AE "fixed" (snip snip) again.


Another_Fan

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
The devs have told you, with this patch.
No, self-important forum knowitalls who think they're the be-all and end-all of COH and think their way is the only way to play have spewed forth their worthless opinions. "He used an inspiration WHEN? HERETIC! He plays not as I play! BURN HIM!"

The devs simply (and unsurprisingly) screwed up and overreached.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

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Originally Posted by Thirty-Seven View Post
Which should have happened a long time ago.



Which should be something that happens once you are IN the mission.

I see nothing wrong with this change.
No surprise it was for weeks on the beta server, yeah without patch notes but still...


Well as I posted on the beta forums I have no problem with this but IMHO this new "rule" should effect everything including normal missions not only AE.


 

Posted

Y'know what, forget it.

You all win. I can't think of the last time I actually have been *attacked* by people and been subject to such utter asshattery and snobbery for reporting what looked like a bug (and turned into an actual patch note after the fact.)

Go enjoy your bit of superiority as AE burns around you. Clue for you: your arcs aren't the next great piece of literature that will be celebrated throughout time. People play differently than you - yes, even play regular arcs differently from you - and have different ways of dealing with situations.

Congrats, you have driven away someone who used to enjoy AE, because frankly, in this thread and the other, this is the worst treatment I think I've ever seen from any group. And I'm finding myself firing right back and falling down to your levels, and that's not me.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

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Originally Posted by Doctor_Gemini View Post
... Is even a simple fix, such as adding a Story Arc tag to an already existing tag system in the build? Nope. I'm sure stripping buffs and reducing rewards for ambushes took far more coding time that adding a new tag.

For me personally, I'm so disgusted with the devs treatment of AE that I haven't been able to play AE arcs much at all. Just being in the AE building reminds me how their treating the story community and I end up being so frustrated I log out of the game for the night and go do something else.
Go play an arc today. When you finish look at the screen that asks you to rate the arc. Where there used to be choices about Non-canon, Solo-friendly etc we now have (not exact) MMColumn01Keyword01-06, MMColumn02Keyword01-06, MMColumn03Keyword01-06.

Someone played with the code and did not tidy up. The Interesting part is *why* they may have been playing in that particular area.

I saw this yesterday.


 

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Quote:
Originally Posted by darksilver_NA View Post
Well as I posted on the beta forums I have no problem with this but IMHO this new "rule" should effect everything including normal missions not only AE.
Most normal missions don't have doors 5 seconds away from an inspiration vendor. But you are right, they should probably make it so all missions strip buffs at the door, if it's not like that already. That would be fair.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

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Originally Posted by MisterD View Post
While in a way I agree with you...how can you possibly claim that the rating system has zero to do with how others are using AE? I looked the other day, and you know what the top 5 hall of fame arcs where? Go on, guess. FARMS. So, if the climb onto that leaderboard has zero to do with how AE is being used...how did they get there?

You said it yourself, your own arc had nice enemies and story, but only got 16 plays. Now, I am NOT saying your intention was to get into the 'hall of farm', or anything besides making a story for the self satisfaction, but considering how often most of those farms are being played compared to story arcs...again, how can you claim the ratings climb does not hinge on how AE is used?
The developers choice is still there for arcs that are truly outstanding. Most are just ok/good nothing special, nothing that makes more and more people want to play it so the Hall of fame is most likely out for those story arcs because 999 people don't want to play them period.

People that play and rate farm missions have no intention on rating and playing your story mission, so if your sole desire is to best the hall of fame farms you have an uphill climb, but that does not stop any arc from becoming a dev choice.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

What I don't understand is why this was necessary at all. If maxing damage and defense was causing some people to be able to kill mobs too fast, isn't that explicitly what MARTy was introduced to combat?

Or are we chalking MARTy up in the "phail" column?


Quote:
Originally Posted by Hyperstrike View Post
English does not borrow from other languages. English follows other languages down dark alleys, hits them over the head, and rifles through their pockets for loose grammar.

 

Posted

This doesn't really fix anything. Just email yourself all the inspers.

And marty wasn't designed to the best of my knowledge to identify people buff capping their toons. What you can do with this trick is buff cap your toon and have your mobs set at +4x8, on a toon that wouldn't normally be able to handle it. You're not so much farming fast enough to trigger marty, but killing above the normal capabilities of the toon under normal situations. But again, this doesn't do anything. Just email yourself inspers and claim-buff.


Behind The Veiled Mask
Arc# 526759

 

Posted

Quote:
Originally Posted by ZephyrWind View Post
What I don't understand is why this was necessary at all. If maxing damage and defense was causing some people to be able to kill mobs too fast, isn't that explicitly what MARTy was introduced to combat?

Or are we chalking MARTy up in the "phail" column?
I think you are on to something here my friend.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

As was noted earlier in the thread this change only hits people self-pling CEBR missions. It won't change my farming one iota nor slow down pl runs. Until a couple of days ago I didn't even notice that there was an insp vendor right outside of the AE terminals. The ambush change also doesn't do anything since I cap after the second ambush anyhow.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

Quote:
Originally Posted by ZephyrWind View Post
What I don't understand is why this was necessary at all. If maxing damage and defense was causing some people to be able to kill mobs too fast, isn't that explicitly what MARTy was introduced to combat?

Or are we chalking MARTy up in the "phail" column?
An awful lot of people seem very ready to assume that MARTy is supposed to clamp down on anything that looks like "exploitative" gains. It's not. It's possible for people who aren't farming to hit farm-grade reward rates, at least for short times. If MARTy stepped in on anything that looked like farming reward rates, it would hit high-end players who aren't intentionally farming fairly regularly. It would kick in on them only sometimes, like after a serious of large, powerful AoEs, while it would stomp on dedicated PLers and farmers most of the time, but that would still create a lot of backlash from players who aren't trying to "exploit" the reward system, per se.

MARTy is there, in part, to step in for the kind of ridiculous reward rates that cause the devs to shut down the servers when they find out about them. Even the best Fire Cyborg variants didn't rise to that level. So MARTy is there to stop sustained reward rates that are probably decently above what good farmers produce now. It's probably supposed to kick in at the reward rates that CEBR creates, but there's a problem. CEBR is not like other AE PL methods. It leverages game mechanics in a way that MARTy may not be able to stop without interfering with much more normal play. I suspect that's why we got a very targeted, AE specific inspiration buff here: that's highly specific to CEBR.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

What is this CEBR?


Behind The Veiled Mask
Arc# 526759

 

Posted

Quote:
Originally Posted by Scheol View Post
What is this CEBR?
Its short for Claws Electric Brutes Rule. Its a style of AE mission that allows for low level Claws/Elec or FA brutes to farm nearly as effectively as a well IO'd level 50 SS/FA brute. It relies on chugging inspirations before and after zoning into the mission.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

It's an approach to AE mission design targeted fairly specifically at Brutes, that exemplars you to extremely low level. At very low levels, mobs give an exemplared level 50 much higher rewards/HP. Many ATs can't leverage this strongly, because at very low levels, you have few attacks, and your enhancements are degraded to miniscule levels. Brutes, more than nearly any other AT, function extremely efficiently at these levels, because Fury is a large damage bonus that almost no other AT can replicate, available at level one. If you ran into a mission hopped up to the damage cap on red inspirations, you could run around smashing boss-rank mobs, which pour inspirations on you and would also pop and sustain your Fury bar higher than normally possible.

That's the essence of it, from what I understand.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
No, the devs quite obviously made it clear that this is not how the game is supposed to be played. By making it impossible to play like that.
So you agree with everything the devs do?

So you agree with them not giving us all of the NPCs/Maps/etc in the game?

So you agree with the current rating system?

So you agree with the current AE search tool?

Stop claiming intelligence while acting dumb. It's one or the other.


 

Posted

Quote:
Originally Posted by Xanatos View Post
So you agree with everything the devs do?
Of course not. But I accept it as either the rules of the game or the facts of the game industry. We're not gonna get everything we want.

Quote:
So you agree with them not giving us all of the NPCs/Maps/etc in the game?
No, but new maps and (most) npcs don't let people PL from 1-50 in a couple of hours.

Quote:
So you agree with the current rating system?
No, but the ratings system doesn't let people PL from 1-50 in a couple of hours.



Quote:
So you agree with the current AE search tool?
No, but the search tool doesn't let people PL from 1-50 in a couple of hours.



Quote:
Stop claiming intelligence while acting dumb. It's one or the other.
Stop pretending that you don't know what I mean.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

I'm confused, this will have a minimal (if any) affect on PL'ing but everyone here seems to be happy that the developers put resources into a change that only affects a very small slice of the PL'ing population. It really only affects people who wanted to self PL a /FA or /Elec brute which NEVER resulted in going 1-50 in several hours.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

I'm no farmer, but I hate to see this happen. I can't think of the number of times I've been on a pick-up team in the AE that got wiped fast because some bozo set the difficulty too high or the team was split up and uncoordinated. Being able to slam down a bunch of quick inspirations and blitz into a mission to try to help folks get back on their feet has been very helpful for me in the past at such moments--not a matter of eating a billion purples and reds to smash mob after mob, but a matter of getting something going so I could try to help out flagging teammates.

Oh well.

Masterminds absolutely HAVE to summon their pets inside the mission, every mission. It's why I don't take my mastermind into AE much any more. Now this?

I guess this also hoses stuff like Speed Boost, Adrenalin Boost, Mystic Fortune, most Defenders, and the like, right?


I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177

 

Posted

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Originally Posted by Thorizdin_LotD View Post
It really only affects people who wanted to self PL a /FA or /Elec brute which NEVER resulted in going 1-50 in several hours.
Heh that just shows you haven't done it.


 

Posted

You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

Quote:
Originally Posted by Thorizdin_LotD View Post
You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.
Not really, I admit it took me some time to get the hang of it, but after you're in the 'groove', it's like 2-3 minutes in mission - 30-45 seconds buying/using tons of reds and filling on purps (didn't bother with oranges after I got better) - enter mission (if you're smart you'll choose a 5-mission arc not having to go thru the MA interface each time). Still, even if you take 2 minutes at the insp vendor you'd level to 50 in what, 12 hours instead of 8-10. Now after the nerf maybe 15-20 hours, I dunno, only did it once.

The only thing slowing me down was the 5 minutes or so I got each five runs to roll recipes, which of course could've been faster if I chose to roll gold and spend all my tickets in 3 rolls, but I did bronze because I wanted to get better value on the process.


 

Posted

Quote:
Originally Posted by Thorizdin_LotD View Post
You're right I didn't discover the CEBR variant until long past needing it, but unless there is an outright bug in how the XP is being calculated I don't believe it was possible. Relying on going to the insp vendor each time between runs slows you down significantly.
By the very way inspirations work (duration 1 minute) it really can't slow you down 'significantly' or you're not getting any benefit from them.

I've done the pill popping run once. I wasn't being particularly diligent about it (didn't cap damage bonus) and it was still enough to go from level 1 to 24 in just over an hour. I deleted the character when I switched alts, though, as leveling that way bugged me.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I wanted to be able to create a story, put it up on AE, and leave it there for people to play if they find it and enjoy it.
Similarly, I wanted to be rewarded for the effort I had put in; I wanted there to be a court of public opinion where the work I put into my arc brought interesting ideas to people's minds, gave them other ideas, encourged them to explore new stories and engage with the narrative of the world while still getting the visceral, enjoyable videogame experience that this game is all about.

I wanted a community where quality of work was more important than quantity of work, where a good, well-written arc designed to fit into a narrative would get more attention by the nature of its quality than an arc that was whored out to SGMates or that hit hall of fame because it was a farm with a semblence of a plot.

We don't get what we want.