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Aett_Thorn

 

Posted

Wouldnt a Ice/Ice/Ice Epic Tanker be rather good and damaging?

Iv been estatic, and geekin out all over the place about a Cold/Ice Defender, and iv just ran my greasy mitts over this chain of thinking.

Wouldnt Frost, Icicles, Frozen Aura, and Ice Storm with BU be a good amount of Damage?

Its not like the mob would go any where because of Chilling Embrace.Its a curious thought.

Anyone have a Triple Icer?


 

Posted

Except that your a tank..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

...I think he meant in terms of a tank. I didn't see him claiming he'd outdamage a Blaster.

Fire Minded, I dunno, ice is usually lower on damage and higher on control throughout the ATs. I would think ice/ice/ice could be decent, but it wouldn't outdo something like shields/fire/pyre, either. Keep in mind that Ice Storm has a base recharge of 120 seconds, so that wouldn't be up every fight, either.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Airhammer View Post
Except that your a tank..

Hmmm, can you be more veage?


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
...I think he meant in terms of a tank. I didn't see him claiming he'd outdamage a Blaster.

Fire Minded, I dunno, ice is usually lower on damage and higher on control throughout the ATs. I would think ice/ice/ice could be decent, but it wouldn't outdo something like shields/fire/pyre, either. Keep in mind that Ice Storm has a base recharge of 120 seconds, so that wouldn't be up every fight, either.
Well, even on those terms, it would still be nice to have a Ice Tanker in the pile with my others.

Im a little freak about my builds.I wont re-use a power set that im already playing, even if it drags over to another AT, I make it a point to avoid it.

Pretty much why im extreemly selective, but thats another issue and post in its self.

I just want Variety, not the same ol same ol every time I loggin.If I dont feel like burning it up with my Fire Tank, I could always chill with my Ice Tank.

Makes me curious how far up the scale I could push the difficulty for this Tanker.


 

Posted

A Tri-ice tank isn't going to do a whole lot of damage, just doesn't have the necessary power combinations.

What it IS good at, arguably the best in the game, is holding agro. Chilling Embrace and Icicles are both taunt auras, so anything in melee range of you is definitely going to be focusing on you.

Softcap it to typed (which is really easy thanks to Energy Absorption) and you will be very difficult to kill, and nothing short of a blaster nuke is going to pull agro off you....but if a blaster uses it's nuke, what's going to be left to agro?

You can get Energy Absorption down to about 30 seconds recharge on a moderately IOed build, and IIRC it's duration is 45 seconds, so it will easily be perma (in fact I think you can make it perma on SOs)

You won't kill very fast, but not much is gonna be killing you (or anything else) either.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I've got an Ice / Mace / Energy tank, and I've had the pleasure of being told by Scrappers to slow down, I'm defeating enemies too fast.

There are a couple of caveats to the ice armor set though. It's one of the few defensive sets that can reach defensive soft cap pretty much on Single Origin Enhancements. Pushing the main defenses and Weave into ED, and slotting Energy Absorption for defense enhancements, and you'll be into the low 40's with one swipe of EA, and above soft-cap with two swipes.

However, this defensive power comes with a price. Part of that price is no native resistance. Whatever makes it through the armor is going to hit for full damage. The second part of that price is endurance usage. If you start working into IO's and taking stuff like Luck of the Gambler to bring up the recharge time on self heal Hoarfrost, you'll be running out of endurance even faster. Outside of a mob, even if you do IO slot for recovery boosts, you'll be looking for the next big mob to top up with EA, not just for defense, but for endurance recovery.

For this reason, I went with Energy Mastery for Conserve Power, although the new Physical Perfection slotted for endurance recovery is showing promise on test server respecs.

***

Now, what I can't answer is whether or not Mace is more damaging than Ice Melee.

On the surface ice melee has a large amount of single target attacks, while Mace offers three attacks that offer mob damage; whirling mace, shatter, and crowd control.The only AOE affects in the set are frost, which is a narrow cone; ice patch which does no damage; and Frozen Aura, which does decent damage, but it's a sleep and is almost immediately interrupted by chilling embrace and icicles.

Yes, Epic Ice Master would make up some of the lack of AOE punch with shiver and ice storm, as well as offer additional mitigation with a hold... But I think you'll still be hurting on endurance usage as much, if not more, than I'm hurting for endurance on my IO kitted Ice / Mace.

***

As to how far the difficulty can be pushed? Well, on my ice / mace / energy I was capable of soloing Unyielding ITF mobs with Hibernate, and taking Tenacious mobs without having to drop into Hibernate. I've closed out the Phalanx computer alone more times than I've bothered to count... although that often turns into asking who-ever hosped to please leave the robots alone, I need them close to fuel EA.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Wouldnt a Ice/Ice/Ice Epic Tanker be rather good and damaging?
Ice melee is a relatively low damage attack set, with other advantages: it has some of the best control in a tanker set. I enjoyed it until I hit the levels where my tankers run a lot of ITFs, and Ice's knockdown and hold control is not very useful in Cimerora.

If you want a damaging Ice tanker, I'd go Fire/Ice/Fire. Ice Patch + Burn, holds, and slows seem like they would work well together.



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Posted

Quote:
Originally Posted by Heraclea View Post
Ice melee is a relatively low damage attack set, with other advantages: it has some of the best control in a tanker set. I enjoyed it until I hit the levels where my tankers run a lot of ITFs, and Ice's knockdown and hold control is not very useful in Cimerora.

If you want a damaging Ice tanker, I'd go Fire/Ice/Fire. Ice Patch + Burn, holds, and slows seem like they would work well together.
Ice/Fire/fire is a better way to go.

softcapping defense and high damaging attacks. Going for recharge, you can have FSC to less than ten second recharge.

Ice melee is still horrible on single target attacks.


YMMV---IMO
Ice Ember

 

Posted

Personally, i'd like advise on a build that I have in another thread, =/ nothing yet. D=


 

Posted

Coming from somebody who has had an Ice/Ice/Ice Tanker since about I4, I'm going to agree with the others. Is it bad in terms of damage? No, it's not, especially in the AoE department, but it is far from the best.

Ice Storm is on a much slower recharge than Fireball, and enemies will run out of it if they can. Even with CE, they can still run, and since they're scattering, it's tough to keep CE applied on all of them. Frost is a decent cone, and Frozen Aura is now pretty good, but as far as AoE damage goes, you would be better off with an Ice/Fire/Fire.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Ice_Ember View Post
Ice/Fire/fire is a better way to go.
This




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Posted

I thank everyone that suggjessted a Fire and Ice combonation build, but that wasnt the question I was asking, and wont be making a Tank like that.

I asked for information on the play-style of a Ice/Ice/Ice, and those of you that gave me that information, I thank you very much.


 

Posted

Well, you asked if it would do a lot of damage, to be fair. And the answer is it would be decent, but other combos would be stronger. As long as you are okay with how it will play, then you're all good.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I thank everyone that suggjessted a Fire and Ice combonation build, but that wasnt the question I was asking, and wont be making a Tank like that.

I asked for information on the play-style of a Ice/Ice/Ice, and those of you that gave me that information, I thank you very much.
To be fair, you didn't ask about the playstyle of an Ice/Ice/Ice...you asked if it would be damaging. And the answer was: kind of, but not as good as other combos.

Now, if you HAD asked about the playstyle of an Ice/Ice/Ice, I would have told you this:

It is a bit on the slower side, but it can be done, and I find it extremely fun. Herd up massive groups, control them in some fashion, and unleash lots of AoE goodness. Fighting on difficulty levels where there are lots of minions, but few bosses, would be a good choice for you.

I would also suggest teaming a lot in the lower levels, as you won't get your main AoEs until very late in the game. Until then, while you are great at holding aggro, you have severely low damage potential, but good survivability. As such, a teaming situation would be good, as it allows you to play a defensive roll for your team, while allowing them to concentrate on damage until you get your AoEs.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Wouldnt a Ice/Ice/Ice Epic Tanker be rather good and damaging?

Iv been estatic, and geekin out all over the place about a Cold/Ice Defender, and iv just ran my greasy mitts over this chain of thinking.

Wouldnt Frost, Icicles, Frozen Aura, and Ice Storm with BU be a good amount of Damage?

Its not like the mob would go any where because of Chilling Embrace.Its a curious thought.

Anyone have a Triple Icer?
Not a triple Icer myself, but here is some good intel on Ice Melee:
http://boards.cityofheroes.com/showthread.php?t=186523

As for the Ice Epic, I went for energy because I feel I do just fine with Frost, Frozen Aura, and Icicles for my AOEs, and went Energy for Physical Perfection. That being said, I think you'll get a respectable amount of damage out of the triple Ice threat. I've a got friend that runs a triple Icer, and they seem to enjoy it, and deal a good amount of damage. Not as much as some of the other tank builds, but enough to be noticeable.