Hamidon question. (Lgtf)


Forevermore

 

Posted

I have finally perfected my build for my brute, and while I can drop an AV in just a cpl of minutes, I have decided to start soloing some TF's.

One of my fave TFs is the LgtF. My question is, with Hami, how does someone with no holds tackle Hami? Is there a temp power? Or should I just avoid this particular TF?


 

Posted

without holds it will be essentially impossible to kill the green mitos, so unless your planning on soloing it with a controller or dom or duoing it with one of those ATs taking down the green mitos will be essentially impossible (ice corr or blaster also can help a lot too as they get a lot of hold powers)

basically if you cant stack around mag 12+ hold killing them will be essentially impossible


 

Posted

Quote:
Originally Posted by Forevermore View Post
I have finally perfected my build for my brute, and while I can drop an AV in just a cpl of minutes, I have decided to start soloing some TF's.

One of my fave TFs is the LgtF. My question is, with Hami, how does someone with no holds tackle Hami? Is there a temp power? Or should I just avoid this particular TF?
If you don't have holds, you can defeat the green mitos with overwhelming short-term DPS: you need to be able to take a mito from full health to dead in less than the recharge time of the greens' heal. I was on a team that did this using a tray of red inspirations per mito; a solo player might be able to do it by hitting the mito with every temp pet they can get their hands on.


 

Posted

Looks like I may have to use my lore pet then. I was hoping to do this with no incarnate assistance.


 

Posted

Quote:
Originally Posted by Katie V View Post
If you don't have holds, you can defeat the green mitos with overwhelming short-term DPS: you need to be able to take a mito from full health to dead in less than the recharge time of the greens' heal. I was on a team that did this using a tray of red inspirations per mito; a solo player might be able to do it by hitting the mito with every temp pet they can get their hands on.
i think your forgetting that when the greens are not held they have capped regen and 90% resist to all dmg

in the several teams i have been on even full teams of poeple couldnt kill a single green mito because of the power it has when it is not held (this was back then they were bugged and they had mag 50 hold protection)

if the greens heals were the only thing you had to worry about then it wouldnt be as big of a deal


 

Posted

Quote:
Originally Posted by Forevermore View Post
I have finally perfected my build for my brute, and while I can drop an AV in just a cpl of minutes, I have decided to start soloing some TF's.

One of my fave TFs is the LgtF. My question is, with Hami, how does someone with no holds tackle Hami? Is there a temp power? Or should I just avoid this particular TF?
Without knowing anything about your build, I have no idea how relevant any of this info is:

-If your primary is Super Strength or Stone Melee, you have a Hold already (or you should! Shame on you if you skipped KO Blow or Seismic Smash!). At least three Epics I can think of have a Hold to stack with that: Block of Ice in Arctic, Fossilize in Stone, and Char in Fire. With enough recharge, you could probably hold a green Mito. If you aren't SS or SM, it's very unlikely that you'll be able to hold a mito.

-The Blue mitos have capped melee and AoE defense. That means that you can't rely on a ranged AoE in your epic against them. My scrapper can solo a Blue with Ring of Fire and Fire Blast, so a brute probably could too. If you're SS or SM, you can take Hurl instead of Ring of Fire, giving you better ranged damage.

-Because of the two things above, Soul Mastery - which is usually considered the best Epic for Brutes - isn't very good for soloing LGTF; Fire is probably your best choice. And even then, it won't be enough unless paired with the right primary.

Now I'm curious about how feasible this is. Anyone know how much Hold you need to stack to take down a Green mito?

EDIT:
I wish there was a mobile version of Mids'. Then again, if there was, I'd probably never do any work while at work ever again.

Pulling some numbers from City of Data, it looks like slotting KO Blow, Seismic Smash or Char with 3 level 50 common Hold and Recharge, and adding about 100% global recharge gets any one of those holds to the point where you can triple stack it. That's enough for Mag 12 off KOB or SS, and Mag 9 off Char, or Mag 21 if you combine one of the melee holds with Char. That slotting will demolish your endurance bar in about 30 seconds before adding toggles or other attacks, but I wouldn't actually slot like that anyways.
Slotting 5 pieces of a good set into a melee hold and Char should give reasonable enhancement to everything but the Hold; the sixth slot can take a level 50 common IO. With reasonable global recharge, you should be able to maintain double stacked holds (Mag 14), with occasional triple stacked spikes.
It seems like it should be possible, unless that Hold Protection is really high.


@Roderick

 

Posted

the green mitos in LGTF have i believe mag 10 hold protection, so you have to apply at least mag 12 (since most mez is mag 3)

its been awhile since i looked at their stats so not sure if they have any mez resistance


 

Posted

Quote:
Originally Posted by Roderick View Post
I wish there was a mobile version of Mids'. Then again, if there was, I'd probably never do any work while at work ever again.
You mean like this? http://itunes.apple.com/ca/app/meek-...386290218?mt=8


________________________________
"Just cause you don't understand what's going on don't mean it don't make no sense
And just cause you don't like it, don't mean it ain't no good" - Suicidal Tendancies

 

Posted

KO Blow and Seismic Smash are both mag 4 (according to City of Data), so two Chars and a punch is Mag 10, and two punches plus a Char is Mag 11. Two of each is mag 14. So beating mag 10 protection is easy - if there's no mez resist to screw things up.


@Roderick

 

Posted

Quote:
Originally Posted by Torment And Agony View Post
Well.... maybe a BIT like that. But I don't use iStuff, so that's pretty much useless to me. WinMo or Android only for me.

Edit: After following that link, that looks like a pretty nice app. Put that on an OS I use and I'll be fired faster than you can say "Freem!"


@Roderick

 

Posted

I did an LGTF once where the dom quit, and the rest of us were just scrappers, tanks and brutes. We all just ate a bunch of reds and dogpiled them. Once you get one or two down, it gets a little easier.

So yeah, go grab reds, cap your damage and try your best. [Envenomed Dagger] might help a little.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
without holds it will be essentially impossible to kill the green mitos,
No.

Quote:
Originally Posted by Necrotech_Master View Post
i think your forgetting that when the greens are not held they have capped regen and 90% resist to all dmg

in the several teams i have been on even full teams of poeple couldnt kill a single green mito because of the power it has when it is not held
<shrug> Every team is different. They most certainly CAN be killed without holding them. I've been on teams that did it. Of course, I don't think they can be SOLOED without holds.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
in the several teams i have been on even full teams of poeple couldnt kill a single green mito because of the power it has when it is not held (this was back then they were bugged and they had mag 50 hold protection)
Fun fact: Strictly speaking, that wasn't the bug. You see, when the LGTF was designed, the green mitos were supposed to have 50 points of status protection. The TF was tested, then went live, and nobody ever complained, so the developers assumed it was okay.

Of course it wasn't. But, due to a sign bug that nobody had noticed, the green mitos didn't actually have 50 points of hold protection - they held themselves with a magnitude 50 hold! Of course they could be defeated easily...

Until a developer caught the bug, and "fixed" it. Now the green mitos really had 50 points of status protection, rendering them almost unbeatable if you didn't come prepared.

Their protection was quickly lowered to a much more reasonable amount shortly afterwards.


50joy


 

Posted

Quote:
Originally Posted by Torment And Agony View Post
Cool. I dont recall ever seeing that advertised on the forums before.

Very nice. Only I21 by the looks, but at 99c I grabbed it anyway. No paying customers = no incentive to update.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Tenjoy View Post
Fun fact: Strictly speaking, that wasn't the bug. You see, when the LGTF was designed, the green mitos were supposed to have 50 points of status protection. The TF was tested, then went live, and nobody ever complained, so the developers assumed it was okay.

Of course it wasn't. But, due to a sign bug that nobody had noticed, the green mitos didn't actually have 50 points of hold protection - they held themselves with a magnitude 50 hold! Of course they could be defeated easily...

Until a developer caught the bug, and "fixed" it. Now the green mitos really had 50 points of status protection, rendering them almost unbeatable if you didn't come prepared.

Their protection was quickly lowered to a much more reasonable amount shortly afterwards.
You forgot about the intermediate stage in "fixing" the bug where the mitos' resistance *didn't* drop when held: you could come with a team of eight permadoms and you still would have a hard time dealing with the mitos.


 

Posted

Quote:
Originally Posted by Roderick View Post
Without knowing anything about your build, I have no idea how relevant any of this info is:

-If your primary is Super Strength or Stone Melee, you have a Hold already (or you should! Shame on you if you skipped KO Blow or Seismic Smash!). At least three Epics I can think of have a Hold to stack with that: Block of Ice in Arctic, Fossilize in Stone, and Char in Fire. With enough recharge, you could probably hold a green Mito. If you aren't SS or SM, it's very unlikely that you'll be able to hold a mito.

-The Blue mitos have capped melee and AoE defense. That means that you can't rely on a ranged AoE in your epic against them. My scrapper can solo a Blue with Ring of Fire and Fire Blast, so a brute probably could too. If you're SS or SM, you can take Hurl instead of Ring of Fire, giving you better ranged damage.

-Because of the two things above, Soul Mastery - which is usually considered the best Epic for Brutes - isn't very good for soloing LGTF; Fire is probably your best choice. And even then, it won't be enough unless paired with the right primary.

Now I'm curious about how feasible this is. Anyone know how much Hold you need to stack to take down a Green mito?

EDIT:
I wish there was a mobile version of Mids'. Then again, if there was, I'd probably never do any work while at work ever again.

Pulling some numbers from City of Data, it looks like slotting KO Blow, Seismic Smash or Char with 3 level 50 common Hold and Recharge, and adding about 100% global recharge gets any one of those holds to the point where you can triple stack it. That's enough for Mag 12 off KOB or SS, and Mag 9 off Char, or Mag 21 if you combine one of the melee holds with Char. That slotting will demolish your endurance bar in about 30 seconds before adding toggles or other attacks, but I wouldn't actually slot like that anyways.
Slotting 5 pieces of a good set into a melee hold and Char should give reasonable enhancement to everything but the Hold; the sixth slot can take a level 50 common IO. With reasonable global recharge, you should be able to maintain double stacked holds (Mag 14), with occasional triple stacked spikes.
It seems like it should be possible, unless that Hold Protection is really high.
He is a fm/inv brute. No patron, and he is strictly hero, so not an option. Though I suppse fire mastery is an option, but I'd then have to redo my entire build to fit it in.

Here is his current build.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Solarstreak: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Dam%(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 2: Cremate -- Mako-Acc/EndRdx/Rchg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37), RctvArm-ResDam/Rchg(46)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 8: Incinerate -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(17), SBrutesF-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/EndRdx/Rchg(21)
Level 10: Boxing -- Empty(A)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39), RctvArm-EndRdx(39), RctvArm-ResDam/Rchg(48)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40), RctvArm-EndRdx(40), RctvArm-EndRdx/Rchg(48)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(50)
Level 20: Resist Energies -- GA-3defTpProc(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(45), LkGmblr-Def(50)
Level 26: Fire Sword Circle -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Rchg(27), C'ngBlow-Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(46)
Level 32: Greater Fire Sword -- SBrutesF-Rech/Fury(A), SBrutesF-Acc/Dmg/EndRdx/Rchg(33), SBrutesF-Acc/Dmg/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Dmg/EndRdx(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Superior Conditioning -- P'Shift-End%(A), P'Shift-EndMod(39)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 47: Super Speed -- Winter-ResSlow(A)
Level 49: Taunt -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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