darksilver_NA

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  1. Quote:
    Originally Posted by Xzero45 View Post
    Not anytime soon, I can tell ya that. If I had to guess, it'd be December-February. We still have Water Blast, Psi Melee, Bio Armor, Nature Affinity, and the new Primalist AT that'll eat up Summer and Fall for monthly releases.
    You are fairly optimistic. Considering we don't have even the Sorcery pool power or a new powerset with i23 and we know more leaked powersets then the official player summit reveals. I highly doubt, we see radiation armor within a year or monthly powerset releases.
  2. Yeah knockback is the evil. To bad the set is unique.

    After watching the video http://www.youtube.com/watch?v=EHWdzzGj8IE

    Thumbs up, looking forward to this event.
  3. darksilver_NA

    Issue 22...

    Bah for my taste one week too late. ME3 has priority. Drowngraded my account to premium again.
    Not playing until the 2exp weekend and the better release staff fighting next week or
  4. Quote:
    Originally Posted by Tenzhi View Post
    If only the process was either fun or didn't take so darn long. I got burnt out on the trials just getting one character up to a tier 3 Alpha. The worst part is that what I really wanted were the costume pieces, and with all that effort I barely got enough to buy a couple of them.
    I am curious, bad luck with drops or did you not enjoy the trials?



    Played a fresh 50 with alpha slot unlocked after the story arc this weekend through different itrails.

    Needed 7h to unlock all slots and finish alpha with Tier 3; Judgement Tier 1; Interface Tier 2; Lore Tier 3; Destiny Tier 3


    Progress was

    Speed Lam 19% exp ; uncommon drop
    Speed Lam 41% ; uncommon
    BAF 26% ; rare+2uncommon
    BAF 47% ; common
    Keys 67% & 60% ; uncommon
    BAF 90% ; common
    Underground ; 49%exp tier2 & 29% tier 2; failed final boss
    BAF 71% ; common
    Keys 81% & 40% ; rare
    Lam (normal) 63% ; failed (don't ask why :P )
    BAF 99% ; uncommon (paid $ for the last 1%)
    Keys finish & 77%; uncommon
    TPN finish & finish ; rare + uncommon

    First run as a brand new lvl 53 BAF yielded a very rare

    Funny I don't know why but I like the new Keys. =)

    Oh and to the OP Controllers and Dominators are awesome.
    I have a earth/storm too, park youself at a choke point and do your magic thing
    and as others said the world is a bit different after you got your first lvl shift.....
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    If you defeat the Manticore automaton, the cave should highlight with a waypoint. Judging by the objective in your Nav bar, it seems like Manticore still lives on your missions.

    *edit*
    If you defeat Manticore and you don't get a waypoint, bug it. There should be one. This is hardly the only cave entrance in that instance.
    Well the picture was from my 2nd run, was working on the "Unveiler Badge" and no after you kill the first automaton on the platform you get no extra waypoint. I finish the story arc after that......
  6. OK I can accept that we have sometime no additional help from the "mini" map or compass BUT need you paint the cave "doors" in the same color as the surrounding?


    In e.g. "The Horror of War" story arc, 3th mission "Investigate Nemesis Base" points to picture, this was frustrating. 2 of Objective are well hidden inside a cave without any signs that there is one.




    The only reason I finish this mission in the first place was thanks to the information found from cohtitan wiki.

    Quote:
    NOTE: The location of the cave entrance is difficult to find. At some point, the waypoint leading to the entrance was removed.

    1: Go behind the base area, about as far directly opposite from the entrance as you can go while remaining on the main floating island area.
    2: Using the coordinates system, its location is (-3908.8, 1326.5, 833.5)


    Time to paint the("all") cave entrance(s) ala the Atlas Park one to Fort Trident or add "always" a waypoint. :P
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    Which should have happened a long time ago.



    Which should be something that happens once you are IN the mission.

    I see nothing wrong with this change.
    No surprise it was for weeks on the beta server, yeah without patch notes but still...


    Well as I posted on the beta forums I have no problem with this but IMHO this new "rule" should effect everything including normal missions not only AE.
  8. Quote:
    Originally Posted by Agent White View Post
    Yeah I hate how they've gated hunting Winter Lords in Paragon and the Rogue Isles and the Ski Chalet and Father Time behind the LFG with those huge team sizes. Must be terrible to not get to play in any kind of Winter event because of being forced to team for it.
    Huh even on beta, you can still enter the special zone on pocket d, without a team.

    So no issue for the ski chalet or for some of the special missions like solo the "eb" lady winter mission. Don't confuse it with the other event.......
  9. Quote:
    Originally Posted by Slaunyeh View Post
    Honestly? "Because it's fun". And no, that's not a cop-out answer. It's the only answer that matters. I don't like playing scrappers or brutes, I love playing Stalkers.

    If you don't see a "point" in playing stalkers, that's fine. Then there are two other ATs that cater to your tastes better. There's no crime in that, different ATs appeal to different people.

    Personally, I wouldn't hate to see stalkers "brought up" (honestly, though, I have no idea what that means) to a level where it's more viable, but I'm really afraid that any changes would just turn it into a vaguely different Scrapper and I really don't want to see that.

    I really enjoyed Dominators before the dominator changes. After? Not so much. I'm afraid the same thing would happen to stalkers. The last bout of stalker changes were cool, and more changes that keep the spirit of the stalker alive are fine. But I don't know if I trust that would happen.

    Right now, stalkers are fine. They could be better than fine, but they don't need to be. Not at any cost.

    My only issue with stalkers is First Ward. Grr. I want to take whoever designed First Ward, strap them into a chair and force them to play through all of First Ward on a stalker. And then make them do it again!


    Funny none of my dominator attempts got over lvl 20 before the changed it. After that I like it way more and run 2 to 50.
    My attempts on stalkers before end like the dominators in the 20th. Considering the only reason to play one in the first place was because of ninjitsu.

    Now after the introduce street justice, something happens, I did not try it with a brute or scrapper but with a stalker and enjoy it.
    Turns out SJ with Ice as 2ndary hits for me a sweet spot to enjoy this AT. At last I found one for this AT.

    Too bad that stalkers suffer still under the low hps problem vs scrappers/brute with a primary dmg power set, add in that some npc can see through
    hide and that every class can blitz undetected through missions just like stalkers with one stealth io+ss, you got the picture.

    Personal I don't care about pvp in cox and from a pve perspective stalkers are still more or less a unloved step children ......
  10. Quote:
    Originally Posted by UberGuy View Post
    That's what several people I play with reported also.
    I am with Ironblade on this.

    My villain mastermind run for the first time the morality mission and did "story arc 2" right after and got his villain merit.
    Over the last week one blaster, two scrappers, one controller finish the moraltiy mission and run on sunday through "story arc 1" all of them got one hero merit.

    All of the above chars did run the story arcs before the patch hit us.


    Additional on five of my old chars that did the morality missions long time before there was still no negative changes. Got a/v merits right after the patch and now again without any problems.
  11. Quote:
    Originally Posted by MaestroMavius View Post
    Now I'm confused though, I'm not doubting darksilver, just wondering if he is an exception some how.
    Everyone else seems to be reporting the opposite, not being able to claim A-Merits on toons that have affirmed their alignment numerous times in the past.

    I'd pop on here in an hour when I get home and run SSA1 right quick (I've got it down to 11 minutes) just to find out, alas it's Thursday.
    Bah I am surely not an exception. If I would, I could play with titan weapons on test but...
  12. Quote:
    Originally Posted by Brillig View Post
    From the other thread:
    Quote:
    Originally Posted by MallardDuck View Post
    Support told me you have to run 10 tip missions + morality mission to become a hero/villain and then an additional 10 tip missions + morality mission to "reinforce" the alignment before you will be able to get an A-merit now from the SSA.
    Does anyone at Paragon know what any of their systems do anymore?

    Maybe they should spend less time playing Rock Band and more time learning how their product works.
    To be fair it would make sense. The first time you run the morality mission you don't recive a alignment merit only after the 2nd morality mission.

    Quote:
    Originally Posted by Kyriani View Post
    It basically sounds like, as someone else mentioned, that they reset everyone's alignment status so you have to spend FOUR days not two doing tips. First morality to get the 50 merits and a second morality to reinforce and get the alignment merit.
    No reset, 5 runs today after the patch with chars that did the morailty missions many times in the past, all recived the hero/villian merit.
  13. Quote:
    Originally Posted by Ela View Post
    Guten Tag,

    voll Vorfreude habe ich meinen Account nach 18 Monaten abgestaubt, um als Premium-Nutzer wieder durch CoX zu fliegen.

    Doch schon bei der Charakterauswahl die erste Ernüchterung. Ich habe bereits herausgefunden, dass ich leider meine MM und Controller nicht mehr spielen darf. Aber sollten nicht wenigstens die Charakterplätze vorhanden sein, die ich irgendwann mal zusätzlich ! gekauft habe ? Ich darf also nochmal x € ausgeben für Charakterplätze, die ich schonmal bezahlt habe ? Seh ich das richtig ?

    Nungut, ich habe trotzdem mit einem meiner Chars eingeloggt.

    Leider kann ich meine eigene SG nun auch nicht mehr nutzen, oder hab ich nur das "Hier darfst du den Unterhalt bezahlen"-Schild übersehen ? Ich weiss, dass Premium-Nutzer keine SG gründen dürfen, aber die SG existiert seit ein paar Jahren und auch immernoch. Mit dem SG-Leiter darf ich leider nicht einloggen, weil MM.

    Schade auch, dass all meine Verbesserungssets nun nichts mehr wert sind.

    Außerdem hab ich irgendwie das Gefühl, dass da so ein paar Zusatzkräfte, die ich schonmal freigespielt hatte, fehlen. Bzw. dass ich die jetzt nochmal über Belohnungen freispielen muss. Teammeeting zum Beispiel.

    Bitte korrigiert mich, wenn ich falsch liege.
    Ich weiss, dass NCSoft nicht aus Nächstenliebe F2P anbietet, aber groß damit zu werben, dass Premium-Nutzer alles behalten, was sie vorher hatten, ist dann vielleicht ein wenig Augenwischerei.

    Schade.
    eine sehr enttäuschte Ela
    Also ich stelle mir gerade die frage ob Du das Teammeeting nun über die Bank Mission bekommen hast, dann kann sie durchaus wieder verschwunden sein. Die Fähigkeit hielt glaube ich nur 24h ingame Zeit an.

    Solltest Du sie allerdings über die Veteranen Belohnung bekommen haben, war glaube ich über das 42 Monats Abzeichen, dann überprüfe bitte mal die ingame mail. Dort gibt es Zwei neue Reiter,
    dort kann man alle Belohnungen die man bekommen hat, neu anfordern. Also auch das Teammeeting als auch alle anderen alten Belohnungen die man hatte als auch die neuen.


    Das mit der Basis ist schade, du kannst aber einmal einen Vip einladen der für dich die Kosten bezahlt und ihn dann gleich wieder kicken. Sollte die Basis noch über eine Krankenstation verfügen, könnte die auch noch funktionieren..........


    Deine Charplätze über die Belohnungen schau auf das Posting von kribbla. Als einzigen unterschied zu den was dort steht, war das bei mir so, das ich als Premium nur 2 Global slots bekommen hatte, die anderen slots waren nur Server slots die ich nicht mehr verschieben konnte. Nachdem man wieder VIP geworden ist, gibt es dann für jeden Server wieder weitere 12 slots hinzu, die man freischalten muss, die verschwinden dann auch wieder mit den Premium Status..........
  14. darksilver_NA

    I'm not there!

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Okay like MG I understand the concept that my stuff can disappear at any time but earlier tonight I decided to log on and if nothing else see if I can find out where this new Halloween Trial is launching from. To my suprise, sort of, all the characters I had copied to test were gone. One 8 level SoA I created on test remained....

    Now for the strange part I am still trying to understand. About 6 or 7 other characters from different servers, none above level 10 btw, that I had never ever copied over to test, beta or anywhere else.. many have not been played LIVE in years suddenly appear in my Test slots.

    I can understand as things are upgraded my 50 (+3) level SoA crab vanished that's fine but can you explain just who at NC Soft decided to replace her with a series of low level characters I stopped playing or caring about a long time ago. I had friends coming on line from one of my SGs so I simply logged off and let it go for now but I fully intend to go in there and delete all of them. I'll buy off on the frequent patches deleting characters I want to play on test but no one is going to tel me.. "We had to delete your 50 level incarnate but here's a 4 level mastermind we thought you might enjoy playing again!"
    Well maybe the are testing the copy feature on some accounts. I have not touched the test server in very long time. My old chars are gone but the did copy all my chars from the freedom server to test.
    The only difference is, on one account the data was 152 days old, from another it was 75 days.

    The account server for the shop is still down, so atm no titan weapons.......
  15. Quote:
    Originally Posted by Ultimus View Post
    I remember a thread and I searched COH Wiki to no avail that explained what the set bonuses and the effects of these recipes. Anyone know where it went? It had screenshots of each recipe I believe.
    You can find one thread here: http://boards.cityofheroes.com/showthread.php?t=266699

    copy&paste from another thread
    Quote:
    Archetype IOs, coming to the store

    Blaster's Wrath
    Bonuses: +7% accuracy; +7.5% range; +3% damage; +8.75% recharge; +3.13 range/+1.565 energy/negative damage
    Special: Minor fire damage

    Will of the Controller
    Bonuses: +2.5% damage; +6% immob/+6% sleep/+3.3% fear/+3 % confuse/+3% hold/+3% stun; +9% accuracy; +8.75% recharge; +3.13% ranged/+1.565% energy/negative
    Special: Minor psi damage

    Defender's Bastion
    Bonuses: +1.5% max HP; +7.5% range; +6% to healing powers; +3.75% ranged/+1.875 energy/negative; +8.75% recharge
    Special: Minor PBAOE heal

    Scrapper's Strike
    Bonuses: +1.5% max HP; +2.5 S/L/+1.25 melee; +2.5% damage; +8.75% recharge; +2.21 S/L resist
    Special: Boosts Critical by 20% (so 5 becomes 6, not 5 becomes 25, that'd be nuts)

    Might of the Tanker
    Bonuses: +2% damage; +1.88% max HP; +7.5% recharge; +1.89% toxic/psi resist;+2.21% S/L resist
    Special: Proc minor resist to all on self, lasts 20 seconds, stacks up to three times

    Kheldian's Grace
    Bonuses: +7% accuracy; +1.58% S/L resist; +3% damage; +8.75% recharge; +2.21% toxic/psi resist
    Special: "Form strengthening," which boosts Human resists, Nova damage, and Dwarf HP.

    Brute's Fury
    Bonuses: +1.5% max HP; +2.5% S/L/+1.25% melee;+2.5% damage;+8.75% recharge;+2.21% S/L resist
    Special: +10% fury generation from powers

    Stalker's Guile
    Bonuses: +7% accuracy;+2.5% S/L/+1.25% melee defense; +2.5% damage;+8.75% recharge;+2.21% S/L resist
    Special: 20% chance to go into Hide after striking with the power that has the proc

    Command of the Mastermind
    Bonuses: +2% damage; +1.88% max HP;+7.5% max recharge;+1.89% tox/psi resist;+2.21% S/L resist
    Special: +10% AOE defense for henchmen

    Ascendency of the Dominator
    Bonuses: +2.5% damage; +6% immob/+6% sleep/+3.3% fear/+3 % confuse/+3% hold/+3% stun; +9% accuracy; +8.75% recharge; +3.13% ranged/+1.565% energy/negative
    Special: Chance for +Damage (3/minute trigger rather than the 4/minute other stuff gets)

    Malice of the Corruptor
    Bonuses: +1.5% max HP; +7.5% range; +3% damage; +3.75% range/+1.875% energy/negative; +8.75% recharge
    Special: Minor negative damage

    Dominion of Arachnos
    Bonuses: +7% accuracy; +1.88% max HP; +3% damage; +8.75% recharge; +2.21% psi/toxic resist
    Special: The short help and long help disagree. The text says "Chance for -DMG and Toxic DoT," the long help says it gives a chance to "Terrorize the target and reduce their damage for 10 seconds," so who knows.

  16. Quote:
    Originally Posted by PleaseRecycle View Post
    Pursuing that line of thinking will simply lead you to the conclusion that stalkers need a buff, Zem. By comparison to other stalker sets, street justice is the second best if not the best by almost any measure. Great DPA, a huge tier 9, loads of aoe, and this is without even considering combos which only make the set better still. If shin breaker can take Achilles' heel procs, I'm going to go ahead and say that street justice is hands down the best stalker set, bar none.
    Yes shin breaker can take a Achilles' heel proc!


    Quote:
    Originally Posted by Zem View Post
    Does Spinning Strike crit 100% from Hide the way Burst does?
    Nope 50% chance.

  17. Quote:
    Originally Posted by Shubbie View Post
    actually im dropping this discussion as a new thought occured to me.

    I can choose, any, every or no reason to dislike a powerset. Anyone can.

    If it was a standard free powerset, Id make a bit of fuss like I normally do when I dont think a set performs and then drop it, not play it and never think about it again.

    But this is different, because I paid for it, so just dropping it and not playing it is not an option.

    There is no good reason why this set should not be properly previewed with numbers, and animations before you actualy buy it, and then further what to do if you do have an unhappy customer.

    So Im moving my discussion over to my refund topic on the general discussion board.
    Lets see, you can find videos [4 week old] from SJ on youtube .

    paragon wiki has listed the powerset info (2 weeks+) if you use the power set names ingame like [Initial Strike] and click ingame at it you will get the popup window with the details.
    Same goes for all the other new sets like titan weapons/staff ....

    You have access to oh I don't know forum search here, easy to find extra information about the set. Don't get me wrong, I have zero problems if the would add more data to the store
    but it is very easy to find this kind of info yourself. Don't complain just because you jump into the pool without checking if there is water in it aka control your impulse buying.

    Not to mention that even mids got the same release date a update with street justice......
  18. Who was that genius that decided that you can't roll for mission architect tickets at tier lvl 4.
    For a premium account it says you have access to auction house and MT rewards and yes you will get exp & tickets.
    However if you try to buy(roll) with your tickets salvage/recipes you can't because you need a Invention License!

    C'mon you can sell/buy IOs on the AH but you can't turn MT tickets into IOs without the 160point/month license.

    Disappointed.
  19. I posted this in the 11.8 driver thread, got the same freezes with a other computer setup.

    Try the old 11.4 drivers. After a few hours of gameplay, no client freezing.
  20. Quote:
    Originally Posted by lankey View Post
    It could recharge itself.
    Easy code fix. IMO burnout would be way OP for some sets. Like fire off 2*conserve power/power build up/force of nature in a even shorter timeframe.

    I still don't know what I should think about the t5 travel powers. First we got alternative travel powers like ninja run to skip at last one pool power. Then the give us inherent stamina to free up even more slots and enjoy the benefits. Well and now this.

    Ack, not even enough power slots on some of my chars to pickup stuff like the spring attack.
  21. Quote:
    Originally Posted by BurningChick View Post
    Adding a data point ...

    11.8 crashes all the time with Win7 64 and a 6950.

    The "leaked" 11.9 driver crashed within 30 seconds on logging in. IME, it's going to take ATI a while to fix what they broke.
    The new freedom client freezes for me with the 11.2/11.6/11.7 drivers too.

    Found one stable driver 11.4 for my ati5850/920/win7(64). No freezing/crash after a few hours of gameplay.
  22. darksilver_NA

    game freezing

    Update.

    After I run into a dozen or more freezes on the weekend playing the new first ward stories I found this thread here with the amd vs cox problems. To make it short the new freedom client has still issues with the amd drivers.

    Downgraded to the 11.4 ati drivers and after a few hours not one single crash. You really should find and fix that problem asap or have fun with it when you open the floodgates for the f2p crowd, considering that nearly 33% use ati cards..........
  23. darksilver_NA

    game freezing

    Random game client freezing. Can't attach report files and forum has problem with to many <>... chars.
    If you need more information sent me a pm for the full dxdiag or any other report file.
    error code:

    Quote:
    - System

    - Provider

    [ Name] Application Hang

    - EventID 1002

    [ Qualifiers] 0

    Level 2

    Task 101

    Keywords 0x80000000000000

    - TimeCreated

    [ SystemTime] 2011-09-15T14:06:42.000000000Z

    EventRecordID 18328

    Channel Application

    Computer Hopeless

    Security


    - EventData

    CityOfHeroes.exe
    1.0.0.1
    36c
    01cc73a90cdb4daa
    770
    D:\games\City of Heroes\City of Heroes\CityOfHeroes.exe
    e342ad7d-dfa3-11e0-8a6e-0022686cb8f9
    55006E006B006E006F0077006E0000000000


    --------------------------------------------------------------------------------

    Binäre Daten:


    In Wörtern

    0000: 006E0055 006E006B 0077006F 0000006E
    0008: 0000


    In Bytes

    0000: 55 00 6E 00 6B 00 6E 00 U.n.k.n.
    0008: 6F 00 77 00 6E 00 00 00 o.w.n...
    0010: 00 00 ..
    Quote:
    - System

    - Provider

    [ Name] Windows Error Reporting

    - EventID 1001

    [ Qualifiers] 0

    Level 4

    Task 0

    Keywords 0x80000000000000

    - TimeCreated

    [ SystemTime] 2011-09-15T13:11:55.000000000Z

    EventRecordID 18325

    Channel Application

    Computer Hopeless

    Security


    - EventData


    0
    AppHangB1
    Nicht verfügbar
    0
    cityofheroes.exe
    1.0.0.1
    4e668e40
    99ad
    0





    C:\Users\Darksilver\AppData\Local\Temp\WERE84C.tmp .appcompat.txt C:\Users\Darksilver\AppData\Local\Temp\WERECEF.tmp .WERInternalMetadata.xml
    C:\Users\Darksilver\AppData\Local\Microsoft\Window s\WER\ReportArchive\AppHang_cityofheroes.exe_7a874 343af50c4f26c83ea2df5815ee1dd3290_13c6ee16

    0
    466ed5a7-df9c-11e0-8a6e-0022686cb8f9
    1
    Quote:
    Version=1
    EventType=AppHangB1
    EventTime=129605691817616056
    ReportType=3
    Consent=1
    UploadTime=129605691934932766
    ReportIdentifier=e342ad7c-dfa3-11e0-8a6e-0022686cb8f9
    IntegratorReportIdentifier=e342ad7d-dfa3-11e0-8a6e-0022686cb8f9
    WOW64=1
    Response.BucketId=2306074962
    Response.BucketTable=5
    Response.type=4
    Sig[0].Name=Anwendungsname
    Sig[0].Value=cityofheroes.exe
    Sig[1].Name=Anwendungsversion
    Sig[1].Value=1.0.0.1
    Sig[2].Name=Anwendungszeitstempel
    Sig[2].Value=4e668e40
    Sig[3].Name=Absturzsignatur
    Sig[3].Value=99ad
    Sig[4].Name=Absturztyp
    Sig[4].Value=0
    DynamicSig[1].Name=Betriebsystemversion
    DynamicSig[1].Value=6.1.7600.2.0.0.768.3
    DynamicSig[2].Name=Gebietsschema-ID
    DynamicSig[2].Value=1031
    DynamicSig[22].Name=Zusätzliche Absturzsignatur 1
    DynamicSig[22].Value=99ad460fdfb857d2ec3e5418085849dd
    DynamicSig[23].Name=Zusätzliche Absturzsignatur 2
    DynamicSig[23].Value=1ff6
    DynamicSig[24].Name=Zusätzliche Absturzsignatur 3
    DynamicSig[24].Value=1ff6672453b197a5693a8ae2944d7120
    DynamicSig[25].Name=Zusätzliche Absturzsignatur 4
    DynamicSig[25].Value=99ad
    DynamicSig[26].Name=Zusätzliche Absturzsignatur 5
    DynamicSig[26].Value=99ad460fdfb857d2ec3e5418085849dd
    DynamicSig[27].Name=Zusätzliche Absturzsignatur 6
    DynamicSig[27].Value=1ff6
    DynamicSig[28].Name=Zusätzliche Absturzsignatur 7
    DynamicSig[28].Value=1ff6672453b197a5693a8ae2944d7120
    UI[3]=City of Heroes reagiert nicht
    UI[4]=Wenn Sie das Programm schließen, gehen möglicherweise Informationen verloren.
    UI[5]=Programm schließen
    UI[6]=Programm schließen
    UI[7]=Programm schließen
    LoadedModule[0]=D:\games\City of Heroes\City of Heroes\CityOfHeroes.exe
    LoadedModule[1]=C:\Windows\SysWOW64\ntdll.dll
    LoadedModule[2]=C:\Windows\syswow64\kernel32.dll
    LoadedModule[3]=C:\Windows\syswow64\KERNELBASE.dll
    LoadedModule[4]=D:\games\City of Heroes\City of Heroes\HeroBrowser.dll
    LoadedModule[5]=C:\Windows\syswow64\USER32.dll
    LoadedModule[6]=C:\Windows\syswow64\GDI32.dll
    LoadedModule[7]=C:\Windows\syswow64\LPK.dll
    LoadedModule[8]=C:\Windows\syswow64\USP10.dll
    LoadedModule[9]=C:\Windows\syswow64\msvcrt.dll
    LoadedModule[10]=C:\Windows\syswow64\ADVAPI32.dll
    LoadedModule[11]=C:\Windows\SysWOW64\sechost.dll
    LoadedModule[12]=C:\Windows\syswow64\RPCRT4.dll
    LoadedModule[13]=C:\Windows\syswow64\SspiCli.dll
    LoadedModule[14]=C:\Windows\syswow64\CRYPTBASE.dll
    LoadedModule[15]=D:\games\City of Heroes\City of Heroes\QtWebKit4.dll
    LoadedModule[16]=C:\Windows\system32\WINMM.dll
    LoadedModule[17]=C:\Windows\syswow64\SHLWAPI.dll
    LoadedModule[18]=C:\Windows\system32\VERSION.dll
    LoadedModule[19]=D:\games\City of Heroes\City of Heroes\QtGui4.dll
    LoadedModule[20]=C:\Windows\syswow64\comdlg32.dll
    LoadedModule[21]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_ebf b56996c72aefc\COMCTL32.dll
    LoadedModule[22]=C:\Windows\syswow64\SHELL32.dll
    LoadedModule[23]=C:\Windows\syswow64\OLEAUT32.dll
    LoadedModule[24]=C:\Windows\syswow64\ole32.dll
    LoadedModule[25]=C:\Windows\syswow64\IMM32.dll
    LoadedModule[26]=C:\Windows\syswow64\MSCTF.dll
    LoadedModule[27]=C:\Windows\system32\WINSPOOL.DRV
    LoadedModule[28]=D:\games\City of Heroes\City of Heroes\QtCore4.dll
    LoadedModule[29]=C:\Windows\syswow64\WS2_32.dll
    LoadedModule[30]=C:\Windows\syswow64\NSI.dll
    LoadedModule[31]=D:\games\City of Heroes\City of Heroes\MSVCP80.dll
    LoadedModule[32]=D:\games\City of Heroes\City of Heroes\MSVCR80.dll
    LoadedModule[33]=D:\games\City of Heroes\City of Heroes\QtNetwork4.dll
    LoadedModule[34]=D:\games\City of Heroes\City of Heroes\SSLEAY32.dll
    LoadedModule[35]=D:\games\City of Heroes\City of Heroes\LIBEAY32.dll
    LoadedModule[36]=C:\Windows\system32\WSOCK32.dll
    LoadedModule[37]=C:\Windows\system32\DSOUND.dll
    LoadedModule[38]=C:\Windows\system32\POWRPROF.dll
    LoadedModule[39]=C:\Windows\syswow64\SETUPAPI.dll
    LoadedModule[40]=C:\Windows\syswow64\CFGMGR32.dll
    LoadedModule[41]=C:\Windows\syswow64\DEVOBJ.dll
    LoadedModule[42]=C:\Windows\system32\DINPUT8.dll
    LoadedModule[43]=C:\Windows\system32\DDRAW.dll
    LoadedModule[44]=C:\Windows\system32\DCIMAN32.dll
    LoadedModule[45]=C:\Windows\system32\dwmapi.dll
    LoadedModule[46]=C:\Windows\system32\OPENGL32.dll
    LoadedModule[47]=C:\Windows\system32\GLU32.dll
    LoadedModule[48]=D:\games\City of Heroes\City of Heroes\cg.dll
    LoadedModule[49]=D:\games\City of Heroes\City of Heroes\cgGL.dll
    LoadedModule[50]=D:\games\City of Heroes\City of Heroes\NxCooking.dll
    LoadedModule[51]=D:\games\City of Heroes\City of Heroes\PhysXLoader.dll
    LoadedModule[52]=C:\Windows\system32\iphlpapi.dll
    LoadedModule[53]=C:\Windows\system32\WINNSI.DLL
    LoadedModule[54]=C:\Windows\system32\apphelp.dll
    LoadedModule[55]=C:\Windows\AppPatch\AcLayers.DLL
    LoadedModule[56]=C:\Windows\system32\USERENV.dll
    LoadedModule[57]=C:\Windows\system32\profapi.dll
    LoadedModule[58]=C:\Windows\system32\MPR.dll
    LoadedModule[59]=C:\Windows\system32\uxtheme.dll
    LoadedModule[60]=C:\Windows\syswow64\psapi.dll
    LoadedModule[61]=C:\Windows\system32\atiu9pag.dll
    LoadedModule[62]=C:\Windows\system32\atiglpxx.dll
    LoadedModule[63]=C:\Windows\system32\atioglxx.dll
    LoadedModule[64]=C:\Windows\system32\atigktxx.dll
    LoadedModule[65]=C:\Windows\system32\aticfx32.dll
    LoadedModule[66]=C:\Windows\system32\atiadlxy.dll
    LoadedModule[67]=C:\Windows\system32\WTSAPI32.dll
    LoadedModule[68]=C:\Windows\syswow64\WINTRUST.dll
    LoadedModule[69]=C:\Windows\syswow64\CRYPT32.dll
    LoadedModule[70]=C:\Windows\syswow64\MSASN1.dll
    LoadedModule[71]=C:\Windows\syswow64\CLBCatQ.DLL
    LoadedModule[72]=C:\Windows\System32\MMDevApi.dll
    LoadedModule[73]=C:\Windows\System32\PROPSYS.dll
    LoadedModule[74]=C:\Windows\system32\AUDIOSES.DLL
    LoadedModule[75]=C:\Windows\system32\HID.DLL
    LoadedModule[76]=C:\Windows\system32\mscms.dll
    LoadedModule[77]=C:\Windows\system32\icm32.dll
    LoadedModule[78]=C:\Windows\system32\avrt.dll
    LoadedModule[79]=C:\Windows\system32\mswsock.dll
    LoadedModule[80]=C:\Windows\System32\wshtcpip.dll
    LoadedModule[81]=C:\Windows\system32\NLAapi.dll
    LoadedModule[82]=C:\Windows\system32\DNSAPI.dll
    LoadedModule[83]=C:\Windows\System32\winrnr.dll
    LoadedModule[84]=C:\Windows\system32\napinsp.dll
    LoadedModule[85]=C:\Windows\system32\pnrpnsp.dll
    LoadedModule[86]=C:\Windows\System32\fwpuclnt.dll
    LoadedModule[87]=C:\Windows\system32\rasadhlp.dll
    LoadedModule[88]=D:\games\City of Heroes\City of Heroes\qt_plugins\bearer\qgenericbearer4.dll
    LoadedModule[89]=C:\Windows\system32\dhcpcsvc.DLL
    LoadedModule[90]=C:\Windows\system32\dhcpcsvc6.DLL
    LoadedModule[91]=D:\games\City of Heroes\City of Heroes\qt_plugins\bearer\qnativewifibearer4.dll
    LoadedModule[92]=C:\Windows\system32\wlanapi.dll
    LoadedModule[93]=C:\Windows\system32\wlanutil.dll
    LoadedModule[94]=D:\games\City of Heroes\City of Heroes\qt_plugins\codecs\qcncodecs4.dll
    LoadedModule[95]=D:\games\City of Heroes\City of Heroes\qt_plugins\codecs\qjpcodecs4.dll
    LoadedModule[96]=D:\games\City of Heroes\City of Heroes\qt_plugins\codecs\qkrcodecs4.dll
    LoadedModule[97]=D:\games\City of Heroes\City of Heroes\qt_plugins\codecs\qtwcodecs4.dll
    LoadedModule[98]=C:\Windows\system32\CRYPTSP.dll
    LoadedModule[99]=C:\Windows\system32\rsaenh.dll
    LoadedModule[100]=C:\Windows\System32\wship6.dll
    LoadedModule[101]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qgif4.dll
    LoadedModule[102]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qico4.dll
    LoadedModule[103]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qjpeg4.dll
    LoadedModule[104]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qmng4.dll
    LoadedModule[105]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qsvg4.dll
    LoadedModule[106]=D:\games\City of Heroes\City of Heroes\QtSvg4.dll
    LoadedModule[107]=D:\games\City of Heroes\City of Heroes\QtXml4.dll
    LoadedModule[108]=D:\games\City of Heroes\City of Heroes\qt_plugins\imageformats\qtiff4.dll
    State[0].Key=Transport.DoneStage1
    State[0].Value=1
    State[1].Key=DataRequest
    State[1].Value=Bucket=-1988892334/nBucketTable=5/nResponse=1/n
    FriendlyEventName=Beendet und geschlossen.
    ConsentKey=AppHangXProcB1
    AppName=City of Heroes
    AppPath=D:\games\City of Heroes\City of Heroes\cityofheroes.exe
    ReportDescription=Aufgrund eines Problems kann dieses Programm nicht mehr mit Windows kommunizieren.
    Quote:
    ------------------
    System Information
    ------------------
    Time of this report: 9/15/2011, 16:25:15
    Machine name: HOPELESS
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
    Language: German (Regional Setting: German)
    System Manufacturer: Foxconn
    System Model: Flaming Blade GTI
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
    Memory: 6144MB RAM
    Available OS Memory: 6136MB RAM
    Page File: 2351MB used, 9917MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 64bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: ATI Radeon HD 5800 Series
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x6899)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_6899&SUBSYS_0B001002&REV_00
    Display Memory: 3824 MB
    Dedicated Memory: 1012 MB
    Shared Memory: 2811 MB
    Current Mode: 1920 x 1200 (32 bit) (60Hz)
    Monitor Name: PnP-Monitor (Standard)
    Monitor Model: BenQ G2400W
    Monitor Id: BNQ780A
    Native Mode: 1920 x 1200(p) (59.950Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
    Driver File Version: 8.17.0010.1086 (English)
    Driver Version: 8.872.0.0
    DDI Version: 10.1
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 7/8/2011 05:28:26, 814592 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71EE2-2BD9-11CF-8C77-0A2BBEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x6899
    SubSys ID: 0x0B001002
    Revision ID: 0x0000
    Driver Strong Name: oem73.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8 .872.0.0ci\ven_1002&dev_6899
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
  24. Quote:
    Originally Posted by Bronze Knight View Post
    I have the same issue. It's all based on your IP address. From what I understand the NC soft store looks at the Zip code on your CC or bank account and compares that with your IP to see if there from the same location.

    There is a long LONG list of why that is the most idiotic system they could possibly ever use.

    When I made a rant thread about this a month or two ago I was told that they were "working on it".

    I'm sure they will fix it "Soon tm."
    I hope not that the are that "stupid". Our IP here use 90% of the time dynamic addresses. Static ip cost extra $.
    Now that could explain why the lost quite some $ from me last time.

    I did buy from the shop without a problem the going rogue expansion. However as I was trying to resub after the month I run into the risk management error and support could not fix it, so the lost me.

    Now with the xp weekend I was curious if the have still the problem so I used the same cc as in the last years and bingo I could resub this time without a problem.

    If this true the have absolutely no idea about some providers. This one I use here gives ip numbers out from all over the region and no sorry this will not even change with ip6 because privacy is pretty high on the list here.
    Sorry no chance to track down the town with the ip number.....
  25. It seems that atlas park on freedom is down atm. Every try to login a char in that zone ends with a "Lost Connection to DBserver" error. All other chars on freedom work without a problem....