Grav/energy help
whirling hands is a little underpowered, and might be skippable depending on which patron you want to go with, cause soul mastery has dark obliteration which is a target AoE so you dont have to be in melee range for it and it provides -tohit debuffs on what it hits.
my suggestion is to look at the numbers and see what does more dmg, and if your looking for multi target dmg, then get both.
i mostly agree with necro. patrons do provide some really nice targeted aoe powers.
what are you sacrificing for whirling hands? is the question...
i had whirling hands on my earth/nrg from 1-50, but the fact is, he was mostly in boss farms all through that and any AoE power was better than a single target power (with maybe the exception of TF?).
Sorry I haven't replied before now. I got kinda busy.
I am level 20 and my next power choices(at 22) are between Whirling Hands and the AoE hold(I think that's right).
I like Bone Smasher, but wasn't sure if Whirling Hands was a good accompanying melee move for it.
Hey everyone,
I was wondering if Whirling Hands is worth it to take for my grav/energy dom. Energy assault isn't really big on AoEs so I was wondering if this was a waste or if it delivers decent damage. Thanks. |
Just grab the AoE Hold instead. You can send me a ingame mail and I can help you with a build later. <3
My global is in my signature.
Sorry I haven't replied before now. I got kinda busy.
I am level 20 and my next power choices(at 22) are between Whirling Hands and the AoE hold(I think that's right). I like Bone Smasher, but wasn't sure if Whirling Hands was a good accompanying melee move for it. |
For your patron take MU: for Ball lightning(Your AoE damage) your Mu pet and shield.
Don't skip power blast either, it's as powerful as many other sets' tier 3 blast nowadays. Really, from energy secondary I'd just skip whirling hands and sniper blast, everything else is useful (on a grav/ power boost is nice to pump up your otherwise slightly anemic AoE control).
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I think Whirling Hands is worth picking up. It is AOE damage, it looks cool, but best of all, it is a good global recharge mule if you are going for a lot of global recharge.
Lewis
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Last Horizon: Level 50 Science Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lift -- Acc-I(A)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(9), Lock-Acc/EndRdx/Rchg/Hold(9), EoCur-Acc/Hold/Rchg(13)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 6: Power Push -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(50)
Level 10: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 12: Swift -- Flight-I(A)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), EndMod-I(21)
Level 22: Hover -- Krma-ResKB(A), Srng-Fly(23), Srng-EndRdx/Fly(40), Flight-I(43)
Level 24: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(25), Enf'dOp-Acc/EndRdx(25), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/Immob(43)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(29), Rope-Acc/Stun/Rchg(31)
Level 28: Fly -- Flight-I(A), Flight-I(40)
Level 30: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg(37)
Level 35: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), EoCur-Acc/Hold/Rchg(37)
Level 38: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(42), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-Status(43)
Level 44: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), M'Strk-Acc/EndRdx(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Dimension Shift -- Acc-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Do the immobs in Grav have a -KB in them? Meaning will the KB powers send the foes flying while I have Lift on?
Gravity is the only control set with an immob that does not grant -KB (TT doesn't count since it is in a blast set, not a control set ). It's the most friendly toward other doms on the team that may use powers like Ice Slick or Earthquake.
And back on topic, I'd suggest getting Whirling Hands for the AoE since it's all you'll pretty much have until patrons.
got it thanks
Hey everyone,
I was wondering if Whirling Hands is worth it to take for my grav/energy dom.
Energy assault isn't really big on AoEs so I was wondering if this was a waste or if it delivers decent damage.
Thanks.