Suggested slotting on Gang War.


Agonus

 

Posted

I'm having trouble deciding on how to slot Gang War. I plan to PvP with my Thugs/Pain MM and cost is not a problem.

Any inisght is welcome.

~ Roman


 

Posted

3 Recharges, 1 Acc, and proc to your delight is my suggestion.

Gang War is a one-of-a-kind power. It looks like damage, but it's really taunt. The best taunts need accuracy. This taunting cloud of minions absorbs tons of aggro and negates the nastiest alpha strikes.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
3 Recharges, 1 Acc, and proc to your delight is my suggestion.

Gang War is a one-of-a-kind power. It looks like damage, but it's really taunt. The best taunts need accuracy. This taunting cloud of minions absorbs tons of aggro and negates the nastiest alpha strikes.
This is more or less what I was trying to say. Recharge is more important than accuracy, which is more important than damage. Damage helps the taunt in that a high damage target moves up the aggro list faster, but really? You need to connect first. And you want this up as often as possible, so recharge should be the primary focus.

I still maintain that you should try to fit the uniques that won't go in your other pets. That's an extra 5% defense and 10% resist all. Maybe not much, but on top of everything else, it's amazing.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This is more or less what I was trying to say. Recharge is more important than accuracy, which is more important than damage. Damage helps the taunt in that a high damage target moves up the aggro list faster, but really? You need to connect first. And you want this up as often as possible, so recharge should be the primary focus.

I still maintain that you should try to fit the uniques that won't go in your other pets. That's an extra 5% defense and 10% resist all. Maybe not much, but on top of everything else, it's amazing.
10% defense and 20% resistance with both uniques.


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
10% defense and 20% resistance with both uniques.
Well yes, that's the idea. But you can fit the other two into thugs and bruiser without having to totally gimp Gang War.

If you plan to use Gang War at all.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well yes, that's the idea. But you can fit the other two into thugs and bruiser without having to totally gimp Gang War.

If you plan to use Gang War at all.

My pain dom side was speaking there. Had no reason to put accuracy in Gang War in my build, especially with all the stuff going towards helping them to hit enemies anyways.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This is more or less what I was trying to say. Recharge is more important than accuracy, which is more important than damage. Damage helps the taunt in that a high damage target moves up the aggro list faster, but really? You need to connect first. And you want this up as often as possible, so recharge should be the primary focus.

I still maintain that you should try to fit the uniques that won't go in your other pets. That's an extra 5% defense and 10% resist all. Maybe not much, but on top of everything else, it's amazing.
I intended to show my agreement and emphasize the areas we agreed on, not to show anyone up. We can line up 10 parallel gospels on the merits of Gang War to encourage optimization. I couldn't begin to count how many times I was urgently staring at the gang war icon so that I could activate it in tight bloody battles, so that the tide would turn.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
3 Recharges, 1 Acc, and proc to your delight is my suggestion.

Gang War is a one-of-a-kind power. It looks like damage, but it's really taunt. The best taunts need accuracy. This taunting cloud of minions absorbs tons of aggro and negates the nastiest alpha strikes.
So what would three level 50 recharge IOs get GW's time down to?


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

Posted

Quote:
Originally Posted by Agonus View Post
So what would three level 50 recharge IOs get GW's time down to?
Just over 5 minutes.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Just over 5 minutes.
And of course I throw Hasten on top of that, too.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
And of course I throw Hasten on top of that, too.

I knew you couldn't resist a reply, heh. But yeah, Gang War can easily be shortened down to a respectable time with proper recharge bonuses and hasten. Really, your little meat shields of doom are up often enough to get you out of a sticky situation unless you're the player who runs into unfortunate accidents every 3-5mins (guilty as charged).


 

Posted

Quote:
Originally Posted by Bookkeeper_Jay View Post
10% defense and 20% resistance with both uniques.
Umm, how do I ask this without sounding totally noobish on Masterminds, which I am..

Which uniques?


More villain than hero these days

 

Posted

Quote:
Originally Posted by Dunkirk View Post
Umm, how do I ask this without sounding totally noobish on Masterminds, which I am..

Which uniques?
Call to Arms: 5% defense
Expedient Reinforcement: 10% resistance
Edict of the Master: 5% defense
Soverign Right: 10% resistance

I'm so glad that they allowed for Soul Extraction to take recharge intensive pet sets recently.


 

Posted

Quote:
Originally Posted by Roman_ View Post
I'm having trouble deciding on how to slot Gang War. I plan to PvP with my Thugs/Pain MM and cost is not a problem.

Any insight is welcome.

~ Roman
My ideal slotting is:

1 - Nucleolus Exposure (Hamidon)
1 - Soulbound Allegiance (Damage/Recharge)
1 - Soulbound Allegiance (Accuracy/Damage/Recharge)
1 - Soulbound Allegiance (Accuracy/Recharge)
1 - Call to Arms Defense Bonus Aura IO
1 - Expedient Reinforcement Resist Bonus Aura IO

Final Power Stats:
90.05% Accuracy
90.05% Damage
89.92% Recharge

In my Thugs/Poison Build Gang War has a 184.7 second (3 mins, 4.7 seconds) recharge (with Hasten).

This slotting also gives you 16% Regeneration and a 3% Health Increase from Purple Set Bonuses, and in all of the playing with slottable enhancements that I've done in Gang War, this is the most solid slotting I could come up with.


 

Posted

I slotted my Gang War with:

+1 Recharge IO
+1 Accuracy IO
+4 Damage IO

Gang War, IMO, can give high DMG Output so I can take anyone out easy and still control Mobs at a degree.