Hopeling

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  1. I don't get why people talk about TW "with Momentum" and "without Momentum" as if that were somehow meaningful to what the set actually does. There's no way to actually play Titan Weapons other than sometimes having Momentum, and sometimes not having it. And yes, despite this somewhere-in-between gameplay, it is still an incredibly powerful set. It also has massive endurance issues, suffers abnormally more than most sets against tohit debuffs, and Momentum itself is sometimes a weakness (when you need to move a lot, when you need to interrupt something like a Sky Raider Engineer, etc), so no, it still isn't the best melee set in every way.
  2. Quote:
    Originally Posted by Roderick View Post
    1- /t @Person Forming the BAF, I'm in the middle of a Flashback right now, and can't join the League. I'm entering the queue, please leave a spot open for me.

    2- Enter the queue.

    3- Join the BAF when it starts.

    4- Finish the trial.

    5- Get barfed out of the trial back into your flashback (having lost progress on the mission you were in when the BAF started, but not your place in the story arc).

    Where's the problem?
    I thought joining a trial boots you completely out of your flashback? That's what I heard anyway, I haven't tried it personally, because I didn't want to get booted out of my flashback and lose progress
  3. Hopeling

    WD/SD build help

    Are you asking about War Mace? There's no primary set that abbreviates to WD.

    Anyway, people take travel powers so they can travel faster. If you don't want a travel power, don't take one, ninja run/jetpacks/rocket boards/just plain running can get you between missions just fine, although not as quickly.
  4. DPA is far less meaningful when talking about AoE attacks, though. Very few builds have a full AoE attack chain, and even the ones that do often have much smaller AoEs as parts of the chain. Comparing by that alone WILL be misleading, as you can see by Foot Stomp being not so far above EotS. I'm not talking about recharge/end cost/secondary effects. I mean that Whirling Smash casting in less than half the time does not mean Whirling Smash is more than twice as good, because in the extra 1.5 seconds you have left over after Whirling Smash, you don't have unlimited other huge radial attacks to use.

    My objection is that "middle of the pack by a metric skewed against it, within the category of melee PBAoEs" is not even close to the same thing as "one of the worst in the game". Also, endurance/recharge/etc being solvable with extreme builds does not mean they are solved automatically; a Titan Weapons character can overcome their endurance problems, for example, which solves the set's biggest drawback, but it has to devote not-insignificant build resources to it. Other sets can use those resources towards improving other things. Or how Super Reflexes builds can pursue more damage/health/regen/recharge/whatever than many other sets, because they need to devote far less of the build to reaching the softcap.
  5. Quote:
    Originally Posted by Reppu View Post
    Eye of the Storm is one of the 'worst' AoEs in the game. It's damage is pitifully low, and it's Radius wasn't even put at 15 to justify it. It's like a horribly neutered Foot Stomp. It BADLY needed a damage boost, or to be Radius 15.
    Uh... it does more damage than 14-second AoEs like Whirling Mace, and less than 20-second AoEs like Fire Sword Circle. If you count Perfection damage, it does more than Foot Stomp. It has a larger-than-normal radius for a melee PBAoE, although yes, a few powers are larger still.

    I get that it's not an incredible top-tier attack, but I have no idea how you arrive at "one of the worst AoEs in the game".
  6. Quote:
    Originally Posted by Combat View Post
    Stalkers are different. Having 1 second attack with a potential 5.4 DS is very powerful. I haven't actually mathed it up, but it could be the best DPA attack in the game.
    Oh, derp, context. You're right, never mind.
  7. You could purchase the sets on the beta or test servers (everything there costs 0 points) and look. Mids has both sets now, which can show you the powers but not the animations. There's no way to do it from within character creation though, sadly.

    I have not yet played Staff, but I have played Titan Weapons, and it's awesome, but some people find the Momentum mechanic annoying, so YMMV.
  8. Quote:
    Originally Posted by Combat View Post
    Most sets will probably pretty easily get 250 without a ton of help (incarnates, purples, assault, etc.). Some may top 300.
    Er... I seem to recall it being very rare to see any build at all breaking 250 DPS before Incarnate powers. The ones that did usually had stuff like perma-saturated-Soul Drain and/or Against All Odds.
  9. Quote:
    Originally Posted by Tyger42 View Post
    I'm pretty sure that in a comic book world, things are different than in real life...
    The City of Heroes setting is "the real world, plus superheroes". That's why it takes place in a city in modern America, rather than on a space station or some fantasy world. It is obviously different from the real world in many ways, but if the setting doesn't have a specific reason for something to be different, it is usually pretty safe to assume it mirrors reality.

    See also: verisimilitude.
  10. As someone who was slightly disappointed and worried at the lack of a freespec with i22, I want to say that my confidence has been restored.
  11. Hopeling

    Energy Aura

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Mids shows the brute version having a taunt component but not the scrapper version, which is confusing me and stopping me from playing EA at the moment.
    My Mids is definitely showing a taunt effect on the scrapper version, between Sleep and -KUp in the Effects tab. It appears to have a shorter duration than the Brute version, but it's there.
  12. Or you could type [Bruised] in the chat window.

    Or you could find a target with 100% resistance, such as a RWZ practice dummy, Power Analyzer it, hit it with Bruising, and note that its resist stays at 100%, while an unresistable debuff would reduce it to 80%.
  13. Sometimes yes, sometimes no. Recipes and invention salvage are just split evenly among the group, so running at x8 solo means more drops than running at x8 with a full team. Shards and threads get a separate chance to drop for each person on the team, so running at x8 gets you the same chance no matter how many people are on the team, and a team can defeat more dudes in less time.
  14. Zwillinger puts the matter to rest, I guess!

    Although I wonder if Catalysts drop the way shards/threads do, rather than the way recipes do. I run a lot of DA, and not very many trials, but I've still gotten more catalysts from trials, which doesn't make sense if the drops are being split 16+ ways on a trial.

    ...of course, as the ridiculous streak of 5 purples in one morning reminded me last weekend, my own drops are a woefully insufficient sample size to estimate drop rates, so...
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    It's bad enough they were saying for months Pets each use as much comp power as a Player, then when they were replying to "Why can't we modify pets costumes?" they own up to the fact pets are written to be low resolution cheap comp power effects. The story always changes, but the underlying fact is this: "Suck it up, that's the way it is, and we'll change it if somebody feels like it, maybe."
    Server computation resources are a different thing than your computer's local video computation resources.

    Also, if fixing this were as easy as you seem to think, they would have done it when they added customization to a bazillion other sets at the same time, or soon thereafter. It should not be a surprise that the feature that was requested for years, and long denied because it was ridiculously difficult and time-consuming, is in fact ridiculously difficult and time-consuming.
  16. As I understand it, it doesn't unlock your characters automatically when you go VIP, it gives you a bunch of server slots and you choose which ones to unlock.
  17. Combat Attributes will display the value of your debuff, accounting for the purple patch, but not accounting for debuff resistance. As others have mentioned, Bruising is not subject to the purple patch.

    However, the final total resistance value WILL account for debuff resistance. So for example, her lethal resistance is 50% IIRC, so Combat Attributes will display a +50% buff from her Resistance power, -20% from Bruising, and her total lethal resist will display as 40%. This part of the behavior is not specific to Bruising.
  18. Hopeling

    Concept Build?

    Quote:
    Originally Posted by Ukaserex View Post
    I don't mean to offend, but isn't that the case? A tank without status protection? What's that all about?
    There's varying levels of concept build... the kind you're talking about lies on pretty much the far extreme of the spectrum. Frankly, I'm not even sure what kind of concept would preclude Unyielding. The character is... abnormally suggestible, I guess? Unusually light and easy to throw around?

    But hey, if they really do for some reason want to play a character that is abnormally suggestible, it's their character. I can choose not to team with them, or if I'm leader I can choose not to let them join my team, if it is excessively detrimental to my playing experience. Since most teams can do fine with one person completely absent, though, having one person be mostly ineffectual should usually not be a severe detriment.

    Most concept builds, that I've seen, are not nearly so limited. A Fiery Melee character that skips the sword attacks (or, alternately, that uses only the sword attacks), or choosing an epic pool that is clearly inferior, or etc. These things do limit a character's effectiveness, but not in a horribly crippling way.
  19. Charler is correct about catalysts.

    The Scrapper crit bonus ATO is a global bonus, it benefits all your powers no matter where it's slotted, no matter how often or how rarely you use the power. The Tanker resist bonus ATO is a proc, so it only gets a chance to activate from the power it's slotted in. So yes, you basically have it right on those.
  20. Batman's usual advantage of exceptional planning is nearly useless against a large group of people from another dimension that he literally cannot possibly have had time to...

    Oh, the movies. >.>

    I hope Avengers does really well, and I hope Batman does really well, and I hope they're both good movies in addition to selling really well. I don't particularly have an opinion on which I think will do better.
  21. Could be enhancements, could be the enemies you're fighting (do they have tohit debuffs?) or just the level of the enemies. It could also just be perception bias (as StJ you will tend to notice misses more, because every miss either means you take longer to reach combo level 3, or you fail to execute your finisher).
  22. Quote:
    Originally Posted by RevolverMike View Post
    The only thing that bugs me is, again example is during a lam, going to a mob and turning off NJ. Mobs dead, retoggle NJ and run to next mob and than turn off NJ. Rinse and Repeat. Sounds annoying.
    *shrug* I guess it does sound annoying, and that is very much a YMMV kind of thing, but personally I find it about as annoying and about as reflexive as having to press W to move forward. Which is to say, it's not annoying, I don't even think about it. I'm sure it would take some getting used to, though.

    I can't use Numina/Miracle to justify the cost of Ninja Run, most of my builds are already using that endurance for something else
  23. Ninja Run costs a lot of endurance and doesn't even actually provide a benefit during combat (unless you really like the crouch I guess). I toggle back and forth between NR and CJ as necessary, just as I toggle between Hover and Fly or CJ and Super Jump on other characters.
  24. Quote:
    Originally Posted by blueruckus View Post
    I don't think it's anymore outrageous than 100% hide from Stalker SATO in AS or 53% chance for build up with decimation SBE proc in stalk/scrap Epic Pool holds. So how are we supposed to know what the devs consider outrageous before we make a purchase?
    The stalker ATO doesn't have a crafted equivalent to even compare to. The Decimation proc in the 32-second epic holds is a rather specific corner case; that proc is still fairly lackluster in most ranged attacks. Putting a Performance Shifter proc in Stamina is by far the most common use of that enhancement.
  25. Hopeling

    Hybrid slot

    Quote:
    Originally Posted by Not_Rhino View Post
    So why aren't these listed in the combat attributes the same way defense and resistance are?
    For most damage buffs, it's unnecessary and very clutter-y to list all the damage types separately, so the display consolidates them into a single value. Many defense and resist buffs do the same thing, if they are buffs to all defense or all resist. Barrier Destiny, for example.

    When a power buffs only certain damage types, or buffs different damage types in different amounts, it does indeed list the values separately. Dominator Embrace of Fire, for example.

    Edit: Just realized I was talking about the Detailed Info display, and you're asking about Combat Attributes. I couldn't tell you why Combat Attributes doesn't list them, except perhaps to avoid clutter, since it so rarely matters.