Looking For A Pair


BrandX

 

Posted

My partner and I are looking to start a new duo of characters. Only we're not at all sure what to try out. We'd like characters that are fun to play together more than anything, but are hoping to have something that also will allow us to take down AVs and mow critters down at near max difficulty.

I like melee types, Tanks, Brutes, Scrappers mainly. I'm not fond of Stalkers though. I can easily get behind a Blaster or Corruptor. I also really like the Dark sets.

She likes Blasters, Controllers, Scrappers and Corruptors. Not at all fond of MMs and Tankers. A huge fan of Mind Control and also likes Dark.

We both like VEATS and Kheldians but neither of us have much experience with them. We're also willing to combine hero ATs with villain ATs since Going Rogue is coming up.

Any suggestions?


 

Posted

Given you like melee types and she likes the more ranged ATs, you might want to give a Brute/Corr duo a go.

Brute + Kin = destroy basically anything the game can throw at you. SS/FA + Fire/Kin is a monstrous combination. Any of the Corr secondaries with ally buffs (Cold, Sonic, Therm, Pain) are also great for helping a Brute stay on their feet vs massive spawns.

If you both like the Dark sets and Corrs, you could both make /Dark Corrs. One Fire/Dark Corr is a beast, two of them would be awesome Double Tar Patches, double Fearsome Stares, double DNs and Servants, double RoFs, pretty sick.

If you could provide some more info about what kind of sets specifically you guys like I could give you more detailed recommendations.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by DustRaven View Post
My partner and I are looking to start a new duo of characters. Only we're not at all sure what to try out. We'd like characters that are fun to play together more than anything, but are hoping to have something that also will allow us to take down AVs and mow critters down at near max difficulty.

I like melee types, Tanks, Brutes, Scrappers mainly. I'm not fond of Stalkers though. I can easily get behind a Blaster or Corruptor. I also really like the Dark sets.

She likes Blasters, Controllers, Scrappers and Corruptors. Not at all fond of MMs and Tankers. A huge fan of Mind Control and also likes Dark.

We both like VEATS and Kheldians but neither of us have much experience with them. We're also willing to combine hero ATs with villain ATs since Going Rogue is coming up.

Any suggestions?
Scrapper for you, Blaster for her...toss in some IOs for survivability, fit in Confront for the AVs...go to town!

If redside Brute/Corr duo.

Though if Brute/Corr duo is okay, then a Scrapper/Defender duo should be just as okay (Defenders did get that damage buff, so she'd be doing 20% more damage than compared to a full team).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

A scrapper and another scrapper

A couple of /Shields would probably be good. Maybe one DM and one Elec or Fire for primaries.


 

Posted

Second half of duo here, and thanks for all the insightful replies...

It's interesting to see Brutes and Scrappers get so much love, and yet see so little mention of Controllers in response. One combination that, up to now, has proven repeatedly successful when I've duoed with Raven has been Scrapper/Controller. Our initial pair is his MA/WP and my Mind/Emp, and this is part of what gives us the desire to try and find the "uber" duo for us.

What's funny, is that, in other combinations we've played, it hasn't mattered which of us was the scrapper and which was the controller. He's run a Grav/Kin with my DM/Regen to much the same effect. It pretty much boils down to one of us holding them all still while the other beats the %$#@! out of them. So that may lend some insight into our playstyle.

Now, not everything we play is Scrap/Troll... we've both played many of the ATs in varied combinations, and depending on what we're fighting, there have been varying degrees of awesome involved... in some cases very little.

As for power types, I'm very familiar with Mind Control, Empathy, Psi, Martial Arts, Dark Blast, Dark Miasma, and Fire Blast. Dual Blades, Dual Pistols, Willpower and various Sonic are also cool sets, and I've played them to some degree. If I had to pick something I really am not fond of, I'd have to say Assault Rifle (mainly due to playstyle) and Traps. The visuals behind FF also grate on my nerves, because it looks like soap bubbles.

For me, though, what it boils down to is concept. If I'm playing a character I really like, with powers that fit concept and yet have the capability for awesome synergy with another character, I would really be hard-pressed not to have a whole lot of fun with it. I just have to wrap my head around the reason the character has said powers. So, combos that don't necessarily lend themselves conceptually to each other are hard for me to get into. (That said, there are lots of ways to make an argument for logistics when it comes to power sets...)

Oh, and by the way... I, too, have seen the awesomeness that is a well-played dual-corruptor pair! It's one of many I was considering.


@Trystan Laryssa

 

Posted

Quote:
Originally Posted by Strikeshadow View Post
Second half of duo here, and thanks for all the insightful replies...

It's interesting to see Brutes and Scrappers get so much love, and yet see so little mention of Controllers in response. One combination that, up to now, has proven repeatedly successful when I've duoed with Raven has been Scrapper/Controller. Our initial pair is his MA/WP and my Mind/Emp, and this is part of what gives us the desire to try and find the "uber" duo for us.

What's funny, is that, in other combinations we've played, it hasn't mattered which of us was the scrapper and which was the controller. He's run a Grav/Kin with my DM/Regen to much the same effect. It pretty much boils down to one of us holding them all still while the other beats the %$#@! out of them. So that may lend some insight into our playstyle.

Now, not everything we play is Scrap/Troll... we've both played many of the ATs in varied combinations, and depending on what we're fighting, there have been varying degrees of awesome involved... in some cases very little.
Dom and something else could work. Two Dominators, even. Both of you would be the Controller/Scrapper Locking things down and killing em.

That said, for my responses anyway, bear in mind I'm redside biased I love the redside ATs, find the blueside ones really tedious.

For a relatively objective response to go redside, all of the redside ATs tend to trade defense for increased offense. The advantages of this in a duo where you're always playing together is that you can build/play to cover each others weaknesses so all you've got is the awesome offensive flexibility, while also being able to solo capably if necessary.

For example, a Brute and a Corr. Brutes can be squishy since they use Scrapper numbers but their Tanker buff caps and Fury mean they benefit greatly from support. Corrs don't have as high buff/debuff values as Defenders or the lockdown capability of Controllers, but they more than make up for it in damage.

Quote:
Originally Posted by Strikeshadow View Post
As for power types, I'm very familiar with Mind Control, Empathy, Psi, Martial Arts, Dark Blast, Dark Miasma, and Fire Blast. Dual Blades, Dual Pistols, Willpower and various Sonic are also cool sets, and I've played them to some degree. If I had to pick something I really am not fond of, I'd have to say Assault Rifle (mainly due to playstyle) and Traps. The visuals behind FF also grate on my nerves, because it looks like soap bubbles.
Of the sets you've mentioned, Dark Miasma and Traps are the ones that jump out at me for being part of an awesome duo.

Two /DM Corrs would be awesome, since one DM is pretty great and two would be monstrous.

Quote:
Originally Posted by Strikeshadow View Post
For me, though, what it boils down to is concept. If I'm playing a character I really like, with powers that fit concept and yet have the capability for awesome synergy with another character, I would really be hard-pressed not to have a whole lot of fun with it. I just have to wrap my head around the reason the character has said powers. So, combos that don't necessarily lend themselves conceptually to each other are hard for me to get into. (That said, there are lots of ways to make an argument for logistics when it comes to power sets...)

Oh, and by the way... I, too, have seen the awesomeness that is a well-played dual-corruptor pair! It's one of many I was considering.
Well, I can't tell you what concept to make, but given what you said above, you might like an AR/Traps corr. Easy to find a concept for that

The Traps playstyle doesn't really gel all that well with Brutes though (either toebombing or pulling) so you may want to run dual Corrs or Corr/Dom for AR/Traps.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Given that you like Mind control(as do I!) A Mind/Kinetic controller Fire/Shield Scrapper would be both potent and fun. As you are familiar with Dark Miasma, a Dark/* Defender Spines/Dark Scrapper would be equally potent and fun, with the added bonus of having similar characteristics. Red side, a Fire/Fire Brute combined with a Fire/Dark Corruptor would also be an impressive combo, again with similar characteristics.


 

Posted

Two ?/Traps Corruptors could be a lot of fun. You could soft cap defenses, have mostly mez protection, have some great debuffs. I would like to try two, say, fire/traps corruptors in a duo at least. More intersting, I think, than a melee pair or melee/support.

But as you said, fun matters more than effectiveness. Thousands of powerset combos is what makes this game great.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

A friend of mine and I started up a matched pair that was very effective. He was an Elec/Shield scrapper. I was a Plant/Kinetics controller.

He would go in and gather the foes in a nice tight group. Then I would step up and use Seeds of Confusion + Roots, then start my siphon powers while he pounded on them. Seeds+Fulcrum Shift+Roots+Shield Charge and Lightning Rod is sick. Groups are controlled, debuffed and dead.

He needed Defense, but I didn't . . . just a little bit of stealth (from a Stealth IO). One shot of seeds and the group was mostly controlled. If he got some damage, Transfusion would take care of it.

We teamed and talked on Ventrilo, making effective communications easy.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

SS/Shield brute (Or elec or fire) and a sonic/cold corr. Brute can be softcapped at lvl 22 with the ice shields and the corr can add on massive -resistance to the mob. Once you get SOs itll be smooth sailing.


 

Posted

Quote:
Originally Posted by Silas View Post
If you could provide some more info about what kind of sets specifically you guys like I could give you more detailed recommendations.
I've recently really gotten into Tankers. What they do has always mystified me somewhat and when I tried to play them I couldn't really do what I would see other tankers do (effectively herd, maintain agro and not faceplant, etc.) A few months ago I figured out the trick, mainly thanks to reading up on a few of the awesome guides for managing agro and how it works. I've also discovered the differences between a Tank and a Brute, and a Brute and a Scrapper, but ultimately I like all three. I'm very much a melee type guy.

I also like blasters, mainly because of the massive damage and the ability to deal it from way over here where the critters aren't.

As for sets, I like Dark anything (except Dark Armor). I'm fond of Fire. For blasters I really like Energy. For my melee defensive sets I like Willpower and Regen the most, followed closely by Invulnerability (I basically like all the sets I can turn off SFX for). I haven't played much with Shields but I don't much like it (mainly a fun thing, as I really love using emotes, and Shields kills that).

I'm intrigued by the idea of a dual corr team, especially the idea of two /Dark Miasma. Dark Miasma has got to be my absolutely favorite set in the game. Unless I have a concept which begs for something else, I will pick Dark Miasma over any other buff set.

I'm also liking the idea of a Brute/Corr duo, as I like Brutes. I'm still learning the finer points of managing Fury, especially on team. I've discovered if anyone has a -recharge debuff or controls, my Fury is a non-entity. So either I'm doing something wrong or that combo just doesn't work.

Thanks for all the great ideas everyone! Keep 'em coming. Strikeshadow and I are still talking thing over and we're far from any kind of decision.


 

Posted

For a good Mele VEAT I give you this

For your frend a corupter or Mind/Psi Dom.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Brute VEAT: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence

Villain Profile:
Level 1: Slice

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
Level 1: Wolf Spider Armor
  • (A) Steadfast Protection - Knockback Protection
Level 2: Longfang
  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (5) Devastation - Damage/Recharge
  • (7) Devastation - Accuracy/Damage/Recharge
Level 4: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection
Level 6: Combat Training: Defensive
  • (A) Defense Buff IO
  • (43) Defense Buff IO
Level 8: Suppression
  • (A) Detonation - Accuracy/Damage
  • (9) Detonation - Damage/Endurance
  • (9) Detonation - Damage/Recharge
  • (13) Detonation - Damage/Range
  • (36) Detonation - Accuracy/Damage/Endurance
Level 10: Tactical Training: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (11) Red Fortune - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense
  • (45) Defense Buff IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Numina's Convalescence - Heal
  • (15) Miracle - Heal
  • (15) Miracle - +Recovery
  • (43) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Kick
  • (A) Touch of Death - Accuracy/Damage
  • (17) Touch of Death - Damage/Endurance
  • (17) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (45) Touch of Death - Chance of Damage(Negative)
Level 18: Arm Lash
  • (A) Multi Strike - Accuracy/Damage
  • (19) Multi Strike - Damage/Endurance
  • (19) Multi Strike - Damage/Recharge
  • (34) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Accuracy/Damage/Endurance
  • (36) Multi Strike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 24: Fortification
  • (A) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance/Recharge
  • (36) Titanium Coating - Resistance/Recharge
  • (37) Titanium Coating - Endurance
  • (39) Titanium Coating - Endurance/Recharge
Level 26: Aim
  • (A) Recharge Reduction IO
  • (27) Adjusted Targeting - Recharge
  • (27) Adjusted Targeting - To Hit Buff/Recharge
Level 28: Serum
  • (A) Doctored Wounds - Heal/Endurance
  • (29) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Harmonized Healing - Heal/Recharge
Level 30: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Endurance
  • (31) Reactive Armor - Resistance
Level 32: Frenzy
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Accuracy/Damage/Endurance
  • (40) Multi Strike - Damage/Endurance/Recharge
Level 35: Mental Training
  • (A) Run Speed IO
Level 38: Weave
  • (A) Red Fortune - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
Level 41: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
Level 44: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 47: Provoke
  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Accuracy/Recharge
Level 49: Venom Grenade
  • (A) Air Burst - Accuracy/Damage
  • (50) Detonation - Damage/Recharge
  • (50) Air Burst - Damage/Recharge
  • (50) Air Burst - Damage/Endurance
------------
Level 1: Brawl
  • (A) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Conditioning
Level 0: Ninja Run
------------



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Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

Quote:
Originally Posted by Silas View Post
If you both like the Dark sets and Corrs, you could both make /Dark Corrs. One Fire/Dark Corr is a beast, two of them are awesome Double Tar Patches, double Fearsome Stares, double DNs and Servants, double RoFs, pretty sick.
Fixed. I can solemnly attest to this fact, as me and my usual duoing partner's first level 50 villains were a Fire/Dark Corruptor duo. They turned the sewers, caves and Orenbega into Murderworld on their rampage to 50.


 

Posted

If you like dark and melee then definitely go brute. Pick a nice AoE primary, and dark secondary. Then take Ghost Widow for your patron. Gloom, Dark Obliteration and Darkest Night are all spectacular.

And Silas' advice about a Corrupter combined with a brute is a good one. Though a dom defender or controller will all stack very well.

If you're going with a /dark brute you can supply -toHit, so look for the second to bring a set like kinetics, radiation, traps, or similar.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by DustRaven View Post
I'm also liking the idea of a Brute/Corr duo, as I like Brutes. I'm still learning the finer points of managing Fury, especially on team. I've discovered if anyone has a -recharge debuff or controls, my Fury is a non-entity. So either I'm doing something wrong or that combo just doesn't work.
If you mainly like melee and Dark Miasma, I'd definitely go for a Corr/Brute duo or dual Dark Miasma Corrs.

Speaking to your point about Fury though, I don't know what combo you're using but you should be able to maintain good Fury just taking the alpha of a spawn and using your attacks.

Use Brawl to fill out your attack chain if it's not full already, since attacking builds Fury more reliably than getting attacked (because of mezzing, -rech debuffs etc).

Just being the first into a spawn and taking their alpha then attacking as usual should get you plenty of Fury. What you should also do is save your really slow heavy hitting attacks for once you've got Fury built up. Use your lower damage, faster recharging attacks with Brawl to build up Fury, then go nuts.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Plant/Fire dom - Kin/Dark Defender?


 

Posted

It looks like a pair of fire/dark corr for us!

Rerolled Dust Raven. He's a punk kid who turns out to have a natural link to the energies running throughout the Shadow Shard. He was born and raised in Paragon City but fled to the Rogue Isles when his powers got him a criminal record he couldn't easily hide from.

Strikeshadow rolled Kaudiru is a demi-shard creature, part human, part Shadow Shard. After being "rescued" as a refugee he met Dust Raven and helped to awaken his powers. He followed Dust Raven to the Rogue Isles mainly as a curiosity.


 

Posted

Quote:
Originally Posted by DustRaven View Post
It looks like a pair of fire/dark corr for us!

Rerolled Dust Raven. He's a punk kid who turns out to have a natural link to the energies running throughout the Shadow Shard. He was born and raised in Paragon City but fled to the Rogue Isles when his powers got him a criminal record he couldn't easily hide from.

Strikeshadow rolled Kaudiru is a demi-shard creature, part human, part Shadow Shard. After being "rescued" as a refugee he met Dust Raven and helped to awaken his powers. He followed Dust Raven to the Rogue Isles mainly as a curiosity.
Awesome I think you guys'll really enjoy them. I love my Fire/Dark Corr.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

I haven't read all the responses but for some reason I'm thinking a Fire/MM blaster or Fire/SD scrapper with either a Fire/Rad Troller or Dark/Psi(or Ice) or Rad/Psi(or Ice) 'fender.

Just think it could be on overall Fun combo.

Then there's also the Ice/Storm troller and Nrg/(I'd recommend Mental) blaster Combo. Knock 'em around and beat the snot outta them!


Active 50s:
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Come on I21!!!
Quote:
Originally Posted by Arcanaville View Post
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.