Something/Pain Corr...


Asha'man

 

Posted

I'm trying to figure out what to pair with a /Pain Corrupter. After cranking a Thugs/Pain Corrupter up to level 28 and laughing maniacally the entire way, I'd like to see how the set fairs with its own dedicated attack primary. A little experimenting with my Blue Wisp tells me that I can apply Share Pain's damage buff whenever I want, such as right after using some purple inspirations so that I do'nt have to worry about being unable to heal myself. :P

Now the problem is picking a primary.

Fire/Pain is popular right now because of the combination of AoE debuffs, damage buffs, and AoE attacks.

Dark/Pain has less damage, and no Aim, but it has ToHit debuffs and another self-heal in top of your others.

Sonic/Pain would give Siren's song for easier soloing, as well as more resistance debuffs.

Energy/Pain would give knockback control and maybe decent damage? I don't know much about Energy since they redid it.

Anything I'm missing or just plain wrong about? What do you all think?


Too many alts to list.

 

Posted

I enjoy my Dark/Pain for teaming, but his damage is lower than I would like for soloing.

Rad is actually a popular choice for several of my friends. I've been looking to try it out at some point, too. Other than that, Energy would probably be sexy.


 

Posted

A vote for Rad/Pain here, mines a tankmage.

Perma WoP + Tough + Patron Shield

He Buffs/Debuffs/Heals and deals decent damage (most attacks slotted with -res procs)


 

Posted

I think I'm probably going to go either Energy/Pain, Sonic/Pain, or Fire/Pain.

I slapped together a build (With Tough, at Gypsy's suggestion) on Suckerpunch, and it looked pretty cool. One of the good things about Fire is that you don't need to break your back to get the attacks you need. Skipping Fire Breath, Flares, Blazing Bolt, and Inferno doesn't hurt me too much, and it gives space for Tough, a patron shield, and Power Boost for a burst of ridiculous healing. I've heard good things about it in PvP as well. I already have a fire corrupter, though....

Energy/Pain looks like a safer build in Suckerpunch due to its knockback, but I worry a bit that the overall endurance expense will do me in, and I'm somewhat jaded on Energy due to my numerous attempts to make an Energy/Energy Blaster that never made it to the 20s due to frustration with numerous misses.

Sonic/Pain looks very cool. The Sonic debuffs would mesh well with /Pain's debuffs, and I'd have Shockwave and Siren's Song to keep too many enemies from hitting me. I'm bothered by the constant rooting its powers cause, though. I really like my Sonic/Mental Blaster, but I use the heck out of Combat Jumping when I'm a target of enemy melee by jumping into the air and using the attack animation at the apex of a jump, using the momentum to move just a bit while rooted. I dunno if I want to try the same strategy with a Corrupter who doesn't have as many Cone attacks and debuffs...


Too many alts to list.

 

Posted

The advantage I like from being a Rad/Pain is the -def and good melee ranged use of blast. Which meshes well with the debuff, healing/buffing melee toons. Granted fire can bring the damage regardless of where you're standing.

Sonics great for -res debuff, but personally after raising my sonic/traps to 50. The rooting... never again for me lol


 

Posted

Um, the rooting in Sonic is barely existant. Only Shout or whatever its called, the sonic equivalent of Blaze/BiB/Cosmic which tbh you shouldn't really be using anyway since its garbage.

I do really like Rad Blast and it does have some synergy with Pain but I'd still give the nod to fire or sonic. While you've gotta be in melee to drop Anguishing Cry, its not somewhere you want to stay and Neutron Bomb is prohibitively slow on a corr that needs to be relatively free to react to dropping health bars.

Being able to put an Achilles proc in Irradiate and using it in conjunction with AC is a pretty nice 1-2 combo, but for overall AoE damage contribution I'd say its of limited use. I say this because unlike say a Kin, you generally shouldn't be in melee except for darting in to drop AC.

If you want debuffing/utility, Sonic does it more effectively since you can AoE debuff with the cone and stack more -res on a single target. If you want damage, Fire blows Rad out of the water. Rad is good, but I wouldn't recommend it for a Pain.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Melee isn't a huge problem when you've got 66% resist l/s and can heal yourself. A Rad/Pain isn't a build for damage or heavy -res debuff. I built mine with support in mind and the -def debuff from rad blast synergies well w/ AC.

In the end it's playstyle and fun factor, I had fun with my Rad/Pain. Both fire and sonic are great choices as well.


 

Posted

If you're looking for maximum PvE effectiveness, there's little reason to go with anything other than Fire/Pain (Rad has some decent AoE as well but the animation times are long-ish).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I've actually decided to reroll my son/pain into a fire/pain. Fire makes much better use of the various dmg buffs pain gives you, plus is just delicious damage

Sonic is an incredible effective blast set, its just, y'know, a little boring imo. I don't have that problem with Fire.

Now I just need Painbringer to be as good as Adrenaline Boost and the heal bubble to be replaced with something worth a damn and I will be a very happy Silas.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I made an A/R pain for giggles. A demented USO girl that went haywire shooting and healing all at the same time.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I have finally IO'd my Energy/Pain corr at 50 and she is a blast(pun intended). The damage is solid and the KB helps keep me out of trouble. So far she has been very effective solo, on teams in TF/SFs and surprisingly good in PvP. It may not be the optimum combination, but it has worked really well for me so far.


"Life is what happens when you are making other plans"

 

Posted

Quote:
Originally Posted by Catharctic View Post
I enjoy my Dark/Pain for teaming, but his damage is lower than I would like for soloing.

Rad is actually a popular choice for several of my friends. I've been looking to try it out at some point, too. Other than that, Energy would probably be sexy.
Dark/Pain is painfully lacking in damage, but, its definitely made, and fulfills the support role wonderfully, with -to hit, and amazing healing capabilities, and generally, a great annoyance in PvP if you decide to use it to team.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
He Buffs/Debuffs/Heals and deals decent damage (most attacks slotted with -res procs)
Just by the way, as I understand it, that Proc doesn't stack with itself.



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