G_Tanker

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  1. G_Tanker

    For i16

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    I know with the vanguard weapons, if you use black/black, they become transparent seeing only the outline. Maybe that will work.

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    Wonder what the impact of dark armor's COD would be with this - if you turned practically invisible, PVPrs might cry foul...
  2. G_Tanker

    SD/DM: Amazing

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    Well when my *average* attack hits 10+ mobs, I'd call that an AOE set and not a single target set. But this is also a product of the primary I'm using as well.

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    I assume you're talking about shadow maul which is theoretically (if not actually) capped at 5 targets?

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    You have to realize that AAO in Shields makes the longish AOEs (Dark Consumption and Soul Drain) more viable as damaging AOEs. Enough so that their long recharge times aren't really a factor that is hindering the set (note my results above).

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    ...
    SD: 44.49 Negative damage, tanker cap = 4x? so 178
    DC: 35.59 Negative damage, so 142.36

    vs. +0 minion @ 520 hp @ 50 iirc.

    Even running around at the damage cap all the time, you're only doing 70% of a a +0 minion's HP with those two long (120s & 180s base) recharge abilities.

    My math might be fuzzy, and it's been a really long time since I played DM (long before the melee range change), but I'm still kind of surprised that this is your experience. As I said, it might get me in the mood to play a tanker again...
  3. G_Tanker

    SD/DM: Amazing

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    DM being a single target set is a really big misconception .. it's actually probably the best AOE set out of the Tanker secondaries for straight damage (yes, even more so then Fire).

    DM has two primary PBAOEs on fairly longish cool downs in Dark Consumption and Soul Drain. Additionally it has a narrow cone in Shadow Maul which is really DM's bread and butter damage wise. Shadow Maul when used with Hover or used while circle strafing will routinely hit multiple mobs. In packs of 15-20, I can consistantly hit 10+ mobs with Shadow Maul (and Sands of Mu which I use prolifically in this setup). Jebe the Pirate can attest to how wide an impact my cones have.

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    I'm well versed in DM... and it being a single target set is not a misconception. The set as a whole got some great buffs recently, but it remains with only shadowmaul as a viable AE - the other two happen to do damage, but it is not their intent. I think, per the archtypes forum topic a while back, cones are suffering from a bug or two right now anyhow - it is very surprising to me that you're hitting more than 5 targets with SM or Mu.
  4. Scrapper! Scrapper. Scrapper! Scrapper. Scrapper!
  5. G_Tanker

    SD/DM: Amazing

    How are you outdamaging scrappers and blasters? Just curious... I might even consider rolling a tanker again some day if this is actually true, but in my experience, it generally wouldn't be.

    Reasoning being DM is a single target set. SC isn't up that often. SD, while nice, isn't going to help DM compete with FS or LR or WS or FSC for damage based AT's in a crowd of opponents.

    Anyhoo. I'm just curious. SD/DM is a tremendously powerful combo and does do insane damage - to one target at a time if you have a crowd to SD from, or to a small crowd every now and then with SC. Throw in the Tanker AT's lower damage mods and cap, and I'm scratching my head on "outdamaging blasters and scrappers" as a generalization. If you mean you were outdamaging other lowbies you teamed with, that makes more sense...
  6. [ QUOTE ]
    I personally love charged brawl, building and maintaining Fury > ALL for Brutes imho.

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    Yep, I just find my fury better maintained by a crowd of angry romans trying to hit me! I don't solo much.
  7. G_Tanker

    BS/Fire?

    "This is your broadsword." *imposing warrior*
    "This is your broadsword... on FIRE." *screaming death, enemies fleeing willy nilly*

    ... yes, the combo is fine. BU FE HS is scary.
  8. [ QUOTE ]
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    Out of curiosity, why charged brawl? In my ele/inv I basically replaced charged brawl with Boxing. Skipped the power, took havoc punch + boxing + chain induction + thunder strike + lightning rod and am debating fances/lighting + ball lightning.

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    In my build, I take Boxing or kick, and then never use them anyway. They don't even stay in the tray, normally. I certainly won't slot them. Your mileage may vary, but to me, a Primary or Secondary power is superior to a 1st tier pool power.

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    Ah. The reason I skip charged brawl is I have other powers I want, and Boxing is an acceptable tool for leveling and opens up tough/weave.
  9. A) More scrapper ancillary pools
    B) electric and super strength for scrappers
    C) a pony
  10. [ QUOTE ]
    EDIT: So while agree with you that it sucks. I'm just clarifying it sucks to a greater degree than you are suggesting

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    Way to lower the bar, Des.
  11. No +acc from bonuses yet (working on capping smash/lethal defense) and unlikely to get better than kismet.
  12. 20% chance to hit * dmg * seconds per tick/10 = added dps, or whaztever.

    ie, my Deathshroud calc a while ago = .2 * 71 * 2/10 = suck.
  13. Sarrate is probably the expert to go for, but from other folks' perspectives:

    My ele/inv brute is looking at an alternative slotting of Thunder Strike which would put the accuracy around +20% - less than a single SO. My logic is, I'm not using the power unless I've got 3-4 guys around me, which invinc is pumping my hitbuff (no enhancements).

    Does it make sense to leave it slotted like this and depend on the hitbuff? How will this work against +0-+4's?
  14. [ QUOTE ]
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    jesus christ why EVERY FREAKING ISSUE!?

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    5+ years of working as intended.

    Then it gets popular.

    NEEEEEEERRRRRRFFFFFFFFFFFFFFFFFFFFFF

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    Correction: 5+ years of being popular. So popular it's been deemed too popular to mess with unless the changes are very well designed.
  15. [ QUOTE ]
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    a Shield/SR tank

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    HAX!

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    Did anyone else get the mental image of bruce lee or jackie chan monkeying around in circles to keep a shield between them and their opponent?

    /end wierd thought
  16. Out of curiosity, why charged brawl? In my ele/inv I basically replaced charged brawl with Boxing. Skipped the power, took havoc punch + boxing + chain induction + thunder strike + lightning rod and am debating fances/lighting + ball lightning.
  17. I have a 50 spines/fire that I'm nearly done IO'ing and I enjoy it, but I do want to try a fire/fire next!
  18. [ QUOTE ]
    All I was tryin to do was ask people's opinions...what they prefer to use etc etc etc.

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    I prefer COF. I like running both, frankly.

    However, I typically take OG first until I have enough io's to safely run COF + Death Shroud + Tough + rest of my toggles.
  19. [ QUOTE ]
    I plan to take VERY few attack powers and focus almost entirely on defense. I will be regularly running with a group of RL friends that will fill damage roles. Which build should I be looking at? I should mention here that I'm not planning to use a lot of IOs until the character's endgame, possibly until 50.

    Thanks in advance,

    -The Zombie King

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    Er... why fire armor, then?
  20. As someone who's main tanked a lot of top end content in other games... COH is embarrassingly easy to tank in. Or perhaps I should say embarrassingly simple, lest I wake the tanker trolls. The game is a lot of fun, but most of the tanking skills you've developed, you won't need.

    As for sets, I'd recommend stone melee and willpower for a fun, solid starter.
  21. [ QUOTE ]
    You beat me in M/R/AoE def and have higher hasten, tohit, accuracy and damage numbers but then you've got purps while I don't.

    I'm no expert but I'd say I spent my inf more wisely.

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    *sigh*
  22. Slightly tipsy and I see this thread again and I think to myself,

    "Water. Wet?"
  23. [ QUOTE ]
    I have a 50 Kin/Psi, Festival, who is my most effective "force multiplier" character. She's an okay solo'er, but she can turn a team into an unstoppable killing machine. So much fun (even if the endless serial SB buffing gets really old after a while).

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    Yep. I love psi, and I like kin a lot, but the sb buffing really did me in on that set.