AE "fixed" (snip snip) again.
Which should have happened a long time ago.
Which should be something that happens once you are IN the mission. I see nothing wrong with this change. |
Well as I posted on the beta forums I have no problem with this but IMHO this new "rule" should effect everything including normal missions not only AE.
Y'know what, forget it.
You all win. I can't think of the last time I actually have been *attacked* by people and been subject to such utter asshattery and snobbery for reporting what looked like a bug (and turned into an actual patch note after the fact.)
Go enjoy your bit of superiority as AE burns around you. Clue for you: your arcs aren't the next great piece of literature that will be celebrated throughout time. People play differently than you - yes, even play regular arcs differently from you - and have different ways of dealing with situations.
Congrats, you have driven away someone who used to enjoy AE, because frankly, in this thread and the other, this is the worst treatment I think I've ever seen from any group. And I'm finding myself firing right back and falling down to your levels, and that's not me.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
... Is even a simple fix, such as adding a Story Arc tag to an already existing tag system in the build? Nope. I'm sure stripping buffs and reducing rewards for ambushes took far more coding time that adding a new tag.
For me personally, I'm so disgusted with the devs treatment of AE that I haven't been able to play AE arcs much at all. Just being in the AE building reminds me how their treating the story community and I end up being so frustrated I log out of the game for the night and go do something else. |
Someone played with the code and did not tidy up. The Interesting part is *why* they may have been playing in that particular area.
I saw this yesterday.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
While in a way I agree with you...how can you possibly claim that the rating system has zero to do with how others are using AE? I looked the other day, and you know what the top 5 hall of fame arcs where? Go on, guess. FARMS. So, if the climb onto that leaderboard has zero to do with how AE is being used...how did they get there?
You said it yourself, your own arc had nice enemies and story, but only got 16 plays. Now, I am NOT saying your intention was to get into the 'hall of farm', or anything besides making a story for the self satisfaction, but considering how often most of those farms are being played compared to story arcs...again, how can you claim the ratings climb does not hinge on how AE is used? |
People that play and rate farm missions have no intention on rating and playing your story mission, so if your sole desire is to best the hall of fame farms you have an uphill climb, but that does not stop any arc from becoming a dev choice.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
What I don't understand is why this was necessary at all. If maxing damage and defense was causing some people to be able to kill mobs too fast, isn't that explicitly what MARTy was introduced to combat?
Or are we chalking MARTy up in the "phail" column?
This doesn't really fix anything. Just email yourself all the inspers.
And marty wasn't designed to the best of my knowledge to identify people buff capping their toons. What you can do with this trick is buff cap your toon and have your mobs set at +4x8, on a toon that wouldn't normally be able to handle it. You're not so much farming fast enough to trigger marty, but killing above the normal capabilities of the toon under normal situations. But again, this doesn't do anything. Just email yourself inspers and claim-buff.
Behind The Veiled Mask
Arc# 526759
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
As was noted earlier in the thread this change only hits people self-pling CEBR missions. It won't change my farming one iota nor slow down pl runs. Until a couple of days ago I didn't even notice that there was an insp vendor right outside of the AE terminals. The ambush change also doesn't do anything since I cap after the second ambush anyhow.
Thorizdin
Lords of the Dead
Old School Legends
What I don't understand is why this was necessary at all. If maxing damage and defense was causing some people to be able to kill mobs too fast, isn't that explicitly what MARTy was introduced to combat?
Or are we chalking MARTy up in the "phail" column? |
MARTy is there, in part, to step in for the kind of ridiculous reward rates that cause the devs to shut down the servers when they find out about them. Even the best Fire Cyborg variants didn't rise to that level. So MARTy is there to stop sustained reward rates that are probably decently above what good farmers produce now. It's probably supposed to kick in at the reward rates that CEBR creates, but there's a problem. CEBR is not like other AE PL methods. It leverages game mechanics in a way that MARTy may not be able to stop without interfering with much more normal play. I suspect that's why we got a very targeted, AE specific inspiration buff here: that's highly specific to CEBR.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
What is this CEBR?
Behind The Veiled Mask
Arc# 526759
Thorizdin
Lords of the Dead
Old School Legends
It's an approach to AE mission design targeted fairly specifically at Brutes, that exemplars you to extremely low level. At very low levels, mobs give an exemplared level 50 much higher rewards/HP. Many ATs can't leverage this strongly, because at very low levels, you have few attacks, and your enhancements are degraded to miniscule levels. Brutes, more than nearly any other AT, function extremely efficiently at these levels, because Fury is a large damage bonus that almost no other AT can replicate, available at level one. If you ran into a mission hopped up to the damage cap on red inspirations, you could run around smashing boss-rank mobs, which pour inspirations on you and would also pop and sustain your Fury bar higher than normally possible.
That's the essence of it, from what I understand.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, the devs quite obviously made it clear that this is not how the game is supposed to be played. By making it impossible to play like that.
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So you agree with them not giving us all of the NPCs/Maps/etc in the game?
So you agree with the current rating system?
So you agree with the current AE search tool?
Stop claiming intelligence while acting dumb. It's one or the other.
So you agree with them not giving us all of the NPCs/Maps/etc in the game? |
So you agree with the current rating system? |
So you agree with the current AE search tool? |
Stop claiming intelligence while acting dumb. It's one or the other. |
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I'm confused, this will have a minimal (if any) affect on PL'ing but everyone here seems to be happy that the developers put resources into a change that only affects a very small slice of the PL'ing population. It really only affects people who wanted to self PL a /FA or /Elec brute which NEVER resulted in going 1-50 in several hours.
Thorizdin
Lords of the Dead
Old School Legends
I'm no farmer, but I hate to see this happen. I can't think of the number of times I've been on a pick-up team in the AE that got wiped fast because some bozo set the difficulty too high or the team was split up and uncoordinated. Being able to slam down a bunch of quick inspirations and blitz into a mission to try to help folks get back on their feet has been very helpful for me in the past at such moments--not a matter of eating a billion purples and reds to smash mob after mob, but a matter of getting something going so I could try to help out flagging teammates.
Oh well.
Masterminds absolutely HAVE to summon their pets inside the mission, every mission. It's why I don't take my mastermind into AE much any more. Now this?
I guess this also hoses stuff like Speed Boost, Adrenalin Boost, Mystic Fortune, most Defenders, and the like, right?
I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.
Thorizdin
Lords of the Dead
Old School Legends
You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.
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The only thing slowing me down was the 5 minutes or so I got each five runs to roll recipes, which of course could've been faster if I chose to roll gold and spend all my tickets in 3 rolls, but I did bronze because I wanted to get better value on the process.
You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.
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I've done the pill popping run once. I wasn't being particularly diligent about it (didn't cap damage bonus) and it was still enough to go from level 1 to 24 in just over an hour. I deleted the character when I switched alts, though, as leveling that way bugged me.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
I wanted to be able to create a story, put it up on AE, and leave it there for people to play if they find it and enjoy it.
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I wanted a community where quality of work was more important than quantity of work, where a good, well-written arc designed to fit into a narrative would get more attention by the nature of its quality than an arc that was whored out to SGMates or that hit hall of fame because it was a farm with a semblence of a plot.
We don't get what we want.
The devs simply (and unsurprisingly) screwed up and overreached.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.