Grouchybeast

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  1. Quote:
    Originally Posted by McNum View Post
    [*] Encourage completing the trial quickly
    Why? I was in a BAF a few nights ago where a couple of people didn't yet have the Mo badge, so the leader declared an Mo run. It took us a couple of tries to sync up the AV takedown. If speed of completion was important, then maybe the rest of the league wouldn't have been so accommodating to the people who wanted the badges. What about people who have a newly Incarnate character? Would it be good to have them feel like they're screwing over the rest of the league by asking if they can take the extra time to kill more mobs for the IXP?

    Quote:
    Originally Posted by McNum View Post
    Encourage people to do more than the bare minimum of the trial
    Again, why? What about people who really enjoy speed-running, and strive to get the lowest time and work together to figure out the best way to do it? They're already voluntarily reducing their XP and drops, so why the extra punishment? Do you really want the reward system specifically to make the value judgement that they're having fun in the wrong way, that they aren't 'participating' properly?


    Honestly, I'm not picking on your particular suggestions for a system. There could be similar objections to *any* participation based system, because in order to set the rules, you have to define in advance what you think it the 'right' way to play.

    It's a solution looking for a problem. Teams that work well together, with players who participate, will run smoothly through content and get their chance at a reward. All that leaves is a couple of issues like griefing and leeching, which have their own long-standing solutions.

    I think Intrinsic has it right, if there has to be some kind of participation metric. Provide a very low minimal contribution threshold, and then have completion of objectives improve rewards in a clear and transparent fashion. As soon as you move beyond that, and particularly into individual participation, you're screwed.
  2. Quote:
    Originally Posted by Residentx_EU View Post
    You're looking at the cost to convert lower tier components into higher tier ones. You can also get all those Rare and Very Rare components as drops from the Trial reward tables. If you get the right drops, you don't need to convert anything or even use Empyrean Merits.
  3. Like all such systems, it will have the heck gamed out of it, even if what people are doing to game the system is to the detriment of the league as a whole. Then it will be tweaked and adjusted, and have the heck gamed out it in a whole new way. I can't imagine that whatever hypothetical benefit can be gained from discouraging leeching will be worth the aggravation to the devs and players.
  4. I like casting shield buffs. I find it fun. I have a little timer by the computer programmed for 3 minutes, so I can buff everyone up and still have time to find the blaster who ran off to try to get themselves killed somewhere else. I have a bind to warn people that their bubbles are about to pop.

    You know what I don't like? Controllers. I find them terribly dull to play. I got an Ill/Rad to 41 and thought OH, THANK GOD, AN ACTUAL ATTACK POWER. Sure, they can tank and debuff like gods, and do plenty of damage with their pets, but they bore the pants off me.

    However, other people enjoy playing them, so that's awesome. I'm happy they exist in the game. I can have the ATs and sets I like, and other people can have the ATs and sets they like, and everything is good.

    In conclusion, leave my bubbles alone.
  5. I have to use SuppressCloseFX when I'm playing my /FA Brute, because the pulsing on Blazing Aura make me feel sick after a few minutes. I've tried recolouring it in various ways, but there doesn't seem to be any way to make the effect muted enough not to make me queasy.
  6. Quote:
    Originally Posted by Xinner View Post
    Now however with incarnate powers everyone can be impressive and bad-***. I am happy everyone is getting stronger.
    But I guess I am just mourning the loss of feeling special amidst the throng of incarnate AoE's and Dot's.
    Exemp to 44 or below and you can still be the most uberest in the group :-)
  7. Quote:
    Originally Posted by Frosty_Surprise View Post
    Well, mobs in BAF are dropping both shards and threads, so there is a way in-game to give different drop rates.
    According to the original I20 patch notes, mobs in Trials shouldn't be dropping Shards at all, so I guess that's currently bugged.
  8. Grouchybeast

    Fastest ITF?

    Quote:
    Originally Posted by Philtrum View Post
    Then 11m05s with nukes on second run.

    AVs dropped like minions! haha
    Gratz!

    I have a shiny new computer, so I'm hoping to get to join some speed-running goodness on Defiant again soon. (I only had 1 GB of working memory for a while on the old computer -- my zone load times were longer than it takes to clear most ITF missions.)
  9. Quote:
    Originally Posted by TheBruteSquad View Post
    The best toon for i120 is, no joke, the one you enjoy playing the most and are bothered dying on the least. Because you'll be playing it a lot, and you'll be dying a lot.
    Anything with high recharge and Rise of the Pheonix is probably a good choice.
  10. Quote:
    Originally Posted by Rial_Vestro View Post
    Of course you still get Shards anyway because they will randomly drop from enemies during the TFs and sense they changed it to even con instead of level 50 to drop Shards we can now get then while exemplar/Malefactor on the lower level TFs.
    Surely that's the point of Shards, though? They let characters continue to advance in their Incarnate powers when playing all the content in the game, except AE. I don't think that could be done with only Threads, unless there's a way to give mobs different drops rates in different content for the same drops (offhand, I don't recall any instances of that in the game).
  11. Quote:
    Originally Posted by Chase_Arcanum View Post
    Now, there are probably many different ways to "speed" through the cysts, but my experience was: "everyone run/sneak past the mobs, take a cyst down, then run/sneak to the next one."
    There is good speed TFing and bad speed TFing.

    Good speed TFing means matching the tactics to the team. On teams where there are enough support characters to hand out appropriate amounts of buffs (mmm, Cold shields), then the teams can split and clear out the cysts long before the shields wear off and the squishies will be fine. Sometimes, a squishy might take a string of unlucky hits and go down, but on speed runs I take part in they probably won't have time to make it back from the hospital before the mission is over. On the other hand, if there isn't that level of buffing, then squisihies need to bring plenty of purple and orange protection of their own, or the team needs to stick more closely together.

    But, certainly, with the right team makeup, splitting up for the cysts can be blindingly fast and safe.
  12. Quote:
    Originally Posted by dave_p View Post
    You didn't quote the part where I said shards were *largely* worthless. Largely, because the conversion rate makes I20 incarnate progression through shards ridiculously slow. See MrLiberty's post above to see just how worthless shards are right now for non-Alpha content.
    A lot of people seem to be looking at the Shards and Threads as an either/or situation when it comes to non-Alpha Incarnate progress. I see it more as a bonus -- every piece of content in the entire game now has the ability to provide Incarnate characters some advancement via Shard drops.
  13. Quote:
    Originally Posted by brophog02 View Post
    Why is it even necessary to have distinct rates (and for that matter, are they really distinct? For us vets, it's just another addition onto the game. Don't look at it from the viewpoint of a vet, though, look at it from the viewpoint of a new player or returning player, who looks at the system as a whole and asks these types of questions.
    The rewards are distinct, because of the Inf cost of converting Shards to Threads, and the time gating between 1:1 and 1:2 conversions.

    They're 'necessary' because the devs want to reward different activities at different rates, in the same way as they do in various areas of the game (e.g. TFs and arcs award different amounts of merits/time, higher-level mobs give more XP per kill). Incarnate-level content takes time and effort to set up, and is arguably more challenging, and the extra effort is matched with extra rewards.

    Now, you can argue that all activities in the game should on principle receive rewards at the same rate, but I don't think that would get much traction with the devs.
  14. Shards are Incarnate progress points that can be earned from any content in the game outside of AE.

    Threads are Incarnate progress points that can be earned from Incarnate Trial contents.

    Having them as separate drops makes it possible to have clearly different rates of Incarnate progress in the different content types. It would be possible to do the same thing with only one type of salvage, but that would require being able to set different drop rates for mobs under different circumstances. I'm not sure that's possible in the current game, and it would certainly make the differential rates less well defined that having the two different types.
  15. Quote:
    Originally Posted by Cully View Post
    Mmmm... frothing preparations commencing. Gonna finish gettin that craftin badge for the craftin table tonight if it kills me. Or anything around me.....
    Sadly, crafting in the AE map doesn't give crafting badge progress, if that was your plan.
  16. Quote:
    Originally Posted by Thany144 View Post
    I am mostly on freedom but truthfully all I ever see are people farming for money and only once did I team up. It also seems the more people the more no one wants to team. So I am hoping it is just freedom server and not the whole community.
    Hi, and welcome to the game!

    Before you try other servers (although trying other servers is always good), you can also sub to the Freedom global channels -- look in the Freedom section of the forums to find the names. You should then be able to find people doing the types of content you're more interested in.
  17. Thanks for posting! It's been an interesting read.
  18. I've run Hatred's Hungry Heart for merits -- it's only 6 merits, but you can whip though it pretty quickly. Let the hostage die in the first mission -- not hard, as he enthusiastically commits suicide -- and you can zip through the lot in under 15 minutes. It's a nice arc for collecting the Ouro badges on, too, as all the missions are in one zone quite close together.
  19. Quick question -- does the robot need to be Arachnos themed, or are non-Arachnos robots okay?
  20. Quote:
    Originally Posted by Nylonus View Post
    #2 - Day before the Royal Wedding. What better way to upset the Brits.
    Yes, I'm sure we'd all be terribly upset to have a cool new issue released just in time for a four-day weekend.

    O.o
  21. Aww, that's the weekend of my parent's Golden Wedding anniversary. I'd love to come to the auction, but then I'd be dismembered by my mother and strung from the rafters by my own intestines.

    But have fun, and raise a lot of inf :-)
  22. This is a once-a-year deal, but I still have over a hundred merits on a level twelve character I played on the anniversary last year, when there were GMs being spawned en mass in the zones. The character wasn't even level locked -- I'd just rolled her up to try Blaster Dual Pistols. But the XP was pitiful, and the merits were great :-)
  23. Quote:
    Originally Posted by Quinch View Post
    So... to confirm you're getting a profit, wouldn't simply mean you'd need to list each item for 250 influence instead of just 1?
    Only if you're talking about common salvage. I (and I think Penny) are talking about listing *everything* for 1 inf, from Temporal Analyzers to LotG +rech recipes. List at 1 inf, take what the market delivers. Yes, you'll get less that the optimal return you could've made, but you'll get a decent return.

    I think the ability to support that kind of absolute minimalist market interaction is one of the main strength of the current system. Especially when at the same time it delivers a mini-game that another segment of the player base is busy enjoying. I think it's pretty cool, and the system should get more credit for that.
  24. Quote:
    Originally Posted by Quinch View Post
    Personally, I'd suggest disposing of the blind aspect of the whole rigmarole, displaying the currently lowest seller and highest bidder, as well as the average sale price over a significant amount of time. Market speculators thrive on knowledge of statistics that Joe Metaverage doesn't, and while that in itself is no crime on their part, over time it can {and arguably has} break the market supply and demand curve completely.
    That would very probably hurt the people you're trying to help -- people who don't want to spend a lot of time on the market, people who don't want to have to invest time in understanding how it works. People who just want to punch bag guys (or good guys).

    At the moment, the way the market works, a player can put every drop they get onto the market for 1 inf, and they will make a bucketload of inf. Not as large a bucketload as if they were more selective and crafted some of their drops, but still plenty. Here's someone spending their A-merits to prove that. That is possible because of the CoX blind bid system. I would like it if any other system proposed would allow people who hate the market to make a good return from it with equally little effort.
  25. Quote:
    Originally Posted by Beef_Cake View Post
    I had basically wanted a concept character but now it's botched, all because of Shadow Fall. Not that my character is unplayable, just a concept I wanted and can't do it. She still performs just as I hoped, but kinda bummed I can't use the costume now.
    I had exactly the same issue when I finally got hold of a Ring Mistress costume. I was going to go Dark/Psi Defender, too, but luckily I noticed in advance that the stealth would conflict. So I went for a Mind/Psi Dom instead, which is a passable fit for a Ring Mistress, as opposed to a Dark Ring Mistress. I'm hoping that Psi Blast will be proliferated to Corrs at some point, as Psi Blast/Dark Miasma would make a great Dark Ring Mistress combo even without being able to use Shadow Fall.

    Someone on the boards posted a collection of Carnie costumes -- I'm afraid I don't have a link to hand, but I remember I found it with the search function -- and I have a modified version of their Ring Mistress costume loaded up for when I can't use the costume power.