Looking for suggestions for my next toon


Blarg

 

Posted

Looking for a good male toon for me



Tank

Scrapper

Kheldian

Controller



Is there a better Villain side option? I hear Dominators are getting a makeover.



I don’t need or expect to be good at everything, but I want something that can be a Jack of All and Ace of None.



I want something with some cool controls/debuffs. That’s active to play. That is a healthy solo toon, but that plays a good role on teams. It needs to have a couple of melee attacks early, but not be melee focused. It needs to feel rugged when you play it, meaning it can take at least a couple hits. Soloing means it does enough damage to solo and not feel like you are dragging.



I don’t think I want to do a weapon set. I like my Ice/Dual Blade tanker other than its hard to get into the swords, they are pretty but visually I can’t get into them. The exception to not liking weapons has been my TA/Dark defender which I’ve surprisingly come to really enjoy. But I want something that’s more masculine to play sometimes.



I may want to wait till power customization comes out as it may give me some options to do fun stuff like giving Psychic Melee some more aggressive animations.


 

Posted

...gee, you don't want much, do you?

Sounds like maybe you should look hard at a Peacebringer.

Or a Dominator... although I might suggest waiting until I15 goes live in that case, so as to not have to readjust how you play.

As a Dominator... try Plant or Mind control, and Ice or Thorns for Assault. Maybe Energy, too, after the I15 changes...


-This Space Intentionally Left Blank.-

 

Posted

Well, actually I don't expect to be good at everything. Really I'm looking for a challenge. Something that makes me make choices during combat.


 

Posted

[ QUOTE ]
Something that makes me make choices during combat.

[/ QUOTE ]

Don't go Plant if this is your desire.

:

That aside... At sufficiently high levels of set IO abuse (or honestly, just player competence/skill, no IOs required), the number of sets that fall under this condition is rather limited.

That aside... I recommend Storm Summoning but not with Controller set that has an immobilize. That's easy mode.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

QR

I'm not sure how "it must be male and masculine" has anything to do with it, but I suggest a human-only WS. I run one myself, and it's a ton of fun. She only has basic IOs slotted on her right now as well, so the "challenge" is still there.

You've got reasonable resistances in the resist toggles, and you can fill the Immobilize/KB/Hold "holes" with CJ (or Shadow Cloak), and Acro. Personally, I just went with CJ and a -KB IO. One of your most powerful attacks that you can grab as early as 18 is Gravity Well, which doubles as a Hold power.

You also get a power called Stygian Circle, which drains dead foes to fill your health and endurance bars so if you kill quick enough, you'll never have to stop (and any damage you take doing so is inconsequential). There are lots of control-ish powers in both the blast and armor sets as well, and each attack has -speed -recharge tacked onto it for added control. Later on, you get the option of pets and Eclipse to really take your character into Destroyer Mode, and if you ever manage to die, you have a self rez to fall back on, though you need a foe nearby for it to work.

The only thing I can say negatively about that character is that it was rather slow to start out, but that was due to my restrictions regarding enhancements (I waited until 27 before slotting any).


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

I second Kheldians.

Peacebringers probably feel a bit more "masculine" - they trade some of a Warshades controller aspects for direct AoE damage and energy punches.

I'd recommend a tri-former, you'll enjoy the options presented. You can fire off 4 AoE's in quick succession if you switch between Human and Dwarf, or Lobster up and tank for the team if it gets rough, or play as a energy melee/energy blast/regen scrapper in between.

They take a little while to get really good, but no more than scrappers or controllers do.


 

Posted

[ QUOTE ]
I second Kheldians.

[/ QUOTE ] Are the blasts going to do knockback. If I solo that's fine, but I find its so annoying to play with Energy Blasters since they are always breaking up groups I've worked so hard to debuff with my Trick Arrow/Dark. I don't want to inflict that on others.


 

Posted

Scrapper! Scrapper. Scrapper! Scrapper. Scrapper!


 

Posted

[ QUOTE ]
[ QUOTE ]
I second Kheldians.

[/ QUOTE ] Are the blasts going to do knockback. If I solo that's fine, but I find its so annoying to play with Energy Blasters since they are always breaking up groups I've worked so hard to debuff with my Trick Arrow/Dark. I don't want to inflict that on others.

[/ QUOTE ]

Yes. A Peacebringers blasts do lots of knockback. And Warshades. Both do a lot of AoE knockback.

On a Peacebringer you do get Combat Flight (a Hover copy) for free at level 10 and thus can hover above the bad guys and knock them straight down into the floor.

On a Warshade you can never Hover - the flight pool is barred to you.

I think a scrapper fits your bill best.

Or.. you could try an Earth Controller? They feel pretty hefty and aggressive. Stalagmites - your bread and butter control - is a foot stomp that causes stone spikes to erupt form the ground.
I enjoy my Earth/Kin - Kinetics helps balance the low base damage from Earth Control and Sands of Mu and Earths -Def help with the damage too.

Maybe an Earth/Energy Dominator? Earth Control with heavy duty punches? Energy Assault is getting beefed up quite a bit next issue.


 

Posted

[ QUOTE ]
[ QUOTE ]
I second Kheldians.

[/ QUOTE ] Are the blasts going to do knockback. If I solo that's fine, but I find its so annoying to play with Energy Blasters since they are always breaking up groups I've worked so hard to debuff with my Trick Arrow/Dark. I don't want to inflict that on others.

[/ QUOTE ]

For a human-only Warshade, only three attacks that you may use often will cause knockback, once of which is supposed to since it's one of your control powers (it also does Stun). Shadow Blast, Dark Detonation, and Gravitic Emanation all have knockback. Gravitic Emanation has the highest chance to hit with it, but it also Stuns the targets. Dark Detonation is very similar to Explosive Blast, and Shadow Blast is a lot like Energy Blast, so that can give you an idea of how "often" those will cause KB.

The "semi-nuke" Unchain Essence and the "true nuke" Quasar also do knockback, but they do enough damage to compensate usually.

The trick with knockback is to understand how it works and attempt to mitigate it yourself as much as possible. Use walls/corners to your advantage and make sure that anything you knockback is going to be defeated by you. Knockback can be annoying in the wrong hands, but in good hands, it's a very powerful effect.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

It may sound silly, but I'm worried Controllers and Dominators might have too much control and be too easy to play.

I'm liking the idea of either Earth/Rad or Earth/Kin. But I think they may be too controlling for my taste. My finding with controllers and dominators is that fights are usually pre-destine for me to win its just how long will it take and will I use up all my endurance before the fight is over. Both Kin and Rad help with Endurance usage, eventually. So, they may both be too controlling and too easy.


 

Posted

I'm looking at Ice/Kin Controller. How will that compare to Earth/Kin?


 

Posted

I wouldnt advise it.
They're the two lowest damage Controller primaries. Even backed up by Kin they'll be hard work to solo.

Earth at least allows you to leverage Sands of Mu vet power by providing -Def in every attack, which will help immeasurably when solo-ing.
I'd also say that Earth also feels a lot chunkier and more masculine than Ice in its animations and graphics.


 

Posted

Warshade > Peacebringer.

Pick a Warshade OP.


 

Posted

I think youd like a stone/stone for your tank...

but since you want a challenge, i suggest only taking stone skin (start), rock armor (teens), rooted (asap), mudpots (after stamina), minerals (40s), and granite (never) from armor...and all but taunt, fault, and hurl boulder from melee.

with smart slotting and power choices, it gives you a character that has good damage, control, SMASH!, and as much or as little survivability as you want...plus, teaming and solo is good...


 

Posted

[ QUOTE ]

Is there a better Villain side option?

[/ QUOTE ]

Yes. All of them.


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

[ QUOTE ]
I may want to wait till power customization comes out as it may give me some options to do fun stuff like giving Psychic Melee some more aggressive animations.

[/ QUOTE ]

Huh?

*scratches head*

On a more constructive note, you don't have to be concerned about a controller or dom being easy to play. Mastering the art of fighting statues is surprisingly engrossing.

On a (slightly) less constructive note...

[ QUOTE ]
I may want to wait till power customization comes out as it may give me some options to do fun stuff like giving Psychic Melee some more aggressive animations.

[/ QUOTE ]


 

Posted

If you want a melee toon which offers challenge, but can dish out some damage, has a lot of options and gives you carpal tunnel after 5 minutes of clicking EVERTYHING, try Dark Melee/Fiery Aura. Brute, Tank or Scrapper, it's good any way.


@Roderick

 

Posted

Ice/Rad troller is awesome to me for teams.
Ice/DM tank is fun.
Fire/Thorny Dom is very fun to me. A scrapper feel ith imps and holds, very versatile.
DM/SR scrapper was fun to solo.

Anything /storm is awesome. fire and illusion work great. /storm can be tricky on teams but can also tank for the team if played correctly.


 

Posted

I have an Ice/Sonics Controller that I highly enjoy, but it is built for teams, and is slightly more than useless solo. Plus, it sucks Endurance like a Hoover.

For your (highly specific, difficult) needs, I would go with a Kheld. I really don't play Khelds all that much, so I have no idea which. BUT PBs get Fly automatically, and as a previous poster said, they also get Hover automatically at level 10. And f you want to be a Jack-of-al-trades, I would try an all-human PB/WS. My best friend has an all-human PB, and he LOVES it.

That's my two cents.

PS- I15 is making some Dominators horrible, so don't try them unless you have good knowledge that it will work!


 

Posted

If you want manly testoterone-fuelled carnage, Scrapper or Brute of any combination calls your name.