FIX SR // DEFENSE IS GARBAGE
[ QUOTE ]
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.
[/ QUOTE ]
Uh-huh. I highly doubt your really soft capped or even that high on defense. The only thing off hand I can think of that gives enemies enough accuracy to overcome defense is Towers Buffed Recluse. AE Critters with Aim, Targeting drone, and Rage as well, but that's the author's fault if they still have those powers.
Mistake, horrid luck, or troll? Hasn't been anything like my experience with SR, especially on the ITF. Soft-capped defense (over 45%) and 95% defense debuff resistance is fantastic.
Edit--Getting 200% defense is pretty challenging, that's something like all of SR, Elude, and two force field defenders bubbling and running the big bubble. Bit of overkill, really.
[ QUOTE ]
Getting 200% defense is pretty challenging, that's something like all of SR, Elude, and two force field defenders bubbling and running the big bubble. Bit of overkill, really.
[/ QUOTE ]
Yeah, and at that point, I dont' think ANYTHING currently in the game can hit you. Maybe a player chomping 8+ insights.
Sad thing is, thanks to the minimum chance for ToHit clamp, 200% defense really isn't any better than, say 48% defense. Anything over 45% and all you get is some overhead to protect against defense debuffs and ToHit buffs, and SR mostly ignores defense debuffs.
Do wish I had 200% defense against things like Rularuu watchers and DE after Quartz drop, but largely 200% defense is pretty pointless.
[ QUOTE ]
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.
[/ QUOTE ]
This whole complaint is just...well...bs.
Now, if it was in the context of "pvp" then I "might" see his point...but definately NOT in pve.
the op has a slight point - defense is nearly useless on the ITF as they can s tack enough -defense to make even an SR defenses fail, and they do it quickly being they are using the broadsword primary and every attack in taht set has -defense that stacks.
if a typical mob is hitting yo uwith hack, slash and slice that's 22.5% defense debuffed. on an sr or tricked out sd that's 1.125%
now what if there are 10 of these mobs? it adds up
there are also a lot of mobs that have tohit buffs. a few missions send villains into the shadow shard. the eye bosses have +100% tohit buffs. they will not miss you. there are others of course.
overall it's a strong set for soloing, but it's not foolproof. none of them are at least not redside. now blueside where the enemies outside of the shadow shard are substantially easier as are the av's? with the very very rare mobs wtih ANY -regen willpower is truely an amazing beast blueside.
Huh?? Nothing wrong with /Sr If you do get debuffed enough on the itf, you still have your scaling resist. I've been on an itf where the Granite tank died and I lived. Ran the LRSF and out survived a granite and invul brute.
If the OP is complaining about DE or the Eyeballs, or even Nemesis soldiers, I think it is more of an issue with them learning the game, what does what, and what the little orange shield in the insp tray is for.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
i would never make an invuln brute myself outside of upre concept. they cant even cap smash/lethal WITH tough and has major holes to exotic dmg unless io'd the hell out to softcap said exotic in the form of defense.
if your granite brute died, odds are it wasnt built to actually tank
"If the OP is complaining about DE or the Eyeballs, or even Nemesis soldiers, I think it is more of an issue with them learning the game, what does what, and what the little orange shield in the insp tray is for."
I know what the orange inspirations are for, and I shouldn't need to eat a ton of inspirations to be effective. Any toon who eats enough orange inspirations can call themselves a tank...brutes shouldn't need to. And I don't understand why they soft cap the defenses at all. I was on a LRSF and even with double bubbles and elude I was getting hit as though I had no defense whatsoever. I had a friend who was playing his Widow and they had comparable defenses and were having the same problem. Same went for the ITF where I was getting hit regularly with 85% defenses. If having 45% defense (capped) means anyone cimoran can hit without issue then what's the point of SR on the ITF at all? The toggles are effectively pointless.
Well, seeing as how this is the first time I've heard someone complain about getting hit with 200% def on an ITF? Yes, Rommies fluffies can, one of them has an autohit. Otherwise, I havent seen it. With a /sr scrapper or /sr brute.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
[ QUOTE ]
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.
[/ QUOTE ]
ur doin it wrong!
[ QUOTE ]
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.
[/ QUOTE ]
I would have to agree. I have a lvl 50 widow and was on an ITF and i had over 174% melee, aoe, and ranged defense and they were still hitting me like i had no defense. Obviously, i had hit elude. What's even more odd, is I was getting hit less b4 i hit elude than afterwards? What's up with that? And yes, I do realize what insps are for. I just shouldn't have to rely on them.
"This whole complaint is just...well...bs."
Please explain.
"Huh?? Nothing wrong with /Sr If you do get debuffed enough on the itf, you still have your scaling resist."
You're joking, right? The scaling resist is only substantial when you have next to no hitpoints. Sure at some point your resists are going to be upwards of 70%, but at that point you also only have about 100 hp. How long do you suppose you're going to live? The scaling resist will not save you from doing your job as a herder. Not to mention that the first few major hits (which if you're fighting Bane Spider Executioners or Cimeroran Bosses can be 800+ dmg) gets no damage resist at all.
Sorry, I have 2 /SR at 50, and I haven't noticed this.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
villains are unique in that there is no one set that is truely unstoppable redside.
blueside they see very few mobs that debuff resists like longbow nullifiers, and even fewer if any mobs that debuff regen like longbow spec ops. their high resist tanks and high regen tanks with resists are safe
but not us. every brute secondary has a common enemy redside. resist sets? multiple longbow nullifiers. defense sets? defense debuffing enemies or those with high tohit. regen sets? missions where there are 4-5 longbow spec ops PER SPAWN.
the game is harder redside. but would we have it any other way?
the RNG keeps me from ever playing a defense only set seriously. at 45% defense, a +2 boss still has an 8%+ chance to hit you. the RNG can hose you and let them hit 3 times consecutively. i dont like the RNG nor relying on the RNG gods being favorable for me to succeed.
[ QUOTE ]
the op has a slight point - defense is nearly useless on the ITF as they can s tack enough -defense to make even an SR defenses fail, and they do it quickly being they are using the broadsword primary and every attack in taht set has -defense that stacks.
if a typical mob is hitting yo uwith hack, slash and slice that's 22.5% defense debuffed. on an sr or tricked out sd that's 1.125%
now what if there are 10 of these mobs? it adds up
[/ QUOTE ]
Just tried this on my dm/sr, who runs 48.42% melee defense. Herded up a room of about 20 guys in a mish. Hardly anybody hit me, I monitored my defense. One hit dropped me to 47.8% defense, I never dropped below 47% defense.
Did this again on the Cimeroran wall, herded up the whole wall, 22 guys. Did not have any issues getting hit, never dropped below 47% defense.
A couple hits in sequence on /energy, /inv, or /ice can be devastating, but I've never had anything like a cascade failure on the ITF on my SR.
so far the RNG gods have favored you. it's not a matter of if it happens to you, it's when. it may happen only once but eventually it will.
A +2 boss does get a 7.8% chance to hit, and eventually it will hit three times in a row... about 0.047% of the time. Having a self-heal for those incredibly rare instances is quite nice, so it takes something fairly insane to bring down my dm/sr.
It would take quite a lot to reduce my defense down to 40% where I'd really start to notice. For those occasions, I could use a purple that otherwise sits uselessly in my tray.
[ QUOTE ]
"This whole complaint is just...well...bs."
Please explain.
[/ QUOTE ]
It doesn't match the experience of the rest of us. Either you had the most evil luck ever, you were quite far below the level of the mobs on the ITF, you were mistaken in some way, or there's a new bug in the game (for example, something only effecting people that actually achieve over 150% defense).
Edit--or you have a wonky build, for example you didn't take all SR's toggles and passives and slot them up and so don't have the full defense debuff resistance.
I have no idea where these few posts ragging on defense are coming from. Cascade failure has never happened on my SR and SD once I had 95% debuff resistance.
Defense sets are beyoned broken compared to Fire, ELA, and Dark Aarmor-- that's b-r-o-k-e-n on the side of being overpowered, not gimpy.
[ QUOTE ]
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.
[/ QUOTE ]
There's only one enemy in the game PvE wise that I'm aware of that completely negates defense. That's those freaking eyeball things in the shadow shard. In that case, sure turn off your toggles. I wouldn't though. You need them to prevent the eyeballs from hitting 95% of the time. 65% hit rate is quite enough thank you very much.
Oh, and don't try my AE arc then. It's called Rise of the Poisoned Fist, published by @Poison Bloom. The AV/EB at the end is pretty much my villain main (ninja/poison mastermind) and WILL shut down your defense completely. /poison shuts down defense not by debuffing defense, but by nuking your ability to buff defense to begin with. This bypasses def debuff resistance rather well I find.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
[ QUOTE ]
"If the OP is complaining about DE or the Eyeballs, or even Nemesis soldiers, I think it is more of an issue with them learning the game, what does what, and what the little orange shield in the insp tray is for."
I know what the orange inspirations are for, and I shouldn't need to eat a ton of inspirations to be effective. Any toon who eats enough orange inspirations can call themselves a tank...brutes shouldn't need to. And I don't understand why they soft cap the defenses at all. I was on a LRSF and even with double bubbles and elude I was getting hit as though I had no defense whatsoever. I had a friend who was playing his Widow and they had comparable defenses and were having the same problem. Same went for the ITF where I was getting hit regularly with 85% defenses. If having 45% defense (capped) means anyone cimoran can hit without issue then what's the point of SR on the ITF at all? The toggles are effectively pointless.
[/ QUOTE ]
I'm having trouble believing you. Why? Because my main hero side is claw/sr and I take her into cimoran regularly. She doesn't have soft capped defenses. And yet enemies miss her pretty freaking often. Only one enemy in the game I've seen can hit through Elude reliably. Heck, even fighting an AV if you hit 45% defense that AV now has a ... 7.5 percent chance to hit you. Defense isn't broken. I'm wondering how you think you get hit so freaking often anyway. Some fun numbers you may (but probably wont) find interesting.
For a brute an unslotted SR gets 19.51% defense. That's UNSLOTTED mind you. with 3 even level SO's that goes up to 31.216% defense. That's very close to the soft cap of defense, and will prevent most attacks from coming anywhere close to hitting you.
Outside of a few rare enemy types every critter has 50% to-hit. That includes AV's. So subtract your defense from 50% to determine their base to-hit, THEN multiply for accuracy. AV's have a 1.75 accuracy modifier. So what does that mean an AV's chance to hit non-capped SR is? This is just an SR with even level SO's, not using elude or outside buffs mind you.
The final chance to hit is 32.872 from an AV. So your avoiding more then half the AV's attacks. Hit elude, and the AV will only hit 7.5% of the time. Or soft cap defense via IO set bonuses and team mates and the AV only hits 7.5% of the time. This is the lowest chance an AV can have to hit someone. Those minions your worried about? They have a lower chance to hit soft capped defense.
Think about the implications for a moment. I'll tell you something else about the power of soft capped defense. You know the Eden trial hero side? You know how the crystal titan has an aoe attack which one shots anyone unless they have the buff from eating an ambrosia insp? I did that trial with a claw/sr scrapper. I kept giving all the ambrosia insps I got to team mates. I never got hit by that insta death aoe. In fact the AV never hit me at all, and he kept trying.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
"I'm having trouble believing you. Why? Because my main hero side is claw/sr"
I don't want to hear from Scrappers whose only job is to do damage. You can't compare scrapper survivability to that of someone whose job it is to actually draw enemy fire. You don't get attacked as often as my brute does. You don't herd like I do. Stand in the middle of a herd that you grouped hitting the aggro cap and see how long you live. That's the job of a brute. SR brutes take more of a pounding than some scrapper who's only there for damage add.
What gives? Has Super Reflexes been completely and utterly nerfed or what?
I've achieved close to 200% defense on SFs or on ITFs, etc, and it means nothing. I remember when Defense used to actually keep you alive, and now I might as well run toggless for all the good the endurance cost does me.
I implore the devs...please fix Defense. As it stands right now my SR Brute is almost utterly worthless. There are so many enemy groups that have accuracy enough that they can hit me right through my toggles. SR should have the same level of survivability as any other secondary brute set, and it simply does not. Either up the level of resist that gets afforded by the innate defense sets, or stop giving such ridiculous accuracy bonuses to enemies which turn our brutes into one-shotable nobodies.