Looking For A Pair
Given you like melee types and she likes the more ranged ATs, you might want to give a Brute/Corr duo a go.
Brute + Kin = destroy basically anything the game can throw at you. SS/FA + Fire/Kin is a monstrous combination. Any of the Corr secondaries with ally buffs (Cold, Sonic, Therm, Pain) are also great for helping a Brute stay on their feet vs massive spawns.
If you both like the Dark sets and Corrs, you could both make /Dark Corrs. One Fire/Dark Corr is a beast, two of them would be awesome Double Tar Patches, double Fearsome Stares, double DNs and Servants, double RoFs, pretty sick.
If you could provide some more info about what kind of sets specifically you guys like I could give you more detailed recommendations.
The Melee Teaming Guide for Melee Mans
My partner and I are looking to start a new duo of characters. Only we're not at all sure what to try out. We'd like characters that are fun to play together more than anything, but are hoping to have something that also will allow us to take down AVs and mow critters down at near max difficulty.
I like melee types, Tanks, Brutes, Scrappers mainly. I'm not fond of Stalkers though. I can easily get behind a Blaster or Corruptor. I also really like the Dark sets. She likes Blasters, Controllers, Scrappers and Corruptors. Not at all fond of MMs and Tankers. A huge fan of Mind Control and also likes Dark. We both like VEATS and Kheldians but neither of us have much experience with them. We're also willing to combine hero ATs with villain ATs since Going Rogue is coming up. Any suggestions? |

If redside Brute/Corr duo.
Though if Brute/Corr duo is okay, then a Scrapper/Defender duo should be just as okay (Defenders did get that damage buff, so she'd be doing 20% more damage than compared to a full team).
BrandX Future Staff Fighter

The BrandX Collection
A scrapper and another scrapper
A couple of /Shields would probably be good. Maybe one DM and one Elec or Fire for primaries.
Second half of duo here, and thanks for all the insightful replies...
It's interesting to see Brutes and Scrappers get so much love, and yet see so little mention of Controllers in response. One combination that, up to now, has proven repeatedly successful when I've duoed with Raven has been Scrapper/Controller. Our initial pair is his MA/WP and my Mind/Emp, and this is part of what gives us the desire to try and find the "uber" duo for us.
What's funny, is that, in other combinations we've played, it hasn't mattered which of us was the scrapper and which was the controller. He's run a Grav/Kin with my DM/Regen to much the same effect. It pretty much boils down to one of us holding them all still while the other beats the %$#@! out of them. So that may lend some insight into our playstyle.
Now, not everything we play is Scrap/Troll... we've both played many of the ATs in varied combinations, and depending on what we're fighting, there have been varying degrees of awesome involved... in some cases very little.
As for power types, I'm very familiar with Mind Control, Empathy, Psi, Martial Arts, Dark Blast, Dark Miasma, and Fire Blast. Dual Blades, Dual Pistols, Willpower and various Sonic are also cool sets, and I've played them to some degree. If I had to pick something I really am not fond of, I'd have to say Assault Rifle (mainly due to playstyle) and Traps. The visuals behind FF also grate on my nerves, because it looks like soap bubbles.
For me, though, what it boils down to is concept. If I'm playing a character I really like, with powers that fit concept and yet have the capability for awesome synergy with another character, I would really be hard-pressed not to have a whole lot of fun with it. I just have to wrap my head around the reason the character has said powers. So, combos that don't necessarily lend themselves conceptually to each other are hard for me to get into. (That said, there are lots of ways to make an argument for logistics when it comes to power sets...)
Oh, and by the way... I, too, have seen the awesomeness that is a well-played dual-corruptor pair! It's one of many I was considering.
@Trystan Laryssa
Second half of duo here, and thanks for all the insightful replies...
It's interesting to see Brutes and Scrappers get so much love, and yet see so little mention of Controllers in response. One combination that, up to now, has proven repeatedly successful when I've duoed with Raven has been Scrapper/Controller. Our initial pair is his MA/WP and my Mind/Emp, and this is part of what gives us the desire to try and find the "uber" duo for us. What's funny, is that, in other combinations we've played, it hasn't mattered which of us was the scrapper and which was the controller. He's run a Grav/Kin with my DM/Regen to much the same effect. It pretty much boils down to one of us holding them all still while the other beats the %$#@! out of them. So that may lend some insight into our playstyle. Now, not everything we play is Scrap/Troll... we've both played many of the ATs in varied combinations, and depending on what we're fighting, there have been varying degrees of awesome involved... in some cases very little. |

That said, for my responses anyway, bear in mind I'm redside biased

For a relatively objective response to go redside, all of the redside ATs tend to trade defense for increased offense. The advantages of this in a duo where you're always playing together is that you can build/play to cover each others weaknesses so all you've got is the awesome offensive flexibility, while also being able to solo capably if necessary.
For example, a Brute and a Corr. Brutes can be squishy since they use Scrapper numbers but their Tanker buff caps and Fury mean they benefit greatly from support. Corrs don't have as high buff/debuff values as Defenders or the lockdown capability of Controllers, but they more than make up for it in damage.
As for power types, I'm very familiar with Mind Control, Empathy, Psi, Martial Arts, Dark Blast, Dark Miasma, and Fire Blast. Dual Blades, Dual Pistols, Willpower and various Sonic are also cool sets, and I've played them to some degree. If I had to pick something I really am not fond of, I'd have to say Assault Rifle (mainly due to playstyle) and Traps. The visuals behind FF also grate on my nerves, because it looks like soap bubbles.
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Two /DM Corrs would be awesome, since one DM is pretty great and two would be monstrous.
For me, though, what it boils down to is concept. If I'm playing a character I really like, with powers that fit concept and yet have the capability for awesome synergy with another character, I would really be hard-pressed not to have a whole lot of fun with it. I just have to wrap my head around the reason the character has said powers. So, combos that don't necessarily lend themselves conceptually to each other are hard for me to get into. (That said, there are lots of ways to make an argument for logistics when it comes to power sets...)
Oh, and by the way... I, too, have seen the awesomeness that is a well-played dual-corruptor pair! It's one of many I was considering. |

The Traps playstyle doesn't really gel all that well with Brutes though (either toebombing or pulling) so you may want to run dual Corrs or Corr/Dom for AR/Traps.
The Melee Teaming Guide for Melee Mans
Given that you like Mind control(as do I!) A Mind/Kinetic controller Fire/Shield Scrapper would be both potent and fun. As you are familiar with Dark Miasma, a Dark/* Defender Spines/Dark Scrapper would be equally potent and fun, with the added bonus of having similar characteristics. Red side, a Fire/Fire Brute combined with a Fire/Dark Corruptor would also be an impressive combo, again with similar characteristics.
Two ?/Traps Corruptors could be a lot of fun. You could soft cap defenses, have mostly mez protection, have some great debuffs. I would like to try two, say, fire/traps corruptors in a duo at least. More intersting, I think, than a melee pair or melee/support.
But as you said, fun matters more than effectiveness. Thousands of powerset combos is what makes this game great.
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
A friend of mine and I started up a matched pair that was very effective. He was an Elec/Shield scrapper. I was a Plant/Kinetics controller.
He would go in and gather the foes in a nice tight group. Then I would step up and use Seeds of Confusion + Roots, then start my siphon powers while he pounded on them. Seeds+Fulcrum Shift+Roots+Shield Charge and Lightning Rod is sick. Groups are controlled, debuffed and dead.
He needed Defense, but I didn't . . . just a little bit of stealth (from a Stealth IO). One shot of seeds and the group was mostly controlled. If he got some damage, Transfusion would take care of it.
We teamed and talked on Ventrilo, making effective communications easy.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
SS/Shield brute (Or elec or fire) and a sonic/cold corr. Brute can be softcapped at lvl 22 with the ice shields and the corr can add on massive -resistance to the mob. Once you get SOs itll be smooth sailing.
If you could provide some more info about what kind of sets specifically you guys like I could give you more detailed recommendations.
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I also like blasters, mainly because of the massive damage and the ability to deal it from way over here where the critters aren't.
As for sets, I like Dark anything (except Dark Armor). I'm fond of Fire. For blasters I really like Energy. For my melee defensive sets I like Willpower and Regen the most, followed closely by Invulnerability (I basically like all the sets I can turn off SFX for). I haven't played much with Shields but I don't much like it (mainly a fun thing, as I really love using emotes, and Shields kills that).
I'm intrigued by the idea of a dual corr team, especially the idea of two /Dark Miasma. Dark Miasma has got to be my absolutely favorite set in the game. Unless I have a concept which begs for something else, I will pick Dark Miasma over any other buff set.
I'm also liking the idea of a Brute/Corr duo, as I like Brutes. I'm still learning the finer points of managing Fury, especially on team. I've discovered if anyone has a -recharge debuff or controls, my Fury is a non-entity. So either I'm doing something wrong or that combo just doesn't work.
Thanks for all the great ideas everyone! Keep 'em coming. Strikeshadow and I are still talking thing over and we're far from any kind of decision.
For a good Mele VEAT I give you this
For your frend a corupter or Mind/Psi Dom.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Brute VEAT: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Presence
Villain Profile:
Level 1: Slice
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Damage/Recharge
- (7) Mako's Bite - Accuracy/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Chance of Damage(Lethal)
- (A) Steadfast Protection - Knockback Protection
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (5) Devastation - Damage/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (A) Steadfast Protection - Knockback Protection
- (A) Defense Buff IO
- (43) Defense Buff IO
- (A) Detonation - Accuracy/Damage
- (9) Detonation - Damage/Endurance
- (9) Detonation - Damage/Recharge
- (13) Detonation - Damage/Range
- (36) Detonation - Accuracy/Damage/Endurance
- (A) Gift of the Ancients - Defense/Endurance
- (11) Red Fortune - Defense/Endurance
- (11) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense
- (45) Defense Buff IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (15) Miracle - Heal
- (15) Miracle - +Recovery
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Touch of Death - Accuracy/Damage
- (17) Touch of Death - Damage/Endurance
- (17) Touch of Death - Damage/Recharge
- (37) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Endurance/Recharge
- (45) Touch of Death - Chance of Damage(Negative)
- (A) Multi Strike - Accuracy/Damage
- (19) Multi Strike - Damage/Endurance
- (19) Multi Strike - Damage/Recharge
- (34) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (36) Multi Strike - Damage/Endurance/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - To Hit Buff
- (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance
- (25) Titanium Coating - Resistance/Endurance/Recharge
- (36) Titanium Coating - Resistance/Recharge
- (37) Titanium Coating - Endurance
- (39) Titanium Coating - Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Adjusted Targeting - Recharge
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (29) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Harmonized Healing - Heal/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (31) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Red Fortune - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense
- (A) Red Fortune - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (A) Endurance Reduction IO
- (A) Mocking Beratement - Taunt
- (48) Mocking Beratement - Taunt/Recharge
- (48) Mocking Beratement - Taunt/Recharge/Range
- (48) Mocking Beratement - Accuracy/Recharge
- (A) Air Burst - Accuracy/Damage
- (50) Detonation - Damage/Recharge
- (50) Air Burst - Damage/Recharge
- (50) Air Burst - Damage/Endurance
Level 1: Brawl
- (A) Crushing Impact - Accuracy/Damage/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 0: Ninja Run
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If you like dark and melee then definitely go brute. Pick a nice AoE primary, and dark secondary. Then take Ghost Widow for your patron. Gloom, Dark Obliteration and Darkest Night are all spectacular.
And Silas' advice about a Corrupter combined with a brute is a good one. Though a dom defender or controller will all stack very well.
If you're going with a /dark brute you can supply -toHit, so look for the second to bring a set like kinetics, radiation, traps, or similar.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I'm also liking the idea of a Brute/Corr duo, as I like Brutes. I'm still learning the finer points of managing Fury, especially on team. I've discovered if anyone has a -recharge debuff or controls, my Fury is a non-entity. So either I'm doing something wrong or that combo just doesn't work.
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Speaking to your point about Fury though, I don't know what combo you're using but you should be able to maintain good Fury just taking the alpha of a spawn and using your attacks.
Use Brawl to fill out your attack chain if it's not full already, since attacking builds Fury more reliably than getting attacked (because of mezzing, -rech debuffs etc).
Just being the first into a spawn and taking their alpha then attacking as usual should get you plenty of Fury. What you should also do is save your really slow heavy hitting attacks for once you've got Fury built up. Use your lower damage, faster recharging attacks with Brawl to build up Fury, then go nuts.
The Melee Teaming Guide for Melee Mans
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!

WARNING: I bold names.

Plant/Fire dom - Kin/Dark Defender?
It looks like a pair of fire/dark corr for us!
Rerolled Dust Raven. He's a punk kid who turns out to have a natural link to the energies running throughout the Shadow Shard. He was born and raised in Paragon City but fled to the Rogue Isles when his powers got him a criminal record he couldn't easily hide from.
Strikeshadow rolled Kaudiru is a demi-shard creature, part human, part Shadow Shard. After being "rescued" as a refugee he met Dust Raven and helped to awaken his powers. He followed Dust Raven to the Rogue Isles mainly as a curiosity.
It looks like a pair of fire/dark corr for us!
Rerolled Dust Raven. He's a punk kid who turns out to have a natural link to the energies running throughout the Shadow Shard. He was born and raised in Paragon City but fled to the Rogue Isles when his powers got him a criminal record he couldn't easily hide from. Strikeshadow rolled Kaudiru is a demi-shard creature, part human, part Shadow Shard. After being "rescued" as a refugee he met Dust Raven and helped to awaken his powers. He followed Dust Raven to the Rogue Isles mainly as a curiosity. |

The Melee Teaming Guide for Melee Mans
I haven't read all the responses but for some reason I'm thinking a Fire/MM blaster or Fire/SD scrapper with either a Fire/Rad Troller or Dark/Psi(or Ice) or Rad/Psi(or Ice) 'fender.
Just think it could be on overall Fun combo.
Then there's also the Ice/Storm troller and Nrg/(I'd recommend Mental) blaster Combo. Knock 'em around and beat the snot outta them!
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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My partner and I are looking to start a new duo of characters. Only we're not at all sure what to try out. We'd like characters that are fun to play together more than anything, but are hoping to have something that also will allow us to take down AVs and mow critters down at near max difficulty.
I like melee types, Tanks, Brutes, Scrappers mainly. I'm not fond of Stalkers though. I can easily get behind a Blaster or Corruptor. I also really like the Dark sets.
She likes Blasters, Controllers, Scrappers and Corruptors. Not at all fond of MMs and Tankers. A huge fan of Mind Control and also likes Dark.
We both like VEATS and Kheldians but neither of us have much experience with them. We're also willing to combine hero ATs with villain ATs since Going Rogue is coming up.
Any suggestions?