Dunkirk

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  1. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    10% defense and 20% resistance with both uniques.
    Umm, how do I ask this without sounding totally noobish on Masterminds, which I am..

    Which uniques?
  2. Quote:
    Originally Posted by SinergyX_EU View Post
    Anything with redraw, stop putting weapon away when u cast a power of the other side of the set. A regen doesnt have to put his sword away to heal himself, a AR blaster doesnt have to put his gun away to use buildup, why even put it away while its in the left hand while doing something else with the right hand? With SD its even worse, due a clicky that u have to use every xx seconds.
    Wow, so this.

    Nothing worse than wasting a BU when the status protection clicks on itself.
  3. I was recently on a farm with my elec/EA stalker, and found myself surprised to be a main damage dealer. I would think spines would be even better.
  4. Dunkirk

    Frankensloting

    Another view: some sets are expensive (melee damage), while others are not (most stun sets). My War Macer was using Rope-a-dope's Acc/Recharge in his attacks which stun (most of the ST ones) until I was ready to buy Touch of Deaths in the attacks.

    I view this as a fom of frankenslotting as well.
  5. [ QUOTE ]
    [ QUOTE ]
    /SD needs some investments, but I didn't do any evil marketing, and am still able to cap all positions on defense by the time I reached 50. I took the whole secondary, and the medicine pool, not tough/weave.

    [/ QUOTE ]
    Can you post your build, please? I'd like to see a capped build that didn't require large investments and didn't use weave. Is it capped with no teammates standing near?

    [/ QUOTE ]

    Sorry for the delay. Range/AoE at 44%, melee 46%.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine

    Villain Profile:
    Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
    Level 2: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 4: Jawbreaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(21)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
    Level 8: True Grit -- Heal-I(A), Heal-I(50), RgnTis-Regen+(50)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
    Level 14: Health -- Heal-I(A), Heal-I(46)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Clobber -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(50)
    Level 22: Active Defense -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(34)
    Level 26: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 28: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
    Level 30: Phalanx Fighting -- DefBuff-I(A)
    Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45), KinCrsh-Rechg/EndRdx(45)
    Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    Level 41: Aid Other -- EndRdx-I(A)
    Level 44: Aid Self -- 3 slots (48)
    Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury

    The Regen Tissue proc fell onto my lap - I didn't buy this one. I'm thinking of changing Grant Cover to Hasten - that's my only grief with this build - the AoEs need to come back sooner.

    Each of the zephyr -kb costed $20 mill.
  6. My WM/SD just hit 50, and he's a beast. There's enough ST and AoE damage there, and I've taken the whole primary except taunt.

    /SD needs some investments, but I didn't do any evil marketing, and am still able to cap all positions on defense by the time I reached 50. I took the whole secondary, and the medicine pool, not tough/weave.

    re: shields: I won't use shield charge until I saturate AAO. I don't need the KD usually for survival. Mobs will vary.

    Re: maces themselves: I didn't use many, just the night stick.
  7. Ah, I found the answer. Always on.
  8. Guys, if you put the steadfast into OwtS, is the bonus active only when you activate the power, or is the bonus always there?
  9. My WM/SD dinged 48 yesterday. While on a boss farm, he had a corruptor exclaim that he was AWESOME!

    Awesome, without using Patron pools, but with OWtS going. WM/SD is good.
  10. I'll second (and 3rd, 4th, 5th...) the WM/SD combo. I've been slotting Multistrikes into the whirling, shatter and crowd control, and they have been giving me > 70% endo discount along with extra positional defense. I really don't find myself sucking wind often at all, although I have never tackled an AV. Because I've been trying to get as much positional def as possible, this is my most heavily IOed character. Maybe that's why I don't feel the endo crunch.
  11. I'm finding endurance not nearly the big deal the above posters are experiencing at level 45. I have been using Multistrikes, not Oblits, maybe that's been helping me. I will admit I have 2 patron powers that I never use. I will respec into medicine pool instead.

    My melee soft cap's been reached, and I find this more than useful for most mishes. Silver Mantis did shred me on a couple of lucky hits, but that's the RNG's fault. I'll admit I haven't done the Cimerora wall with him, but I can farm other things.

    I find my WM/SD one of my most powerful characters. A real wrecking ball of a character which makes me wonder what I'm missing for not having gone SS/SD. Can superstrength really be that much more?
  12. You may also want to learn how to softly tag opponents with its edge, so that the foe gets just a slight repel without getting KB. The tag will trigger the -tohit without scattering them. Get to learn the radius of your hurricane.
  13. Yeah - rain of arrows, rain of fire - what's the difference?
  14. [ QUOTE ]
    Since Blizzard drains your end, I'd definitely apply Ice Storm *before* Blizzard. And I do. BU+Aim+IS+Blizzard, all around a corner, is an awesome combo.

    [/ QUOTE ]

    Dave, it's the damage. That portion of Aim and BU you lose when activating Ice storm before Blizzard drops your damage output. For many targets, this may not amount to much, though, since most things die inside Blizzard. I'm just being anal.
  15. A quick response to Blizzard. In regards to the comment about keeping mobs within blizzard, you may want to note that this is easy, by applying Ice Storm either before Blizzard, or after. You maximize damage if your attack chain is Aim/BU/Blizzard/blue/Ice storm. Ice/energy can use Power boost/aim/bu/blizzard as power boost augments the slow.
  16. I'll try to answer your questions. In regards to how much I plan to spend - I don't know. I just finished getting my 3rd set of touch of death, and when I get my final piece of Gaussian, then my melee def is capped. I care more about the melee cap than the rest, since we spend so much more time in melee. I KNOW this: I have spent much more than 17 million so far.

    In regards to recipes vs purchased enhancements, generic enhancements I purchase, but I tend to make the set IOs. Always keep an eye out for cheap ones too, but that's a rare bird.
  17. My level 43 WM/SD teamed with another WM/SD recently. It was a good time. I slotted my attacks with cheap sets' pieces (rope a dope, etc) initially, and really endo is not such a big thing. The end/rec IO recipes were meant for young war macers.

    At 43, I've done a few farms and find endurance is no problem whatsoever.
  18. [ QUOTE ]
    I tend to nuke more frequently when playing solo, running at my own pace.

    When moving swiftly on teams, I'll sneak in a nuke occasionally.

    [/ QUOTE ]

    I tend to never nuke when soloing - except when I farm that map with 20 nems sitting side by side. I try to nuke on teams much as I can - as Fulmens says, Conserve Energy before the nuke, take a small blue after.
  19. QR

    I guess it's Rage that makes the death machine. Still, I find WM has sufficient AoE. Really impossibly good: when I first started my WM.SD brute I certainly wasn't expecting this. Problem only is that I have to herd them really tight, which is OK solo, less on a team.
  20. [ QUOTE ]
    [ QUOTE ]
    Because they are resistant to mezzing

    [/ QUOTE ]

    But Defiance takes a good amount fear out of getting mezzed. Nothing like pelting a boss with some of your better attacks while you're "stuck". Then add some decent set bonuses vs. mezz and popping a Break Free will be the exception, not the rule.

    [/ QUOTE ]

    Even better when you are hovering while mezzed, and that boss or lt keeps trying to jump on things to melee you, and you keep pelting it with your tier 1 and 2s, and you eventually kill it while mezzed. Ritki mesmerists, I am looking at you.
  21. [ QUOTE ]
    [ QUOTE ]
    Don't forget the easy-but-never-done hover over mob and knockback, which becomes knockdown.


    [/ QUOTE ]

    I'd forgotten that one. Most of the time I prefer knockback to knockdown, so I usually don't look for ways to turn it into knockdown.

    [ QUOTE ]


    Practical applications: you mention juggling, but some bosses are best dealt with by perma (meaning repeated) knockup (Air superiority) or knockback (single target energy blast or manipulation, or Forcefield), where the boss has no time to attack between knocks.


    [/ QUOTE ]

    That's what I was speaking of when I mentioned juggling, actually.

    [ QUOTE ]


    How about the usual storm tactic of AoE knockback and repel into corners, for clumping up mobs?



    [/ QUOTE ]

    A variation of delivery.

    [ QUOTE ]


    How about synergy with AoE immobs?

    -- Just some ideas.

    [/ QUOTE ]

    Immobilize cancels out knockback and since I was focusing on making good use of knockback, I wasn't thinking of that, since, often it doesn't even become knockdown once some immobilizes are applied.

    A list of stories would be a good idea, I might try that.

    [/ QUOTE ]

    Tenebrous tentacleds don't have -KB, the AoE grav/ immob doesn't either. They are ideal for clumping by knockback after the immob. also, the controller AoE immobs lose the -KB component after the first 10 seconds. Again, clumping by knockback while immobilized helps the group.

    Anyway, more ideas, only because I like knockback.
  22. Don't forget the easy-but-never-done hover over mob and knockback, which becomes knockdown.

    Practical applications: you mention juggling, but some bosses are best dealt with by perma (meaning repeated) knockup (Air superiority) or knockback (single target energy blast or manipulation, or Forcefield), where the boss has no time to attack between knocks.

    How about the usual storm tactic of AoE knockback and repel into corners, for clumping up mobs?

    How about synergy with AoE immobs?

    -- Just some ideas.
  23. Is this mano a mano? Then DD.
    Dark/dark:9
    rad/son: 3