I can see a hero version of MM"s being "Army style" foot soldiers,special forces, and such or even a "civilian type" minute men, police, and S.W.A.T. also we could have generic heros with standard powers since we can now change colors to the powers (a.k.a color outfits on said heros),but those are a couple of thoughts that come to mind for hero MM's.
Not a fan of grammar, spellcheck or proper sentences.But will have fun anyway
I've already rolled a bots/dark on freedom that's going hero the second GR comes out.
If you take something like the old British TV series the Avengers or New Avengers, or even Stingray and Thunderbirds, then you've got a perfect model for heroic type MMs.
Thelonious Monk
True, the Mission Impossible format from the 60s/70s TV series comes to mind. I despise the Tom Cruise movies.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I think they'll have to change the name and probably the look of hero mastermind thugs because basically you cant be a hero thug unless your staying in grey territory. Hmmm a hero that kills the villains around a hapless citizen so he/she can mug that person, that gives me a few ideas now!
Apologies if this has been asked previously, but are there any plans to develop a MM-like archtype for the Hero side?