Bruising Vs other -res, on AVs


Aett_Thorn

 

Posted

I was doing a MoM trial the other day, on my bane spider. Just for fun, I thought I would check out the stats on the AVs. While looking at the info, I noticed some odd things in the Resistance tab.

She had -20% resist, from Bruising.
As in..she was NOT resisting the -res (it is -20 I think).

But then, all my own sources of -res (venom nade, surveil, shatter armour) which all also have a value of -20....showed up as -13%, indicating they WERE being resisted.

Is this right? I am not sure about how Bruising works (I hate tanks) but surely a flat -20%, from a single power, shouldnt be doing a bigger debuff than say..a /rad corr with EF?


 

Posted

I don't know whether it's intended to be resisted or not, but I know that Bruising is definitely supposed to be max of one application, regardless of how many tankers there are. Assuming that part is working correctly, I don't really see it as being a major balance issue. Even if it's bigger than Rad debuffs on a 1:1 basis it will never get any stronger, whereas Rad users should theoretically stack all the way to the -res floor, whatever that is.


A circle forms, everybody comes round
Just to hear the incredible sound
Of a genius smashing expectations

- Jonathan Coulton

 

Posted

That is working as intended.

Bruising works by giving the AV a power that makes it debuff itself, getting around the purple patch. It will always increase the damage a target takes 20% regardless if it's an AV, GM or whatever. The trade off is it doesn't stack, even from multiple Tankers, while other kinds of -Res debuffs can.


.


 

Posted

Quote:
Originally Posted by MisterD View Post
But then, all my own sources of -res (venom nade, surveil, shatter armour) which all also have a value of -20....showed up as -13%, indicating they WERE being resisted.
The Combat Attributes window never shows actual resisted values for things like this. All it will correctly indicate is the change in values due to differences in level - the "purple patch" effect. In the MoM trial, the AVs are effectively level 56. 13 is 65% of 20, which is exactly the effect scaling for things +3 levels over you, so I'm guessing your Bane is 50+3. That's not the AV resisting your effect as much as it's the effect being less effective against a +3 critter.

As J_B mentioned, the reason Bruising is showing up at the full 20% is that the AV is given a temp power that causes it to debuff itself. Since it's always its own level, the debuff isn't scaled by the "purple patch".

Now, I believe the devs have added tech to make these effects honor level-difference scaling, as they put out a patch note a while back saying they had done this with Interface slot effects. (I haven't checked this, though.) However, they might have left Bruising alone since it doesn't stack, as others have mentioned.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
That is working as intended.

Bruising works by giving the AV a power that makes it debuff itself, getting around the purple patch. It will always increase the damage a target takes 20% regardless if it's an AV, GM or whatever. The trade off is it doesn't stack, even from multiple Tankers, while other kinds of -Res debuffs can.


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Johnny, the purple patch and general resistance to resistance debuffs are two different things, though. Yes, Bruising gets around the purple patch, but it should NOT be getting around resistance debuff resistance. Otherwise, Bruising actually allows you to do MORE than 20% more damage to damage-resistant enemies.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Johnny, the purple patch and general resistance to resistance debuffs are two different things, though. Yes, Bruising gets around the purple patch, but it should NOT be getting around resistance debuff resistance. Otherwise, Bruising actually allows you to do MORE than 20% more damage to damage-resistant enemies.
It's unlikely that it's bypassing resistance. I do not believe that the attribute monitor ever accounts for foe initial damage resistance when displaying DR debuffs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

According to City of Data, the "Bruised" power is not set to unresistable, meaning that it should be impacted the mob's resistance (self resistance powers are set to 'unresistable' to keep them from being resisted). And as well all know, City of Data is totally infallible


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Combat attributes accounts for both the purple patch and innate resistance, when looking through an analizer on my necro.

Does she have any natural resist to begin with?


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Combat Attributes will display the value of your debuff, accounting for the purple patch, but not accounting for debuff resistance. As others have mentioned, Bruising is not subject to the purple patch.

However, the final total resistance value WILL account for debuff resistance. So for example, her lethal resistance is 50% IIRC, so Combat Attributes will display a +50% buff from her Resistance power, -20% from Bruising, and her total lethal resist will display as 40%. This part of the behavior is not specific to Bruising.


 

Posted

Quote:
Originally Posted by William_Valence View Post
Combat attributes accounts for both the purple patch and innate resistance, when looking through an analizer on my necro.
Again, it does not account for resistance when showing the applied value.

As Hopeling mentions, the total will be correct given any resistances, but when you look at the brreakdown list of applied values, they are not adjusted for resistances.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
According to City of Data, the "Bruised" power is not set to unresistable, meaning that it should be impacted the mob's resistance (self resistance powers are set to 'unresistable' to keep them from being resisted).
That's just it- Bruised is a self-resistance power, a negative one.


 

Posted

Quote:
Originally Posted by Vox Populi View Post
That's just it- Bruised is a self-resistance power, a negative one.
Yes, but, unlikely other self resistance powers that boost resistance, it is not set to unresistible according to CoD. Meaning it should be resisted.

Res(X) will try to resist X, regardless of whether the source of an ally, an enemy, or self. The "unresistible" flag is the only thing that stops it (which Bruised doesn't have).


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Ah I see, I misread your post.

Anyway, the fact that it is applied differently from other debuffs is probably why it would show up differently. I just know that it's always a 20% damage buff, even if resisted it still works out to 20%.


 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
That is working as intended.

Bruising works by giving the AV a power that makes it debuff itself, getting around the purple patch. It will always increase the damage a target takes 20% regardless if it's an AV, GM or whatever. The trade off is it doesn't stack, even from multiple Tankers, while other kinds of -Res debuffs can.


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To be fair, there are two other effects in game that behave this way as well - Achilles Heel and Fury of the Gladiator (not sure if the new Brute ATO proc works this way as well).


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Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
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Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

to test it more effectively go into a pvp zone and have a tanker hit you with bruising, thus giving you a bruising debuff icon to click on in your power list, then you can check the detailed info to see if said power is unresistable or not

thats about the easiest way i can see of checking actual in game info


 

Posted

Or you could type [Bruised] in the chat window.

Or you could find a target with 100% resistance, such as a RWZ practice dummy, Power Analyzer it, hit it with Bruising, and note that its resist stays at 100%, while an unresistable debuff would reduce it to 80%.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The Combat Attributes window never shows actual resisted values for things like this.
Wut? Try using Surveillance on something: you'll see its resistance and defense debuffed by the power, then crank back up when they wear off.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Wut? Try using Surveillance on something: you'll see its resistance and defense debuffed by the power, then crank back up when they wear off.
I think you and me are talking about final resist showing the proper value, including Resist debuff Resistance and the purple patch. What Uber Guy is refering to is the breakdown display of the debuff value. That does not take any modification into consideration.

Example: I hit scrapyard with tar patch and a Grave Knight's Achilles' Heel fires.

(So long as he isn't running ) He would have -12.5 S/L and -50% everything else displayed as his final resists. In the breakdown, just below final resists, it would show -30% from the tar patch and -20% from the proc. It doesn't adjust for purple patch or resistance in -that- display.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Ah, right. Yeah, if something has like 40% resistance to Smashing and you hit it with a -20% debuff, it will show something like "28% to Smashing" and "-20% from Whatever" in the Combat Attributes window.