Repulsion Field & Force Bubble


BlissKnight

 

Posted

They both do different effects (I think) so don't 'stack', but they can both work at the same time.

Force Bubble is KB, Repulsion Field is repel, and different mobs are resistant to one or the other.

Personally Repulsion field is a bit small for me, but Force Bubble has situational uses.


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Posted

forcebubble is repel and knock up (mag 0.1 kb) only togglecost (0.86 end/sec)
repulsion field is high knock back (mag 4.99 kb) togglecost and endcost per target which is knocked back (0.98 end/sec and 1.25 end/target)
repulsion field effect is in meleerange
force bubbles effect has a radius of 50 feet


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Posted

Quote:
Originally Posted by vernichterhelge View Post
forcebubble is repel and knock up (mag 0.1 kb) only togglecost (0.86 end/sec)
repulsion field is high knock back (mag 4.99 kb) togglecost and endcost per target which is knocked back (0.98 end/sec and 1.25 end/target)
I really shouldn't have just gone from memory. Thank you for correcting me.


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Posted

Force bubble is way better IMO. Since it has a longer range and it wont waste as much Endurance as Repulsion Field.

But RF can take in Enhancement Sets. Either way, its your call!


 

Posted

I'm trying to decide whether to go with one or the other of these, as I'm approaching L38 now. I'm not sure which is better, if indeed either is a good choice.

Here's the build:

Villain Plan by Mids' Villain Designer 1.601
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Lord Dire: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Force Bolt -- Acc-I(A), Acc-I(7)
Level 2: Pulse Rifle Burst -- EndRdx-I(A), Acc-I(9), Dmg-I(9), Dmg-I(11), Dmg-I(11)
Level 4: Pulse Rifle Blast -- EndRdx-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Air Superiority -- EndRdx-I(A), Acc-I(17), Dmg-I(17), Dmg-I(19), Dmg-I(19)
Level 10: Hurdle -- Jump-I(A)
Level 12: Protector Bots -- Acc-I(A), Acc-I(21), Acc-I(21), DefBuff-I(23), DefBuff-I(23), DefBuff-I(25)
Level 14: Fly -- Flight-I(A), Flight-I(25), Flight-I(27)
Level 16: Personal Force Field -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(46)
Level 18: Health -- Heal-I(A), Heal-I(29), Heal-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Dispersion Bubble -- EndRdx-I(A), DefBuff-I(31), DefBuff-I(33), DefBuff-I(33)
Level 24: Maneuvers -- EndRdx-I(A), DefBuff-I(33), DefBuff-I(34), DefBuff-I(34)
Level 26: Assault Bot -- Acc-I(A), Acc-I(34), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37)
Level 28: Photon Grenade -- EndRdx-I(A), Acc-I(37), Dmg-I(37), Dsrnt-I(39), Dsrnt-I(39), Dsrnt-I(39)
Level 30: Group Fly -- EndRdx-I(A), EndRdx-I(40), EndRdx-I(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Repulsion Bomb -- EndRdx-I(A), Acc-I(40), Dmg-I(42), Dsrnt-I(42), Dsrnt-I(42), Dsrnt-I(43)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Static Discharge -- EndRdx-I(A), Acc-I(43), Dmg-I(43), Dmg-I(45), Dmg-I(45)
Level 44: Charged Armor -- EndRdx-I(A), ResDam-I(45), ResDam-I(46), ResDam-I(46)
Level 47: Thunder Strike -- EndRdx-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Electric Shackles -- Acc-I(A), Hold-I(50), Hold-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy



The character tends not to get personally involved if possible, but should be able to defend himself. Repulsion Field looks nifty and all, but I found it to be of extremely limited use on my FF Defender. I didn't bother with Force Bubble on either as yet.

Are they really of any value, and if so which is superior?


 

Posted

I would always take Force Bubble, because with it you can pin mobs against walls and into those lovely burn patches.

In your build I would also find room for Electric Fences (The AoE immob) because that also keeps large groups in those burn patches.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I would always take Force Bubble, because with it you can pin mobs against walls and into those lovely burn patches.

In your build I would also find room for Electric Fences (The AoE immob) because that also keeps large groups in those burn patches.
Any particular reason everyone is going for Electric Fences and not Web Envelope (from Mace Mastery)?


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Posted

Quote:
Originally Posted by Knightslayer View Post
Any particular reason everyone is going for Electric Fences and not Web Envelope (from Mace Mastery)?
Electric Fences is only Immob power that has -KB component on. That's great advantage with bots becauce they have bad habit of KBing mobs outside burn patches..


 

Posted

I picked Mu because the character should really have blasts of his own (I grow weary constantly running back to Siren's Call to buy EMP Gloves). I'm not sure why I didn't pick Electric Fences... Must have been an oversight.


 

Posted

Just a minor quibble, force bubble is knockdown. This doesn't happen often, however, but the repel is steady.

Unlike KB, repel just gives a stead 'push back' rather than the 'send 'em flying' that KB does. This makes it far easier to control and guide enemies into a nice clump, but allows them to do their ranged attacks as they don't get caught in the knocked back/get up animation. A small price to pay to completely protect your metal buddies from all melee attacks. I've done missions set for 8, and you can almost fall asleep and still win with the forcefield defense combined with your robo-pose standing their ground blasting the things that can't get near them.

Even on teams, force bubble is useful. All ranged team, you can sit back and watch things die. If you have a brute who want to be front man, just bubble him up, let them do their thing while you sit behind in your force bubble calling the shots with the bots. Anything running to you or away from battle get shoved back into the brute's reach.


 

Posted

Hm. I'm unconvinced that the Force Bubble is really all that useful. After trying it for a while now, I'm wondering if I wouldn't have been better with the Repulsion Field (since Knockback does mitigate damage somewhat), especially since the Force Bubble pushes foes out of range of my attacks but usually not theirs.

I'm wondering if I might not be better taking Assault or Aid Other (or Repair, though that is only useful to my bots).

Any other thoughts?


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Hm. I'm unconvinced that the Force Bubble is really all that useful. After trying it for a while now, I'm wondering if I wouldn't have been better with the Repulsion Field (since Knockback does mitigate damage somewhat), especially since the Force Bubble pushes foes out of range of my attacks but usually not theirs.
Huh? Aren't you playing robots? Exactly what attacks do you have that cannot hit a target beyond the range of a force bubble? Unless you went out of your way to pick up a power pool melee attack like boxing, this really shouldn't be a problem!

Force bubble is insanely useful for a robot mastermind, but only if you use it as part of an active, deliberate strategy to herd enemies into corners so you can incinerate them with rocket napalm. It isn't enough to just turn it on, you have to learn how to USE it... and it isn't really about "mitigating damage", except in the sense that your enemies get a permanent 100% debuff to everything when they're DEAD.


 

Posted

Quote:
Originally Posted by Dr_Brainbottle View Post
Huh? Aren't you playing robots? Exactly what attacks do you have that cannot hit a target beyond the range of a force bubble? Unless you went out of your way to pick up a power pool melee attack like boxing, this really shouldn't be a problem!

Force bubble is insanely useful for a robot mastermind, but only if you use it as part of an active, deliberate strategy to herd enemies into corners so you can incinerate them with rocket napalm. It isn't enough to just turn it on, you have to learn how to USE it... and it isn't really about "mitigating damage", except in the sense that your enemies get a permanent 100% debuff to everything when they're DEAD.
Oh, the bots can reach, but my Force Bolt and Pulse Rifle blasts can't.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Oh, the bots can reach, but my Force Bolt and Pulse Rifle blasts can't.
Forgive me for saying so, but most pulse rifle attacks get a little too expensive for the damage they do. (But to be clear, I would rather manage my bots directly, lining up their trgets, re-positioning, all of that. Many just want to set bots on crazy and watch them shoot.)

Force bolt with force bubble is only useful for knocking the stubborn things that insist on running up to you despite the repel all the way back to square one.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Oh, the bots can reach, but my Force Bolt and Pulse Rifle blasts can't.
Huh, shows how often I pick the pulse rifle I guess.

But in any case, if you're using force bubble with the proper strategy of herding your enemies into niches and corners, you can and should get right up close to your victims, just to make sure they're firmly trapped if nothing else.

And I guess you could plink at them with your pea-shooter at that distance, for what it's worth.


 

Posted

Repulsion Field, from what experience I've had with it, is a piece of garbage that seems to have been specifically designed to make people who take it weaker. It costs, on its own, more than any combination of other toggles I can think of, and can drain your endurance to NOTHING if you have a large spawn that persistently tried to get into melee range, and it does almost nothing since people will just shoot you to death. It's even worse on a Mastermind, since it's a form of self-protection that doesn't help you protect your henchmen. And since henchmen are your REAL self-protection, not protecting them is silly, especially when it costs you so damn much to not protect them.

Also, the range on Force Bubble is 50 feet. The ranges on Pulse Rifle Blast, Pulse Rifle Burst, Photon Grenade and Force Bolt are 80 feet and the range on Repulsion Bomb is 70 feet, easily longer than the reach of the bubble. How are you managing to not be able to fire your rifle blasts past the range of Force Bubble when they have a longer range? Secondly, the primary use of Force Bubble is to sweep enemies into a corner and jam them into a clump so that your Assault Bot can burn-patch them to death without them scattering, and if you jam them in a corner, you can approach past your bubble's outer wall since there's nowhere for the enemies to be nudged back to.

I've been over this before. People extorted the virtues of Repulsion Field and how it helped with enemies resistant to repel (I don't remember WHICH enemies), but even then, the thing ticks once every two seconds, which is plenty of time for people to run in and punch you or your bots in the face. Also, with so many enemies firing AoEs from range, a 9-feet-wide kinda-sphere isn't going to do anything to save you. Specifically since YOU shouldn't need saving in the first place, with your bots around you, Protector Bots bubbling you and your own Dispersion Bubble protecting your from attacks and adverse effects.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Repulsion Field, from what experience I've had with it, is a piece of garbage that seems to have been specifically designed to make people who take it weaker. It costs, on its own, more than any combination of other toggles I can think of, and can drain your endurance to NOTHING if you have a large spawn that persistently tried to get into melee range, and it does almost nothing since people will just shoot you to death. It's even worse on a Mastermind, since it's a form of self-protection that doesn't help you protect your henchmen. And since henchmen are your REAL self-protection, not protecting them is silly, especially when it costs you so damn much to not protect them.

Also, the range on Force Bubble is 50 feet. The ranges on Pulse Rifle Blast, Pulse Rifle Burst, Photon Grenade and Force Bolt are 80 feet and the range on Repulsion Bomb is 70 feet, easily longer than the reach of the bubble. How are you managing to not be able to fire your rifle blasts past the range of Force Bubble when they have a longer range? Secondly, the primary use of Force Bubble is to sweep enemies into a corner and jam them into a clump so that your Assault Bot can burn-patch them to death without them scattering, and if you jam them in a corner, you can approach past your bubble's outer wall since there's nowhere for the enemies to be nudged back to.

I've been over this before. People extorted the virtues of Repulsion Field and how it helped with enemies resistant to repel (I don't remember WHICH enemies), but even then, the thing ticks once every two seconds, which is plenty of time for people to run in and punch you or your bots in the face. Also, with so many enemies firing AoEs from range, a 9-feet-wide kinda-sphere isn't going to do anything to save you. Specifically since YOU shouldn't need saving in the first place, with your bots around you, Protector Bots bubbling you and your own Dispersion Bubble protecting your from attacks and adverse effects.
Hm. I can't explain the out of range messages I keep getting then... In all honesty, it's usually the Repulsion Bomb I'm using (the disorient is useful), but even when I use the rifle, I get the out of range messages...

Hm.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Hm. I can't explain the out of range messages I keep getting then... In all honesty, it's usually the Repulsion Bomb I'm using (the disorient is useful), but even when I use the rifle, I get the out of range messages...

Hm.
Well, enemies are always trying to run away from robot masterminds, but it's actually your BURN PATCHES they're running away from, not the force bubble.

If you use a force bubble well, you can trap enemies in a corner where they helplessly burn to death. If you use it badly, you only help your enemies run away from your burn patches even faster. If you want to stop using force bubble badly and start using it well, you have to realize that there is a lot more to USING your force bubble than just turning it on and forgetting about it.


 

Posted

Quote:
Originally Posted by Dr_Brainbottle View Post
Well, enemies are always trying to run away from robot masterminds, but it's actually your BURN PATCHES they're running away from, not the force bubble.

If you use a force bubble well, you can trap enemies in a corner where they helplessly burn to death. If you use it badly, you only help your enemies run away from your burn patches even faster. If you want to stop using force bubble badly and start using it well, you have to realize that there is a lot more to USING your force bubble than just turning it on and forgetting about it.
True enough. I've found it more useful now I've had it a while, the only really annoying thing is that it keeps pushing foes into the geometry (usually in caves or Arachnos maps) where I can't attack them, but they sometimes attack me! Most annoying.

Still, I'd like to see a bit more utility in it. In another thread, I suggested possibly dropping Repulsion Field and adding its effects to the Force Bubble (and then adding a personal defense shield that you can use like a normal defense toggle, but that was with Defenders in mind...). Perhaps that would be an appropriate course, but I think they resist changes that drastic. Sure as fate, someone would bemoan the loss of the Repulsion Field.


 

Posted

On my Bots/Bubbles I do like Force Bubble, but I only even use it in office/warehouse/crey style maps with nice square walls, and even then only on the mobs in corners or dead ends.

Basically it doesn't need to be used often, but when you do use it, it can be very effective.

If you ever face Cimeroran Traitors though it is a godsend, since they are all but immune to stun and immob, Force Bubble helps keep your bots from being slashed to pieces. Though the kill speed is slow since they won't stay in your burn patches


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Posted

Quote:
Originally Posted by Ultimo_ View Post
True enough. I've found it more useful now I've had it a while, the only really annoying thing is that it keeps pushing foes into the geometry (usually in caves or Arachnos maps) where I can't attack them, but they sometimes attack me! Most annoying.
Yeah, that's been a running problem for several years now. You'd think they'd either stop making maps with these little niches, or at least add invisible walls in there so ragdolls don't slide in, but we keep having that same problem. Ugh!


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
On my Bots/Bubbles I do like Force Bubble, but I only even use it in office/warehouse/crey style maps with nice square walls, and even then only on the mobs in corners or dead ends.

Basically it doesn't need to be used often, but when you do use it, it can be very effective.

If you ever face Cimeroran Traitors though it is a godsend, since they are all but immune to stun and immob, Force Bubble helps keep your bots from being slashed to pieces. Though the kill speed is slow since they won't stay in your burn patches
Heh, yeah. Now if only your bots would stop running into melee range to blast their targets...


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Heh, yeah. Now if only your bots would stop running into melee range to blast their targets...
Now there is something most people would kill for!


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Posted

There is another difference between these two powers. Repulsion Field is relatively team friendly (unless you go psycho and run around the field knocking stuff everywhere). It's especially good for a character with capped Ranged defense--which, as a FF'er, is easily within reach. The idea is that it is another layer of protection in case your efforts to stay at range fail.

Force Bubble is something else altogether. It has its uses but its likely to tick a lot of teams off. It's also a good way to aggro every group on the map all at the same time. Maybe not an issue for a MM, but a huge one for Controllers and Defenders.