AE "fixed" (snip snip) again.


Another_Fan

 

Posted

Quote:
Originally Posted by Talen Lee View Post
I wanted a community where quality of work was more important than quantity of work, where a good, well-written arc designed to fit into a narrative would get more attention by the nature of its quality than an arc that was whored out to SGMates or that hit hall of fame because it was a farm with a semblence of a plot.
Farms with some sort of semblance of plots?!?!? Seriously? I thought they gave up on those a couple of months after AE started.

Most of the farms that I've stumbled into have had truly brief mission briefings like "LOL" or "Go!" or "Go kill!!!!!!!!!!" or "Go kill LOL!!!!!!!!"

...luckily, those are usually enough to keep me from clicking the glowing pillar of light. Something resembling a plot would probably just make me pound my head on my desk even more than usual.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

lol what? Who is the CEBR nerf effecting exactly?

New players? They're most likely free and can't get exp anyway
Current players? Most people already have a farmer and can easily farm the money for someone else to PL them or ask SG mates.
Premiums? That could be true, but all damage aura sets were released ages ago. Why would people who return roll old sets and not new sets.

I have no idea wtf this nerf is aimed at aside from stopping the non farming ATs getting tickets.


 

Posted

Wiping insps upon entry.

Sounds reasonable to me, and exactly one of the fixes TopDoc suggested. No more capping out the 775% damage cap on a level 1 Brute.

Side effect for regular players: minimal


Member of:
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Current Team Project: Pending

 

Posted

Quote:
Originally Posted by UberGuy View Post
It's an approach to AE mission design targeted fairly specifically at Brutes, that exemplars you to extremely low level. At very low levels, mobs give an exemplared level 50 much higher rewards/HP. Many ATs can't leverage this strongly, because at very low levels, you have few attacks, and your enhancements are degraded to miniscule levels.
http://paragonwiki.com/wiki/Damage_Cap#Damage

Brute damage cap at level 1: 775%
All other ATs damage cap at level 1: 210% or less

No other AT was able to leverage the AE in the way Cebr did. Only a Brute (with a damage aura and/or AoE attack by level 6) could kill fast enough to be able to sustain capped damage/defense at level 1.


Member of:
Repeat Offenders Network - The Largest Coalition Network in the Game, across Virtue, Freedom, Justice and Exalted. Open to all, check us out.

Current Team Project: Pending

 

Posted

The reality is the way skittles drop and fury works it really only changes the pace at which someone could reach the non altered 775 brute cap. It certainly does not stop anything that people could do before, it just sets a developer determined governor.

I don't see anything wrong with governors set by devs. Its not like they wiped out a playstlye and it certainly changed nothing for most types of farming. Power levelers are only slightly affected.

It certainly is not going to send people into the AE building to play all of those "academy award" winning epic story arcs that is for sure.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Read this whole thread.

Couple of things.

I couldn't stop myself from laughing in disbelief at the sheer quantity of barely restrained misplaced hate the AE 'community' has for 'evil farmers' and how eager they are to lay the blame for the sad, shameful condition AE is in on them.

Again. The farmers are not responsible for no one playeing your arcs. The devs are. You can sit there and hate on your coplayers all you like, but the burden of efficacy remains with the devs. Already in four or five other posts, I've seen about a dozen different ideas that would fix a lot, if not all of the issues presented by these evil, sinister, diabolical people that would have minimal to no effect on the rest of the game. The farmers can't enact those changes, the devs can, but evidently don't read the forums or don't understand how the game or it's community works anymore. Given the state of 'content' being pushed lately, I'll vote with the latter.

Point is, it's not the farmers you should be directing your ire at. If the devs wanted to eliminate the issues that cause people to farm, take a hint from GW and a few other games, if you have had an active account with them for a number of years, then just put in the damned button that will allow me to avoid going through the laughable content I've been enduring since launch. Fix the damned drop rates and reward tables for necessary salvage and recipes. FIX THE DAMNED GAME instead of puking up more of this Praetoria garbage no one cares about.


Stand UP.
FIGHT BACK!

 

Posted

Quote:
Originally Posted by King_Moloch View Post
Read this whole thread.

Couple of things.

I couldn't stop myself from laughing in disbelief at the sheer quantity of barely restrained misplaced hate the AE 'community' has for 'evil farmers' and how eager they are to lay the blame for the sad, shameful condition AE is in on them.

Again. The farmers are not responsible for no one playeing your arcs. The devs are. You can sit there and hate on your coplayers all you like, but the burden of efficacy remains with the devs. Already in four or five other posts, I've seen about a dozen different ideas that would fix a lot, if not all of the issues presented by these evil, sinister, diabolical people that would have minimal to no effect on the rest of the game. The farmers can't enact those changes, the devs can, but evidently don't read the forums or don't understand how the game or it's community works anymore. Given the state of 'content' being pushed lately, I'll vote with the latter.

Point is, it's not the farmers you should be directing your ire at. If the devs wanted to eliminate the issues that cause people to farm, take a hint from GW and a few other games, if you have had an active account with them for a number of years, then just put in the damned button that will allow me to avoid going through the laughable content I've been enduring since launch. Fix the damned drop rates and reward tables for necessary salvage and recipes. FIX THE DAMNED GAME instead of puking up more of this Praetoria garbage no one cares about.
Rofl, you have to realize the people "Hating on the farmers", live lives informed by the belief, that if they keep trying they will find the correct way of kissing dev rear end that will let them get the things they want. They are completely incapable of directing the proper levels of opprobrium at the cause of the problem. In some cases you can even see them acting like complete gits (looks up thread) towards anyone who hasn't embraced their philosophy.


 

Posted

After reading the entire thread, I do have to say this doesn't affect me in the least. If I run into an arc with enemies that are so rough I'd have to pre-buff to deal with them, that's when I'd exit the mission, drop the arc, and not look back.

That's just me though and I don't farm.

I have zero against people that use the AE for farming. On one hand, it seems these nerfs are a tad on the heavy handed side, but on the other, I can see that it's likely the easiest way for the devs.

All that aside, my issues with the system as it stands revolves around the lack of a robust search feature and the lack of any way to seriously filter out content you don't want to wade through. I adore the AE for an alternative way to level an alt when I reach those awkward levels when there's not much else but Newspaper missions.

Give us, those that like to run story arcs, the ability to 'turn off' missions that we don't want to run so that they don't appear in the listings anymore. Make them 'invisible' via a check box with an option somewhere to toggle them back into visibility again if we so desire. That could apply to farms, or to any arc that we've run across that's bugged/broken, or arcs that are too difficult, etc. Then no one is being singled out wholesale and players have the power to choose/decide.

Nerfing for the sake of stopping one group seems akin to putting one of those little circle bandages on a leaky dam because I just don't see farmers packing it in and disappearing.


 

Posted

There was another thread about a month ago with some pretty excellent suggestions regarding the search feature that, like many suggestions tossed out here in this forum, would have fixed that problem completely with no untoward affect on either the functionality of the AE or the rest of the game. It was, of course, deleted.


Stand UP.
FIGHT BACK!