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and you would be correct. It also has horrid accuracy, which I forgot to mention and which is very important.
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Quote:So you're saying Citadel and Luminary can't fire a gun without a human backing them up? In CoX Tech allows things that don't in reality. Therefore, the premise that "will practice (natural) or higher technology (tech) give you a bigger improvement" as a way to tell the two origins apart is a flawed premise. In CoX, the answer will ALWAYS be tech.Even with the best automated targeting in the world, you still need a human being to tell the computer what targets you want shot, and which ones you want spared. It's not a very good quick draw device.
Quote:Batman's style of fighting would never allow for something like that. He's got to bust a move in the moment. He can't be fidgeting with buttons and click down menus on some digital imaging computer while the bad guys speed away, and he has to dodge most of the bullets coming at him, or some will certainly tear through his armor.
And teh dodging bullets is more proof technology will always win over training. A stronger suit will eventually mean he doesn't have to dodge but still can. No amount of practice can make that claim.
Quote:Would you consider the increased training an asset, or should the Air Force stop trying so hard to train its pilots to fly better, and and instead focus its whole budget on improving the electronics? -
Ah. Thank you. Sometimes I can be an idiot, and reading your post I thought that you were saying someone needed to turn your files into an executable.
It's a bit obvious what you were saying, I just wasn't really seeing it. I blame society. It's always their fault. =)
Just to be 100% clear, straight into the main folder, not into any of the subfolders? -
Quote:I think this is a false premise but a very interesting way to look at the difference anyhow. In a world with technology of the level of ours in reality there is no amount of physical training that will exceed the benefits of technology. In Paragon's world as in both the DC and Marvel universes technology is vastly more superior.I found this suggestion for origin criteria on another thread, and I kind of like it.
http://boards.cityofheroes.com//show...25#post2903125
The question for Batman is: if he wanted to become a better hero, what would progress him more: spending more time at the gym, or investing more money in his gadgets? If spending time at the gym is the key to moving further, then he's natural.
Now, when Iron Man wants to become tougher, I think he's in the opposite place of Batman. A few more gadgets will go a long way, but training at the Dojo will only help him improve his martial arts skills from novice to mediocre.
No amount of natural training will amount to the weight lifting high-end powered armor servo's can lift. And I'm talking in the real world right now, not just in Paragon City. We already have had people with no feet but using artificial limbs disqualified from sports events for unfair advantage.
No amount of natural training will amount to the level of accuracy that the optic tracking device our pilots in Apache Helicopters use, much less the sort of tracking that super-advanced technology is capable of like what iron man uses in the movies. No amount of training will ever let bruce wayne or tony stark get more accurate with a gun than the technological tool that iron man uses in the movies to head shot 9 people at once. And no amount of training will make either one of them use such a weapon better. But a faster computer will make the targetting time shorter and make the tool work better in limited visibility conditions, etc etc etc.
for every character in every universe technology will always give a higher vector of improvement than simple physical activity. Simply because technology is more powerful than the human body. machines can lift more than the strongest human. Computers can react faster. we can't fly but rockets can. We're not bullet proof, but some materials are etc. -
Melee it is also worth looking at Smashing Haymaker as a discount choice. Very, very low bonus, but if you're patient you can get a full set for under 1 million. It's something cheap enough to use as a placeholder until you can get the better ones though.
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Quote:I didn't say they were poor quality. Difficult to learn? Yes. Will I ever learn to use them? Dunno, I haven't given up. And I'm darn stubborn. =) Like I said, I'm trying to learn the dwarf right now. But the question was about ease and so was my answer.I've been ignoring this thread for quite some time (The title didn't grab my interest) but this point needs contending.
Gavin, I'm sure your statement here only reflects your opinion and isn't an indictment of the forms overall. But I feel the need to say that just because you find the forms difficult to use doesn't make them of poor quality. If your level of skill is as low as you claim then there's probably nothing that can be said here that will assist you in their use. Unfortunate but oh well.
Can you name any mechanic in City that is harder to learn than kheld form use other than MM pet control? Whether I myself am any good at it is irrelevant.
I've played with a similar mechanic in several different games, not all shapeshifting, but also just massive power shifts/build shifts used in play. Khelds are no where near the hardest, but they are harder than most.
As two fast examples, in Diablo II, I leveled a hardcore wolf/fire druid into 70s and that involves shifting back and forth between two forms one for melee and one for casting. Hardcore means no deaths or the character is deleted by the battlenet servers (technically, replaced with a ghost in tattered robes that you can't log into any more but can look at sadly in your character list until you delete it to free up the character slot). Hell Diablo finally got him.
I got the hang of a tri-form (cat/bear/tauren) druid in WoW plenty fast. And there, the forms actually use totally different mechanics (one has a brute-like rage to power abilities, one uses a critical system building up charges as you hit enemies then spending them on powers, and the main uses mana like City's endurance). But they all move the same, the shift itself is instantaneous in both directions, and the power trays auto swap out for you. Also, in each form you pretty much have all the powers you need. Each one has more than just attacks, it also has a selection of buffs and debuffs.
In both cases, the key difference is that each form was totally self-sufficient. You were not forced to shift to use supplemental powers. Powers specific to the forms were locked to the forms, but each was designed so that it had all the tools it needed and the others were just optional.
Khelds need to drop back to human for too many things. This makes timing and situational awareness a more complicated process than playing in one of the other archtypes that has similar powers to the given form. It does not make the kheld worse or weaker. It does make them harder.
Quote:The forms are precisely what provide Khelds their utility. While shapeshifting between them is a bit clunky (Still pushing for a reduction in the 3s animation time) their actual use is rather simple.
Again, I'm not saying they are bad. Just that they are harder than say toggles. Or knowing when to use Vengeance. Or when to activate Gang War. That is all I am saying. Nothing more. If you line up all City mechanics from dead obvious to most complex, forms will be in the top 5 hardest for a great many players. Just like MM pet controls and knockback, they are also among the most powerful. Which is why, in my opinion, the devs made them with the limits they did.
Quote:Nova is a Blaster with Fly. At lower levels maneuvering can be difficult due to the increased amount of drift after releasing the movement key but positioning is critical to leverage the two AoEs, particularly Bright/Dark Nova Emanation.
I have blasters. I have blasters with fly and hover. They are a ton easier to use than a nova. Sleep, stun, hold, etc. and the OPTION to hover or walk or stealth, Not to mention the ability to aid self, or phase, or build up without dropping out of the air into the middle of the enemy who you were previously hovering over shooting down at.
Does that mean blasters are stronger or better? No. Easier? Yes. Surely you can see that using a nova form is harder than a generic hover blaster?
Quote:Dwarf form is a beast that requires spatial and situational awareness more than anything. You've gotta know where your enemies are in relation to the radius of your PBAoE and, if you're tanking, in relation to your teammates.
Again, the mechanics of limiting what powers you have in human vs dwarf sets them apart from any other melee class, and again that complexity is what I was commenting on. And once more, I am not saying that it is weak. I am saying it is harder to learn to use well.
If I'm on a brute, I can just toggle up, and use my powers. If I'm on a kheld, I gotta decide if it is safe to drop to human to use a click power. Can you honestly not see that one of these is more complicated than the other? Again, not better or worse. Only more complicated.
On any other character the most you gotta worry about is will aid self get interrupted or is taking the time to hit your clicky going to interrupt your attack chain. You don't really have to worry about suddenly going from tanker to blaster and back to tank in comparative squishiness just to use haste and/or buildup. That is HARDER than simply deciding to use build up before or after your next attack.
Quote:While Kheldians are far from rocket science they are quite unlike the standard ATs and do require experience to use well. Timing, positioning and knowledge of game mechanics play a larger role in their success. Its not just toggle up and go with Khelds which is probably why Scrappers make particularly poor first time Kheldians (I know I did anyway). That's why I was staunchly against reduction of their unlock level to 20. Its much too low for new players to have the required knowledge.
Pain in the ____ is two things: 1 not in any way shape or form a comment on quality, only on ease. 2 an opinion.
Does this fix it:
Forms are a pain in my ______. YMMV.
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First thing to know coming from WoW, is that heals are the absolute weakest way to stay alive. Whenever possible you want a buffer (Forcefields, Sonic, cold, etc) in preference. Lots of WoWers think that since heals are so important in WoW they must be important here too. They are useful, but not critical. So if you find yourself teamed with a buffer, trust that they will keep you alive. Forcefields in particular are amazing. Just keep an eye out and if your shields time out, ask politely for a refresh.
Second, don't rush to 50. There is very little end-game content. The devs have always encouraged people to play through, this game is about the stories and the journey to 50 and they expect you to make multiple characters.
That said, as asked already what was your favorite WoW race/class and role? -
If you like dark and melee then definitely go brute. Pick a nice AoE primary, and dark secondary. Then take Ghost Widow for your patron. Gloom, Dark Obliteration and Darkest Night are all spectacular.
And Silas' advice about a Corrupter combined with a brute is a good one. Though a dom defender or controller will all stack very well.
If you're going with a /dark brute you can supply -toHit, so look for the second to bring a set like kinetics, radiation, traps, or similar. -
Quote:Again wrong. CP is the only one with positional defense. But not the only one with a defense bonus.I should have also stated that the only purple set that has a +defense bonus was Coersive Persuasion, however most characters don't have access to a confuse power to ustilize the set.
I did not however think of the purple sets saving slots elsewhere to add slots for adding defense, that does make sense.
I was mostly thinking very one dimensionally about people thinking that purples would give their character direct mitigation (maxing res. or soft-capping defense).
Though I think only Invulnerables care. =) So you're 99.99999999999% right. Which, is pretty much close enough as to make no difference. I'm just in a mood to nitpick. So feel free to tell me I'm being a knob. -
Quote:I'm familiar with that particular bug. Doesn't seem to be what's hitting me. I can say this, on a scrapper I was helping some friends get the Banished Pantheon spirit badge in Dark astoria. They tossed into chat a macro to create a button that says "target" and when you click it it targets the nearest ______ (in this case pre-filled to spirit). 6 other people copy/pasted that into their chat log and it worked. I copy pasted it, got the button clicky clicky clicky... nothing happens. Tried typing them, tried pasting them doesn't work.With regards to binds/macros not working for you: for whatever reason, the game sees copy/pasted double quotes (") as two single quotes (''), which breaks the bind/macro...hmmm...it's possible I have that backwards
BUT the point is, you might have to type the bind/macro, not copy/paste it.
I cannot overstate the importance of using either a bind or macro to manage shifting forms (ie. changing your default power tray so that the powers for whatever form you're in are on the default tray). Without them, I can see the forms being unplayable. I know before the improvements in i13, it caused several players I know personally to not play kheldians at all (human-only was...less viable back then).
If I go into my masterminds and edit the word "aggressive" to "defensive" in their default macros, they stop working. Forever. Or at least the two I tried it on months and months ago still don't work. No other change, and I know I didn't misspell it or remove a critical bit of punctuation, etc.
I have one almost functioning bind. On my warshade if I shift-left click she can teleport. I don't mess with that because it's all I got. =) -
I think grounded is worthwhile. However, you can also use the supergroup empowerment station for a 1 hour -kb buff that persists through death. Makes an enormous difference if you can't afford the -kb IO.
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I run the risk of being labeled a groupie, but I think Silverado might be the best Blaster AV soloer. =)
I'm just waiting on the new Incarnate levels to see what awesome screenshots and vids people create. I want to see a blaster solo Reichsman including all 4 backup AVs. heh.
Would never want to do it myself, but I'd love to see someone pull it off. -
Quote:No, he is not correct.But you are correct, I can't think of any purple IO sets that increase defense directly.
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Quote:Forms. Seriously confusing (I still don't understand how they relate to powers and sets with 100% clarity). VERY hard to use effectively. VERY easy to use stupidly. Yes, they are powerful when used well. It's that "used well" bit.Not trying to pick on you debt but just taking your post as an example, what's with this idea that Kheldians are somehow rocket science?
More complex than like, a Scrapper, Blaster or Tanker, sure.
I'm just not seeing how playing a Kheld effectively is somehow orders of magnitude more complex and demanding than doing so with any other non-2-dimensional AT (Corrs, Trollers, Defenders, Doms).
No focus. Figuring out what to do with a blaster is easy. You shoot things in the face until they die. Scrapper? Hit them in the face until they die. Controller? Paralyze them and slowly plink away at them until they die. Defender? Put shields on your teammates and drink soda while watching them hit things in the face until it dies. Kheld? Errr everything above and more depending on your choice and build.
Weaker Powers. Same exact power on a kheld and on anyone else, the kheld version does less damage, costs more endurance and/or is missing something. Compare Orbiting Death to any other damage aura. Compare the melee hold to the dark melee version. Compare the warshade and dark melee siphon life. Energy blast's attacks vs the peacebringer versions? Khelds make up for it with options. Options require information in order to make an informed and therefore wise decision. Speaking as one incapable of making a decent build, that's not as easy as some of you think.
Difficulty Slotting. Too many powers, too few slots. This means khelds require a higher degree of skill on the part of the build-designer than other characters. Not an issue for many of you on the forum. Big problem for the community as a whole.
Control/Maneuvering difficultes. The activation times on the shapeshifting as well as the multiple different modes of travel get's really confusing. Run, now fly, now run again, quick teleport! NOOO don't fly again teleport arrgh! splat. Oh sure if you know what you're doing it's powerful and flexible. If you have crappy reflexes it is a serious pain.
Mez weakness. Act like a melee character but with no mez resist unless yo go dwarf. Learnt he hard way dwarf doesn't break mez it gives you protection. Sleeep hah Dwarf! Undwarf... still sleeping, what the hell? Splat!
Kheldians are like Masterminds. You can use them and they are powerful. But using them well is hard. Any idiot can tell a mastermind's pets to go on aggressive and clear things out. Actually controlling them is difficult. Similarly, any idiot can blast things. But using all the tools a kheld comes with is difficult. Building one to not gimp critical powers with starved slots is difficult. Figuring out when to be in what form is difficult. Juggling multiple modes of travel is difficult. -
Quote:Breakfrees handle that pretty well, so does the immobilize on one and walking around a corner.Ta restate the previous comments, I don't think you're seein' how GOOD Gravitic Emanation can be, Gavin.
I've taken almost a full year off, but even back then I would never consider Human Warshades viable without it. It's the only one reliable power you have that will let you deal with two or more mezzing Lts. effectively. Gravity Well will only take out one.
Quote:Whatever build this is you've got, I would really consider changing it NOW for something a little more debt friendly. Dying repeatedly's no fun, and is the main reason I've given up on Human Warshades in the past. They keep suckering me back with all these Kheldian changes though... They're actually pretty damn viable now. Lethal, even, if you drop enough for the purple IO sets.
Quote:And almost fergots: If the only reason you're not using any of the forms is because it's too tricky, then lemme help a brother out!
You need the three following keybinds to make em cake to run.
1. Something is bugged on my game and binds don't work for me. Also, I use Q and E for turning. Alt- and Shift- not convenient at all. I have to look at the keyboard to find them. I much prefer keeping buttons handy on my tray near where my mouse pointer rests.
2. It's not just the triggering them that is the problem. I can't USE the forms. In nova I can't move. I as a player am not skilled enough to maneuver a flying character indoors. I get stuck on the floor or in a corner or looking at the ceiling. Nova is 100% useless to me. I can usually do ok with hover because it is so slow. Nova's actually move pretty quick even at low level. As a dwarf I just can't react fast enough. I'm trying another one, but in general I am stuck in the wrong place looking the wrong way. Then I go human and maneuver around and get squished while re-toggling. All in all the forms are not fluid. they're a real PITA. -
Also, as someone who uses random pick-up groups (PUG) for most of my playing, I can give the following advice:
Use your "looking for" flag. If you want a team, set it. Put "No AE please" in your comments, you might also want to add "Always looking for stories and TFs" or whatever.
Most groups outside of Atlas Park (Hero), and Cap au Diablo (Villain) are not AE groups.
Best places to find a team of any level heroside are Talos, Peregrine Island, and Steel Canyon.
When in doubt, start the team yourself. This helps a lot! -
FYI: The purple confuse set has the highest ranged defense bonus available at 5%.
It is also worth pointing out that after you have softcapped defense, there are only a few ways to increase survivability using IOs:
1. Resistance
2. HP/Regen
3. Proc-based controls
4. Kill the other guy faster
1. is pretty much not an option unless it comes from your AT powers or Tough.
2. Does come with many purple sets in large volume. Along with the afore mentioned recharge that is key for quite a few builds both offensively and defensively.
3. The purple sets have extremely powerful procs (chance to hold added to your aoe immobilize along with gobs of recharge so it is up every 10 seconds? MMMMMMAAAYYYYBE that will help your survivability?). Chance to knockdown added to a Targetted AoE, again just might be relevant when talking survival. Contagius Confusion? Chance to Placate? Just might be helpful when talking survival.
4. Since the best defense is a good offense you might benefit from the higher % enhancement in your attacks that purples provide, they also kick in the higher recharge allowing your chains to be smoother and higher DPS. Combined with attacks like Parry or siphon life, they do double duty as offense and defense. Again, the procs come into play with a 33% chance to trigger and dealing 50% more damage than a normal proc.
Summary:
There are many ways that the purples will help your survivability. It's not all about S/L softcapping. -
I was just over on the Going Rogue site recently and it looks like I had the PPD and the resistance backwards. The PPD are using forcefields and blasts from the palms of their hands.
Rad is interesting and it recolors well. I imagine you could make a pretty good peacebringer clone with it. -
I'm a giant fan of the Soul Patron Pool myself, can't imagine going without gloom.
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I think it's the only one, but [url=http://paragonwiki.com/wiki/Coercive_Persuasion]Coercive Persuasion[/quote] has the highest ranged defense in the game.
And more on topic. I understand the concept of letting us pick the level we roll at reducing the power of specifically choosing a recipe via merits. But at the same time, I wish we could do it. I'm not convinced that choosing has to be "better" or even "as good" as rolling. I'm fine with it as an option, but if the mechanics encouraged rolls, I'd be all for that.
@Uberguy: I love Croatoa and on Virtue there were Katies advertised in broadcast almost three or four times an hour during prime East and Central time hours. It was not at all uncommon for two or three groups to be competing for players to try and get a full team. Rather like when ITFs were new. -
One other important thing to be noted, although it sounds about as dead obvious as they come: Do be sure you leave room for recipes in your inventory.
Commons and now the temp powers fill up fast, and if you're farming and not really paying attention, well, you won't get the purples with a full inventory.
I remember being on an ITF and someone mentioning while we were fighting in the valley of lag-death that they never get purple drops. On the first mission they had mentioned being full and needing to vendor. So we asked, had he. Nope. Don't be that guy if you want purple drops (or any drops for that matter). -
Quote:Just to be clear, when you exemplar two things happen:You ask if Apocalypse's Superior damage is worth it.
With purple sets, generally it's the very high power Set Bonuses, and the fact that those set bonuses stay no matter what level you exemp down to (unlike other IOs)
The (Superior) rating on the enhancement is icing on the cake, of course.
1. Set bonuses get turned off if you are more than three levels below the level of the specific IO
2. The total % bonus each Enhancement (set, hami, origin, all of them) is reduced based on a formlua using your original level and your exemplared level.
Purples and PvP IOs are immune to #1 but not immune to #2.
Purples have "resistance" to #2 in the fact that #2 applies before ED and they have higher base bonuses. -
Quote:My recommendation for keeping it affordable is to work on one build at a time. Respec one of the builds the way you want it to be, but play the other one while you buy/find the IOs it. Once it is finished, respec the second while playing the first.Secondly how expensive is expensive? Like I said, I don't have any experience with high level IO sets, but I do have experience with the market. I currently have a touch under 100 mil infamy and working my way up.
This way you always have one build that is fun and functional, and you have a clear goal. Plus, it is surprising how fast you can fill up a build. -
Damage buff is handy to have but not needed. It helps a bit before your fury is built up, but after that it is quite a small difference.
If you can swap damage for defence/recovery/endurance without losing anything else that might be more valuable (like HP), then I'd say go for it.