GavinRuneblade

Legend
  • Posts

    3209
  • Joined

  1. Thank you for spending the time, I know this question has come up over and over.
  2. Quote:
    Originally Posted by Fulmens View Post
    When the game originally shipped, the idea that one character could beat 30, 40, 200 enemies at once was a great surprise to the designers- or at least to some of them. And the idea that one character could make seven characters unkillable was probably another surprise. So the "old design goals" were never necessarily something that worked in the actual game.
    In truth, I have mixed feelings about this. On the one hand I this it is awesome that this is a game where the top players can solo the top challenges. Hami etc, not so much, but virtually any AV or GM. To me, that is really superheroism and supervillainy at its finest. It means that within the mechanics, those top players ARE AVs. I really like that.

    On the other hand, plowing through armies of minions on each mission is not really very heroic or villainous. Sometimes it's fun, but in general, I wish missions had less of a focus on hordes of enemies. Look at the backstory of the knives of artemis. Only 100 of them total in the world. Hell, there are missions with more than 100. And what street gang (hellions, trolls, etc) could survive having over 100 of their guys locked up and/or killed in one day, much less multiple times per day. Some part of me wishes we had only 3 or 4 exciting, small fights per mission, not dozens of sprawling fights across labrynthine random maps.

    But in the end, I have fun. So even if the devs didn't intend for us to mow down armies, I think that they have adapted to our capabilities very well and kept the game dynamic without too much railroading. Others may not agree, and it is certainly an opinion rather than a fact, but for me, the line they have been walking, regardless of what the "old design ideas" were, has been good to me.
  3. Quote:
    Originally Posted by BrandX View Post
    Well, depends...currently I don't have the Sweep Combo on my DB/WP because I don't care much for 1k Cuts.

    So I have Power Slice, Ablating Strike, Typhoons Edge, Blinding Feint, Vengeful Slice, and Sweeping Strike.

    That skips Nimble Slice, Confront and 1k Cuts. If I want to grab the sweep combo, I'd pick up 1k Cuts.

    BF - Ablating Strike - Sweeping Strike - Ablating Strike - Repeat is the best DPS (I think it's possible to get BF - AS - SS - Repeat for better, but it was either impossible to get on your own, or required way to much sacrifice in survivability.
    Thanks!
  4. Quote:
    Originally Posted by Draggynn View Post
    [Size="5"]How Should I slot it? (basic version)
    There are two ways to slot Steamy Mist (and if you can do both even better): resistance, and defense. Just looking at the numbers the resistance provided, 20%, is greater than the defense provided, 5%. Thus you get more bang for your buck by slotting resistance. However, it is not quite that simple, because defense becomes substantially more effective the more of it you have, so if you have other defense granting powers (maneuvers, combat jumping, hover, weave) or play with people that use other defense buffs or defense focused builds, you could consider slotting for defense.
    This is not entirely accurate. The power may have 20% resistance, but only to three damage types (fire, energy, cold), vs Defense to ALL. This is a colossal difference, and even a bigger criteria than the stacking of defenses since 70%+ of all attacks in the game have a smashing and/or lethal component which the resistance is useless for, but the defense is not. While 20% is a higher number than 5%, this section reads as if the 20% to only three types is equivalent or on a par with 5% vs all. Even for a basic section, I'd say:

    " Just looking at the numbers the resistance provided, 20% against Fire/Energy/Cold, is a higher number than the defense provided, 5% vs All. "

    As a secondary change "greater" is a weighted word, implying not only "larger" but also "better". So you are swaying opinion by using it.
  5. GavinRuneblade

    the Proc Debate

    You're not the only one. I actually did try it in the hopes that it worked.
  6. Quote:
    Originally Posted by NordBlast View Post
    I doubt that HOs will be removed from the power. At least one aspect of the power is enhanced legitimately.

    For example:

    Enhancing range of ID with centriole isn't exploit while enhancing damage resistance is.

    Enhancing endurance of Maneuvers with Enzyme isn't exploit while enhancing defence is.
    Eislor wasn't saying you'd log in to find your HOs deleted. Simply that the exploit portion will at some point stop working.
  7. Quote:
    Originally Posted by Arbegla View Post
    Well, wouldnt you know, i just PMed some devs asking the same thing. Apparently, due to the fact the fire imps spawn at level 49, the BU proc doesnt like working with them. Now, granted, I have the Bu proc slotted in Dark Extraction (warshade pet power, which scales with levels) and my assault bot, which is always 50, and it works in both. So it does work, just not in the imps..

    my advice, bug some devs. get the fix in with GR.
    Supposedly this was fixed over a year ago, and many did confirm the proc working perfectly with Tier 1 pets and fire imps. So it seems either the bug has returned or there is a new one with a similar end result.
  8. Quote:
    Originally Posted by BrandX View Post
    It's not that hard to get BF -> Attack Vitals Combo -> PS -> Repeat for single targets.

    Better once you get BF -> Attack Vitals Combo -> Repeat which with a little investment, isn't that hard to get to.

    The next step up, requires A LOT of Recharge, and doesn't use combos.
    And, what is "the next step up?"

    Also, from all of those attack chains you listed, what powers do you skip other than NS?
  9. GavinRuneblade

    Expert Toons

    for Rikti I'd think a Fire/Elec would do the job very well, brute or scrapper shouldn't matter. I use an elec/elec but they resist energy so it's not ideal.
  10. Quote:
    Originally Posted by Emberly View Post
    How do you know what people are slotting? Why would you care?
    When you look at a character to read their bio, skip over to the build page and see "ultimate toxic resistance" you know they have 6-slotted a purple set. If you see "ultimate ranged damage defense" you know they have the purple confuse set slotted. Etc.
  11. Quote:
    Originally Posted by Rieze View Post
    As far as rolls, only tickets roll your current level. You can pick the level you want rolled at the merit vender.
    That only works if you pick the exact recipe. If you roll merits you can select the tier, but the recipe will be either your level or the max for the recipe whichever is lower.
  12. Also, you can combine them to get level 52 HOs.

    there are a few 53s from an old bug floating around as well but those are limited supply and expensive.
  13. Quote:
    Originally Posted by Geratron View Post
    Roxxors! Thanks for sharing those!
  14. Thanks all, looking like a scrapper. I might try invuln since I've never done one on any AT. Not sure.

    Quote:
    So look for a secondary that allows you to skip a few powers, or play around on MID's to make sure you are happy with the number of choices left over when building the character.
    Dark Armor is one set that has quite a few skippable powers( as an example ).
    Super Reflexes would be one to consider avoiding for the same logical reason.
    I'm on a mac, no mids for me.
  15. Welcome to my world! hehe. I had a cold/ice defender who couldn't finish a newspaper mission on heroic in less than an hour.

    My advice, and it has helped me immensely, is to pick your favorite character and post the build in the appropriate forum and ask for help. Someone will be along to tell you how to fix it up.

    Be sure to include information about your budget (in order from least expensive to most expensive: cheap sets/frankenslotting --> all SOs --> expensive sets but no purples -->purples but no PvP IOs --> anything goes), your goals (regular activity, some task forces, soloing AVs etc), and how often you exemplar down to lower level.
  16. Quote:
    Originally Posted by Miss Chief View Post
    Wasn't sure where to put this but I want the level up tone as my ring tone, can this be done? Is it available without looking through the game files, which I'd rather not do.
    This idea is pure win. But sadly, I cannot help you implement it.
  17. Just curious if any of the melee AT's get more out of dual blades than the others. For example, Electric Melee is primo on stalkers since lightning rod doesn't break hide and assassin strike and auto-crits from placate/hide make up for the low single-target damage on other ATs.

    Any similar advantage to one of the ATs with regard to dual blades? Any particular synergy with a secondary that performs better with a given AT?
  18. Quote:
    Originally Posted by HellsPixie View Post
    Is there a particular reason that the Longfang attack does Lethal damage? It's description implies that it's an auto fire version of the Channelgun, so it should be Energy damage. Is it "as intended" or just a data entry error that the Devs haven't gotten around to fixing yet?
    The animation does spit bullets. It is not an energy blast. Not sure why, but there it is.
  19. Quote:
    Originally Posted by Roderick View Post
    But I bet you had a hell of a time getting those -kb IOs in the pre-IO era that Blue mentioned. And while you may not find getting knocked back a big deal, others do. I myself am a member of both camps - I don't care if my ranged characters get KBed, but it'll be a cold day in hell before I let my melee toons get thrown around like that.
    Hehe, my bad, when I read pre-IO I am thinking people talking about "before they buy IOs at 50". thanks for keeping me honest.
  20. Quote:
    Originally Posted by BlueBattler View Post
    Oh, now that I can buy a Steadfast or a Karma, I do play melee toons whose innate powers don't include kb protection.

    Now if there's a recipe for a multiple web grenade I could buy ...
    There is not a recipe, but even better: it is already crafted for you! Just head over to Siren's Call and buy web grenades. I forget how many int eh stack, but I recall it not being enough.

    The EMP glove is 30 charges and a very decent temp power. The villains get venom grenades which are -20% resist but only 6 charges.
  21. Quote:
    Originally Posted by Sunstormer View Post
    Corruptors are not defenders either, they have the same powersets yes, but they are more offensive based than there hero counterpart and generally play more like a blaster/defender cross.
    Good points on all the ATs. This is especially true at lower levels where the difference between powers available from the primary and secondary is very big. Eventually it balances out, but for quite a while defenders have way more buff/debuff powers and corruptors more blasts.
  22. Quote:
    Originally Posted by Rajani Isa View Post
    Doubt it - no reason to have any badges tied to them in game yet since they are not in game officially, yet.
    Hey, if they made it in early, the badge might also.

    Master of Lady Grey was in the game for a while before anyone found out it was there. Any number of badges might be enabled with no way to get credit for them.
  23. Also, they are like the corralax in the Hollows, if you are too high level they won't unhide to attack you. So either you need to have an aoe you can use to hit them, or you have to be low enough level to provoke an attack.

    Use all the same tricks to spot them: look for a small disturbance int eh water at the edge of your visible range as you move showing them spawn and "drop" into the water. Then look for the bubbles when you get close.
  24. Quote:
    Originally Posted by JamMasterJMS View Post
    Both mez toggles have their issues though, whether you want the "drunken stupor" of OG or the "scare" effect of CoF is player preference.
    I personally find the "scare" of CoF horrible, mobs will run to the other side of the map, while OG's "stagger" will have mobs stay relatively close.
    Weird. As a stalker (my only /DA melee currently) I find that I use the fear to prevent them running. If they do run, they only run for a few seconds before they freeze up again. Way, way, way better than running and running and running and running and oh hell they're so far away I can't even keep them targetted anymore.