Purples =/= Defense?


Biospark

 

Posted

I've got a serious question that just popped into my head:

Why in discussions of Defense and Survivability do people mention purples?

I constantly see people talking about survivability and there characters lack there of, but then saying they can't afford expensive IOs or Purples. Now I know that to get good defense you need to spend some change, but you can easily defense cap a toon for what a set of purple's would cost.

So I'm just wondering where the fallacy comes from that purples help you survive?

My only theory so far is that it is because Purples are deemed SO great and amazing that they solve all of a characters issues. *shrug*.


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Posted

Purples are what make my Warshade survive...

But really, I see where you're going with this. Purple sets don't amount to any survivability (most of them, anyway). There are some nice +HP and regen bonuses in a few, but very little in the way of defense.

I think it stems from a misconception about purple sets. Some people just think that purples are far and away better than anything else for every aspect of a character, but don't really know anything about them because they "can't farm for/afford/be bothered with" them.


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Posted

It depends if people are refering to Purple sets or Purple inspirations. The two tend to share the same shorthand.

/pays 0.02 inf


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
It depends if people are refering to Purple sets or Purple inspirations. The two tend to share the same shorthand.

/pays 0.02 inf
I don't really see that being relevant. I wouldn't really ever consider purple inspirations something that people can't afford.



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Posted

Quote:
Originally Posted by Crashed View Post
I don't really see that being relevant. I wouldn't really ever consider purple inspirations something that people can't afford.
Hmm, having re-read the OP I see your right. I shall shush now XD


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Posted

I guess there's also the feeling that if you have maxxed out on purples that you will have so much +recovery, +accuracy, and whatnot that some powers or slots may become superfluous and can be replaced by others that may actually help you survive. I would love to have enough slots to be able to 6-slot health with three uniques (Miracle, Numina, Panacea) and three standard green IOs. That would help me survive, but I can rarely justify the use of that many slots in Health. Perhaps with the right purples, you wouldn't need to slot the Kismet unique, or get Focused Accuracy.

Just a thought.


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Posted

Quote:
Originally Posted by MutantX_7 View Post
So I'm just wondering where the fallacy comes from that purples help you survive?
Depending on your build and what you're doing, it's not a fallacy.

Purples are a potential source of intense recharge bonus. There are two situations where very high recharge is key to improved survival.

1) Your mitigation/survival powers are click powers. Regen and Firey Aura are obvious examples. Also fair to include are the control powers of ATs like Controllers and Dominators. While there are some categories of fight where +defense is the only thing that will really make it likely you survive (such as AV or GM fights), at least solo, things like high recharge on a Regen or a Controller are key to survival against large numbers of more mundane opponents.
2) Even if you have a high +defense build, depending what you're fighting you can still find yourself suffering enough DPS to defeat you. The simplest key to victory here is to out DPS your foes. Especially if you have AoE attacks (which usually have comparatively long recharge times), high recharge can have a dramatic effect on what you can fight and survive. This is not because recharge necessarily directly improves your mitigation, but it improves your ability to cut down on your number of enemies rapidly, which in turn dramatically decreases total incoming damage.

There are other ways to obtain high recharge, but purples are something that, generally, every build can slot at least 1-2 sets of, for which you usually get very large +recharge returns. That's part of why they're expensive - they're rare, everyone can use them, and a lot of builds can benefit from them. The same thing is true of LotGs.


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Posted

Quote:
Originally Posted by UberGuy View Post
Depending on your build and what you're doing, it's not a fallacy.

Purples are a potential source of intense recharge bonus. There are two situations where very high recharge is key to improved survival.

1) Your mitigation/survival powers are click powers. Regen and Firey Aura are obvious examples. Also fair to include are the control powers of ATs like Controllers and Dominators. While there are some categories of fight where +defense is the only thing that will really make it likely you survive (such as AV or GM fights), at least solo, things like high recharge on a Regen or a Controller are key to survival against large numbers of more mundane opponents.
Don't forget warshades wanting to perma-eclipse, as I alluded to in my first post.


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Posted

I guess it all depends on what aspect of the toon will make it more survivable.

For example a toon that uses defence as its main form of mitigation would gain more from slotting IO sets that enhance that (e.g. Shield toons or Ice tanks) rather than using Purple IOs. The same could be said for other toons that have no defence and do not require lots of recharge, e.g. a hover blaster with a good attack chain soft capping ranged defence.

On the other hand some toons are more survivable if a certain power is more readily available so the huge recharge bonuses from Puples sets is more useful. The main examples I can think of would be an Illusion controller having Phantom Army out or a Fire Aura toon having Healing Flames ready or a Warshade having Eclipse available.

And not all Purple sets are that expensive. For example the Confuse and Sleep sets are cheaper than the others IIRC.

So I guess my 0.02inf is it all depends on the toon, the build and how they are played.

Edit - damn my slow fingers!


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Don't forget warshades wanting to perma-eclipse, as I alluded to in my first post.
Sure. Regen and FA were just examples.


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Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
There are other ways to obtain high recharge, but purples are something that, generally, every build can slot at least 1-2 sets of, for which you usually get very large +recharge returns. That's part of why they're expensive - they're rare, everyone can use them, and a lot of builds can benefit from them. The same thing is true of LotGs.
On top this (btw great post UberGuy) set bonuses from Purple Sets stay with you no matter what lvl you exemp down unlike normal IO Sets which only go 3(?) levels lower.


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Originally Posted by Zwillinger View Post
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Posted

Quote:
Originally Posted by MutantX_7 View Post
I've got a serious question that just popped into my head:

Why in discussions of Defense and Survivability do people mention purples?
Purple inspirations, they give defense.


 

Posted

I have probably been guilty of using the mis-nomer of "purpled-out" builds as a reference to the amount of influence invested in the build, not necessarily that every possible "purple" set was being added to it. My apologies.

Henceforth, I will call these "Mega-Influence Builds", so as not to add to the mis-conception


It wasnt ME !


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Posted

FYI: The purple confuse set has the highest ranged defense bonus available at 5%.

It is also worth pointing out that after you have softcapped defense, there are only a few ways to increase survivability using IOs:
1. Resistance
2. HP/Regen
3. Proc-based controls
4. Kill the other guy faster

1. is pretty much not an option unless it comes from your AT powers or Tough.

2. Does come with many purple sets in large volume. Along with the afore mentioned recharge that is key for quite a few builds both offensively and defensively.

3. The purple sets have extremely powerful procs (chance to hold added to your aoe immobilize along with gobs of recharge so it is up every 10 seconds? MMMMMMAAAYYYYBE that will help your survivability?). Chance to knockdown added to a Targetted AoE, again just might be relevant when talking survival. Contagius Confusion? Chance to Placate? Just might be helpful when talking survival.

4. Since the best defense is a good offense you might benefit from the higher % enhancement in your attacks that purples provide, they also kick in the higher recharge allowing your chains to be smoother and higher DPS. Combined with attacks like Parry or siphon life, they do double duty as offense and defense. Again, the procs come into play with a 33% chance to trigger and dealing 50% more damage than a normal proc.


Summary:
There are many ways that the purples will help your survivability. It's not all about S/L softcapping.


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Posted

Purple sets may or may not increase the character's survivability at 50. However, they do nothing for the greater majority of the character's career (aka, the first 49 levels). If you feel your character has low survivability from 1 through 49 due to not being able to slot purple sets, then perhaps the character needs rerolled.


 

Posted

I too have felt that people refer to purpled out toons when they should just say IOd out or money pit toons. On a few toons that need significant amounts of recharge or +dmg, it can help. But you are correct, I can't think of any purple IO sets that increase defense directly. As someone else pointed out earlier, a /FA would be happy with increased recharge for healing flames, but I find it smarter to build for defense *and* recharge.


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Posted

Quote:
Originally Posted by magikwand View Post
But you are correct, I can't think of any purple IO sets that increase defense directly.
No, he is not correct.


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I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Aside from a few sets, most purple IOs generally add massive recharge, accuracy, Fire/Cold resistance, and recovery.

Recharge benefits a lot of ATs far more than defense. Dominators can achieve Perma Domination; their control clicks are their defense and domination grants full mez protection, and both are recharge dependent. Many controller builds rely on recharge as well to up their survivability. An Illusion controller running perma-Phantom Army and cycling controls/buffs faster has much better protection than they would being soft capped to one or two vectors. A Stone Melee player cycling Fault every 6 seconds has overblown protection levels.

There are lots of click skills that can provide protection, and lots of builds that are better suited for recharge over soft capping. On top of that. a dead foe is 100% damage mitigation. Purples increase increase accuracy, letting you hit more often. Their recovery lets you run more toggles and convert endurance to damage at a faster rate, while global recharge benefits both offense and defense in almost every build. Unless you can softcap a full suite of vectors, many builds would be better suited with recharge to provide increased protection and offense.


 

Posted

Purples do three main things:

1) They give a lot of recharge, which lets people get enough recharge for their attack chain from fewer sets, leaving room for more defense sets. And of course if you depend on click powers like Integration or Healing flames higher recharge is higher survivability.

2) They give full bonuses when exemped, making characters much stronger on lower level TFs. Having high enhancement values and great set bonuses at level 20 or 25 makes a huge difference.

3) They tend to have other useful bonuses that either boost survivability (+HP) or potentially free up more slots (+accuracy), plus extremely high enhancement values. That lets people free up more slots in attacks and shift them to defensive powers or set mules. It also allows slotting more procs and boosts total damage, which is nice for Blasters and others whose main survivability tool is killing all the bad guys (or good guys) really fast.

That said, high survivability builds generally don't use as many purples as max-recharge builds. You mainly see tons of purples in archtypes that need fewer set bonuses to survive (Scrappers, Brutes, etc...) or rely heavily on boosting the recharge of AoE control powers (Controllers, Dominators).


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Well, I couldn't think of any, but I am glad you could. I don't use purples normally. In fact, of all my toons with IOs, I only have one set in use with a /fa brute.


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Posted

Quote:
Originally Posted by magikwand View Post
Well, I couldn't think of any, but I am glad you could. I don't use purples normally. In fact, of all my toons with IOs, I only have one set in use with a /fa brute.
Coercive Persuasion is easy to overlook, unless you're like me and have been collecting them for /Nin Stalkers. They offer better recovery, +dam, +rech, +5% ranged defense, and turn Blinding Powder into Seeds of Confusion with a tohit debuff and longer recharge.

I like them on my Stalkers so much that I didn't even respec the set off of the DM/Nin when I needed a set for my Mind dominator to hit perma-dom.


To the OP: it's generally about the help from click powers having faster recharge, freeing up slots to use to get the +defense bonuses (basically, mitigating the sacrifices you made elsewhere), and (rarely) the occasional +3% hp bonus from a few sets.

No matter what your defense is, there's always that rank-and-level-modified 5% chance to hit. Whether or not it happens isn't a matter of "if" as much as "when". Killing things faster, preventing them from attacking through mezzes, or having your "oh ****" powers back earlier means that you're ready for when it does happen a lot more often, and so you're less likely to get killed.


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Posted

The best thing about Coercive Persuasion is that they are pretty damn cheap. Can get them for a 1-2 million each if your patient or 3-5 if not.

The salvage is most costly then the actual recipe.


 

Posted

I didn't think this would get as much discussion as it did.

In my haste posting this thread before work, I should have elaborated on my own knowledge (recharge helping certain click powers, heals, mind link, oh *snap* powers and what not).

I should have also stated that the only purple set that has a meaningful +defense bonus was Coersive Persuasion, however most characters don't have access to a confuse power to ustilize the set.

I did not however think of the purple sets saving slots elsewhere to add slots for adding defense, that does make sense.

I was mostly thinking very one dimensionally about people thinking that purples would give their character direct mitigation (maxing res. or soft-capping defense).

Dechs pretty much understood what I was asking head on, and his answer was basically what I had already thought, but everyone's answers have been enlightning, accept of course the purple insp. answers


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Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.

 

Posted

QR, DR;

It's because the people who are making those kind of complaints don't know how to become tougher, don't know what actually makes them tougher, don't even care to know. So they assume that it's a simple equation with money in one end, survivability out the other end, so they can be bitter about it. If someone talks about purple IOs in the context of survivability, they are almost certainly just highlighting their ignorance.