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Posts
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Quote:Crash would go with the power perfectly but remember the Mastermind wasnt made for being the next Brute or Tank.With a crash? I thought of that too, but in that case it would need to be rather more powerful. Perhaps if it left the pets in play in addition to the buffs?
The Devs probably already thought about the concept of the Master being the strongest but with pets the Master would be overpowered in a sense. Besides, if the Master had to use a Tier 9 power (with a crash) just to get stronger. It would kinda ruin the fact that the Mastermind's pets are more powerful than most of the normal pets you have in the game (Controller etc.).
Also, the fact that Masterminds the Devs had in mind were the type who would let others do the work rather than the MM get his/her own hand dirty. -
I like the idea of the power but Masterminds of all kinds like having Minions around regardless of how powerful they are and the fact that is should be a clickie not a toggle would work too.
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Colors are Black (besides the Red-Oriented Lights, Symbol, and Cape.)
Height is roughly 6+
No costume parts are missing. -
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Quote:Well, not exactly. If you slotted Serum with at least 1 Recharge IO then it'd be 8 minutes and 26 seconds of cooldown plus if you got Hasten (Most likely you will) then it cuts that cooldown time by 70% (too lazy to do numbers right now).So... It's only even barely usable if it's six slotted, and stuffed with top-end IOs. And even then it's only available perhaps twice in a *long* mission, and still only lasts a very short time. Or you could spend the same six slots on a power that isn't junk. I know which one I'd go with.
Considering which other powers you will go with, most of the ones you'd take will STILL give you enough room/slots for a Serum. I took Hasten, SuperSpeed, Assault, Maneuveurs, Tactics, Vengeance, Aid Other, Aid Self, Resuscitate, Hurdle, Health, and Stamina and I was still able to take Serum. -
Well, this is my actual build and I used this build alot for TFs/SFs. This build can stand its ground pretty well against almost anything.
I've PvP'd with this build too but I only arena now since Psi's own the PvP Zones most of the time.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
CasshernX: Level 50 Science Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
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Level 1: Soldiers
(A) Healing IO: Level 50
(3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(3) Blood Mandate - Accuracy: Level 50
(5) Blood Mandate - Damage: Level 50
(5) Achilles' Heel - Chance for Res Debuff: Level 20
(7) Touch of Lady Grey - Chance for Negative Damage: Level 50
Level 1: Force Bolt
(A) Force Feedback - Damage/Knockback: Level 50
(37) Force Feedback - Accuracy/Knockback: Level 50
(39) Force Feedback - Recharge/Knockback: Level 50
(40) Force Feedback - Recharge/Endurance: Level 50
(40) Force Feedback - Damage/Endurance/Knockback: Level 50
(40) Force Feedback - Chance for +Recharge: Level 50
Level 2: Deflection Shield
(A) Endurance Reduction
(39) Defense Buff
(39) Defense Buff
Level 4: Insulation Shield
(A) Endurance Reduction
(9) Defense Buff IO: Level 50
(37) Defense Buff IO: Level 50
Level 6: Equip Mercenary
(A) Endurance Reduction IO: Level 50
(7) Endurance Reduction IO: Level 50
Level 8: Hurdle
(A) Jumping
(9) Jumping IO: Level 50
Level 10: Aid Other
(A) Doctored Wounds - Heal/Endurance: Level 50
(11) Doctored Wounds - Endurance/Recharge: Level 50
(11) Doctored Wounds - Heal/Recharge: Level 50
(25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(31) Doctored Wounds - Heal: Level 50
(33) Doctored Wounds - Recharge: Level 50
Level 12: Spec Ops
(A) HamiO:Peroxisome Exposure
(13) HamiO:Endoplasm Exposure
(13) Dark Watcher's Despair - To Hit Debuff: Level 50
(15) Sovereign Right - Resistance Bonus: Level 50
(15) Edict of the Master - Defense Bonus: Level 40
(17) Touch of Lady Grey - Chance for Negative Damage: Level 50
Level 14: Health
(A) Healing
(17) Healing
(19) Healing
Level 16: Personal Force Field
(A) Endurance Reduction
(42) Defense Buff
(42) Defense Buff IO: Level 50
(42) Defense Buff IO: Level 50
Level 18: Serum
(A) Recharge Reduction IO: Level 50
(19) Aegis - Resistance/Endurance: Level 50
(21) Aegis - Resistance/Recharge: Level 50
(21) Aegis - Endurance/Recharge: Level 50
(23) Aegis - Resistance/Endurance/Recharge: Level 50
(25) Aegis - Psionic/Status Resistance: Level 50
Level 20: Dispersion Bubble
(A) Endurance Reduction
(31) Endurance Reduction
(43) Defense Buff
(43) Defense Buff IO: Level 50
(43) Defense Buff IO: Level 50
(45) Defense Buff
Level 22: Stamina
(A) Endurance Modification IO: Level 50
(23) Endurance Modification
(33) Endurance Modification
Level 24: Aid Self
(A) Healing IO: Level 50
(34) Healing IO: Level 50
(34) Healing IO: Level 50
(36) Recharge Reduction
(36) Healing
(37) Endurance Reduction
Level 26: Commando
(A) Sovereign Right - Accuracy/Damage: Level 50
(27) Sovereign Right - Damage/Endurance: Level 50
(27) Sovereign Right - Accuracy/Endurance: Level 50
(29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(29) Soulbound Allegiance - Chance for Build Up: Level 50
(31) Damage Increase IO: Level 50
Level 28: Resuscitate
(A) Recharge Reduction IO: Level 50
(33) Endurance Reduction
(34) Endurance Reduction
Level 30: Hasten
(A) Recharge Reduction IO: Level 50
Level 32: Super Speed
(A) Endurance Reduction
(46) Celerity - RunSpeed: Level 50
Level 35: Tactical Upgrade
(A) Endurance Reduction IO: Level 50
(36) Endurance Reduction IO: Level 50
Level 38: Force Bubble
(A) Endurance Reduction
(48) Endurance Reduction
(50) Endurance Reduction
Level 41: Maneuvers
(A) Endurance Reduction
(45) Defense Buff
(46) Karma - Knockback Protection: Level 30
Level 44: Assault
(A) Endurance Reduction
(45) Endurance Reduction
(46) Endurance Reduction
Level 47: Tactics
(A) Endurance Reduction
(48) To Hit Buff
(48) Rectified Reticle - Increased Perception: Level 20
Level 49: Vengeance
(A) Healing
(50) To Hit Buff
(50) Defense Buff
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Level 1: Brawl
(A) Pounding Slugfest - Disorient Bonus: Level 30
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
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Set Bonus Totals:
2.5% DamageBuff(Smashing)
2.5% DamageBuff(Lethal)
2.5% DamageBuff(Fire)
2.5% DamageBuff(Cold)
2.5% DamageBuff(Energy)
2.5% DamageBuff(Negative)
2.5% DamageBuff(Toxic)
2.5% DamageBuff(Psionic)
5% Defense
8.13% Defense(Fire)
8.13% Defense(Cold)
8.75% Defense(AoE)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
5% FlySpeed
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.75%
MezResist(Sleep) 2.75%
MezResist(Stun) 2.75%
MezResist(Terrorized) 4.95%
20% Perception
1.5% (0.03 End/sec) Recovery
10% (0.34 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
11.3% Resistance(Fire)
11.3% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
11.3% Resistance(Toxic)
14.3% Resistance(Psionic)
10% RunSpeed
2.5% XPDebtProtection
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Set Bonuses:
Blood Mandate
(Soldiers)
1.5% (0.03 End/sec) Recovery
1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
Force Feedback
(Force Bolt)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
MezResist(Terrorized) 2.75%
10% (0.34 HP/sec) Regeneration
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds
(Aid Other)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
1.26% Resistance(Toxic,Psionic)
Sovereign Right
(Spec Ops)
10% Resistance(All)
Edict of the Master
(Spec Ops)
5% Defense
Aegis
(Serum)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
2.5% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
3% Resistance(Psionic)
Sovereign Right
(Commando)
MezResist(Sleep) 2.75%
MezResist(Confused) 2.75%
MezResist(Stun) 2.75%
Karma
(Maneuvers)
Knockback Protection (Mag -4)
Rectified Reticle
(Tactics)
20% Perception -
As a Merc/ MM, I took it then IO'd it with a Recharge and bought 5 Set IOs of Aegis (Everything but +Resistance Alone)
Giving the Merc a 75.7% Resistance to all but Psionics and making the recharge time only 506 Seconds (Assuming you didnt get hasten that is)
Hell, I took it as a last resort for my Mercs. It came in handy when your enemies can do massive damage on them and you need time to summon out more.
My advice, take it when you're higher leveled. -
Well, the new thermal secondary helps the Mercs live longer with the +resist and powerful debuffs.
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This thread is starting to remind me of 4chan....
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Lets jsut say... ALOT has been "nerfed" over the last 2 years.
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In my personal opinion and experience I'd play with:
BattleAxe/ShieldDefense
EnergyMelee/Invulnerability
SuperStrength/SuperReflexes
DualBlades/Willpower
WarMace/StoneArmor
StoneMelee/FieryAura -
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Nope, you cant add things to it.
but you can use your imagination to do it! -
Quote:I'd say a Tank and a Defender or a Scrapper and a Blaster.Recently I've been playing Redside to death. I've been trying to get into playing Blueside, but I can't find anything good to play.
So, I need your help with picking something to play. I'll be playing in a duo most of the time.
I want to play something that's good at both soloing and teaming and won't make me grind my teeth while I'm leveling them(end issues, really SLOW leveling, etc).
Like I said, I'll be duoing in most of the time, so two ATs that go well together would be nice, but I don't want one of them to be strictly support. -
There have been many Petless MM ideas but, as the post above me said, all you can do to maximize survivability for the MM is Soft-cap and avoid Melee confrontation. But its not recommended since a MMs secondary will not be as effective as other ATs.
The pets themselves cant survive very well without a MM to guide/buff them. Depending on the pets of course, Zombies can heal themselves and have quite the Scraps and Controller to help them out. Mercenaries cant do very well on their own since they dont have anything special about them. Robots have high defenses due to their Bubbles and have Mez protection and Psi resistances plus the awesome AssaultBots -regen and fire patches. Ninjas are like Zombies but rely more on faster kills and small DPS/Controlling Oni. Thugs have a brute, a Corrupter, and stacked Leadership. They also have Gang War in which completes their solo ability.
(All of the above for the pets have been upgraded but not buffed by the secondary of the MM.) -
Quote:Well, its true that Robot/FF can solo an AV but Im having trouble doing the same with my Merc/FF...That isn't strictly true, you won't solo an AV quickly due to lack of debuffs, but I have soloed a fair few on my bots/ff, and it is safe as houses. In fact if you could put two powers on auto it would be afk'able (Provoke and Aid Self).
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CasshernX:
Soldiers= Strife, Leonhart, and Beoulve
Spec Ops= Killy and Tetsuya
Commando= Vent
Burst Pryderi:
Soldiers= RiotTrooper 1, RiotTrooper 2, and Pain Specialist
Spec Ops= S.W.A.T 1 and S.W.A.T 2
Commando= Serum -
Force bubble is way better IMO. Since it has a longer range and it wont waste as much Endurance as Repulsion Field.
But RF can take in Enhancement Sets. Either way, its your call! -
Same here!
BG works fine for me. -
Quote:Serum has a long recharge time because it pretty much gives your pet God-Mode. Working it on all Henchman means when they all crash they all will die unless they've killed everyone else.Serum could be the answer. Lower its recharge time a bit. And make it so it works on ALL of your henchman. Also, change the janitor look on the first three henchman. Looks matter for City of heroes.
The Soldiers look fine and besides the looks may matter on CoH but not on CoV. Go back to Paragon City!! Just joking of course... -
I slotted my Gang War with:
+1 Recharge IO
+1 Accuracy IO
+4 Damage IO
Gang War, IMO, can give high DMG Output so I can take anyone out easy and still control Mobs at a degree.