Trying to wrap my head around Soldiers being Natural instead of Tech


AkuTenshiiZero

 

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Cause they use power armor and stuff. It's driving me crazy because it throws off my whole notion of what is natural and what is tech. I can't figure out how to draw the lines anymore.

I can see how a soldier's training probably matters more than their gadgets. That's kind of like Batman. He's got nice toys, but at the core he's a ninja master of some kind.


*mild movie spoiler alert*!!!


At the same time.... what is tech then? Does your character have to be a robot entirely? Is Tony Stark tech? What about Rhodey, his new sidekick? Rhodey didn't invent any power armor, and he's definitely a trained soldier.


 

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I think it all comes down to being a Villain without Super powers. During the Origins of Power arc you are sent to talk to Marshall Brass, the only Arachnos rep you chat with, and he covers the Natural powers just like Manticore covers them hero side. Sure our Soldiers wear armor, brandish weapons, etc but they HAVE to because aside from the physical training they go through to toughen them its all they have. Golden Roller and Positron cover the Technology briefs during those talk to missions. When you come down to it an SoA sort of combines a little tech (armor and weapons), some Science (Serum), and Natural (conditioning) so as you mentioned your a lot like an evil Batman LOL Years of training your body to be in peak condition and as the Joker put it "Where does he get all those fabulous toys?"

Now the one that sort of stumps me is, and I may be wrong, but Widows are considered natural too I think. Considering a Widow can become a Fortunata with Telekentic and Psychic attacks it seems more like they'd be Mutants like Sister Psyche on the Hero side. Night Widows have less of these powers but even they have attacks available that do PSI damage. My guess here is like the Warshades and Peacebringers hero side they wanted BOTH to have the same origin so the Soldier origin won out since obviously they have no mutant powers.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by Wicked_Wendy View Post
I think it all comes down to being a Villain without Super powers. During the Origins of Power arc you are sent to talk to Marshall Brass, the only Arachnos rep you chat with, and he covers the Natural powers just like Manticore covers them hero side. Sure our Soldiers wear armor, brandish weapons, etc but they HAVE to because aside from the physical training they go through to toughen them its all they have. Golden Roller and Positron cover the Technology briefs during those talk to missions. When you come down to it an SoA sort of combines a little tech (armor and weapons), some Science (Serum), and Natural (conditioning) so as you mentioned your a lot like an evil Batman LOL Years of training your body to be in peak condition and as the Joker put it "Where does he get all those fabulous toys?"
This is very helpful. It definitely highlights the distinction I'm having a hard time with.



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Now the one that sort of stumps me is, and I may be wrong, but Widows are considered natural too I think. Considering a Widow can become a Fortunata with Telekentic and Psychic attacks it seems more like they'd be Mutants like Sister Psyche on the Hero side. Night Widows have less of these powers but even they have attacks available that do PSI damage. My guess here is like the Warshades and Peacebringers hero side they wanted BOTH to have the same origin so the Soldier origin won out since obviously they have no mutant powers.
Interestingly enough, Warshades are science. But all the other EATs are natural. (Including Widows)


 

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You take Rhodey out of the armour, he's not a hero. He's just a soldier. So he's tech.

You put an Arachnos Soldier in armour, he's not a hero either, he's still just a minion. But he's still natural! :P

And in City of, psionics users can be natural too. Mutants have only been around since the first nuclear tests, but psionics have been around for much longer (or so Sister Psyche says, meaning the Cimeroran Sybils, I'd guess).


OMG! How like, totally kewl are these characters?!1

 

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Originally Posted by Berzerker_NA View Post
This is very helpful. It definitely highlights the distinction I'm having a hard time with.

Interestingly enough, Warshades are science. But all the other EATs are natural. (Including Widows)
Quick scan through and I think Wendy got it. Arachnos soldiers/widows are Natural because they start off that way (remembering correctly) - normal, but highly trained people. Of course, then you branch off and get into tech (Crab backpacks,) though you could argue the training itself is what let you use it.

As far as Warshades, the reason they're Science is because that *is* the source of their powers. Nictus (Warshades are reformed Nictus) underwent various experiments (science) which made them what they are now. They would have started out "way back when" as normal Kheldians, but the experiments changed their powers so radically they were given a new origin. The "natural" form = Peacebringer, which is more self contained. The altered form, draining those around them = Warshade/Nictus.


 

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Origin is really a matter of preference, and can be pretty loose in what it describes, so I don't think it matters all that much.

Origin can be about what you are, how you got your powers, what you're recognized as, whatever works for you. Batman is the quintessential 'Natural' hero to many, but he clearly makes use of a lot of technology. Superman is Natural as well, at least to me, because it's just a function of his alien physiology. The same could apply to Power Girl, but as a clone she could also be Science.

If you really want a headache, try coming up with an Origin that makes sense for Brainiac. I think he's been everything but Magic, in one incarnation or another.


 

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It seems like technology origin starts when you surpass the Paragon City world's concept of a "gadget". Like, Batman has military grade high tech weapons, but nothing that exceeds the technological capacity of his time (or at least not by much.)

So, one needs to have an idea of what is "advanced" in Paragon City. Half the weapons and tools we see Long Bow or an Arachnos Crab use are surely beyond what's technologically feasible in the real world today, but I guess they're just "gadgets" to them.

I'm just at a loss for what I should call a "tech origin"....


 

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Whatever seems Tech to you? It's not like there's hard and fast rules about this stuff.

Robots and androids are obviously tech, but it's not always that cut and dried. As mentioned, War Machine could be Natural (if your focus is on Rhodey himself) or Tech (if the focus is more on War Machine). The truth is, it's probably both, but the game doesn't allow you to pick both.

It's not as if your Origin actually does anything substantial for you in-game.


 

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Originally Posted by Barbie_Ink View Post

It's not as if your Origin actually does anything substantial for you in-game.
True. Somehow it just bugs me if I get it wrong. An Arachnos soldier doesn't give you any choice anyway...... so maybe it's best I just let it go.

I'm trying to understand what the naming conventions are in the Paragon City world, so I can make sure my character's story is consistent with all the signature characters, enemy groups, and etc.


 

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Originally Posted by Berzerker_NA View Post
Cause they use power armor and stuff. It's driving me crazy because it throws off my whole notion of what is natural and what is tech. I can't figure out how to draw the lines anymore.
Neither can the devs. There's no authority. There's no 'rule.' Just make up what makes you happy and run with it.


 

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Originally Posted by Wicked_Wendy View Post
Now the one that sort of stumps me is, and I may be wrong, but Widows are considered natural too I think. Considering a Widow can become a Fortunata with Telekentic and Psychic attacks it seems more like they'd be Mutants like Sister Psyche on the Hero side. Night Widows have less of these powers but even they have attacks available that do PSI damage. My guess here is like the Warshades and Peacebringers hero side they wanted BOTH to have the same origin so the Soldier origin won out since obviously they have no mutant powers.
Actually, from what I gather, psionics are available to every human in the CoX-verse if they just train hard enough. Read through the descriptions for the Psi-Division of the Paragon Police Department, for example. Even Sister Psyche says that her psionic powers are not purely of Mutant origin and that psychics had existed long before the first Mutants popped up (1938, when the atom was split). If Sister Psyche has a mutant ability, it's probably her capacity to stop from ageing while mind-riding, but the psychic powers are there for every human of Natural origin to unlock, even if hers are particularly strong.


 

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I always say this during origin questions but; Your origin is meant to help define your character, not restrict him.

For example, I have a BS/Regen who is of magic origin. He uses spells to heal himself, but his sword training is all natural talent and training. He could have just as easily been a natural origin character who learned some magic.

My AR/Dev could almost be classified as an android at this point with the amount of high tech prosthetic limbs he has installed, and in addition he's flinging around bombs, grenades, and a giant omni-gun. On top of that he recently learned how to cast some magic when he took an epic pool. Yet he's still natural because he had to train himself to use all of that stuff. He could have very easily been tech or even magic, however.


 

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The line between Natural and Tech can be a fine one. The best example is probably Batman. Is he Natural, due to all his training, skills, and experience, or is he Tech due to his "super power" being enough money to fund his wonderful toys?

Personally, I see most SoA as being combination Natural/Tech, but the game doesn't support that so they went with the origin that covers the most aspects. Yes, they have Tech, but it's only to back up the massive training they all go through. Like Batman.


 

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Originally Posted by MonkeySpirit View Post
Actually, from what I gather, psionics are available to every human in the CoX-verse if they just train hard enough. Read through the descriptions for the Psi-Division of the Paragon Police Department, for example. Even Sister Psyche says that her psionic powers are not purely of Mutant origin and that psychics had existed long before the first Mutants popped up (1938, when the atom was split). If Sister Psyche has a mutant ability, it's probably her capacity to stop from ageing while mind-riding, but the psychic powers are there for every human of Natural origin to unlock, even if hers are particularly strong.
the timing seems to be a key difference in the official lore. Apparently, when States and Recluse drank from the well they unlocked powers for the whole world. Enabling mutants, science, tech, magic, etc to all surge in effectiveness. It seems like all were around (the circle existed and had some magic, etc) but none were really potent. Now, the questions is, did "naturals" get buffed as well?

The Greeks unlocked the previous age of heroes and as yet no mention has been made of what shut it down to lock powers away from the world. Clearly not the death of all incarnates since at least one (Stheno) survived, but perhaps her slumber was enough. And certainly at least part of it was post the Roman era as the Cimerora arcs show. Though it seems heros (and in particular incarnates) are rare by that point.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by GavinRuneblade View Post
the timing seems to be a key difference in the official lore. Apparently, when States and Recluse drank from the well they unlocked powers for the whole world. Enabling mutants, science, tech, magic, etc to all surge in effectiveness. It seems like all were around (the circle existed and had some magic, etc) but none were really potent. Now, the questions is, did "naturals" get buffed as well?

The Greeks unlocked the previous age of heroes and as yet no mention has been made of what shut it down to lock powers away from the world. Clearly not the death of all incarnates since at least one (Stheno) survived, but perhaps her slumber was enough. And certainly at least part of it was post the Roman era as the Cimerora arcs show. Though it seems heros (and in particular incarnates) are rare by that point.
I think Naturals did indeed get buffed up when the Well of Furies was opened, allowing them to reach higher levels of physical and psionic progress through training (Naturals are still regular humans, but the Well raised their health and damage caps, so to speak), as well as perform feats of higher intellectual inventiveness (thus developing super-Technology) and giving them the resilience to survive and assimilate adverse phenomena (and all of those weird Science explosions). Magic saw a new awakening with the blood of Mu manifesting in its bearers and Mutants suddenly started being born out of the blue.


On topic: When deciding between Natural and Tech origin, I usually ask the question: who does most of the fighting, the hero or his gadgets? That is, does the hero have to train and learn how to use his body effectively to fight, being only aided somewhat by his equipment? (This would be the case of Batman or an SoA who does have to train and develop strong muscles, or a strong mind if they're psychcially inclined.) Or does his technological gizmo provide most of the power behind his punches? (Like Iron Man, these kind of heroes are usually nothing without their tech, which is not the case of the SoA.)

The only SoA I'd really feel inclined to call Tech-origin would be Crab Spiders, who draw their power from the much maligned backpack. The others fight mostly with their own bodies, aiding themselves with some tech.


 

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If you start with wolfspider, all there primary powers is just using a gun. For the secondary, 6 are training, one is a very crappy armor that any human can wear, and one is the summon. Considering they didn't invente the arachnobot, can't upgrade or repair them, i'd say they are natural that just borrow reinforcement.

For banes, all there primary powers is just using the mace. Wich is pretty much just a mace shaped energy gun. It might seem very technological, but considering how a tommygun can shot fire and grenades as well as bullets. (assault rifle) It's just the little non-realistic part of CoH. For there primary, one is the upgrade of the armor, the other is another mace power. Wich just leave two little gadgets, surveillance and the cloak.

For the crab, they use the backpack so it seems tech origine. But it still just a big gun shaped in 4 legs. Considering they need to be a wolfspider first, they are just as gun with normal guns. The melee attacks seems a bit much, but they could already pummel and bayonet For the secondary, one is the armor upgrade, the other the trainning upgrade, one a science gadget and one is another reinforcement of borrowed tech.

For the bloodwidows, all there primary powers are just claws/darts attack. Just as natural as using dagger or any other melee weapon. For the secondary, 6 are trainning, and one is slight psionic power (wich can also be said to be traning)

Then you jump into the whole "psionic" powers for fortunata and night widow. For that, we just have to accept that psionic is natural in the world of CoH. o_o

Makes sense? =D


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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To me the tech origin has always implied that the character created the technology in question. So Tony Stark is definitely a tech origin hero, but Punisher isn't, even though they both use technology. Batman would still inhabit kind of a grey area, though.

If a character is just using technology that they got from somewhere, I'm a lot more inclined to call them natural origin, particularly if the tech involved is fairly ordinary (as most of the stuff SoAs use supposedly is.)


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Originally Posted by Silencer7 View Post
To me the tech origin has always implied that the character created the technology in question. So Tony Stark is definitely a tech origin hero, but Punisher isn't, even though they both use technology. Batman would still inhabit kind of a grey area, though.

If a character is just using technology that they got from somewhere, I'm a lot more inclined to call them natural origin, particularly if the tech involved is fairly ordinary (as most of the stuff SoAs use supposedly is.)
What do you do with Rhody/"War Machine" then?


 

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Originally Posted by Berzerker_NA View Post
What do you do with Rhody/"War Machine" then?
Or black scorpion? He's useless on his own, and too stupid to invent anything. But he stole a suit of powerarmor and forces other scientists who he kidnaps to upgrade it for him.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by oreso View Post
You take Rhodey out of the armour, he's not a hero. He's just a soldier. So he's tech.

You put an Arachnos Soldier in armour, he's not a hero either, he's still just a minion. But he's still natural! :P

And in City of, psionics users can be natural too. Mutants have only been around since the first nuclear tests, but psionics have been around for much longer (or so Sister Psyche says, meaning the Cimeroran Sybils, I'd guess).
I was just using her as an example since during the Origin of Power Arc hero side she is the one they send you to to explain Mutant powers. Although one could argue that just because in COH's universe the first "recorded" cases of mutants were after the atom was split who is to say mutants didn't exist long before that. Examples being the story used in Wolverine which shows him actually fighting in the Civil War and yet he looks the same more than a century later. Cancer is a form of cell mutation within the human body and that existed long before the atom was split so it's quite possible that all humans with Psi abilities get them from a form of mutation within their body. In ancient times anyone with any sort of special ability was concidered a mage or wizard even people that simply discovered new ways to use herbs and such to heal people. The reality was they were ancient scientists that through trial and error hit upon a combination that healed but to the common villager they had performed 'magic":

Of course its all speculation and as mentioned origin really isn't all that important in game aside from your particular character and what you want his or her background to be. The fun thing about the game, and comic book heroes in general, is you can create a story to explain just about anything. I have an Archery/Ice blaster that's an Elfmaiden. Her bio explains that while many consider them mythological creatures at one time Elves did live here on earth but they were aliens from another planet that got their magical ability through scientific implants. After a split in their ranks and a war between the Dark Elves and Light most left earth so they wouldn't contaminate the humans living there further. A few, like her, remained behind as guardians since many of the defeated Dark Elves disapeared and were still in hiding on earth. See very simple and completely explains a "magic elf" with a scientific origin.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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I think one of the problems, sort of, in COH is the limits origins place on defining a character. You can ONLY have one origin while in comic books and movies obviously this is not the case. let's use Batman since he's a favorite of mine. He's Natural since his fighting skills come simply from years of training. He's also Science since we have seen, in both comics and movies, him personally develop antidotes for the Jokers poisons. At the same time he's Tech since some of his gadgets come straight from the minds of his staff at Wayne Enterprise while others he's designed and built himself.

Okay the Fantastic 4 are obviously mostly mutant since exposure to radiation in space gave them thier powers but Reed Richards is still a Scientist (Science) and builds and designs any number of devises to aid the four in battling crime .. so he's also Tech!

Even Superman .. okay tecnically he's natural since his powers come strictly from the way his body is and how it reacts to our environment here on Earth. Unfortunately COH didn't chose to include an Alien origin but technically THAT is where he belongs. IF Krypton had never blown up would he be here on Earth battling crime or back home on Krypton working 9-5 and going home at night to the wife and kids? T

he X-men who are quite obviously mutants but have some Tech and Science mixed in. LOOK at that base they operate out of! Someone had to design and build all that and I seriously doubt Xavier called an Archetect and said "Hey listen me and the other Mutant here need a secret lair with tons of technology and science labs. Can you throw together some plans and lets us look them over. Oh and by the way most people are scared to death of us as is so I trust you won't tell anyone your doing this or where its being built." LOL

In game dual or even triple origins simply wasn't possible so all our characters got thrown into one or another based on whatever happened to be the predominant one.. and realistically since WE pick which the final decision is ours. The HEAT and VEAT characters are the only ones with a set origin and a Tank can be anything from Magical to Mutant and all the others in between.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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Originally Posted by GavinRuneblade View Post
Or black scorpion? He's useless on his own, and too stupid to invent anything. But he stole a suit of powerarmor and forces other scientists who he kidnaps to upgrade it for him.
Okay, good point. Let me change my definition a little bit.

Maybe if the technology in question is something unique or wildly out of the ordinary, that is what denotes a tech hero. So, Iron Man and War Machine (and Black Scorpion) are tech characters, because they use outlandish tech that's not available to most people. But an SoA or an assault rifle/DP blaster could still be natural, because the technology they're using is pretty run of the mill.

Which still puts Batman in a grey area, but oh well.

edit: also, the fantastic four were all pretty obvious science origins.


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Originally Posted by Wicked_Wendy View Post
I think one of the problems, sort of, in COH is the limits origins place on defining a character. You can ONLY have one origin while in comic books and movies obviously this is not the case.
Not true at all. 100% of your examples show you are using the origins outside the COH definitions. There are really very few characters that have dual origins. Wolverine has a partial science origin in his claws and skeleton, but even if you take those away, he's still a mutant and all they do is enhance what he has. He's mutant. Batman people like to call tech, but look at Manticore and the Soldiers of Arachnos. He's clearly in their category. Take Manti's bow away and he's still dangerous. Take batman's toys away and he's still dangerous. Take iron man or Positron's suit away and they are gimps. You can't take the hulk's powers away, he's science.

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let's use Batman since he's a favorite of mine. He's Natural since his fighting skills come simply from years of training. He's also Science since we have seen, in both comics and movies, him personally develop antidotes for the Jokers poisons. At the same time he's Tech since some of his gadgets come straight from the minds of his staff at Wayne Enterprise while others he's designed and built himself.
Science means a physical change to your body, not just serums. Hamidon is science. Turning a peacebringer (natural) into a warshade/nictus (life-sucking vampire) is science. Incredible Hulk is science. Dr. Jeckyl and Mr. Hyde is science. There is a weird area of crossover in mutagens, so the trolls and devouring earth use science techniques to duplicate the effects of a natural mutant. But they are technically science. Someone taking a normal steroid would still be natural (with a temp power) and neither tech nor science. The key differentiator in the cannon between these three (natural, tech, science) seems to be (here is my interpretation kicking in, but I am giving cannon evidence for it) that science cannot be "taken away" short of another awe-inspiring experiment and does not wear off (what crey did to Synapse). Technology can be taken away (without his suit positron dies, wearing mideval knights armor he can't function as a hero), but natural can always go pickup another sword or bow or gun or just beat you down with their bare hands. Batman is natural. Take his toys away and he's still batman. Take the suit away and iron man is a businessman not a superhero.

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Okay the Fantastic 4 are obviously mostly mutant since exposure to radiation in space gave them thier powers but Reed Richards is still a Scientist (Science) and builds and designs any number of devises to aid the four in battling crime .. so he's also Tech!
They are science because it was an artificial change. All City of Mutants were born that way. It is natural genetic mutation. Anything artificial falls under science per the definitions. Being a scientist is irrelevant. A nuclear physicist might become a peacebringer and gain the natural origin. Or might tap into his ancient Mu legacy and gain the magic origin. Or he could build a suit of power armor and become positron with a technology origin. Only if he overdoses on SuperDyne and becomes a SupaTroll does he get the science origin. Reed Richards being a scientist is just his day job. not his origin.

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Even Superman .. okay tecnically he's natural since his powers come strictly from the way his body is and how it reacts to our environment here on Earth. Unfortunately COH didn't chose to include an Alien origin but technically THAT is where he belongs. IF Krypton had never blown up would he be here on Earth battling crime or back home on Krypton working 9-5 and going home at night to the wife and kids?
Actually, when you create a new character aliens are specifically called out as an example of natural. Most faeries and furries can also fit into the natural category. For instance, a cat-girl with claws/super reflexes.


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The X-men who are quite obviously mutants but have some Tech and Science mixed in. LOOK at that base they operate out of! Someone had to design and build all that and I seriously doubt Xavier called an Archetect and said "Hey listen me and the other Mutant here need a secret lair with tons of technology and science labs.
A superbase is not an origin. The hulk did not suddenly swap to a technology origin during Secret Wars when he kept Bruce Banner's mind in teh hulk's body and was working in a lab. The X-men are mutants because they were born that way. All the rest can be taken away but they will remain mutants by birth.


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In game dual or even triple origins simply wasn't possible so all our characters got thrown into one or another based on whatever happened to be the predominant one.. and realistically since WE pick which the final decision is ours. The HEAT and VEAT characters are the only ones with a set origin and a Tank can be anything from Magical to Mutant and all the others in between.
First thing you said I agree with. =) Except that it would have been possible I am 100% certain. There is no value to it so the dev's didn't waste time on it. But I bet there was a discussion lasting for between 5 and 20 minutes about secondary and tertiary origins. And then they decided the field where we put in our background story is good enough. And really, it is.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Originally Posted by GavinRuneblade View Post
There are really very few characters that have dual origins.
That's only true if your definition of origin is "the one with the biggest % for that character." There's a lot of exemple of characters with dual or more origins. Are some that just changed from one to another. Special true for mutants with very minor mutations, supers that are also extremely good fighters and aliens that also use technologie..

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Actually, when you create a new character aliens are specifically called out as an example of natural. Most faeries and furries can also fit into the natural category. For instance, a cat-girl with claws/super reflexes.
If it was me, i'd still have done two origin. One for normal humans, and one for non-human species that are still natural. WHen people ask about ideas for a "natural" character, they almost always mean a normal human.


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The X-men are mutants because they were born that way. All the rest can be taken away but they will remain mutants by birth.
There was a cure to stop them from being mutants. Also... there's a few millions of ex-mutants that would disagree with the "All the rest can be taken away but they will remain mutants ". =P


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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Originally Posted by FireWyvern View Post
That's only true if your definition of origin is "the one with the biggest % for that character." There's a lot of exemple of characters with dual or more origins. Are some that just changed from one to another. Special true for mutants with very minor mutations, supers that are also extremely good fighters and aliens that also use technologie..
Actually, what it really comes down to, is what lets them be a superhero. In the case of say Forge from X-men. He was dumped on a desert island naked. 2 months later he had a mansion with solar power, glass windows, air conditioning, and reverse osmosis pumps, plus a high-tech gun capable of restoring Storm her powers back. Those are all toys. All toys he can only make because of his mutant powers.

The only ones I can think of who "changed from one to another" are like Storm when her powers were taken away. She's still a mutant. Just a mutant with no powers anymore who is relying on nothing that any natural doesn't have access to. But she's still a mutant.

Rodey before he got the warmachine suit wasn't a superhero. So he never went from natural to tech. and when the aliens get involved, that's alien tech, not "natural" and not "science" since he's still human and stripped it all away and put on the iron man suit again. Always tech, never changed.

I think there may have been a few examples of tech going to science after something blew up in thier face. I'll give you that one. Freeze from Batman comes to mind. So ok, it is possible.

In CoH, only one that I know of: Romulus. Goes from Natural to Science when he becomes a nictus. Although, I do wonder if trapdoor was a mutant before Arachnos exposed him to the well. =)

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If it was me, i'd still have done two origin. One for normal humans, and one for non-human species that are still natural. WHen people ask about ideas for a "natural" character, they almost always mean a normal human.
I agree completely on what people assume. What I'd have done is made the origin of power quest fork and have at least two characters for each origin. Make sunstorm one of the two for natural. Also, it really needs to be clearer in the character generator because you are right a huge number of people assume it means "normal" human.


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There was a cure to stop them from being mutants. Also... there's a few millions of ex-mutants that would disagree with the "All the rest can be taken away but they will remain mutants ". =P
The mutant powers can be taken away (think Rogue and others like her of which I can think of at least 4). However All of those "taken away" effects are simply "turned off" and the dna is still intact as far as I'm aware. Not counting one-offs like the Beyonder screwing with people. Think Storm, who had her powers restored by Forge, unless she kills you rogue only temporarily turns off powers, the mutant in Genosha who turned of hers when she got ***** was later forced to turn them back on, etc. etc. etc. From a writer's standpoint (and a publisher's), it makes no sense to cripple a character by permanently taking the powers away, so they really are very unlikely to do so unless they are independent press or a one-off character. Anyone else, just wait for a new writer to take over and poof powers are back.

Again, all of this is Marvel's version of the origin, and as yet in City of Heroes no story I've played through has dealt with an effect that can render a mutant or science-based character devoid of their powers. But I wouldn't put it past Crey or Nemesis or Aeon. =) If the good guys could do it, they wouldn't need the Zig (or at least it would have a much better success rate of holding people hehe).


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.