AE "fixed" (snip snip) again.
do lots of people actually take inspirations *before* going into a mission? I know I've never done that, heard of that, or even thought of doing that.
do lots of people actually take inspirations *before* going into a mission? I know I've never done that, heard of that, or even thought of doing that.
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It could be anything from "Mez heavy enemies" (grab a breakfree and take it before goign in so you don't get mezzed by something waiting at the door) to yellows (high-defense enemies, or a map with stealthed enemies) - top up again so you have enough to get through a longer map, then go in.
Getting swatted down at the door before my system has finished loading in got me to start doing that with some missions/groups. And with custom enemies in AE, as well.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
At this point Paragon just needs to go "**** it, we lied about being able to level in AE" and remove rewards from AE so that it can become the Ghost Town system they intended it to be from the beginning, to be removed from the game 2-3 issues from now..
In my experience, there's only a very small handful of maps that actually have enemies waiting at the door. Aside from those, I can't see any reason why you would want to pop them before going in the door, instead of waiting until you load.
With today's patch:
Any inspirations you take before going into a mission have their effects stripped. But only in AE. Now, before you start cheering and making "yay, we are fighting the evil farmer" remarks, remember this will also affect people dealing with boss fights and groups of difficult custom enemies in regular stories. |
At this point Paragon just needs to go "**** it, we lied about being able to level in AE" and remove rewards from AE so that it can become the Ghost Town system they intended it to be from the beginning, to be removed from the game 2-3 issues from now..
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The ability to level from 1 to 50 does not mean, nor should it, the ability to level from 1 to 50 in a few hours.
In the beginning, they attempted to identify farms and lock them. For that reason, those who created the farms usually asked that they NOT be rated, it order to avoid calling attention to them. They realized this was a futile effort since weeding them out simply required too many man hours, and was therefore too costly, so they stopped bothering.
This, logically, lead to the conclusion that using MA for farming was perfectly acceptable. This lead to the creation of even more farms. The number of farms far outweighed the number of actual "story" based arcs, so those players who are more interested in story content stopped bothering. A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed.
- Garielle
The only thing this "fixes" is that your casual mace/fire broot can't get fast tickets anymore. The hardcore farmers that charge 40mil a run with 5 purples sets and vengence will just get more business.
I read this as if you pop the red/break free/purple, whatever, before you go into the actually mission, you lose their bonuses.
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Using them inside the mission still working (just assuming here). This would be in response to the farms (CEBR i can think of off the top of my head) that people would sit at the vendor in AE, buying and using as many Insipirations as they could to reach the damage cap, defense cap, whatever before rushing into the mission and killing things before their two minutes were up. |
So I'd grab some inspirations ahead of time, take some, restock and run in.
It's one thing if I'm on a 50 with a full insp tray - I don't have to worry about it as much, even if I'm exemped down. But that's not where I tend to play much. I cycle through my characters. When I have only 10 insp slots, stretching those out is *important.*
The farmers *don't care.* They'll just go on to the next thing. It's just another hamfisted, lock-the-barn once the horse is gone nerf that affects anyone actually interested in playing AE.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
What you fail to acknowledge is how the developers envisioned the MA system being used. They intended it to be a storytelling device. A way for players to create their own stories, from their own imaginations, and share them with other players. If their original vision had been accurate, MA would have been a boon for the game. It would have been the source of a constant influx of new content coming in from the player base without any additional staff costs for development
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What they should have done, then, if they wanted to keep it from being farmed - and, really, did they REALLY believe a strictly-worded note was going to do that? - would be to have a limit of 1 arc a week submitted, and have to go through review before being accepted and posted to the system. Yes, it would mean extra manpower to do so. But it would certainly have short-circuited all the nonsense that's happened "because of farms."
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed.
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I doubt the "casual" story writer is hurt in any way since they can still make their stories. The desire for attention and glory hovering just under the surface of these kinds of statements is what the issue tends to really be about.
I made a solid story with great looking customs etc.. about three years ago. I just got a glowing comment on the mission story/customs etc... from someone the other day. I think a grand total of 16 people may have played the mission and left a comment in that time. Its not a reflection on the quality of the mission as all the reviews have been nice to glowingly nice.
If people want to be recognized "that" much then they need to make the same effort that others do to advertise your mission and get it noticed etc... Because of the messed up rating system among other things you will still have an uphill climb, but the climb has nothing to do with how others are using MA. NOTHING.
The devs might want to consider fixing the search system etc.... as it has blown since the day MA was released.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
The only thing this "fixes" is that your casual mace/fire broot can't get fast tickets anymore. The hardcore farmers that charge 40mil a run with 5 purples sets and vengence will just get more business.
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Devs, not all of us players who have a /fire toon and enjoy the ambush farms are "farmers who charge 40 million a run with five purple sets and vengence"
I just like to earn enough tickets to get orange salvage...and it was very theraputic to beat up on waves of bad guys.
Now that you have nerfed my way of gaining orange salvage, how in the blue blazes can I get some to drop in regular gameplay???
When it comes to orange salvage after level 30 or so, the real number thingy hates all my toons guts. I get it very rarely.
Lisa-Sad and bitter Panda
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
No worries Panda, you will still hit the 1500 ticket cap on the right maps.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Truth this.
Devs, not all of us players who have a /fire toon and enjoy the ambush farms are "farmers who charge 40 million a run with five purple sets and vengence" |
I just like to earn enough tickets to get orange salvage...and it was very theraputic to beat up on waves of bad guys. |
Now that you have nerfed my way of gaining orange salvage, how in the blue blazes can I get some to drop in regular gameplay??? |
When it comes to orange salvage after level 30 or so, the real number thingy hates all my toons guts. I get it very rarely. Lisa-Sad and bitter Panda |
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
Man, I'm going to go get some popcorn, this thread looks like it's going to get fun.
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.
Hot doors are a separate issue and those spawn points need to be removed, as well as ambushes that trigger as soon as the player enters the map, but they have nothing to do with inspiration use and I've encountered far more of them outside AE than in.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
What you fail to acknowledge is how the developers envisioned the MA system being used.
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In short, my shortsightedness is nothing in comparison to that of the people who implemented this system and didn't know FULL DAMN WELL it was going to be used like this.
They intended it to be a storytelling device. |
If it was supposed to be a storytelling device, they should have implemented it with no rewards whatsoever and let it die a quick, painless death as nobody used it outside of a tiny "storyteller clique".
The ability to level from 1 to 50 does not mean, nor should it, the ability to level from 1 to 50 in a few hours. |
In the beginning, they attempted to identify farms and lock them. For that reason, those who created the farms usually asked that they NOT be rated, it order to avoid calling attention to them. They realized this was a futile effort since weeding them out simply required too many man hours, and was therefore too costly, so they stopped bothering. |
This, logically, lead to the conclusion that using MA for farming was perfectly acceptable. This lead to the creation of even more farms. The number of farms far outweighed the number of actual "story" based arcs, so those players who are more interested in story content stopped bothering. A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed. |
I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.
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Say what you're trying to say. If this is the sum total of it, I have to ask why you bothered posting it. Otherwise, it's like going into a thread about Stalker issues and saying "Well, I never experienced that, but I only play defenders."
Trying to word this not to sound rude or confrontational. But I am curious what the point of posting something that essentially says "This doesn't affect me" is.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
You know what the real sad thing is? This has over 20 replies and more views than the new Dev Choice thread posted shortly afterwards. This is what the AE community cares about. Complaining about farming. Who cares about a good story arc getting recognized if it's not "my" arc? It may not be the sweeping changes the AE needs, but at least it shows that the AE is still on the radar, no matter how faint the blip may be.
It's more like going into a thread about AE farmers' issues and saying "Well, I never experienced that, but I don't farm AE." (And if I did it would be with characters that don't need to pop a tray full of inspirations to stay alive). It is a farming issue, no matter how much people try to deflect by bringing up some fringe scenarios you might encounter once or twice.
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Gotcha.
Clue for you - You aren't everyone, and your playstyle, preferences and practices are not everyone else's. You should probably get that through your head.
I do this. I do this regularly. This can be part of my playstyle on some characters. It is not a farming issue. Just because YOU don't get it does not make it "fringe" or "A farming issue." This affects *me.* Whether I farm, or play a random story mission, or run through one a friend wants me to look at (which these days is rare, as most of them have given up on making story arcs due to the nerfs and patches breaking things, or just left the game.) If this doesn't work, one of my tools - especially on lower level characters - is gone.
If it's a bug, I want it fixed.
If it's a stealth nerf, it's enough on top of every other nerf they've passed along to finally make another whole area of the game (AE) as dead to me as PVP is. Which means not just not using it myself, but warning others away from it.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Right now it's combining with the bug (sure hope THAT's a bug as well) about knockback to make me just not want to bother logging into the game. So, y'know what? Having the ever-so-rare dev-choice arc come up... yeah, that's WAY down on my radar.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
With today's patch:
Any inspirations you take before going into a mission have their effects stripped. But only in AE.
Now, before you start cheering and making "yay, we are fighting the evil farmer" remarks, remember this will also affect people dealing with boss fights and groups of difficult custom enemies in regular stories.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.