Endless Fury (Ele/WP)


Arkadian_NA

 

Posted

I love this build so far (currently Level 36). ZERO downtime for my brute means I can get fury high and SMASH! SMASH! SMASH! With nothing but plain SO's big groups of orange con minions and Lt.'s = keep em comin, red con elite boss = no problem, purple con boss = bring em' on. Is there anywhere I can improve the build in the run to 50? I was concerned about the slotting of Tough and Weave. Thanks in advance.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Arkadian: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- Acc(A), EndRdx(7), Dmg(11), Dmg(15), Dmg(23), EndMod(29)
Level 1: High Pain Tolerance -- Heal(A), Heal(3), Heal(3), ResDam(9), ResDam(40), ResDam(42)
Level 2: Havoc Punch -- Acc(A), EndRdx(7), Dmg(11), Dmg(15), Dmg(23), EndMod(29)
Level 4: Fast Healing -- Heal(A), Heal(5), Heal(5)
Level 6: Hurdle -- Jump(A)
Level 8: Thunder Strike -- Acc(A), EndRdx(9), RechRdx(13), Dmg(17), Dmg(27), Dmg(27)
Level 10: Indomitable Will -- EndRdx(A), DefBuff(40)
Level 12: Mind Over Body -- EndRdx(A), ResDam(13), ResDam(33), ResDam(33)
Level 14: Health -- Heal(A), Heal(34), Heal(34)
Level 16: Rise to the Challenge -- EndRdx(A), Heal(17), Heal(25), Heal(25), ToHitDeb(37), ToHitDeb(43)
Level 18: Hasten -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Stamina -- EndMod(A), EndMod(31), EndMod(33)
Level 24: Super Speed -- Run(A)
Level 26: Boxing -- Acc(A), EndRdx(43), Dmg(43), Dmg(46), Dmg(48)
Level 28: Tough -- EndRdx(A), ResDam(31)
Level 30: Weave -- EndRdx(A), DefBuff(31)
Level 32: Lightning Rod -- Acc(A), EndRdx(34), RechRdx(36), Dmg(36), Dmg(37), Dmg(37)
Level 35: Heightened Senses -- EndRdx(A), DefBuff(36), DefBuff(39), DefBuff(40)
Level 38: Strength of Will -- ResDam(A), ResDam(39), ResDam(39)
Level 41: Build Up -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Mu Lightning -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), EndMod(46)
Level 47: Electrifying Fences -- Acc(A), EndRdx(48), Dmg(48), Dmg(50), Dmg(50), EndMod(50)
Level 49: Hover -- Flight(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Jump(A)
Level 2: Rest -- IntRdx(A)
Level 1: Fury


 

Posted

I't take the slots out of Boxing, and put them in Tough and Weave. In a build like that, it's just there to add to Fury, so the basic slot for Accuracy is fine.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

I want to say that I am happy with seeing a WP post in which the OP isn't complaining about the survivability of the set. It's like a breath of fresh air. Also, I want to say that your current plan is fairly solid, but I will tell you what I would do differently.

Tough and Weave could use 1-2 more slots. RttC can lose the to hit debuff. I'd drop Hover and look for a way to add Chain Induction. I'd skip Mu Lightening, and go with Electric Fences + Ball Lightening. For the most part I think you are on the right track. Good luck!


 

Posted

[ QUOTE ]
I want to say that I am happy with seeing a WP post in which the OP isn't complaining about the survivability of the set. It's like a breath of fresh air. Also, I want to say that your current plan is fairly solid, but I will tell you what I would do differently.

Tough and Weave could use 1-2 more slots. RttC can lose the to hit debuff. I'd drop Hover and look for a way to add Chain Induction. I'd skip Mu Lightening, and go with Electric Fences + Ball Lightening. For the most part I think you are on the right track. Good luck!

[/ QUOTE ]

This.


 

Posted

[ QUOTE ]
I want to say that I am happy with seeing a WP post in which the OP isn't complaining about the survivability of the set. It's like a breath of fresh air. Also, I want to say that your current plan is fairly solid, but I will tell you what I would do differently.

Tough and Weave could use 1-2 more slots. RttC can lose the to hit debuff. I'd drop Hover and look for a way to add Chain Induction. I'd skip Mu Lightening, and go with Electric Fences + Ball Lightening. For the most part I think you are on the right track. Good luck!

[/ QUOTE ]

Excellent suggestions ..

Tough and weave can take the slots from Boxing

Skipping Hover gives you the power slot to take Chain Induction, but you'll need slots for it, so would have to take it a bit earlier.. Hard to see where you would shave them from to slot it. You could sacrifice a few from Electifying Fences. Does it do all that much damage, or enough to really matter? And does slotting once for ENd Mod really do anything for you? I would think that 1 ACC and 1 Immob wqould be fine for it, since it's main purpose is just to keep things in one spot. Two could come from the To-Hit Debuff in Rise to the Challenge..

I run my Elec/WP Brute with no End reduction in toggles or attacks right now. Once you get the handle on your End usage, you could consider it. However, I do have some Inventions slotted that help out with that (Perf Shifter: Chance for +END in Quick Recov and Stamina).


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
I want to say that I am happy with seeing a WP post in which the OP isn't complaining about the survivability of the set. It's like a breath of fresh air. Also, I want to say that your current plan is fairly solid, but I will tell you what I would do differently.

Tough and Weave could use 1-2 more slots. RttC can lose the to hit debuff. I'd drop Hover and look for a way to add Chain Induction. I'd skip Mu Lightening, and go with Electric Fences + Ball Lightening. For the most part I think you are on the right track. Good luck!

[/ QUOTE ]


Is there much of a difference between Brute WP and Scrapper WP? ( never played the Brute version ). My Scrapper survives +5 dificulty just fine with WP, I know Longbow sort of suck against regen types but with Tough and Weave you should have at lease 50% resist and 25% + Def with basic IO sets.


 

Posted

Out of curiosity, why charged brawl? In my ele/inv I basically replaced charged brawl with Boxing. Skipped the power, took havoc punch + boxing + chain induction + thunder strike + lightning rod and am debating fances/lighting + ball lightning.


 

Posted

[ QUOTE ]
[ QUOTE ]
I want to say that I am happy with seeing a WP post in which the OP isn't complaining about the survivability of the set. It's like a breath of fresh air. Also, I want to say that your current plan is fairly solid, but I will tell you what I would do differently.

Tough and Weave could use 1-2 more slots. RttC can lose the to hit debuff. I'd drop Hover and look for a way to add Chain Induction. I'd skip Mu Lightening, and go with Electric Fences + Ball Lightening. For the most part I think you are on the right track. Good luck!

[/ QUOTE ]


Is there much of a difference between Brute WP and Scrapper WP? ( never played the Brute version ). My Scrapper survives +5 dificulty just fine with WP, I know Longbow sort of suck against regen types but with Tough and Weave you should have at lease 50% resist and 25% + Def with basic IO sets.

[/ QUOTE ]

The Brute version is identical to the Scrapper version. Brutes enjoy higher base hit points, a higher hit point cap, and higher resistance caps. CoV does have a lot more debuffs from level 1 to 50 though. So sometimes we see posts about survival problems with WP, but I'm thinking it's more a lack of understanding the foes causing the issues than it is poor builds (though they do happen. but WP is hard to mess up).


 

Posted

Exactly the type of feedback i was hoping for, thank you all! I will modify the build by reducing the slots in Boxing and RttC and increasing them in Tough and Weave.

SMASH!


 

Posted

[ QUOTE ]
Out of curiosity, why charged brawl? In my ele/inv I basically replaced charged brawl with Boxing. Skipped the power, took havoc punch + boxing + chain induction + thunder strike + lightning rod and am debating fances/lighting + ball lightning.

[/ QUOTE ]

I don't have the numbers in front of me, but as far as I can tell it's moe personal preference. Charged Brawl has 2 kinds of damage, plus it's a fast recharging attack I can use to build Fury. Plus, it's another attack I can slip a Call of the Sandman: Chance for self heal proc in ;-)

In my build, I take Boxing or kick, and then never use them anyway. They don't even stay in the tray, normally. I certainly won't slot them. Your mileage may vary, but to me, a Primary or Secondary power is superior to a 1st tier pool power.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

im thinking my end attack chain will look something like

charged brawl, chain induction, charged brawl, mu lightning, charged brawl, boxing.

dunno though might use havoc instead of boxing for the secondaries.


 

Posted

[ QUOTE ]
[ QUOTE ]
Out of curiosity, why charged brawl? In my ele/inv I basically replaced charged brawl with Boxing. Skipped the power, took havoc punch + boxing + chain induction + thunder strike + lightning rod and am debating fances/lighting + ball lightning.

[/ QUOTE ]
In my build, I take Boxing or kick, and then never use them anyway. They don't even stay in the tray, normally. I certainly won't slot them. Your mileage may vary, but to me, a Primary or Secondary power is superior to a 1st tier pool power.

[/ QUOTE ]

Ah. The reason I skip charged brawl is I have other powers I want, and Boxing is an acceptable tool for leveling and opens up tough/weave.


 

Posted

It's just going to have 1 Accuracy and the Call of the Sandman: Chance for self heal proc in it anyway. Saves me all the slots I'd need to use make Boxing Worthwhile.

None of the Patron powers really WOW me (I like the looks of the MU Mastery stuff though), so I don't mind losing the one power selectio, if it gets me Tough and Weave.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

Posted

[ QUOTE ]
I love this build so far (currently Level 36). ZERO downtime for my brute means I can get fury high and SMASH! SMASH! SMASH! With nothing but plain SO's big groups of orange con minions and Lt.'s = keep em comin, red con elite boss = no problem, purple con boss = bring em' on. Is there anywhere I can improve the build in the run to 50? I was concerned about the slotting of Tough and Weave. Thanks in advance.


[/ QUOTE ]

I'm curious, with or without inspirations?


 

Posted

I am assuming without. My Elec/WP Brute is only 30 ATM and I have little trouble taking on anything without inspirations... Dunno about that purple con boss though. I know I've taken them on a few times without problems but if there's more than 1 minion or Lt around I need to pop a luck or two.

Here's my build:
Archetype: Brute
Primary: Electric Melee
Secondary: Willpower
+---------------------------------------------
01 => High Pain Tolerance ==> 3xDamRes,3xHeal
01 => Charged Brawl ==> 1xAcc,1xEndCost,3xDam,1xRech
02 => Jacobs Ladder ==> 1xAcc,1xEndCost,3xDam,1xRech
04 => Mind Over Body ==> 1xEndCost,3xDamRes
06 => Swift ==> 2xRunSpd
08 => Thunder Strike ==> 1xAcc,1xEndCost,3xDam,1xRech
10 => Indomitable Will ==> 1xEndCost,3xDefBuff
12 => Combat Jumping ==> 3xDefBuff
14 => Super Jump ==> 2xJump
16 => Rise to the Challenge ==> 3xHeal,1xEndCost
18 => Health ==> 3xHeal
20 => Quick Recovery ==> 3xEndMod
22 => Chain Induction ==> 1xAcc,1xEndCost,3xDam,1xRech
24 => Stamina ==> 3xEndMod
26 => Fast Healing ==> 3xHeals
28 => Heightened Senses ==> 1xEndCost,3xDefenseBuffs
30 => Taunt ==> 1xRech
32 => Lightning Rod ==> 1xAcc,1xEndCost,3xDam,1xRech
35 => Boxing ==> 1xAcc
38 => Strength of Will ==> 1xDefBuff
41 => Electrifying Fences ==> 2xAcc,1xRech
44 => Ball Lightning ==> 1xAcc,1xEndCost,3xDam,1xRech
47 => Tough ==> 1xEndCost,3xDamRes
49 => Weave ==> 1xEndCost,3xDefBuff
+---------------------------------------------
01 => Sprint ==> 1xRunSpd
01 => Brawl ==> 1xAcc
02 => Rest ==> 1xRech


 

Posted

Fighting purple con Boss i pop inspirations, yes.

I personally love charged brawl, building and maintaining Fury > ALL for Brutes imho.


 

Posted

[ QUOTE ]
I personally love charged brawl, building and maintaining Fury > ALL for Brutes imho.

[/ QUOTE ]

Yep, I just find my fury better maintained by a crowd of angry romans trying to hit me! I don't solo much.


 

Posted

[ QUOTE ]
Fighting purple con Boss i pop inspirations, yes.

I personally love charged brawl, building and maintaining Fury > ALL for Brutes imho.

[/ QUOTE ]

I always had trouble against 2 bosses at the same time and against elite bosses. What you did is nothing to brag about, sorry. and anyone can do anything using inspirations.

now, if you can take the alpha strike of 8-man teams at high difficulty or fight elite bosses and all this without inspirations on a /WP, that would be something.

Well, if I had taken air superiority before, I've had much less trouble to be frank.


 

Posted

i take purple con EBs solo without insps.

but i must admit ele is better for groups. (although the target caps on CI and the narrow cone on jacob's make it less good for that than i think it should be.)


 

Posted

Title
[ QUOTE ]
Endless Fury (Ele/WP)

[/ QUOTE ]

Sorry to do this but fury ends at 100