AE "fixed" (snip snip) again.


Another_Fan

 

Posted

With today's patch:

Any inspirations you take before going into a mission have their effects stripped. But only in AE.


Now, before you start cheering and making "yay, we are fighting the evil farmer" remarks, remember this will also affect people dealing with boss fights and groups of difficult custom enemies in regular stories.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

do lots of people actually take inspirations *before* going into a mission? I know I've never done that, heard of that, or even thought of doing that.


 

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Originally Posted by Bubbawheat View Post
do lots of people actually take inspirations *before* going into a mission? I know I've never done that, heard of that, or even thought of doing that.
Yep.

It could be anything from "Mez heavy enemies" (grab a breakfree and take it before goign in so you don't get mezzed by something waiting at the door) to yellows (high-defense enemies, or a map with stealthed enemies) - top up again so you have enough to get through a longer map, then go in.

Getting swatted down at the door before my system has finished loading in got me to start doing that with some missions/groups. And with custom enemies in AE, as well.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

At this point Paragon just needs to go "**** it, we lied about being able to level in AE" and remove rewards from AE so that it can become the Ghost Town system they intended it to be from the beginning, to be removed from the game 2-3 issues from now..



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

In my experience, there's only a very small handful of maps that actually have enemies waiting at the door. Aside from those, I can't see any reason why you would want to pop them before going in the door, instead of waiting until you load.


 

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Quote:
Originally Posted by Stormbird View Post
With today's patch:

Any inspirations you take before going into a mission have their effects stripped. But only in AE.


Now, before you start cheering and making "yay, we are fighting the evil farmer" remarks, remember this will also affect people dealing with boss fights and groups of difficult custom enemies in regular stories.
I read this as if you pop the red/break free/purple, whatever, before you go into the actually mission, you lose their bonuses. Using them inside the mission still working (just assuming here). This would be in response to the farms (CEBR i can think of off the top of my head) that people would sit at the vendor in AE, buying and using as many Insipirations as they could to reach the damage cap, defense cap, whatever before rushing into the mission and killing things before their two minutes were up.


 

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Quote:
Originally Posted by Hyperstrike View Post
At this point Paragon just needs to go "**** it, we lied about being able to level in AE" and remove rewards from AE so that it can become the Ghost Town system they intended it to be from the beginning, to be removed from the game 2-3 issues from now..
What you fail to acknowledge is how the developers envisioned the MA system being used. They intended it to be a storytelling device. A way for players to create their own stories, from their own imaginations, and share them with other players. If their original vision had been accurate, MA would have been a boon for the game. It would have been the source of a constant influx of new content coming in from the player base without any additional staff costs for development.

The ability to level from 1 to 50 does not mean, nor should it, the ability to level from 1 to 50 in a few hours.

In the beginning, they attempted to identify farms and lock them. For that reason, those who created the farms usually asked that they NOT be rated, it order to avoid calling attention to them. They realized this was a futile effort since weeding them out simply required too many man hours, and was therefore too costly, so they stopped bothering.

This, logically, lead to the conclusion that using MA for farming was perfectly acceptable. This lead to the creation of even more farms. The number of farms far outweighed the number of actual "story" based arcs, so those players who are more interested in story content stopped bothering. A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

The only thing this "fixes" is that your casual mace/fire broot can't get fast tickets anymore. The hardcore farmers that charge 40mil a run with 5 purples sets and vengence will just get more business.


 

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Quote:
Originally Posted by Starwinds View Post
I read this as if you pop the red/break free/purple, whatever, before you go into the actually mission, you lose their bonuses.
Yes.
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Using them inside the mission still working (just assuming here). This would be in response to the farms (CEBR i can think of off the top of my head) that people would sit at the vendor in AE, buying and using as many Insipirations as they could to reach the damage cap, defense cap, whatever before rushing into the mission and killing things before their two minutes were up.
And yet I play AE with lower level characters (sub-25, smaller insp trays.) Being able to maximize the time I have with inspirations, especially if I'm looking at someone's mission with custom enemies, or finding it's a mez heavy group on one of my squishies (for instance) helps me out.

So I'd grab some inspirations ahead of time, take some, restock and run in.

It's one thing if I'm on a 50 with a full insp tray - I don't have to worry about it as much, even if I'm exemped down. But that's not where I tend to play much. I cycle through my characters. When I have only 10 insp slots, stretching those out is *important.*

The farmers *don't care.* They'll just go on to the next thing. It's just another hamfisted, lock-the-barn once the horse is gone nerf that affects anyone actually interested in playing AE.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

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Quote:
Originally Posted by Garielle View Post
What you fail to acknowledge is how the developers envisioned the MA system being used. They intended it to be a storytelling device. A way for players to create their own stories, from their own imaginations, and share them with other players. If their original vision had been accurate, MA would have been a boon for the game. It would have been the source of a constant influx of new content coming in from the player base without any additional staff costs for development
<snipped the rest, no offense.>

What they should have done, then, if they wanted to keep it from being farmed - and, really, did they REALLY believe a strictly-worded note was going to do that? - would be to have a limit of 1 arc a week submitted, and have to go through review before being accepted and posted to the system. Yes, it would mean extra manpower to do so. But it would certainly have short-circuited all the nonsense that's happened "because of farms."


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

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Quote:
Originally Posted by Garielle View Post
A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed.
I find this kind of statement interesting. What is the goal of this "casual" story writer? Is it to make a nice group of custom enemies to fight and a solid original story? Or is it that AND to have as many people play it as possible? AND to make it to five star status and move up the "leaderboard" eventually becoming a dev choice or hall of fame?

I doubt the "casual" story writer is hurt in any way since they can still make their stories. The desire for attention and glory hovering just under the surface of these kinds of statements is what the issue tends to really be about.

I made a solid story with great looking customs etc.. about three years ago. I just got a glowing comment on the mission story/customs etc... from someone the other day. I think a grand total of 16 people may have played the mission and left a comment in that time. Its not a reflection on the quality of the mission as all the reviews have been nice to glowingly nice.

If people want to be recognized "that" much then they need to make the same effort that others do to advertise your mission and get it noticed etc... Because of the messed up rating system among other things you will still have an uphill climb, but the climb has nothing to do with how others are using MA. NOTHING.

The devs might want to consider fixing the search system etc.... as it has blown since the day MA was released.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Dz131 View Post
The only thing this "fixes" is that your casual mace/fire broot can't get fast tickets anymore. The hardcore farmers that charge 40mil a run with 5 purples sets and vengence will just get more business.
You may be correct here. As I stated before this does nothing to certain segments of the targeted users.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Dz131 View Post
The only thing this "fixes" is that your casual mace/fire broot can't get fast tickets anymore. The hardcore farmers that charge 40mil a run with 5 purples sets and vengence will just get more business.
Truth this.

Devs, not all of us players who have a /fire toon and enjoy the ambush farms are "farmers who charge 40 million a run with five purple sets and vengence"

I just like to earn enough tickets to get orange salvage...and it was very theraputic to beat up on waves of bad guys.

Now that you have nerfed my way of gaining orange salvage, how in the blue blazes can I get some to drop in regular gameplay???

When it comes to orange salvage after level 30 or so, the real number thingy hates all my toons guts. I get it very rarely.

Lisa-Sad and bitter Panda


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

No worries Panda, you will still hit the 1500 ticket cap on the right maps.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by McCharraigin View Post
Truth this.

Devs, not all of us players who have a /fire toon and enjoy the ambush farms are "farmers who charge 40 million a run with five purple sets and vengence"
Yeah, but they don't want you doing this either. Yeah, the farmers like to argue that they secretly don't mind you farming AE ('cause it makes perfect sense they relentlessly and without fail nerf things they 'don't mind' you doing).

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I just like to earn enough tickets to get orange salvage...and it was very theraputic to beat up on waves of bad guys.
You can still beat up waves of bad guys. You just have to spend about one minute less doing it.

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Now that you have nerfed my way of gaining orange salvage, how in the blue blazes can I get some to drop in regular gameplay???
Whenever you defeat a foe in the regular game, there is a percentage chance salvage will drop. It's about 8% for minions, 12% for lt's, and 25% for bosses. It's common salvage about 75% of the time, uncommon 20%, and rare (that's "orange") about 5%. (See, salvage and recipe drops are what comes off of mobs outside of AE, instead of tickets.) If you really want to speed up the process, you can set your difficulty to -1/x8, which causes two bosses to be in almost every spawn. You've got about a 50-50 shot of getting an orange drop every 25 spawns or so. And it wouldn't be unheard of for you to earn enough influence waiting for orange #1 to drop to actually be able to buy whatever other orange you wanted on the market.

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When it comes to orange salvage after level 30 or so, the real number thingy hates all my toons guts. I get it very rarely.

Lisa-Sad and bitter Panda
You get rare salvage rarely? Huh.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.

Hot doors are a separate issue and those spawn points need to be removed, as well as ambushes that trigger as soon as the player enters the map, but they have nothing to do with inspiration use and I've encountered far more of them outside AE than in.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Garielle View Post
What you fail to acknowledge is how the developers envisioned the MA system being used.
No. I acknowledge how they envisioned it. The problem was, they were extremely nearsighted, had cataracts, and a pair of pinhole blinders on when they implemented the system.

In short, my shortsightedness is nothing in comparison to that of the people who implemented this system and didn't know FULL DAMN WELL it was going to be used like this.


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They intended it to be a storytelling device.
And the people on the Manhattan Project were looking to end a war, not start an arms race. Look how that turned out.

If it was supposed to be a storytelling device, they should have implemented it with no rewards whatsoever and let it die a quick, painless death as nobody used it outside of a tiny "storyteller clique".

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The ability to level from 1 to 50 does not mean, nor should it, the ability to level from 1 to 50 in a few hours.
Never said it should be.

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In the beginning, they attempted to identify farms and lock them. For that reason, those who created the farms usually asked that they NOT be rated, it order to avoid calling attention to them. They realized this was a futile effort since weeding them out simply required too many man hours, and was therefore too costly, so they stopped bothering.
Again, shortsighted implementation. Unfortunately, as much as I like and respect the guys and gals at Paragon, this is nothing new for them.

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This, logically, lead to the conclusion that using MA for farming was perfectly acceptable. This lead to the creation of even more farms. The number of farms far outweighed the number of actual "story" based arcs, so those players who are more interested in story content stopped bothering. A good number of casual story writers slowly gave up as well, as it wasn't worth the time and effort to put together a solid story that no one was going to play. There are a few exceptions to this, but most of the people who loved the idea of creating actual stories have had their hopes dashed.
I repeat. At this point, they need to just kill rewards in AE completely. At this point, the system is so crippled by anti-exploit and anti-farming measures that it's about as useful as Info Terminals that still dot the city.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.
And?

Say what you're trying to say. If this is the sum total of it, I have to ask why you bothered posting it. Otherwise, it's like going into a thread about Stalker issues and saying "Well, I never experienced that, but I only play defenders."

Trying to word this not to sound rude or confrontational. But I am curious what the point of posting something that essentially says "This doesn't affect me" is.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Stormbird View Post
And?

Say what you're trying to say. If this is the sum total of it, I have to ask why you bothered posting it. Otherwise, it's like going into a thread about Stalker issues and saying "Well, I never experienced that, but I only play defenders."
It's more like going into a thread about AE farmers' issues and saying "Well, I never experienced that, but I don't farm AE." (And if I did it would be with characters that don't need to pop a tray full of inspirations to stay alive). It is a farming issue, no matter how much people try to deflect by bringing up some fringe scenarios you might encounter once or twice.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I can honestly say I have never, in my six years of playing this game, popped inspirations before entering a mission, inside AE or out.
When contacts were bugged and you could buy insps via the phone for a while, I did that a few times in RWZ so I could plow through Borea missions on squishies.


Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411

 

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You know what the real sad thing is? This has over 20 replies and more views than the new Dev Choice thread posted shortly afterwards. This is what the AE community cares about. Complaining about farming. Who cares about a good story arc getting recognized if it's not "my" arc? It may not be the sweeping changes the AE needs, but at least it shows that the AE is still on the radar, no matter how faint the blip may be.


 

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Quote:
Originally Posted by Eva Destruction View Post
It's more like going into a thread about AE farmers' issues and saying "Well, I never experienced that, but I don't farm AE." (And if I did it would be with characters that don't need to pop a tray full of inspirations to stay alive). It is a farming issue, no matter how much people try to deflect by bringing up some fringe scenarios you might encounter once or twice.
So, because *I* do it on normal missions, as well as story missions, but you don't, it's a farming issue.

Gotcha.

Clue for you - You aren't everyone, and your playstyle, preferences and practices are not everyone else's. You should probably get that through your head.

I do this. I do this regularly. This can be part of my playstyle on some characters. It is not a farming issue. Just because YOU don't get it does not make it "fringe" or "A farming issue." This affects *me.* Whether I farm, or play a random story mission, or run through one a friend wants me to look at (which these days is rare, as most of them have given up on making story arcs due to the nerfs and patches breaking things, or just left the game.) If this doesn't work, one of my tools - especially on lower level characters - is gone.

If it's a bug, I want it fixed.

If it's a stealth nerf, it's enough on top of every other nerf they've passed along to finally make another whole area of the game (AE) as dead to me as PVP is. Which means not just not using it myself, but warning others away from it.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Bubbawheat View Post
Complaining about farming.
No, complaining about what I hope is a bug, but suspect is a stealth nerf, which affects my play preferences - which includes, by the way, when I go into story missions in AE.

Right now it's combining with the bug (sure hope THAT's a bug as well) about knockback to make me just not want to bother logging into the game. So, y'know what? Having the ever-so-rare dev-choice arc come up... yeah, that's WAY down on my radar.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Coulomb2 View Post
You can still beat up waves of bad guys. You just have to spend about one minute less doing it.
That would make sense if every toon was a softcapped broot. Alot of toons arent geared enough to survive the mobs (eg blasters). Literally you would need to pop purples/oranges stack reds and as soon as they run out exit the map.