BlissKnight

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  1. BlissKnight

    The Mastermind

    Quote:
    Originally Posted by spiritfox View Post

    Masterminds are a pet class. Say what you want about lore, comics, whatever, the fact is that the actual class concept is pets.
    ^Long Story Short.

    Mastermind is a BeastMaster, a Pet Owner, a walking-Zoo, a Reinforcement Guy, etc.
  2. BlissKnight

    The Mastermind

    Quote:
    Originally Posted by Ultimo_ View Post
    With a crash? I thought of that too, but in that case it would need to be rather more powerful. Perhaps if it left the pets in play in addition to the buffs?
    Crash would go with the power perfectly but remember the Mastermind wasnt made for being the next Brute or Tank.

    The Devs probably already thought about the concept of the Master being the strongest but with pets the Master would be overpowered in a sense. Besides, if the Master had to use a Tier 9 power (with a crash) just to get stronger. It would kinda ruin the fact that the Mastermind's pets are more powerful than most of the normal pets you have in the game (Controller etc.).

    Also, the fact that Masterminds the Devs had in mind were the type who would let others do the work rather than the MM get his/her own hand dirty.
  3. BlissKnight

    The Mastermind

    I like the idea of the power but Masterminds of all kinds like having Minions around regardless of how powerful they are and the fact that is should be a clickie not a toggle would work too.
  4. Colors are Black (besides the Red-Oriented Lights, Symbol, and Cape.)

    Height is roughly 6+

    No costume parts are missing.
  5. Quote:
    Originally Posted by ShadowsBetween View Post
    In any case, none of that changes the fact that Serum is a very poor power in a relatively weak set.
    My advice, take it at higher levels.

  6. Quote:
    Originally Posted by ShadowsBetween View Post
    So... It's only even barely usable if it's six slotted, and stuffed with top-end IOs. And even then it's only available perhaps twice in a *long* mission, and still only lasts a very short time. Or you could spend the same six slots on a power that isn't junk. I know which one I'd go with.
    Well, not exactly. If you slotted Serum with at least 1 Recharge IO then it'd be 8 minutes and 26 seconds of cooldown plus if you got Hasten (Most likely you will) then it cuts that cooldown time by 70% (too lazy to do numbers right now).

    Considering which other powers you will go with, most of the ones you'd take will STILL give you enough room/slots for a Serum. I took Hasten, SuperSpeed, Assault, Maneuveurs, Tactics, Vengeance, Aid Other, Aid Self, Resuscitate, Hurdle, Health, and Stamina and I was still able to take Serum.
  7. Well, this is my actual build and I used this build alot for TFs/SFs. This build can stand its ground pretty well against almost anything.
    I've PvP'd with this build too but I only arena now since Psi's own the PvP Zones most of the time.


    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/
    CasshernX: Level 50 Science Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Force Field
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Leadership
    Villain Profile:
    ------------
    Level 1: Soldiers
    (A) Healing IO: Level 50
    (3) Blood Mandate - Accuracy/Damage/Endurance: Level 50
    (3) Blood Mandate - Accuracy: Level 50
    (5) Blood Mandate - Damage: Level 50
    (5) Achilles' Heel - Chance for Res Debuff: Level 20
    (7) Touch of Lady Grey - Chance for Negative Damage: Level 50

    Level 1: Force Bolt
    (A) Force Feedback - Damage/Knockback: Level 50
    (37) Force Feedback - Accuracy/Knockback: Level 50
    (39) Force Feedback - Recharge/Knockback: Level 50
    (40) Force Feedback - Recharge/Endurance: Level 50
    (40) Force Feedback - Damage/Endurance/Knockback: Level 50
    (40) Force Feedback - Chance for +Recharge: Level 50

    Level 2: Deflection Shield
    (A) Endurance Reduction
    (39) Defense Buff
    (39) Defense Buff

    Level 4: Insulation Shield
    (A) Endurance Reduction
    (9) Defense Buff IO: Level 50
    (37) Defense Buff IO: Level 50

    Level 6: Equip Mercenary
    (A) Endurance Reduction IO: Level 50
    (7) Endurance Reduction IO: Level 50

    Level 8: Hurdle
    (A) Jumping
    (9) Jumping IO: Level 50

    Level 10: Aid Other
    (A) Doctored Wounds - Heal/Endurance: Level 50
    (11) Doctored Wounds - Endurance/Recharge: Level 50
    (11) Doctored Wounds - Heal/Recharge: Level 50
    (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    (31) Doctored Wounds - Heal: Level 50
    (33) Doctored Wounds - Recharge: Level 50

    Level 12: Spec Ops
    (A) HamiO:Peroxisome Exposure
    (13) HamiO:Endoplasm Exposure
    (13) Dark Watcher's Despair - To Hit Debuff: Level 50
    (15) Sovereign Right - Resistance Bonus: Level 50
    (15) Edict of the Master - Defense Bonus: Level 40
    (17) Touch of Lady Grey - Chance for Negative Damage: Level 50

    Level 14: Health
    (A) Healing
    (17) Healing
    (19) Healing

    Level 16: Personal Force Field
    (A) Endurance Reduction
    (42) Defense Buff
    (42) Defense Buff IO: Level 50
    (42) Defense Buff IO: Level 50

    Level 18: Serum
    (A) Recharge Reduction IO: Level 50
    (19) Aegis - Resistance/Endurance: Level 50
    (21) Aegis - Resistance/Recharge: Level 50
    (21) Aegis - Endurance/Recharge: Level 50
    (23) Aegis - Resistance/Endurance/Recharge: Level 50
    (25) Aegis - Psionic/Status Resistance: Level 50

    Level 20: Dispersion Bubble
    (A) Endurance Reduction
    (31) Endurance Reduction
    (43) Defense Buff
    (43) Defense Buff IO: Level 50
    (43) Defense Buff IO: Level 50
    (45) Defense Buff

    Level 22: Stamina
    (A) Endurance Modification IO: Level 50
    (23) Endurance Modification
    (33) Endurance Modification

    Level 24: Aid Self
    (A) Healing IO: Level 50
    (34) Healing IO: Level 50
    (34) Healing IO: Level 50
    (36) Recharge Reduction
    (36) Healing
    (37) Endurance Reduction

    Level 26: Commando
    (A) Sovereign Right - Accuracy/Damage: Level 50
    (27) Sovereign Right - Damage/Endurance: Level 50
    (27) Sovereign Right - Accuracy/Endurance: Level 50
    (29) Sovereign Right - Accuracy/Damage/Endurance: Level 50
    (29) Soulbound Allegiance - Chance for Build Up: Level 50
    (31) Damage Increase IO: Level 50

    Level 28: Resuscitate
    (A) Recharge Reduction IO: Level 50
    (33) Endurance Reduction
    (34) Endurance Reduction

    Level 30: Hasten
    (A) Recharge Reduction IO: Level 50

    Level 32: Super Speed
    (A) Endurance Reduction
    (46) Celerity - RunSpeed: Level 50

    Level 35: Tactical Upgrade
    (A) Endurance Reduction IO: Level 50
    (36) Endurance Reduction IO: Level 50

    Level 38: Force Bubble
    (A) Endurance Reduction
    (48) Endurance Reduction
    (50) Endurance Reduction

    Level 41: Maneuvers
    (A) Endurance Reduction
    (45) Defense Buff
    (46) Karma - Knockback Protection: Level 30

    Level 44: Assault
    (A) Endurance Reduction
    (45) Endurance Reduction
    (46) Endurance Reduction

    Level 47: Tactics
    (A) Endurance Reduction
    (48) To Hit Buff
    (48) Rectified Reticle - Increased Perception: Level 20

    Level 49: Vengeance
    (A) Healing
    (50) To Hit Buff
    (50) Defense Buff

    ------------
    Level 1: Brawl
    (A) Pounding Slugfest - Disorient Bonus: Level 30

    Level 1: Sprint
    (A) Empty

    Level 2: Rest
    (A) Empty

    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    2.5% DamageBuff(Smashing)
    2.5% DamageBuff(Lethal)
    2.5% DamageBuff(Fire)
    2.5% DamageBuff(Cold)
    2.5% DamageBuff(Energy)
    2.5% DamageBuff(Negative)
    2.5% DamageBuff(Toxic)
    2.5% DamageBuff(Psionic)
    5% Defense
    8.13% Defense(Fire)
    8.13% Defense(Cold)
    8.75% Defense(AoE)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)
    5% FlySpeed
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Confused) 2.75%
    MezResist(Sleep) 2.75%
    MezResist(Stun) 2.75%
    MezResist(Terrorized) 4.95%
    20% Perception
    1.5% (0.03 End/sec) Recovery
    10% (0.34 HP/sec) Regeneration
    10% Resistance(Smashing)
    10% Resistance(Lethal)
    11.3% Resistance(Fire)
    11.3% Resistance(Cold)
    10% Resistance(Energy)
    10% Resistance(Negative)
    11.3% Resistance(Toxic)
    14.3% Resistance(Psionic)
    10% RunSpeed
    2.5% XPDebtProtection

    ------------
    Set Bonuses:
    Blood Mandate
    (Soldiers)
    1.5% (0.03 End/sec) Recovery
    1.88% Defense(Fire,Cold), 0.94% Defense(AoE)

    Force Feedback
    (Force Bolt)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    MezResist(Terrorized) 2.75%
    10% (0.34 HP/sec) Regeneration
    2.5% DamageBuff(All)
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

    Doctored Wounds
    (Aid Other)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)
    1.26% Resistance(Toxic,Psionic)

    Sovereign Right
    (Spec Ops)
    10% Resistance(All)

    Edict of the Master
    (Spec Ops)
    5% Defense

    Aegis
    (Serum)
    5% RunSpeed
    3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    2.5% XPDebtProtection
    3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    3% Resistance(Psionic)

    Sovereign Right
    (Commando)
    MezResist(Sleep) 2.75%
    MezResist(Confused) 2.75%
    MezResist(Stun) 2.75%

    Karma
    (Maneuvers)
    Knockback Protection (Mag -4)

    Rectified Reticle
    (Tactics)
    20% Perception
  8. As a Merc/ MM, I took it then IO'd it with a Recharge and bought 5 Set IOs of Aegis (Everything but +Resistance Alone)

    Giving the Merc a 75.7% Resistance to all but Psionics and making the recharge time only 506 Seconds (Assuming you didnt get hasten that is)


    Hell, I took it as a last resort for my Mercs. It came in handy when your enemies can do massive damage on them and you need time to summon out more.

    My advice, take it when you're higher leveled.
  9. Well, the new thermal secondary helps the Mercs live longer with the +resist and powerful debuffs.
  10. BlissKnight

    Merc MM vs AVs

    I... I cant beat any AVs... only EBs....

  11. This thread is starting to remind me of 4chan....

  12. BlissKnight

    Hero MM?

    Quote:
    Originally Posted by Psylenz View Post
    Hmmm, hero masterminds:

    GI Joe
    Fat Albert and the Cosby Kids
    any bad turned good street gang
    sports team?
    Johnny Socko and his Giant Robot
    I lol'd
  13. BlissKnight

    Gone for 2 years

    Lets jsut say... ALOT has been "nerfed" over the last 2 years.

  14. In my personal opinion and experience I'd play with:

    BattleAxe/ShieldDefense
    EnergyMelee/Invulnerability
    SuperStrength/SuperReflexes
    DualBlades/Willpower
    WarMace/StoneArmor
    StoneMelee/FieryAura
  15. Quote:
    Originally Posted by Black_Marrow View Post
    They're called idiots. Just take it and use it and everyone will love you for it. Not to mention the Defense values are good fr you too.
    ^This
  16. Nope, you cant add things to it.

    but you can use your imagination to do it!
  17. Quote:
    Originally Posted by Take_It_Easy View Post
    Recently I've been playing Redside to death. I've been trying to get into playing Blueside, but I can't find anything good to play.

    So, I need your help with picking something to play. I'll be playing in a duo most of the time.

    I want to play something that's good at both soloing and teaming and won't make me grind my teeth while I'm leveling them(end issues, really SLOW leveling, etc).

    Like I said, I'll be duoing in most of the time, so two ATs that go well together would be nice, but I don't want one of them to be strictly support.
    I'd say a Tank and a Defender or a Scrapper and a Blaster.
  18. There have been many Petless MM ideas but, as the post above me said, all you can do to maximize survivability for the MM is Soft-cap and avoid Melee confrontation. But its not recommended since a MMs secondary will not be as effective as other ATs.

    The pets themselves cant survive very well without a MM to guide/buff them. Depending on the pets of course, Zombies can heal themselves and have quite the Scraps and Controller to help them out. Mercenaries cant do very well on their own since they dont have anything special about them. Robots have high defenses due to their Bubbles and have Mez protection and Psi resistances plus the awesome AssaultBots -regen and fire patches. Ninjas are like Zombies but rely more on faster kills and small DPS/Controlling Oni. Thugs have a brute, a Corrupter, and stacked Leadership. They also have Gang War in which completes their solo ability.

    (All of the above for the pets have been upgraded but not buffed by the secondary of the MM.)
  19. Quote:
    Originally Posted by PrincessDarkstar View Post
    That isn't strictly true, you won't solo an AV quickly due to lack of debuffs, but I have soloed a fair few on my bots/ff, and it is safe as houses. In fact if you could put two powers on auto it would be afk'able (Provoke and Aid Self).
    Well, its true that Robot/FF can solo an AV but Im having trouble doing the same with my Merc/FF...
  20. CasshernX:

    Soldiers= Strife, Leonhart, and Beoulve
    Spec Ops= Killy and Tetsuya
    Commando= Vent

    Burst Pryderi:

    Soldiers= RiotTrooper 1, RiotTrooper 2, and Pain Specialist
    Spec Ops= S.W.A.T 1 and S.W.A.T 2
    Commando= Serum
  21. Force bubble is way better IMO. Since it has a longer range and it wont waste as much Endurance as Repulsion Field.

    But RF can take in Enhancement Sets. Either way, its your call!
  22. Quote:
    Originally Posted by taekoUSA View Post
    Serum could be the answer. Lower its recharge time a bit. And make it so it works on ALL of your henchman. Also, change the janitor look on the first three henchman. Looks matter for City of heroes.
    Serum has a long recharge time because it pretty much gives your pet God-Mode. Working it on all Henchman means when they all crash they all will die unless they've killed everyone else.

    The Soldiers look fine and besides the looks may matter on CoH but not on CoV. Go back to Paragon City!! Just joking of course...
  23. I slotted my Gang War with:

    +1 Recharge IO
    +1 Accuracy IO
    +4 Damage IO

    Gang War, IMO, can give high DMG Output so I can take anyone out easy and still control Mobs at a degree.