Ironblade

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  1. Quote:
    Originally Posted by T_Immortalus View Post
    The problem is that my double is using Time's Juncture, an offensive toggle, and it does not turn off when they are held, unlike the player version. It does not even suppress as it still affects my character.
    This toggle is much too powerful to have that advantage, otherwise players should have the same advantage of it not turning off when mezzed.

    This needs to be fixed or we players need to have our offensive toggles stay on even while mezzed, and our defensive toggles as well(since they suppress).
    No, it does not need to be fixed. It is working as intended. And, it does NOT make the NPCs too powerful. And the players should not get this.

    You see, the NPCs are dumber than a box of hammers. Therefore, they are allowed (i.e. DESIGNED) to cheat. A perfect example would be the Carnies who can attack while phased.
  2. Quote:
    Originally Posted by Nethergoat View Post
    another detour: thought of a good name on the way home from work last night, this morning created my new mace/stone brute The Scab Factory.
    I do not think that word means what you think it means.
  3. Ironblade

    Dream Doctor

    Quote:
    Originally Posted by FlashToo View Post
    Yep. He's an Ill/Kin with Staff as a second primary. Cheating like this is not unprecedented in the Midnight Squad - Kadabra Kill is Grav/Kin/Emp.
    meh, there were cheaters like that before we got to meet any of the Midnight Squad. Faathim the Kind is a defender with... I think empathy, force fields and kinetics. That's even more..... cheatier.
  4. Ironblade

    PvP IO, purples?

    Quote:
    Originally Posted by Plasma View Post
    That includes procs;
    Incorrect.

    Quote:
    if you put a L50 Glad proc into a L49 power, it will still provide the 3% even if you are exemplared to L1.
    That IO is *NOT* a 'proc'. It's a 'global'. There's a difference.


    Quote from the page on ParagonWiki for this IO:
    Quote:
    Global: This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring. However, the bonus of this Special IO is turned off if one exemplars more than three levels below the level of the Special IO itself, unless it's from a PvP Set, in which case, level doesn't matter and it will always work.
  5. Quote:
    Originally Posted by Cheetatron View Post
    Please stop making excuses for these people
    I'm not making excuses. I'm just saying something when I see BS posted.

    You posted this:
    Quote:
    they have every ability to make it right but there infinitely more concerned with retaining profits and not setting inconvenient precedents
    That's BS. You don't know WHY they are doing something. You are either assuming, lying or delusional.
  6. Quote:
    Originally Posted by dugfromthearth View Post
    My nostalgia for old content is slain at this point. There is a reason to hide it and focus on the new.
    Okay, so you were wearing rose-colored glasses and now you don't like that content any more. <shrug> Some people still do. I ran one of the arcs just last week to unlock Karsis. I had fun.
  7. Quote:
    Originally Posted by Cheetatron View Post
    Yeah..... There are no software limitations to giving me my points back, your really grasping at straws there Iron
    Oh, and you KNOW how the software works? No, you don't. But my point is that this might not be automated - not that it isn't possible under any circumstances.
  8. Quote:
    Originally Posted by Draugadan View Post
    His movie shield was made out of vibranium.
    Wasn't his original shield an alloy of vibranium and adamantium that they were never able to reproduce?
  9. Ironblade

    ATIO's

    Quote:
    Originally Posted by SevyDuce View Post
    After reading through this thread, among others, I hear repeatedly that these uniques can only be slotted ONE per character.
    reference: http://wiki.cohtitan.com/wiki/ATO

    Then I read here: http://wiki.cohtitan.com/wiki/Command_of_the_Mastermind
    that says more than one can be slotted into a power.
    The key factor here is that the ATO set is a group of SIX DIFFERENT uniques. You can slot one of each - i.e. the full set of six. You can put all six pieces in the same power, you can put 3 pieces each in two separate powers, etc. But you can only have one of each individual piece (i.e. ONE accuracy/damage, ONE damage/recharge, etc) in the entire build.
  10. Quote:
    Originally Posted by Roderick View Post
    I ask this because my girlfriend plays the game, but - like you - isn't interested in putting in the amount of work necessary to max out a build. However, she will look at a Devastation: Damage/Recharge and think "I need more Damage and Recharge slotted in my Executioner's Shot. Let's slot that!" Likewise, she will pick up globals like the KB protection one, when she knows that it's something that will benefit her.
    I find that a 'middle of the road' approach works really well. Most of the time, I can't be bothered to plan out full sets. So I 'semi-frankenslot'. Building for defense is complicated. Building for recovery or regen is a breeze. As long as you're only using the first set bonus from the IO's, you keep tremendous flexibility in which pieces/sets you can use.

    Rather than slotting random pieces just for the slotting effects, pay just a little attention to the set bonuses. If I need more recovery, I'll slot a power with two from this set, two from that set, two from yet another set. That will give me really good performance since I'm picking pieces from multiple sets, but it will also give me three +recovery bonuses in one power.

    With just a little bit more planning than pure frankenslotting, and just a little bit more cost, you can easily get an extra 20% recovery or an extra 100% regen. Of course, if you really work at it, you can do far better. I've got a tank with 220% in regen set bonuses.
  11. Quote:
    Originally Posted by Cheetatron View Post
    It's ok for you to be tired of it; that is your right, but i'm saying and will say for sometime that "they advertised it and changed on me" furthermore "handled it poorly" is a gross understatement and in this part I'll just make assumptions about the software capabilities and the developer motives and treat it as fact.
    Yeah......
  12. Quote:
    Originally Posted by AkuTenshiiZero View Post
    This might incur the wrath of more than a few high-profile forumites, but I can't help but state my opinion on the matter:

    Why would you want to gimp yourself with SOs in the first place?
    Wrath? No, just the comment that it's a stupid question. Unless, of course, you were somehow unaware that a percentage of the player base simply does not have access to IO's. (Edit: Which you indicated several posts later.) Free players do not get IO's unless they have sufficient Paragon Reward tokens (i.e. they payed a lot previously) or they pay for an invention license (pay now for it).


    To the OP: There is so much judgement and subjective value in what plays 'best' that I don't see how we could filter out what plays 'best with SOs'. I would say to watch out for sets where you see widespread discussion about them being "END heavy". IO's can easily fix that, but SO's can be more difficult. Conversely, any set where you get a power like Quick Recovery in addition to inherent Stamina will erase your END problems.

    Also, there are a lot of adjustments that can solve a lot of END issues. With IO's, I have the luxury of running a travel power constantly. With SO's, you're fine as long as you remember to turn it off in combat (Sprint, Flight, Ninja Run, whatever).
  13. Ironblade

    Day Job bug?

    Quote:
    Originally Posted by Socorro View Post
    Trying to log off on the Ports & Docks and/or Arachnos Base for those Dayjob Badges. While at those locations, I do not get the Yellow Icon indicating I'm at the a Dayjob location,
    That's a strong indicator you're in the wrong place. When they say "ports and docks" for Smuggler, you actually need to be standing REALLY CLOSE to the ferry. I normally just stand on top of it.

    As for the bases, there are actually very few bases that qualify. I use the one in Sharkhead. It's that tiny triangular structure with the trainer and two store contacts. It's convenient because exiting from Ouroboros drops you right in it.
  14. Quote:
    Originally Posted by Ardrea View Post
    The Admins need a separate Admin Zone Event channel. This new channel would work exactly like current Admin, but not extend outside of the zone the Admin is working in.
    orly?

    Quote:
    Originally Posted by Zwillinger View Post
    Also, keep in mind that some of the "admin chat" is actually done in the "zone admin" channel which only hits the map it's on.
  15. And now for something completely different - beating up Freakshow.

    Saturday, May 12 at 1PM EDT

    Clamor and Destruction (AKA Sister Psyche TF)
    Level 20+
    Requires 5 to start.
    Contact is in Independence Port

    1. Ironblade - Probably Dark Lord Darkness (dark/dark controller)
    2. AngelicaVenger - Speaks Softly (brute)
    3. GATE-keeper - Statesdude (brute)
    4. Doctor A Science - someone who likes coffee
    5. Asgardian Blade - Kyrybdys (rad/dp def)
    6. Saint Jon - Hawaiian Glory (brute)
    7. my awesome display name - my wife's character (peacebringer)
    8.


    Edit: Terrible person who bailed on us removed from list.
  16. Quote:
    Originally Posted by Wolfgang_Tao View Post
    So when are you guys going to do something with dark armor?
    Whatever. If YOU don't like dark armor, don't play it. But don't screw up a set that I like.
  17. Quote:
    Originally Posted by Maudy View Post
    Is there any resource for DIRECTED NARRATIVES, or something like that? Something like: what to do at which levels that emphasizes fun storylines and accolades that grant powers (which exploration/history badges to grab along the way, when to grab a patron pool redside)?
    Yeah, cohRock wrote a guide called: Thresholds CoH: What to do When.
    It's from way back in Issue 12 so some of it is out of date, but it's a good starting place.
  18. Quote:
    Originally Posted by Necrotech_Master View Post
    without holds it will be essentially impossible to kill the green mitos,
    No.

    Quote:
    Originally Posted by Necrotech_Master View Post
    i think your forgetting that when the greens are not held they have capped regen and 90% resist to all dmg

    in the several teams i have been on even full teams of poeple couldnt kill a single green mito because of the power it has when it is not held
    <shrug> Every team is different. They most certainly CAN be killed without holding them. I've been on teams that did it. Of course, I don't think they can be SOLOED without holds.
  19. Quote:
    Originally Posted by Agent White View Post
    We've got Atlas of course, new one and only starting hub, but following the Habashy and Shining Stars arcs usually drops us off around 8 or just shy of it.
    Assuming you run those arcs. I actually don't care for them.


    Quote:
    Or of course there's always the option of grinding up a couple more levels and just skip straight into Skyway and/or Steel Canyon (or, y'know, DFB.
    Get your initials straight. That should say DIB. (Drowning in Blood - the trial that starts at level 15)


    Quote:
    Ergo. What would -you- do?
    Leave it alone, more or less. I don't want to see it destroyed, have the level range changed, or get a full Atlas Park-style revamp that removes existing content. I'm still annoyed they removed the 5 origin contact arcs.

    If they want to 'pretty up' Kings Row, that's fine. Adding better content would be fine. But I don't want to see a 'full revamp' like Atlas Park got.
  20. Quote:
    Originally Posted by Baler View Post
    Wow, thanks for dropping the spoilery I23 tidbit in what I assumed would be discussion of the I22 story arcs as mentioned in the title. Not everyone plays in the Betas and some of us prefer to learn what is new in an issue when it goes live.
    Wow, whine much? It was a mention of an INTERFACE feature, not some plot twist or surprise ending. I'm not sure it even fits the definition of "spoiler".
  21. As long as we end up with some multiple of 8.
    And I'll definitely be playing Dark Lord Darkness. I unlocked the contact on him the other night.
  22. Quote:
    Originally Posted by dugfromthearth View Post
    It was a good 5-10 minute fight before taking Nemesis down. I did not get the badge, not sure why.
    Did other people get the badge? It's possible that he despawned, rather than actually being defeated.

    Also, the overwhelming majority of defeat badges require that your team do at least 10% of the damage to kill the target. I've seen reports that the invasion Nemesis does not use that system.... but who knows...
  23. Quote:
    Originally Posted by McCharraigin View Post
    A thing to keep in mind is if you have only fifty dollars on the card, you will not be able to buy the fifty dollar bundle because of tax on that 50 bucks....yes, one is charged tax on Paragon points
    I'm pretty sure this only applies in certain states.
    I don't recall being charged tax on my point purchases.
  24. Quote:
    Originally Posted by TheDeepBlue View Post
    ...or because 'red side is dead?'
    Congratulations, you're the cause of the complaint.
    Damn straight! I'm griefing those red-side players BY MY ABSENCE!
  25. Quote:
    Originally Posted by Zybron1 View Post
    Hero system. It's probably the one you were thinking of when you said over complicated, but it will absolutely allow you to mimic every power in the game, and then some.
    Yeah, it's very versatile. Aside from standard superhero campaigns, I also ran a sci-fi group of time travelers and gritty pulp campaign (no superpowers allowed) set during WW2.