Knowing when to unload....


Another_Fan

 

Posted

I am new to blasters and the Elec/Nrg one I have now 1) was my third toon ever made and 2) is the only blaster that I have in my lineup. I knew that she would be fun to use but for the last couple of SG runs I felt kind of out of my usual place. My first alt and 50 is a Kat/Da scrapper who was always in the mix and taking out well, just about anything and everything. Sure I could mix it up with some melee but I am mainly focused on long range.

That feeling of while happy but not ecstatic with her ended last night with a well timed Thunderous Blast. We had just finished out a really large mob when the next big mob was aggro'd and then we were hit by an ambush from behind. Normally in the back of things I was now squished in the middle but quickly found a good spot to fly to and then did the Aim+Build Up+Power Boost+TB.

What did not get permanently blown away was left with a sliver of health and either no or next to nothing endurance. I heard one of my SG mates exclaim over my headphones, "What was that?!?" To which I replied, "That was me."

So I think I am getting the hang of using TB now and used it a few more times that night but it was barely noticed versus that one incident. I so cannot wait to have her, particularly TB, slotted out properly.


 

Posted

I had not used it often because with the team I am rolling through the missions with, it just has not been needed. I usually switch between sniping and draining the endurance of the enemies the the Tanks have under their control or the stragglers that have not been collected yet. But it was definitely worth having it there as an option and really made a bad situation survivable and that is all that matters at the end of the day.


 

Posted

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I had not used it often because with the team I am rolling through the missions with, it just has not been needed. I usually switch between sniping and draining the endurance of the enemies the the Tanks have under their control or the stragglers that have not been collected yet. But it was definitely worth having it there as an option and really made a bad situation survivable and that is all that matters at the end of the day.

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Yup, it's a good "Oh, damn!" power, but there are others to pick from when you get up to a certain leve. Bonfire, for isntance, in the /flame mastery pool is great for keeping baddies on their backs to buy you some time. My fire/rad controller has it as well, and I've used it to great success while holding back two full spawns while my team finished off the already engaged group.

That being said, your playstyle is your own. If you enjoy using your nuke, then awesome, go for it.


Brother of Markus

The Lord of Fire and Pain

The Legendary Living Hellfire

Fight my brute!

 

Posted

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I don't use Nukes, they're a waste for me, and with my playstyle the regular use of Inferno actually brings my dps down over the course of a mission.

They're pretty and showy, but ultimately I feel they're not worth it.

[/ QUOTE ] I'm just the opposite. I nuke every chance I get. Though I do admit it does lower DPS.


 

Posted

That's why you have a nuke build and a non-nuke build. My primary play style is nuke-less, but there are certain TFs where a nuke can be handy to have (just in case), so, I'll just change over to it.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

I think of nukes as a "remove one spawn" button. Thunderous Blast, I will admit, is relatively easy to overlook for a nuke. Doesn't mean "ineffective", just easy to overlook.

With Elec/Energy you can hit Conserve Power first and that one blue after nuking will last a lot longer.

Is nuking NECESSARY? Not usually. The situation you were in was a perfect example of when it is necessary. But fun, oh gawds yes... it's fun.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I tend to nuke more frequently when playing solo, running at my own pace.

When moving swiftly on teams, I'll sneak in a nuke occasionally.


 

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Fun, yes. I do have Conserve Power and keep it going as much as I can. Since the original mob was pretty big I had triggered it right before the initial engagement.


 

Posted

You might have been able to eliminate those sliver guys by defiance buffing your nuke. Aim and Build up have 10 second durations.

For example if you target a boss in the spawn then hit Aim + BU, Charged Bolts, Lightening Bolt, Ball Lightening AND THEN Thunderous Blast your nuke will have done 19.8% more damage. The rest of your team would have had 4 more seconds to contribute AoEs and nothing of the spawn should have been left.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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I don't use Nukes, they're a waste for me, and with my playstyle the regular use of Inferno actually brings my dps down over the course of a mission.

They're pretty and showy, but ultimately I feel they're not worth it.

[/ QUOTE ] I'm just the opposite. I nuke every chance I get. Though I do admit it does lower DPS.

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Agreed. I use mine pretty much every time it is up.


Don't I know you???

 

Posted

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I tend to nuke more frequently when playing solo, running at my own pace.

When moving swiftly on teams, I'll sneak in a nuke occasionally.

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I tend to never nuke when soloing - except when I farm that map with 20 nems sitting side by side. I try to nuke on teams much as I can - as Fulmens says, Conserve Energy before the nuke, take a small blue after.


More villain than hero these days

 

Posted

Depends on which nuke it is:

Blizzard I use every chance I get.

Inferno/Nova/Wail/PBAoE types I use when its fun, or at the end of missions or if my end is already critically low. But these usually do lower overall DPS alot. Especially on builds where you have massive global recharge built in from set bonuses.

Rain of arrows isnt really a true nuke, but again I use it every chance I get.

Thunderous blast I also would use every chance I get if you carry blues, and also have /electric as your secondary. Nuke, pop blue, power sink next mob (on teams with aggro control), attack chain till nuke recharge, repeat.

This only appliess to my blasters though. On ATs that get nukes that arent blasters (Defenders, Corrs) I generally skip the nuke completely (unless its blizzard).

Blaster nukes are a worthy use of the endurance in some cases, and a wasteful use in others, but damn arent they fun.


 

Posted

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You might have been able to eliminate those sliver guys by defiance buffing your nuke. Aim and Build up have 10 second durations.

For example if you target a boss in the spawn then hit Aim + BU, Charged Bolts, Lightening Bolt, Ball Lightening AND THEN Thunderous Blast your nuke will have done 19.8% more damage. The rest of your team would have had 4 more seconds to contribute AoEs and nothing of the spawn should have been left.

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I'm not sure about that. Does Aim and Buildup last long enough to last throughout those attacks to still be in effect when the nuke goes off?


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

I nuke occasionally. I have a fire/ice blaster, and quite a few of my powers are situational. I have two holds, Ice Patch, Chilling Embrace, Inferno.... a bunch of powers that are fun, but not ones that are regulars in my attack chain. I go through periods where I'm in a nuking mood, so I nuke a lot. Then I go through moods where I shift my playstyle and use my holds a lot. At other times, I have fun jumping into a spawn and laying down an Ice Patch and Rain of Fire.

The nuke, like I said, gets heavy attention at times, and at other times I just forget it's there. I think that's what I like about my blaster..... he's very adaptive and allows me to switch my playstyle to fit my moods.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

Im in the skip it camp on nukes with three exceptions.

Rain of Arrows
Full Auto
Blizzard.

I just love it when people say Ice doesn't have AOE and I can point to blizzard.


 

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You might have been able to eliminate those sliver guys by defiance buffing your nuke. Aim and Build up have 10 second durations.

For example if you target a boss in the spawn then hit Aim + BU, Charged Bolts, Lightening Bolt, Ball Lightening AND THEN Thunderous Blast your nuke will have done 19.8% more damage. The rest of your team would have had 4 more seconds to contribute AoEs and nothing of the spawn should have been left.

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I'm not sure about that. Does Aim and Buildup last long enough to last throughout those attacks to still be in effect when the nuke goes off?

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Sure does. Aim and Build up last 10 seconds. All tier 1 primaries are 1 second, tier 2s are 1.67, and the defiance buff lasts 7 seconds + animation time.

My energy/energy/force blapper uses TF + BS + EP to defiance buff and usually clears the battle field of everything but EBs with the Nuke.

With non-Elec/* builds the tier 3 heavy hitter is a big boost and with non-/energy builds the single target immobilze is worth adding as well. Elec/energy has the hardest time defiance buffing the nuke.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Tried out the combo last night with Ball Lightning. Looks very neat and is pretty effective. Also finally slotted the power with a single damage, an accuracy, and a recharge (basically just what I have managed to gain during missions, trying to save some INF for later). Result is pretty much watching a mob dance and go down on their knees with the Boss taking a substantial amount of damage and end up mostly drained. Going to try and find some time to pick up/craft some IOs for the TF we are going to do next week and see how well I can run with TB.

Thanks all for the feedback!