ATIO's


EarthWyrm

 

Posted

Sorry if this has been addressed elsewhere, but are the ATIO's unique? If so, could one slot both a superior and non-superior version of the IO's?


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

As I understand it, the ATOs are unique, and you cannot slot both the catalyzed and non-catalyzed version of the same enhancement on the same character.


 

Posted

They are uniques; no, you can't slot a non-superior and a superior in the same build.

Handy Paragon Wiki link: http://wiki.cohtitan.com/wiki/ATO


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Thanks for the quick responses, that's what I figured, but began to become confused after reading a few threads.


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Ok, I am thoroughly confused about how these uniques can be slotted.

Let me preface by saying I'm getting back into CoH after about 7 years hiatus....before IO's were available....among many other things, lol.

I've also read pages and pages and pages about the market, enhancements, etc.

After reading through this thread, among others, I hear repeatedly that these uniques can only be slotted ONE per character.
reference: http://wiki.cohtitan.com/wiki/ATO

Then I read here: http://wiki.cohtitan.com/wiki/Command_of_the_Mastermind
that says more than one can be slotted into a power.

I actually have 3 of these in my MM, one for each summon.

So, I'm confused about what can and cannot be slotted more than once.
I'm just confused period, haha.

Thanks in advance.


SevTheMind: Ninja/Force Field Mastermind (main), SevTheSav: Stone/Regen Brute SevTheShocker: Claws/Electric Brute,SevTheComet: Fire/Pain Corruptor,SevTheSaint: Illusion/Radiation Controller,SevTheShaft: Dual Pistols/Devices Blaster,SevTheSuave: Mind/Dark Dominator,SevTheDevv: Demon/Dark Mastermind (redside),SevTheCinder: Fire/Fire Blaster (Praetoria)

 

Posted

Quote:
Originally Posted by SevyDuce View Post
I actually have 3 of these in my MM, one for each summon.

So, I'm confused about what can and cannot be slotted more than once.
I'm just confused period, haha.

Thanks in advance.
You can slot all six different pieces of the set in a single character, but each individual piece is unique. So you can't have two Acc/Dam from the same set on the same character, but you can slot an Acc/Dam and an Acc/Dam/End/Rech and a Rech/Proc and be just fine.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by SevyDuce View Post
Ok, I am thoroughly confused about how these uniques can be slotted.

Let me preface by saying I'm getting back into CoH after about 7 years hiatus....before IO's were available....among many other things, lol.

I've also read pages and pages and pages about the market, enhancements, etc.

After reading through this thread, among others, I hear repeatedly that these uniques can only be slotted ONE per character.
reference: http://wiki.cohtitan.com/wiki/ATO

Then I read here: http://wiki.cohtitan.com/wiki/Command_of_the_Mastermind
that says more than one can be slotted into a power.

I actually have 3 of these in my MM, one for each summon.

So, I'm confused about what can and cannot be slotted more than once.
I'm just confused period, haha.

Thanks in advance.
Uniques are limited to one EACH per build. You can slot as many Unique Enhancements as you want, as long as you don't slot more than one per build. If you are using multiple builds on a character, you can slot the same Unique in each build; each build is essentially a different character, so they ignore the enhancements slotted in the inactive build(s).

Some enhancements are grouped up so that you can only have one from each group. Currently, there are two places this happens:
-All stealth enhancements (Celerity, Unbounded Leap, Freebird, and ... I forget the name of the teleport one). You can only slot one of the four at a time.
-ATOs. Each regular ATO is grouped with the Superior ATO of the same name. Note that the regular ans Superior versions are two different sets, so if you have 3 regular and 3 Superior slotted, you don't get the full set bonuses from either; instead, you get the 2- and 3-piece set bonuses from each set. Some people prefer this, as it allows them to double up on the low-tier bonuses (I'm looking at you, S/L defense for brutes).

Hopefully that wasn't too much all at once. Welcome back to the game.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Uniques are limited to one EACH per build. You can slot as many Unique Enhancements as you want, as long as you don't slot more than one per build. If you are using multiple builds on a character, you can slot the same Unique in each build; each build is essentially a different character, so they ignore the enhancements slotted in the inactive build(s).

Some enhancements are grouped up so that you can only have one from each group. Currently, there are two places this happens:
-All stealth enhancements (Celerity, Unbounded Leap, Freebird, and ... I forget the name of the teleport one). You can only slot one of the four at a time.
-ATOs. Each regular ATO is grouped with the Superior ATO of the same name. Note that the regular ans Superior versions are two different sets, so if you have 3 regular and 3 Superior slotted, you don't get the full set bonuses from either; instead, you get the 2- and 3-piece set bonuses from each set. Some people prefer this, as it allows them to double up on the low-tier bonuses (I'm looking at you, S/L defense for brutes).

Hopefully that wasn't too much all at once. Welcome back to the game.
Thank you for the reply. Sadly, I am still not quite understanding it all, but I guess I'll just have to learn it for myself, even if that means the hard way. I had to do more research to find out about what different "builds" are, come to find out I now have a total of 3 myself that I haven't even used. So, a lot to learn...all over again. But that's what makes this game so great is the seemingly infinite possibilities.

Anyway, thanks again for trying to help me understand. Maybe it will make sense the more I play around with it.


SevTheMind: Ninja/Force Field Mastermind (main), SevTheSav: Stone/Regen Brute SevTheShocker: Claws/Electric Brute,SevTheComet: Fire/Pain Corruptor,SevTheSaint: Illusion/Radiation Controller,SevTheShaft: Dual Pistols/Devices Blaster,SevTheSuave: Mind/Dark Dominator,SevTheDevv: Demon/Dark Mastermind (redside),SevTheCinder: Fire/Fire Blaster (Praetoria)

 

Posted

Quote:
Originally Posted by SevyDuce View Post
After reading through this thread, among others, I hear repeatedly that these uniques can only be slotted ONE per character.
reference: http://wiki.cohtitan.com/wiki/ATO

Then I read here: http://wiki.cohtitan.com/wiki/Command_of_the_Mastermind
that says more than one can be slotted into a power.
The key factor here is that the ATO set is a group of SIX DIFFERENT uniques. You can slot one of each - i.e. the full set of six. You can put all six pieces in the same power, you can put 3 pieces each in two separate powers, etc. But you can only have one of each individual piece (i.e. ONE accuracy/damage, ONE damage/recharge, etc) in the entire build.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Ahhhh...now that makes the most sense. Ok, thank you, I get it much more now.

And now that I just figured out about the different builds, I can "try this again" so to speak.

Appreciate the help


SevTheMind: Ninja/Force Field Mastermind (main), SevTheSav: Stone/Regen Brute SevTheShocker: Claws/Electric Brute,SevTheComet: Fire/Pain Corruptor,SevTheSaint: Illusion/Radiation Controller,SevTheShaft: Dual Pistols/Devices Blaster,SevTheSuave: Mind/Dark Dominator,SevTheDevv: Demon/Dark Mastermind (redside),SevTheCinder: Fire/Fire Blaster (Praetoria)

 

Posted

Think of different builds as ways to specialize a build. For instance you could have a solo build and a team build on a controller. The solo build will focus on damage and personal survivability and the team build would focus more on team support through control/buffs.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff