Why do so many people slot an entire set of IO's?
You're touching the tip of the iceberg on Frankenslotting 101. ;D
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I have a 50 in every AT, but Scrappers and Dominators are my favorites.
There's no reason to ask questions. You're right. It's not a good idea.
I guess it depends if they like the proc or not. Depending on the set and depending on the power, I might change some things as well, or even substitute one proc for another. Even a set as basic as Sting of the Manticore (Sniper), it might be beneficial to skip the proc and slot some extra damage, interrupt, recharge, or even save the extra slot to improve another power.
It's not always about set bonuses. Like you said, some of them stink.
I generally don't slot the straight damage IO from the purple sets. For Raganarok I do because the last thing shockwave needs is more knockback.
Other sets don't give the good bonus until the 6th slot. Mako's Bite and Gaussians for example.
Be well, people of CoH.
I generally don't slot the straight damage IO from the purple sets. For Raganarok I do because the last thing shockwave needs is more knockback.
Other sets don't give the good bonus until the 6th slot. Mako's Bite and Gaussians for example. |
But for the likes of Kinetic Combat, skip the proc and add a 4-piece Mako to it.
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I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Learning these little things takes time and respecs |
Be well, people of CoH.
In many cases, slots are in short supply so you don't want to waste a sixth one when the bonus is not what you need. Hami-Os are often good to use to "fill out" the basic slotting needs of the power to make sure that the power is slotted for its key aspects.
If you look at my Ill/Rad guide, you will see in my builds that I mostly slot for Recharge bonuses and then stop. Slots are too precious.
Sometimes, the sixth slot is needed for the bonus you are looking for. This is especially true with Defense, where the last slot gives the bonus you want.
On the other hand, maybe some people just like the feeling of having a complete set.
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Why does it matter to the OP what other people do with their slots? Their character, let them slot it how they will. But, for some answers -
- Sometimes the last bonus is what they're going for.
- Perhaps they have five slotted and are happy, and then the proc drops and they decide to throw it in the same power but don't want to replace what they have. Or they just need a little bit more +something (say, +acc) and the last set piece gives it - so since it gives some extra bonus, why not.
- Some people are a bit OCD, and it may manifest in not wanting "mixed" sets in their powers.
- Some people don't know.
- Some people don't care.
- Because they can.
That must be why I have to buy mine from the market these days.
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And to be honest, since Ive just gotten back into the game, and when I left it the invention stuff was fairly new... I hadnt really thought about what he is saying.. True that there is little point in looking for something as small as a 4 or 5% bonus to (such as the example he used) toxic. I guess Im going to have to use one of my 2 saved up respecs and look at my top characters again and see what Ive done and what I need to do to upgrade the toons powers by skipping certain IOs of a set
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How do you know what people are slotting? Why would you care?
I used all 6 of Red Fortune set (possibly even twice?), to get the +ranged def in my soft-capped build on my BS/SR scrapper.
There may be better ways to achieve the same result, but cheaper?
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I know what people are slotting because I ask them. Especially when I was new to IO's, since I want to know what others are doing and their logic behind it. Of course, it's their build and I'm not saying it's a stupid idea or anything. Just wondering if there was another reason behind it or if I'm missing out on something I didn't know of.
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"I guess what I'm asking here is, am I missing anything? Is there a reason why some people just slot ALL their powers with a full of set IO's?"
I fail to see the problem in someone wanting to ensure that they're not missing something.
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I know what people are slotting because I ask them. Especially when I was new to IO's, since I want to know what others are doing and their logic behind it. Of course, it's their build and I'm not saying it's a stupid idea or anything. Just wondering if there was another reason behind it or if I'm missing out on something I didn't know of.
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When you look at a character to read their bio, skip over to the build page and see "ultimate toxic resistance" you know they have 6-slotted a purple set. If you see "ultimate ranged damage defense" you know they have the purple confuse set slotted. Etc.
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Still sounds like a lot of work to bother with just to see who has what slotted.
On preview:
I thought the OP answered this already,
"I guess what I'm asking here is, am I missing anything? Is there a reason why some people just slot ALL their powers with a full of set IO's?" I fail to see the problem in someone wanting to ensure that they're not missing something. |
I know what people are slotting because I ask them. Especially when I was new to IO's, since I want to know what others are doing and their logic behind it. Of course, it's their build and I'm not saying it's a stupid idea or anything. Just wondering if there was another reason behind it or if I'm missing out on something I didn't know of.
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The way I learned IOs was SO, then Generic IO, then toss in sets to enhance those basics. It was a bit later before I started to bother with set bonuses as well.
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If you haven't joined a global channel, you're not really looking for team.
Emberly forgets idle curiosity: Still sounds like a lot of work to bother with just to see who has what slotted. |
Dec out.
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Eh, sometimes you're just standing around waiting for someone so you can start a mission. It's not like the OP said he obsessively checks up on everyone's bonuses.
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Imagine if you could see other people's sets, the fights it would start. FFXI let you do this, check other people's gear, and it had some interesting effects on how players interacted.
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Emberly shouldn't shock me, but...: I did forget idle curiosity! Imagine if you could see other people's sets, the fights it would start. FFXI let you do this, check other people's gear, and it had some interesting effects on how players interacted. |
Dec out.
Very few IO's out there requires you to slot its entire set to gain its full benefits.
For example, let's take a look at the Armageddon set. The furthest you'd want to go with this set is 5 IO's. Why? Simply because having 5 gives you the +10% Recharge Time. Yet, I still see a ton of people saving money for a 6th...for what? A 5% resistance to Toxic damage? Not only is Toxic damage pretty rare to encounter, it's hard to stack it with other IO set bonuses because only few offers Toxic resistance. What you should do here is just slot for 5 Armageddon and put either an Accuracy or EnduranceRed in the last slot, because the Armageddon set lacks Accuracy and Endurance Discount. Of course, there are a bunch of other IO's that are only useful up to their 3rd or 4th slots as well, so there's really no point in wasting 2 or even 3 more slots to complete the entire IO set. Another thing to note is the actual stats of your power, which to me is the MOST important thing when it comes to slotting your powers(obviously). There's no point in going for a global recharge of +30% if all your powers are only slotted for +33% recharge. Sure, the global recharge of +30% would then put your powers at +63% recharge but you could've easily slotted these powers with 1 recharge SO each and be at the same value. This is just an example, I'm not just talking about +recharge bonuses for IO's, I'm saying that you should keep your stats in mind when you slot them for IO's. It's usually best to slot your powers with some SO's or common IO's to fill in the gap in stats that the set IO's couldn't cover. Sometimes, HO's would be perfect for this as well. I guess what I'm asking here is, am I missing anything? Is there a reason why some people just slot ALL their powers with a full of set IO's? |
Welcome to the world of ios....
Enjoy.
Another thing to note is the actual stats of your power, which to me is the MOST important thing when it comes to slotting your powers(obviously). There's no point in going for a global recharge of +30% if all your powers are only slotted for +33% recharge. Sure, the global recharge of +30% would then put your powers at +63% recharge but you could've easily slotted these powers with 1 recharge SO each and be at the same value. This is just an example, I'm not just talking about +recharge bonuses for IO's, I'm saying that you should keep your stats in mind when you slot them for IO's.
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Take your example, you note that if you have 33% global recharge you could get the same effect by putting a recharge SO in every power. Try looking at it from the other direction, having 33% global recharge is equivalent to having an extra recharge SO in every power. You have 24 powers, how many of them will benefit from an extra recharge SO? Are any of those ED capped to recharge? How many of them have fewer than 6 slots? Do you have sufficient spare slots to add an extra SO to every power? In most cases building up global recharge is a LOT more effective than trying to add more regular enhancements to every power that would benefit.
For example, on my Traps/AR I have long recharges (90 seconds) on three of my key Traps powers plus a 60 second recharge on Full Auto (which deals a lot of AoE damage), I want these four up as often as possible so I already ED capped all of them for recharge. Therefore adding more recharge enhancements would be pointless. However using IOs I can increase my global recharge which is equivalent to adding more enhancements to them without all of that pesky ED reduction (I have soemthing like 50% global recharge, not huge but I wanted decent defense as well).
I've found that slotting the entire set of Armageddon puts the damage just over 100%, I believe 101.3% or something, and that's some diminishing return going on there isn't it?
Very few IO's out there requires you to slot its entire set to gain its full benefits.
For example, let's take a look at the Armageddon set. The furthest you'd want to go with this set is 5 IO's. Why? Simply because having 5 gives you the +10% Recharge Time. Yet, I still see a ton of people saving money for a 6th...for what? A 5% resistance to Toxic damage? Not only is Toxic damage pretty rare to encounter, it's hard to stack it with other IO set bonuses because only few offers Toxic resistance. What you should do here is just slot for 5 Armageddon and put either an Accuracy or EnduranceRed in the last slot, because the Armageddon set lacks Accuracy and Endurance Discount.
Of course, there are a bunch of other IO's that are only useful up to their 3rd or 4th slots as well, so there's really no point in wasting 2 or even 3 more slots to complete the entire IO set.
Another thing to note is the actual stats of your power, which to me is the MOST important thing when it comes to slotting your powers(obviously). There's no point in going for a global recharge of +30% if all your powers are only slotted for +33% recharge. Sure, the global recharge of +30% would then put your powers at +63% recharge but you could've easily slotted these powers with 1 recharge SO each and be at the same value. This is just an example, I'm not just talking about +recharge bonuses for IO's, I'm saying that you should keep your stats in mind when you slot them for IO's.
It's usually best to slot your powers with some SO's or common IO's to fill in the gap in stats that the set IO's couldn't cover. Sometimes, HO's would be perfect for this as well.
I guess what I'm asking here is, am I missing anything? Is there a reason why some people just slot ALL their powers with a full of set IO's?