Grouchybeast

Legend
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  1. Quote:
    Originally Posted by TheBruteSquad View Post
    Why? Both Pokemon and MTG have been licences to print money for their respective companies. Seems like something marketing would desperately like to tap into. Will they with this? I'm doubtful, but I hope they do as it will theoretically mean better things for the game.
    I've seen a few people sink ridiculous amounts of money into gambling for purely cosmetic items on Neopets -- sometimes hundreds of dollars for a single item, even when they don't know what that item is going to be. So I honestly can't blame any company for wanting to try to get some of the action.

    Personally, though, I never touch that kind of content, and I find it distasteful in games that are open to children below the legal age for gambling.
  2. Quote:
    Originally Posted by _Pine_ View Post
    Ionic Used to double hit mobs, because it would chain and jump around. Perhaps people think it still does.
    I think a lot of people made a high tier Ionic when it was bugged and did ludicrous amounts of damage, but never bothered to create another one after the bug was fixed. None of the others are so great or even so situationally useful that there's an obvious benefit to sinking another bunch of salvage/Emps into them.
  3. Honestly, I'm just surprised it lasted as long as it did.
  4. None of this is really relevant, as the change was made to plug an exploit. Fair or not, SSA alignment merits for sub-20 characters aren't coming back unless someone both comes up with another way to avoid the exploit and can get the resources allocated to implement it.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    Now, when I say "redeeming qualities," I'm not talking about aspects of the villain that make him less evil or less a villain. In fact, far from it. I don't mean "Oh, he kills people, but it's OK because they're mostly bad people." so much as "Oh, he kills people but DAMN he looks hot in tight leather pants!" or "Sure, he's an evil demon who steals souls but he has a really cool, really big sword."
    Quote:
    Originally Posted by Samuel_Tow View Post
    What this means is I spend a lot of time with these villains and a lot of effort on working them up to the prime time. If I DON'T like these villains that I make, it would be impossible to play them. Now, granted, it's easy to push through a tough spot or just run a story I don't like for the sake of the reward, but that's just once or twice. Eventually, I have to run into something I like, or I simply won't bother. I can do things I don't like, but only as an exception from the norm, where the norm is something I do like.
    Maybe one of the problems you're having is that a villain looking great in tight leather pants or having a cool sword actually isn't enough for you to like them in the long run? You start off with the premise that actions aren't what determines whether or not you can like/respect a villain, but then you say that it's the actions the character has to do that turns you off them. There seems to be a little incongruity there.

    What would be some examples of villains from books or films that you feel would be fun to play?
  6. Quote:
    Originally Posted by Vitality View Post
    This IO would make a power work just like Super Strength's Punch...just with a 20% chance instead of a 30% chance...right?
    Yes.

    The only thing to watch out for is putting it in a power that already had a KD chance. Every so often they both fire, and you get KB instead.
  7. Grouchybeast

    New Archtype

    OP - I couldn't really get a firm feel of exactly what you're proposing, because there's nothing quantitive there. I was wondering if you could put some slightly firmer figures on what you mean when you say things like 'much lower'. Maybe as an approximate percentage of blaster values for the ranged damage, and scrapper values for the res/def?

    - base damage value.
    - damage cap without Fury.
    - damage cap with Fury.
    - ranges.

    - HP cap.
    - resist and damage base values.
    - resist and damage caps.

    If people could see that you didn't have outrageous values in mind, then it might neutralise some of the tankmage objections.
  8. Quote:
    Originally Posted by Feycat View Post
    We were under the impression tokens were being awarded at the end of the billing cycle. He didn't get his last one.
    The whole system for awarding them seems to be in a complete mess. I was told by support that I would get my main account November token on the 28th, when my account renewal date is the 6th.

    You can try putting a ticket in about it, but support seem to be as confused as everyone else about the whole thing. I'm a token out on my second account that dropped to Premium, too, and TBH I just can't be bothered to try to chase it up.
  9. Quote:
    Originally Posted by Olantern View Post
    Indeed, I suspect that player opinions are now considered the worthless griping of a group of tantrum-prone infants around Paragon Studios. No wonder design decisions aren't based on them.
    Well, it's certainly a theory, but unfortunately it's completely contradicted by the revisions to the new Incarnate powers and the trials that happened in the I21.5 beta, which were a direct result of player feedback.
  10. Quote:
    Originally Posted by Darth_Khasei View Post
    I find this kind of statement interesting. What is the goal of this "casual" story writer?
    I wanted to be able to create a story, put it up on AE, and leave it there for people to play if they find it and enjoy it.

    I don't want to have to check the arc through every time there's a release because a map might have been removed or altered. I don't want to have to go through the arc with a fine toothcomb removing reference to Freakshow because some cack-handed filter system has rendered it unplayable. I don't want to have my custom enemies constantly messed with.

    Writing the story was fun. Having to revise a published arc repeatedly because of AE changes that have nothing to do with improving its creative potential is annoying. So I wrote one arc, and I won't bother again.
  11. Quote:
    Originally Posted by Heliopause View Post
    Also, the US being the bulk of game players why don't they do the maintenance like around 3 am Eastern time or something. Thanks
    I would prefer my game servers to be updated by people who are both rested and in a good mood.
  12. Quote:
    Originally Posted by Dante View Post
    The more I think about it, the more it seems that Going Rogue was a waste of time and resources. Twenty levels of fun missions in a beautifully designed city that go nowhere.
    Except now it's 30 levels, with First Ward.

    I actually quite like the way that the lower level Praetoria content is being developed and released in tandem with the incarnate trials. It would be cool if both strands could move along faster, but I've not going to demand miracles of development. The problem is being mid-development, when both the trials and Praetoria feel half finished. In a couple of years I think it's all going to look very spiffy.

    The biggest shame is that Praetorian characters have to make the hero/villain choice when they leave Praetoria, and are then cut off from their old contacts etc. I can only thing that it was something forced on the devs by the existing alignment structure of the game, because otherwise it seems rather odd.
  13. Quote:
    Originally Posted by rsclark View Post
    Wow. So you wouldn't buy a Kinetic Combat set?
    Kinetic Combat would be a pretty bad buy under this system.

    The main attraction of the attuned IOs is that they level with the character, so you can slot the character early, and get the advantage of increasing IO values as they level. Since Kin Combats will stop levelling up at 35, there isn't all that much advantage over slotting them around level 30-35, as normal. Paying real money to get to use the IOs for an extra 10 or 15 levels seems a bit redundant, especially when they're levels that go by fairly quickly anyway.

    There's the bonuses for exemping down, but personally, I don't think getting to keep the set bonuses down to level 17 instead of level 30ish would be enough of a draw, either. If I'm playing exemped, I've very probably on a team, at which point the team buffs and debuffs will more than make up for missing set bonuses.


    Of course, I guess all this is really aimed at Premium players anyway, who either have to buy sets like there or buy the IO (and AH) license every month. Personally, I'd still probably go for the licenses, but I guess it's offering a choice.
  14. Grouchybeast

    What Not MARTy

    Quote:
    Originally Posted by graystar_blaster View Post
    just a thought. What do you got to do to trigger it. I want to trigger it soooo bad....
    Zwill explained what kind of thing you need to do to trigger MARTy in the original posts about it. The examples he gave were:

    - Simultaneously defeating every, single enemy in Perez Park.
    - Simultaneously one-shotting the entire Freedom Phalanx, Arachnos Patrons *and* Praetors.

    I'm afraid you just aren't anywhere near impressive enough for MARTy to care about you. :-(
  15. Quote:
    Originally Posted by Lohenien View Post
    As others have noted, there is a lack of supply in the mid levels. You guys as the developers can remedy this in a few ways : the paragon market and seeding wentworths with mid level stuffs.
    I don't think there would be any need to seed WW, if it were possible to set the level of recipes for random rolls as well as direct purchases. If level 50 characters could make their Merit and ticket rolls at mid levels, then demand would direct supply to the most popular levels, and everyone would benefit.

    I have stacks of merits on characters that I frankly can't be bothered to roll, because I have no interest in level 50 recipes. I'd rather let them stack up and use them to buy the occasional low-level stealth recipe. If I could choose to roll them at mid levels, all those merits would be used up and supplying the market.
  16. Grouchybeast

    Longer Bios

    I love reading bios.

    I'd love more space, too. But what I'd love most of all is if the bio editor wasn't so utterly crap.
  17. Mind/Psi Dom. I made it as fill-in character while waiting for Psi Blast to show up for Corrs, so I could make a Dark Ring Mistress character.

    I set the Dom going in Praetoria, so I could check out a few more of the storylines. I generally like AoE mayhem and destruction, but all the Confusing and Sleeping is a surprising amount of fun. She makes Praetoria feel very safe. When First Ward came out, I make her a super-snazzy Circle of Light costume, recoloured all her powers golden, and ran her through the First Ward storyline. She worked really well for that, especially in terms of letting me finish reading the dialogue while the ambushes rolled in/the person I was talking to attacked me.

    Now I don't know what to do with her. I've got the Praetoria exit mission lined up, but I'm oddly reluctant to abandon her Praetorian roots.

    (I made the Psi/Dark, but she's still hanging around in Atlas, waiting for me to get back to her.)
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well the main goal of the system is to remove any arcs that don't have someone saying "I believe that this arc is still a valid arc". The primary advantage of having the arc owner be the one to do it is that it allows them to make fixes to the arc if required. I don't necessarily object to your suggestion but at the same time it's not a something I'd be hugely keen on.
    Why not? If players other than the author had to play through the arc before they can flag it as active, then it would by definition have to be a valid arc that someone had checked out for playability.
  19. Grouchybeast

    Free Account

    Quote:
    Originally Posted by peterpeter View Post
    * Sell your enhancements to the correct origin specific store.
    Or to the RWZ quartermaster, who gives as good a rate as origin specific stores and is accessible from level 1. Cimerora and Midnighter stores also pay 40% value, but have access limitations.
  20. Quote:
    Originally Posted by _Pine_ View Post
    I'm not sure what the deal is with this. The reward is on a week long timer. Not something that can easily be easily abused.
    1. Roll new character.
    2. PL to level 10 in a few minutes.
    3. Speed arc, claim completion AM plus bonus AM.
    4. Buy high-value 2 AM recipe, mail to other character.
    5. Delete, repeat.

    That was the issue they tried to address with the change. It wasn't a great fix by any means, but there were probably limited by the tools they had available, trying to close the loophole with the least amount of new coding.
  21. Well, I guess this should please the people who were moaning about how there was so much awesome stuff being released every week that VIPs were being forced to buy millions of PPs.
  22. Quote:
    Originally Posted by Intrinsic View Post
    And I would argue that hiding the bids and prices, and requiring the player to make guesses about the value of items based on scant information, requires more of a learning curve than showing all the information to market participants so they can make informed decisions.
    One awesome thing about the CoX market it that players who want nothing at all to do with it can still make a decent return on their drops by swinging by the AH and throwing everything in there for 1 inf. It requires *zero* investment of time or thought, or learning curve. I think it would be a bad idea to remove this aspect of the market, and thereby push people who hate the market into having to spend more time there.

    At the moment, the market provides a mini-game for people who like that kind of thing, and at the same time, a way for people to get rid of drops at reasonable return with minimal effort. I think that's pretty cool, and valuable to the game.
  23. Quote:
    Originally Posted by MisterD View Post
    Also, as Largo said, why do you NEED to reinforce your alignment in the first place, when the first arc is 10+, yet you cant get tips that level! And if the awarding of A merits without alignment reinforcing was SO broken (maybe a lil), why the hell did the arcs even get the option for A merits?? For 10-20 mins work, compared to 22+ missions, to earn the same reward normally.
    First of all, I 100% agree that there should be something in the game, preferably at the start of the arc, that flags up the change.

    However, there is actually a reason behind the change, which was made to close a loophole that was allowing people to generate huge numbers of high-value recipes by repeatedly rolling up new toons and running the arcs for the first-time bonus. It's a rather clumsy fix, and it has some undesirable side-effects, but I guess it was the best that someone could come up with at the time.
  24. Much as I love the Mansion, and I hate that my play time has been very restricted during the event so far this year, I agree with people who say that it would detract from the fun of the even to be able to access it all year, even if it was just to look at the maps.
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    This is a fair point. One suggestion I have seen before for handling this is to make all existing arcs "inactive". An inactive arc remains in the system and retains it's rating/plays but will not appear in player searches until the arc creator goes in and re-publishes it.

    The advantage of this is that in addition to avoiding issues with arcs losing their ratings it also avoids the issues associated with an arc creator who has lost the locally stored files for their arc.
    That would still lose from the search interface good arcs whose creators don't play any longer. Maybe it would be possible to have an arc reactivated by someone other than the creator playing through it? There could be an option in the 'Played Arcs' page to show inactive arcs.